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Darren Hayward (Codemasters) on Dirt 4 odds on Switch; "I wouldn't rule it out"

Code word ? He clearly said a Switch version isnt planned right now.

What i mean is, its a more diplomatic way of saying "lol fuck nintendo, maybe if the userbase gets so big we can't possibly ignore it and even then we'll throw out some half assed support compared to the other platforms we service"

I mean, the Respawn dev basically said as much.
 
What i mean is, its a more diplomatic way of saying "lol fuck nintendo, maybe if the userbase gets so big we can't possibly ignore it and even then we'll throw out some half assed support compared to the other platforms we service"

I mean, the Respawn dev basically said as much.

If you dont see a difference between this response and the one from the Respawn guy i cant really help you.

"I would ruled it out" is not the same as " Fuck nah"...of course at the end the only thing important is if they can make money on the system.
 
Already with the weird BS excuses that don't even make sense. The Joycons are literally a normal controller.
Well the montage I linked for starters. Plus Project Cars, Crysis 3, Yooka-Laylee, Bloodstained (presumably).



Yeah I don't think Nintendo are misrepresenting the truth, I just don't think that they've given us any real assurance that the Switch will get sustained third party support.

The selection of games you're referring to includes stuff that has only just started development and could very easily not get released (or just not be on the Switch).

But I'm getting off topic now anyway.

It happens with every platform. Even the PS4 had one developer off the top of my head(Ganbarion) that hasn't released a game.
 
If Codemasters still can't figure out this one unimportant thing regarding single joycon play, then why are they listed as a Switch partner? What are they doing with their devkits?
 
If you dont see a difference between this response and the one from the Respawn guy i cant really help you.

"I would ruled it out" is not the same as " Fuck nah"...of course at the end the only thing important is if they can make money on the system.

To be honest a bullshit excuse like "the Joy-Con on its side doesn't have enough buttons for our hardcore racing sim" is just as bad in my eyes. If it wouldn't fly for any other console (see my PS4 light-bar example above) it shouldn't fly as an excuse for Nintendo consoles.

Just say "No, we will not bring the game to the console but if it sells well we will reconsider," instead of acting like saying that is akin to admitting you're racist.
 
If Codemasters still can't figure out this one unimportant thing regarding single joycon play, then why are they listed as a Switch partner? What are they doing with their devkits?

You're acting like the term 'Switch partner' actually means something.
 
If Codemasters still can't figure out this one unimportant thing regarding single joycon play, then why are they listed as a Switch partner? What are they doing with their devkits?

Is Codemasters on the developer list that Nintendo put out? If they are, then they obviously aren't doing jack with those devkits.
 
Maybe the question was about two players with one Switch.

This is what preceded that answer:

With years of making driving games under his belt, Darren also took some time to explain how he thinks racing games can work on such a unique system like the Switch, especially, when it's being used on the move:

So I think thats a fair assumption that he also means with 2 players on 1 Switch.

So I ask this:

With the joy cons connected to the Switch, arent there the same amount of buttons if it was connected together as a standard controller?

The only thing I could see it being an issue for is local multi player with separate L/R joy cons. But with them connected it shouldnt be a problem.
 
To be honest a bullshit excuse like "the Joy-Con on its side doesn't have enough buttons for our hardcore racing sim" is just as bad in my eyes. If it wouldn't fly for any other console (see my PS4 light-bar example above) it shouldn't fly as an excuse for Nintendo consoles.

Just say "No, we will not bring the game to the console but if it sells well we will reconsider," instead of acting like saying that is akin to admitting you're racist.

I'm still not reading his quote as talking about the Joycon on its side though...

He's talking about "split Joycons" versus when they're attached as a handheld. Which makes me think he has a serious misunderstanding of how the console works. Split Joycons in each hand has every single input as the connected handheld mode does.
 
If you dont see a difference between this response and the one from the Respawn guy i cant really help you.

"I would ruled it out" is not the same as " Fuck nah"...of course at the end the only thing important is if they can make money on the system.

Did you miss the part where i said 'its a more diplomatic way of saying'? :P
 
To be honest a bullshit excuse like "the Joy-Con on its side doesn't have enough buttons for our hardcore racing sim" is just as bad in my eyes. If it wouldn't fly for any other console (see my PS4 light-bar example above) it shouldn't fly as an excuse for Nintendo consoles.

Just say "No, we will not bring the game to the console but if it sells well we will reconsider," instead of acting like saying that is akin to admitting you're racist.

All he said that they would have to work out the controls if they were to support Tabletop mode with 2 Joycons - not that a port wont happen because of it.

Switch owners will buy the system with the expectations of playing the games at the dock, in portable mode and tabletop mode. Obv. if you are gonna invest in a Switch game you will have to think how to approach the different mode best.
 
Is Codemasters on the developer list that Nintendo put out? If they are, then they obviously aren't doing jack with those devkits.
Yes, they're on there. He's probably under NDA still to say anything.

/s

Tbf they probably wanted to make a new game for the Switch and they were already making this game before the Switch came along.
 
I'm still not reading his quote as talking about the Joycon on its side though...

He's talking about "split Joycons" versus when they're attached as a handheld. Which makes me think he has a serious misunderstanding of how the console works. Split Joycons in each hand has every single input as the connected handheld mode does.

Yeah, it's definitely clear. My point still stands though even if he were talking about split Joy-Cons being used by one person; he's clearly not even considering it unless the console sells near 30m by the end of the year.

All he said that they would have to work out the controls if they were to support Tabletop mode with 2 Joycons - not that a port wont happen because of it.

Switch owners will buy the system with the expectations of playing the games at the dock, in portable mode and tabletop mode. Obv. if you are gonna invest in a Switch game you will have to think how to approach the different mode best.

If it's that much of an issue then remove splitscreen or, like Splatoon is doing, limit local multiplayer to the fully fledged two-Joycon-with-one-person, pro controller and Joy-con-with-grip modes of control. Nobody's expecting every mode to work for every game, 1-2-Switch doesn't work at all in handheld mode despite that being the game's flagship minigame collection at launch. It's not a good excuse any way you look at it. The only good excuse is "the console is not powerful enough to run the game with the resources we have for porting." If you can't say that then just say no.
 
I wouldn't rule it out really smacks of a polite -maybe almost always means no.

A better overarching question to ask, I think, is how many Switch consumers are relying on it as their main delivery of video game media?

The portability makes any media distributed on the platform novel, but certainly not enough of a draw to skew demand of a multiplatform title in a meaningful way toward Switch. I think the portability vs technical performance will favor portability in a rather limited segment of consumers. Leading to, if you have any other option over the switch that offers a better technical experience you will likely purchase it there.

That being said, the lack of multiplatform options on Switch virtually guarantees that mainstream adoption of the platform as a primary/only , for most gamers, will be unlikely so we won't really get to see this choice play out real time.

TL:DR Most of us buying Switch are doing so with the implicit understanding it is a Nintendo first party machine. It is disappointing it is not getting 3rd party, but understandable due to it's technical limitation.
 
All he said that they would have to work out the controls if they were to support Tabletop mode with 2 Joycons - not that a port wont happen because of it.

Switch owners will buy the system with the expectations of playing the games at the dock, in portable mode and tabletop mode. Obv. if you are gonna invest in a Switch game you will have to think how to approach the different mode best.

I'm willing to give the guy the benefit of the doubt, so I agree with this.

Maybe they will make it just cant do local multi player with 2 joy cons. But this brings up something I never thought about before. 3rd party games that can get ported over that can do local multi player.....will they be able to with L/R joy cons separately or will they always have to be connected/used together?

I can see a case where they will have to be Switch exclusive 3rd party games. We saw what just happened with the Wii U and games not really utilizing the gamepad. This will be just another hurdle for them to either jump over or not even try to jump over.

There are enough inputs to use L/R joy cons tho, right? Maybe its the 1 stick per joy con that might cause issues.
 
I assumed that in order to be listed there, you would have actually have to have something either in development or planned.

One would assume. Whether or not what they're working on actually comes out is a different thing, but my first guess would be that those folks have devkits. If Codemasters has a kit and isn't using it, then please donate it to someone who will. :D
 
I'm still not reading his quote as talking about the Joycon on its side though...

He's talking about "split Joycons" versus when they're attached as a handheld. Which makes me think he has a serious misunderstanding of how the console works. Split Joycons in each hand has every single input as the connected handheld mode does.

No, I think it's the opposite, he just uses "split joycons" to mean "split between 2 people".

Him talking about tablet mode and saying the joycons are fine there, I believe he means like how the guy in the reveal video set up to play Skyrim on the plane, with a joycon in each hand.

One would assume. Whether or not what they're working on actually comes out is a different thing, but my first guess would be that those folks have devkits. If Codemasters has a kit and isn't using it, then please donate it to someone who will. :D

Probably another F1 Race Stars thing.
 
I assumed that in order to be listed there, you would have actually have to have something either in development or planned.

Not really. It's like any other new system where the hardware maker boasts of all the third party developers that signed on. Doesn't mean anything. If anything it makes the hardware maker look good so they can move more units.
 
No, I think it's the opposite, he just uses "split joycons" to mean "split between 2 people".

Him talking about tablet mode and saying the joycons are fine there, I believe he means like how the guy in the reveal video set up to play Skyrim on the plane, with a joycon in each hand.

I guess the context of his statement would make more sense there but it sure doesn't seem that way from what he actually said. But you're probably right.
 
I think you can restrict certain games to certain modes i.e. 1 2 Switch, sounds like he is just making excuses or overthinking it.
 
I think you can restrict certain games to certain modes i.e. 1 2 Switch, sounds like he is just making excuses or overthinking it.
Yeah. If he wants to creat a small Mini arcade 2 player mode for single joy cons and that's it.

I think he's overthinking it because a game like BotW is not playable with one joy con. Now this is a racing game so maybe he feels like it needs to be there.
 
No, I think it's the opposite, he just uses "split joycons" to mean "split between 2 people".

Him talking about tablet mode and saying the joycons are fine there, I believe he means like how the guy in the reveal video set up to play Skyrim on the plane, with a joycon in each hand.

Well even like that it cant be a problem since you have access to both sticks. Can it?

The only thing I'm thinking about right now is using both sticks. It cant be the button layout.
 
It happens with every platform. Even the PS4 had one developer off the top of my head(Ganbarion) that hasn't released a game.

But the PS4 was always going to have reasonably robust third party support, unless it was a total catastrophe.
 
now everytime a game is going to be released there must be an interview with the developers asking them if they are planning to make a port on switch ?
 
Switch is way more attractive than Wiiu. So maybe it happens. I think the hybrid part and modern tech would spark my interest if I were a developer.
 
now everytime a game is going to be released there must be an interview with the developers asking them if they are planning to make a port on switch ?

Yep. Haven't you been paying attention since the Wii days? Until getting games on a Nintendo systems is an automatic thing like it is for the PS4/Xbox One, this will always come up. The idea that Nintendo system owners ONLY want Nintendo games on their system is pretty silly.
 
What huge third parties were announced for Wii U?

This?

11x06171253.jpg

Again with this?

This wasn't a third party Wii U support list.
 
What is he even talking about? He realizes you can use 2 joy cons at once, right? That devs aren't forced to only use a single joy con, and that they provide a full set of inputs

To me it sounds like it's something they'd want to do, and want to include it or port it at all. Weird but I've seen devs say weird things like that about all consoles.
 
Switch is way more attractive than Wiiu. So maybe it happens. I think the hybrid part and modern tech would spark my interest if I were a developer.

Hoe does being "hybrid" effect game design?

Also isn't it better he is thinking about ways to utilize the actual unique functionality of the switch the removable joy cons. Wasn't the big complaint with Wii and Wii U that developers didn't take advantage of those systems unique features?
 
Hoe does being "hybrid" effect game design?

Also isn't it better he is thinking about ways to utilize the actual unique functionality of the switch the removable joy cons. Wasn't the big complaint with Wii and Wii U that developers didn't take advantage of those systems unique features?
The biggest complain about the Wii U was that developers didn't make games for it period. A straight port is a million times better than no game at all, especially with the switch where the main unique feature is portability.
 
Hoe does being "hybrid" effect game design?

Also isn't it better he is thinking about ways to utilize the actual unique functionality of the switch the removable joy cons. Wasn't the big complaint with Wii and Wii U that developers didn't take advantage of those systems unique features?

Not all games are designed to and that's okay. It's different if we're talking about an exclusive game, but we're talking about a port of a game coming out on other systems that don't have that functionality. Trying to shoehorn that in isn't good. It shouldn't be a limiting thing and thinking about options is also good. If it doesn't work, then it doesn't work, so don't mess up the game trying to make it work.
 
What part of holding half the controller in each hand with a bog standard button layout necessitates extra work for adapting the control scheme?
 
Again with this?

This wasn't a third party Wii U support list.
And the Switch sampling of developers wasn't either yet that's being brought up as Codemaster was listed as a partner there. Codemaster never announced a game for the Switch and there wasn't a huge amount of new third party games that were supposed to come to the Wii U.

The Wii U was so bad that Nintendo had to do a Wii U Direct for it a couple months later.
 
Man, I really don't know how they'll manage to port this to PS4, all the work that has to be done to make use of the touchpad and light bar!
 
Man, I really don't know how they'll manage to port this to PS4, all the work that has to be done to make use of the touchpad and light bar!

Not really the same thing as trying to use the game with just 1 joy con.

Especially if it utilizes both sticks.

The touchpad and light bar could be left out completely and I dont think anything would have to be changed to use the DS4 as is.
 
Not really the same thing as trying to use the game with just 1 joy con.

Especially if it utilizes both sticks.

The touchpad and light bar could be left out completely and I dont think anything would have to be changed to use the DS4 as is.

Noone said it has to work on one joycon though. A lot of games will not work with one joycon, especially single player stuff like zelda.
 
Noone said it has to work on one joycon though. A lot of games will not work with one joycon, especially single player stuff like zelda.

Yea thats true but I think thats what this comment we're all are debating about. Trying to decipher if thats what the dev meant.

If it is, taking a game that is targeting more traditional controllers and trying to make it work with just 1 joy con isnt the same as utilizing the touchpad and light bar on a DS4 tho.

How would local multi player work with a game if only one person is the host for the Switch? As in they are the only ones bringing the Switch and the 2 joy cons?

I have to see what NBA 2K does in this situation. Since they were in the reveal trailer. PS4, XBO even Wii U utilized both sticks.

I missed the Zelda edit. That could be a case for this too. For local multi player games either figure out a way to make it work if it has local multi player, or dont make it work and just omit it. Or dont port it at all.
 
He's talking about single Joy-Con play.

Problem is there's no need for that at all. The split controllers are fine and all buttons work. If they want to have multiple people playing, then support the pro-controller or another set of joycons. There's no need to have them on the side....
 
I'm writing them off. If they confirm anything great, but no wishy-washy bullshit.

This. That's the majority of the news it seems.


While I don't mind some remasters early on, not having games at launch really shouldn't be the norm with the switch. Nintendo needs to better reach out or something.
 
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