hah, i'm playing through the retail version, near the end, and i'd come to accept that they just shamelessly ripped off god of war, zelda, and the warcraft art style, and i'd moved on from that because the game is overall still very fun. then i got to the black tower dungeon and the game becomes portal :lol i'm wondering if there are any other surprise hit game cameos before the end.
i have some issues with combat in the game. they went for god of war, but the game is lacking that strategy gow has. in gow you can get legitimately good with your fighting abilities, and avoid taking damage. with this game i find that, mainly because block is broken (r1 blocks, but r1 with direction makes you dash, usually when i try to block i always instinctively try to face my attacker like you can in gow, dash into him instead, and get mauled - even worse is that you don't fall back into blocking after a dash if you keep holding r1, you have to repress it while standing still), and also because the combat overall - including enemy behavior - just isn't as refined, combat turns into a spam fest. they practically acknowledge this when they respawn you after death with half your energy ("we know you couldn't make it through that fight with low energy because the game is a spamfest, so here's enough to button mash your way through")
but don't let me scare you, i love to bitch about games. if you like a good adventure, i really recommend picking this game up. it's a lot of fun.