• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Darksiders: I bit the bullet

I enjoy what I played so far, but nothing is making me keep going.

War is kinda dumb, not really sure why I'm doing anything (Why am I dehearting all these demon bosses? A bit mean no?).

And it does seem they just shoe horn as many systems and what not they can. Why did I randomly get a DMC pistol? Why am I playing a poor controlled 3rd person shooter when I pick up the LMG?

Combat is pretty fun though. Might get back to it... after skywards swords?
 
just finished the game last week and I didn't see any problems to be quite honest, its really a Zelda game at heart since there are lots of stuff to find in the overworld and I think I missed some of them. Its not bad and not that great to be honest but I liked what I played. The only thing I didn't like in the game is how some of the combat parts dragged on for too long.
 
I enjoyed the puzzle-solving and most of the dungeons, but that game seriously tried my patience with just hours of combat. I would have dropped that game the first time it tried to stop me from entering a dungeon until I'd gone through four tedious arena battles if I didn't have a whole bunch of podcasts to get through.

You can buy new weapons, new moves, new magic, but hitting guys with your sword is just never interesting. There's just no feeling to the combat, and it is so drawn out. You've got a sword the size of a surfboard and you still need to hit basic, human-sized enemies four or five times before they go down. Some of the bigger enemies you can just swing ineffectually at for what feels like minutes at a time, and you can do snazzy combos and finishing moves if you like but they're not going to make it end any sooner. I hadn't even got through the intro of the game before I realised that I could kill guys faster if I ignored the finisher prompts.

I seriously feel that that game would be worlds better if they'd cut, like, 90% of the combat. The bossfights are well done, and there are the occasional enemies that provide more interest than just needing to be hit a lot, but so much of the game feels like filler. Is there any reason to lock you in rooms with waves of enemies except to pad out the length of the game? There's one bossfight against a sandworm that was taking me so long that I actually paused the game to look at a walkthrough on Youtube because I honestly believed I had to be doing something wrong. Nope, it turns out that fight just takes forever.

But I finished it, and to be fair the combat does liven up a little in the last couple of hours when you've unlocked all the abilities. There was never a point when I was actually excited to get to fight more guys, though, it just relieved a little of the tedium. I did quite like the story by the end, and it disappoints me that Darksiders 2 isn't continuing it because I think I could probably stand to play another one of these games if the devs focused more on the fun stuff and less on the average playtime figure.
 
I thought some of the bosses were pretty neat.
Chased by a giant worm rapidly moving on your steed while "emptying" your gun just felt good.
 
nacire said:
Loved the art style and loved the game. I don't really get everyone's beef with the art style. Gray Ginther I mean come on man.
Tiny heads bug me. (Looks like the stuff I drew in high school.)
 
black_vegeta said:
art in DS is as generic as it gets:
Pjgqe.jpg

W4rfm.jpg


compared to this:
FR2PL.jpg


although DS was a good game as far as it could get me to play it, but it got boring and a chore and its design wasn't anywhere as good as either a Zelda or GoW game. Saying that its better than either, is just crazy talk.
 
One of my favorite games this gen. Loved it so much I bought it twice! Day on 360 then later again on PC. I grew up on Joe Mad art (and a lot of similar work in the 90s) so I loved the art. Hell, I loved the voice acting too. Angsty and epic in all the right places.
 
I didn't think the game was great, it was very much "ok".
It did a lot of things, took a lot of ideas from other games, a whole lot of them from Zelda, but did them all just alright, nothing special, just ok.

And I hated that dodge move in the game, how annoying it was, it would move you literally just far away enough so that the enemies could still hit you at the very tip of their attack, making it pointless unless you tried to skirt around them like a hyperactive child for most of every battle, the battling which was meh to begin with.

I also thought War was an utterly boring character, the other three look like they could be quite interesting though, hopefully Death has more of a personality.

Randy said:
I thought some of the bosses were pretty neat.
Chased by a giant worm rapidly moving on your steed while "emptying" your gun just felt good.

That boss felt far too Shadow of the Colossus to me, but there you go, lol.
 
I felt the character and enemy art was a bit generic at times but the environmental art is fantastic. Other than that I felt that the combat wasn't as good as it should have been. I'm okay with it in Zelda since you don't spend that much time fighting but in Darksiders it bummed me out. The puzzles were nice too but in general I didn't think the dungeon design was as good as in the 3D Zeldas. Still a good effort though and definitely worth your money.
 
it has a terrible gears of zelda art style, and its not just that, somehow they managed to clone zelda but suck all the fun out of it so that its just a chore to play.

theres literally 2 hours of forced 'tutorial' arena fights right at the start of the game, then its a few more hours until you get to the first dungeon, and even that is just like a hollow zelda knock off that is absolutely no fun to play. i tried to persevere but i gave up when there was yet another gimmicky shooter section on the way to the next dungeon.
 
ShockingAlberto said:
Darksiders is good, enough so that I am looking forward to the sequel.

It feels like a game where the designers were often uncomfortable with their own project and parts are needlessly padded - several instances of being unable to proceed until you fight X number of action-based challenge rooms (and this mechanic being used more than once), a really obtuse final dungeon, an unnecessary world-wide fetch quest.

The game would have been better if they didn't feel the need to make it longer.
Agreed.


Shame they're botching the sweet premise for the sequel.
 
Never really liked it personally. I'm looking forward to the sequel, but Darksiders kept falling short of my expectations through the whole game. All the dungeons were stupidly simple, the toughest puzzle amounted to "press switches in the order you encounter them," and there were so many brain dead "kill X enemy challenges" that the whole thing seemed like parody by the end.

I never get the praise for it. The only thing I enjoyed were the visuals. A game with color! But then, it's not really very fun.
 
It's... an alright game. It does everything pretty competently and for what it is, there's nothing really bad or wrong with it. The levels are alright, the combat is alright, the graphics are good, some of the bosses are neat. Certainly not an offensive game. I had fun with it, I can admit!

It's just that it is so Goddamn generic in everything it does. There is no hyperbole in suggesting that the whole game is literally a mashup between Zelda, God of War and Devil May Cry in everything from setting to gameplay mechanics and contains not a single original idea of its own. If that's what you wanted then good, but I laugh when people point to Darksiders as the more refreshing alternative to Zelda or anything like that (or - snort! - the "mature" version, considering how DARK and GROWN-UP the story of a brooding, emotionless god of war exacting revenge for a crime he did not commit is. Breaking new ground there Dante.)

Having said all that, I am still looking forward to the sequel. It's good, but it can't touch the masters at all.
 
SovanJedi said:
It's... an alright game. It does everything pretty competently and for what it is, there's nothing really bad or wrong with it. The levels are alright, the combat is alright, the graphics are good, some of the bosses are neat. Certainly not an offensive game. I had fun with it, I can admit!

It's just that it is so Goddamn generic in everything it does. There is no hyperbole in suggesting that the whole game is literally a mashup between Zelda, God of War and Devil May Cry in everything from setting to gameplay mechanics and contains not a single original idea of its own. If that's what you wanted then good, but I laugh when people point to Darksiders as the more refreshing alternative to Zelda or anything like that (or - snort! - the "mature" version, considering how DARK and GROWN-UP the story of a brooding, emotionless god of war exacting revenge for a crime he did not commit is. Breaking new ground there Dante.)

Having said all that, I am still looking forward to the sequel. It's good, but it can't touch the masters at all.
Don't forget Portal. Or even Dark Sector.
 
It's a great game if you don't expect too much. That was the mistake I made. Due to the comparisons with Zelda and some crazy people claiming that it's even better than some Zelda games I expected more than the game delivered.

It's a really nice game with a great art-design. It's also a very good Zelda-like game. It is, however, bland compared to nearly every game of the franchise. It's not very original (it's hard to find something in the game that wasn't copied somewhere else), the dungeons are fun but are lacking in depth, the combat is fun but that's about it (it also puts to much emphasis on combat for my taste, but well) and, yeah... the story. I don't want to talk about the story, lol.

To make it short: It's a nice game and I'm looking forward to the sequel, but be careful with your expectations. If you expect too much you might end up not enjoying it. :p If I would give it a score, it would be either a 7 or a 8 out of 10.
 
I've yet to be impressed by anything since I played the Darksiders / Castlevania Lord of Shadows combo.

edit: God yes Darksiders 2 looks so amazing.
 
It was ok. There was a lot of slowness to the game that often felt like padding to me. The dungeons and puzzles were GREAT. The bosses were ok. The world traversal was slow and the combat was too complicated to satisfy as button mashing but not complex enough to be rewarding on a Ninja Gaiden level, it was a halfway house that I, personally, felt failed. Neither fish nor foul. And out of all the ideas they took inspiration from in Zelda why oh why did one of them have to be a repetitive last minute fetch quest? On top of that I just felt like War was too sllloooooooooow.

Still it's a good game and you'll definitely get some enjoyment from it. The sequel should, bar any major fuck ups, be rad.
 
I keep teetering on buying this thing, but I can't stand hulking space marine characters. It's the same thing with Gears. I don't get how people enjoy playing as these huge blocks of meat.
 
Randy said:
You act like that's a bad thing?

Not at all, like I said before, to me Darksiders was a mish-mash of a lot of notable things from other games, and to me it did them at an ok level, but never really took them further and made them its own.

The boss battle on the horse while similar to the SotC one, I found to be a bit boring and just typically gamey and nothing notable.
 
Good game, overrated but good.

I feel the same way about Okami. It's a very competent and (in Okami's case) very beautiful game, but compared to its peers it doesn't quite hold up. I'm always lenient on new ip's, but Darksiders 2 has to be a lot better for me to really be worthwhile.

If you like Zelda-type games it's definitely worth a playthrough, especially at the price it's now.
 
eXistor said:
Good game, overrated but good.

I feel the same way about Okami. It's a very competent and (in Okami's case) very beautiful game, but compared to its peers it doesn't quite hold up. I'm always lenient on new ip's, but Darksiders 2 has to be a lot better for me to really be worthwhile.

If you like Zelda-type games it's definitely worth a playthrough, especially at the price it's now.
I HATED the boss recycling. The game was long enough already.
 
Mojo said:
Good game, it's like Zelda but without all the filler bullshit

It's okay. It's like Zelda, but it missed out a lot of stuff which adds flavour to the world.


One thing I realised after complete it was that it didn't feel like I'd played through a Zelda game as much as it felt like I'd played through one *massive* Zelda dungeon. A really good one, don't get me wrong on that, it's just that it feels rather like there's very little in the game that's not fundamentally corralling you towards your goal.
 
This game made the 14 year old gore loving teenager inside of me very happy. You will not be disappoint. A very big sleeper hit once you get past the first couple of hours. MAKE SURE YOU FINISH THIS.
 
Dude, you "bit the bullet" by buying a widely recognized and well-liked game? I don't think you know what the term means.
 
Everyone should bite the best Zelda game bullet since Windwaker. Darksiders is such a fantastic game and I especially loved War's VA.
 
Mojo said:
Good game, it's like Zelda but without all the filler bullshit
It's like Zelda without great dungeon design, without any kind of creativity but with an additional tad of dudebro :p
 
Overall I liked it. That it was Vigils' first game is impressive.

I would say the first big dungeon is the weakest and sets a poor tone for the game. Once things get pass that and you start to collect more and more abilities the game really comes together into an ambitious project that paid off.

I liked the combat, War turned into a real beast. I found the puzzles HARD! I'm not a Zelda player and don't do much puzzles so they had me going for a while but solving them was satisfying. Most of the bosses were just great
and The Stygian was one of the best bosses of all time IMO.
 
I wanna like the game, but I honestly couldn't get through the demo without losing interest.

But don't listen to me, I've never played a 3D Zelda either.
 
I sold my Wii a few years ago. Darksiders for me is a great game with Zelda like qualities. It really scratched that itch for me and I found that it was a more challenging game than the Zelda games of recent years(OoT was the last Zelda that was challenging).

I loved the art direction of DS, but in the day and age of the dominant brown and grey shooter, not everyone can appreciate a game with color and panache.
 
Laughing Banana said:
Darksiders >>> Zelda?

You guys are so crazy.
Its a way better game than Twilight Princess, thats for damn sure.

walking fiend said:
art in DS is as generic as it gets:

although DS was a good game as far as it could get me to play it, but it got boring and a chore and its design wasn't anywhere as good as either a Zelda or GoW game. Saying that its better than either, is just crazy talk.
Thats your example of good Zelda art?

As for the first comparison, not real hard to do:
amaterasu_6.jpg


Zelda-Twilight-Princess-Wolf-Link.png


TP fail again.
 
My only real dislike about the art style in Darksiders was that War looked like he was off dominating a season of WoW arena when he got the call for end of days. Everything else was beautiful though. Death looks to be an improvement in 2.
 
Top Bottom