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Darksiders 3 Gameplay Reveal

I think it's great to have a female character but there's just no appeal there for me. That's not a good character at all imo.

Also the whip doesn't look very fun. I hope that's not the/a main weapon. Whips in games are often just not very fun and this doesn't look like any exception.
 
Looks like I would expect DS to look & im sold. Yeah the combat is basic right now but I expect that to change. It's prolly a Q1 title so there's plenty of time to see more combat.
 
I hope they take notes from Lords of Shadow on whip combat.
 
They shouldn't have done this. First impression is very important. I'm certainly not hyped for this game right now.

Loved the first game, loved the second game, double dipped when the re-mastered versions came out, but not feeling it so far for this one. Something about how the graphics look in the video seems odd to me. It seems they were too eager to show it off or generate excitement. It is 2018 title, they should have waited a bit more to show it in a better light.
 
Yo is that 60fps? Would be great if that stuck for release.

Whip sounds a bit too intrusive. Like a gun going off every​ time it hits something.
 
Not looking good, particularly if that's supposed to be one of the 7 deadlies.

I get that it's Alpha.

I like that enemies die quicker this time around. The games never had combat that quite sustained the enemies' health bars. 2 gave a good effort tho.
 
They shouldn't have done this. First impression is very important. I'm certainly not hyped for this game right now.

I recall the very exact thing happened to Middle Earth: Shadow of War when gameplay was revealed last month and it was a janky, off-putting mess.

Developers need to realise we are living currently in a freak out culture where customers are aware, critical and hyperbolic. More than ever.

And first impressions (and how they are presented) make or break games.

Absolutely.
 
Man... the whip just looks really flaccid.

I played bits of DS2 before getting bored, but at least the combat in that game looked and felt good. Here it just looks eh (hopefully the other weapons look better)

Also, I dislike Fury's design. She looks like a character from a F2P mobile game to me.
 
I agree the combat is lacking after Darksiders 2. I'm willing to give the benefit of the doubt given the pedigree of the people behind it. I feel for them because I'm sure they wanted this to be a big reveal but the combat is too early.
 
I'm assuming the whip will be able to be upgraded, because at this point it does seem a bit wimpy. (whippy?) Way too thin and needs some badass effects to make it look cooler.
Sound needs work, should be able to easily hear the difference between the whip tearing through flesh vs hitting nothing. Once again needs way more impact.

Environments look good, though, very much as I'd hoped they'd look.That post apocalyptic stuff always does it for me.

I was hoping her crazy hair would have a place in combat as well, maybe being used as a part of combos, almost like a secondary whip, that would be cool.

Still really keen for this game to turn out well, and it does look promising. I just hope they have the resources required.
 
Painfull to watch this after playing breath of the wild.

Gameplay looks like.

Well in gfx terms

Ps1 vs ps4
 
Pre-Alpha is what developers publicly say about things so no one judges it and others can carry water for them.

Might as well just call it Alpha, since Alphas aren't feature complete, it's a silly term, but it doesn't mean this isn't early footage either
 
This topic is a perfect example why developers don't show any gameplay footage when revealing a game. I swear gamers cry about developers showing only CG in their trailers but when a developer decides to show Pre Alpha gameplay, the gamers in here bitch and moan about the state of the game. Fucking hell. Developers can't win with a bunch of whiny, bitching, nitpicking armchair developer kids.
 
This topic is a perfect example why developers don't show any gameplay footage when revealing a game. I swear gamers cry about developers showing only CG in their trailers but when a developer decides to show Pre Alpha gameplay, the gamers in here bitch and moan about the state of the game. Fucking hell. Developers can't win with a bunch of whiny, bitching, nitpicking armchair developer kids.
Yup I agree that people need to take this for what it is. An early look at a build that they want feedback for. I for one really appreciate the early look, this gives them an opertunity to take on community feedback. Let's try and keep it constructive criticism!

I too agree the whip sound needs a little tweaking, visuals look great (just a touch of polish should make it blossom), add some sick combos to the combat and enemy audio/music will make this so good.

Couldn't be more excited, bring it on!
 
This topic is a perfect example why developers don't show any gameplay footage when revealing a game. I swear gamers cry about developers showing only CG in their trailers but when a developer decides to show Pre Alpha gameplay, the gamers in here bitch and moan about the state of the game. Fucking hell. Developers can't win with a bunch of whiny, bitching, nitpicking armchair developer kids.

We can only judge what is presented in front of us, and what was presented so far was very underwhelming for many people. No one forced them to show off pre-alpha gameplay. If they wanted to make a stronger impression, they should have waited until they could present a vertical slice that accurately portrayed the kind of game this will be, assuming what was shown in this gameplay video wasn't fully indicative of what the finished game will be like.
 
We can only judge what is presented in front of us, and what was presented so far is very underwhelming for many people. No one forced them to show off pre-alpha gameplay. If they wanted to make a stronger impression, they should have waited until they could present a vertical slice that accurately portrayed the kind of game this will be.

But why judge something that is clearly early? That doesn't make sense at all. It's not like the developers are saying "Here is a review copy, go ahead and tell us what you think".

Why show it?

Maybe to show gamers that the game exist? Its not like the video has a big sign on it that says Review copy
 
Darksiders 1 is Zelda with God of War action elements.

Darksiders 2 is Zelda with Prince of Persia adventure elements

Darksiders 3 is Zelda with....Dark Souls?
 
It's pre alpha. I like the environment but everything else is kind of rough. Combat looks like it doesn't have much impact or weight to it.
 
But why judge something that is clearly early? That doesn't make sense at all. It's not like the developers are saying "Here is a review copy, go ahead and tell us what you think".



Maybe to show gamers that the game exist? Its not like the video has a big sign on it that says Review copy

This is a picked section by the developers to show off gameplay for the first time, its up to them if they think its good enough to show, don't blame others for having a quick judgement this wasn't leaked it wasn't behind the scenes it was chosen by them to show off. Its extremely silly to say *don't judge it* people are not writing the game off or saying *Well fuck now I will never buy it* its not a bloody review copy but its the first time we have seen the game in action and people can freely judge that.
 
For comparison this was DS2's combat:

GMnEsli.gif


You could have sworn it was made by a Platinum or Capcom.

"I should buy Darksiders 2"

Have you ever did this camera movement when you play a game?
I never understood this camera movement like the game was a movie.

All the time.. Even during fights.

It's part of the fun.
 
The game looks really slow and quite stiff. Camera is also a bit too close, so when she lock-on to enemies, it feels like the camera is glued to her back. Combat also seems very very barebones. (especially compared to DSII, which was great)

The art is really on point, and visually the game looks amazing.

Overall, this is good. It's good that they showed the game this early. I feel like they can change and fix a lot of these stuff if they listen closely to feedbacks.

Edit: Oh the sound effect on the whip, is just awful. And it seems like the combat lacks weight. They should fix those too.
 
:) I can still correct that mistake, it's not like the game disappeared from digital stores.

In any case (and I can see by the first paragraph in your post that we don't see eye to eye on this) I don't mind if the combat is simple and the enemies are just fodder as long as the level design/traversal and skill progression are similar to something like Zelda or Sould Reaver (adventure games). I'm glad we have good action games like Vanquish/God of War/Bayonetta/etc but I don't need every game to play like that. I feel we have less good adventure/exploration games which try for an "epic" story (even if they fail), so I want those.

As I said, I haven't played the second game but as I understand it, the emphasis is more on combat/loot and less on adventure/exploration and adventure-type gadgets that open new areas via traversal, kind of a staple of the genre.
I think you'll enjoy DS2 if you're mainly looking for a good adventure game. The environments are diverse and interesting, if a little empty. I still had a lot of fun exploring them and listening to the great music.

The fantastic combat system is really just a bonus. The game feels really good to play even if you don't shoot for the combo madness that appeals to hardcore action gamers. Lot of fun, well animated moves and mechanics with good physics.
 
There should be more feedback when hitting enemies and the camera should be pulled back further. But it still looks good if it really is in pre-alpha.

I fucking hate how IGN showcases games like we should be wowed by every shot. It works for the truly visually impressive games but it only makes a game like this look worse by how slow they play it.
 
For all of the shit DSII got for it's story, one thing it did exceptionally well was the combat and combat camera.

I'm not ready to write this game off since I love the Darksiders series, but they shouldn't have shown this. Should have waited until combat was a little more fleshed out and they had the lower priority animations in. Watching the same 3 attack combos that lacked hitstop and hitspark with the one whip sound really was a challenge.

I hope they switch how the lock on camera works, at I think they should pull the camera back just a tad in general really. The boss gives me a souls vibe so that's cool, I think they need to put loot back in the game but make it more along the lines of well...souls loot and less Diablo style loot.
 
World design looks good, combat not so much though.

The combat just needs more to it, or hte person playing didn't know how to do moves, cause the majority was doing the same combo over and over and over.

The whip should be able to grapple onto things, disarm enemies, trip them , tie enemies together, etc.

There's just so many more things it should be cable of rather then that very basic looking combat.

Hopefully that's something they plan to ad since this is a very early build.
 
Yeah, in the not really feeling it camp. But then I wasn't a big fan of 2 after liking 1. Something about playing as the almighty Death, and needing to land an 87 hit combo to kill something just seemed off.

Also was it me or whoever was playing that demo was pretty terrible. it was kinda offputting in and of itself. When he was trying to kill the scarab things holding up the platform, he got hit EVERY time by the dude swinging his club. I mean c'mon, once or twice sure, but you gotta know thats coming and maybe start to dodge outta there
 
What worries me (and this could be way off base) is the lead combat designer for DS2, Ben Cureton, isn't at Gunfire Games. If there aren't many holdover employees on the gameplay side, maybe it won't end up feeling much like the previous 2 games at all? It shouldn't be a carbon copy of DS2 but I hope it ends up somewhat close... What's shown here doesn't seem close.

Of course, it was probably someone at IGN playing, so I'm hoping part of it was them not knowing the moves... And of course there is PLENTY of time for improvements. I love the way the world looks and I'm still very interested, but I'd be lying if I said the video didn't deflate my hype a bit.

I agree with the people saying this was too early to show. I think it would be smarter to deal with the criticism of showing only a CG trailer and no game play than to show some super early gameplay that may turn people off altogether.
 
Darksiders 1 is Zelda with God of War action elements.

Darksiders 2 is Zelda with Prince of Persia adventure elements

Darksiders 3 is Zelda with....Dark Souls?
Darksiders 2 was explicitly a mix of Devil May Cry and a loot game.

It works amazingly well until the end of the first world. Then development troubles (and publisher troubles) made every world after progressively worse.
 
Darksiders 2 was explicitly a mix of Devil May Cry and a loot game.

It works amazingly well until the end of the first world. Then development troubles (and publisher troubles) made every world after progressively worse.
This. The very last world is actually quite nice only it's extremely short lived.
 
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