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Dave Halverson Re-launches GameFan Magazine

SuperPac said:
Yep it is saddle-stitched, and large-format too (think the old Rolling Stone or the old *cough* Newtype USA). Paper quality's only OK and since it's maybe 100 pages it feels a bit flimsy. I honestly haven't dug into it that far since I just got it on Saturday (at a Borders in Snellville, GA btw). I almost didn't see it on the shelf because the cover's quite busy, the logo sorta disappears into the art and it was all the way in the back of the lower shelf. Easy to miss, IMO.

I haven't read Play in forever but it seemed to me to be a mix of Play and old Game Fan on first flip-through.

Thanks for posting your impressions. I take it from your location that you're the one who posted a picture of it on Twitter? :D

I'm not a creeper, I just have a good memory. I remember your twitter mentioning Snellville when someone asked where you saw it.

Hopefully the B&N by my work will have it today, but I doubt it. Florida gets everything last.
 
ScOULaris said:
Thanks for posting your impressions. I take it from your location that you're the one who posted a picture of it on Twitter? :D

I'm not a creeper, I just have a good memory. I remember your twitter mentioning Snellville when someone asked where you saw it.

Hopefully the B&N by my work will have it today, but I doubt it. Florida gets everything last.

Yep, I did post a picture of it on Twitter (I moved it to the front of the shelf for that picture, because it really was hiding in the back there).
 
SuperPac said:
I haven't read Play in forever but it seemed to me to be a mix of Play and old Game Fan on first flip-through.


That sounds awesome to me,use to love those 2 magazines,especially Gamefan...I`ll be downtown tomorrow so if they are available in Canada,i`ll probably see some there and i`ll pick the first one up anyway...I use to buy up to 5 Magazines a month in the Gamefan days but not as much in the last few years.
 
Got my copy today. Haven't read any of it yet, but here are some initial thoughts. Just to be clear - I'm being totally unbiased here, and coming at it as I would any other magazine. I also realize that this is not only a first issue, but one that was brought together in a short amount of time. So, I'd expect at least some of these things to work out as the magazine really gets going.

The main comment I had heard was that it's "OMG huge", and it is definitely big. If the magazine was thicker, I think the larger size would be nice, but as it is, it feels exceptionally flimsy. Paper stock is very thin, and being saddle stitched (as in, big pages folded and stapled in the middle, versus a hard spine), the magazine wants to bend in half vertically if you hold it upright. If paper stock and page count end up not changing, I think it was quite a mistake to go for the large size they went with. I also think it might not have been the best choice given the layout style they seem to be going for (more on that in a moment).

The magazine opens with its very first line of text being wrong - the original GameFan magazine started up in 1992, not 1994. I find that funny.

Pagination feels like a total mess. Things feel like they've been placed completely at random, and there's nothing to really help you understand the transition between content. (Which isn't helped any by the lack of a TOC.) The idea of Viewpoints - mini-reviews where more than one editor reviews the same title - are back, but there's stuck in before the actual reviews section. It feels awkward and out of place there. The original GameFan had the Viewpoints near the front of the mag, where as EGM has their very similar-styled short reviews section near the back. The problem is, it's a very structured and detailed section, and putting something like that smack in the middle of more content-focused page layouts doesn't work.

The overall layout design reminds me of the original GameFan - and that's not good. Everything feels way too dark, and layouts are either over-designed or just sloppy. I mean no disrespect to GameFan's art guy Rob, who I believe is responsible for said layouts: I'm not sure he has much history doing layouts, and he had a lot to do in a short amount of time. Still, that's just how it is. Some of the design work I do like, concept-wise, because big pieces of artwork are used, and those pages aren't afraid of open space. Going back to my previous comment, however, I think a slightly smaller magazine can work better for doing a lot of big art, because then you have a better chance to find pieces that are of a resolution that won't look like crap when sized that big. That's a small point to make overall, though.

What I think really needs to happen is for pages to get clearer indicators letting you know what you're looking at. There are far too many pages where you just have no clue what you're looking at from the information that is provided on the page. Don't expect people to know that they're looking at a preview - tell them. Every page of content should be clearly marked as to what it is.

There is a serious lack of non-preview / review content, but again to be fair this is the first issue, and Dave himself says in the opening ed zone that they didn't get all of the stuff they wanted into the issue. Don't do news, though - seriously, it's worthless. If you have worthwhile text you can write that concerns a new story, then great; recycling stuff that is old by the time an issue hits is just a waste of space. Okay, breaking my previous rule, one personal comment I'll make - Dave has said that he "wanted to do more" with Play (though, everybody on board did), so I hope that he'll make good on that and do more with GameFan. If it's just going to be a bunch of reviews and previews with a few pages of filler (like the original GameFan was), there's no place for magazines like that in the year 2010.

69 pages of games, and then 28 of movie stuff. I don't care. I understand the desire to also do the movie stuff, but are you going to be able to do quality content without needing more pages and then taking away room from the GameFan section? Do 30 odd pages of entertainment content deserve their own branding and wacky "flip over to read" requirement? I know the argument is to sell "two magazines in one," but I have no confidence in the idea yet. The bookstore I picked GameFan up in didn't have the magazine reversed as MovieFan over in the entertainment section. If they can get that done, then that'll be a plus, but I'm still not sold on the idea of doing the flip thing. If I'm spending $8 on a game magazine, I'd rather put that chunk of money toward a magazine like GamesTM, where I'm getting a thick book of nothing but gaming.

Design-wise, the GameFan portion of the magazine is what it is, but the MovieFan portion is god-awful. Almost every section has this bizarre "I just learned how to render text in 3D!"-looking logo, and elements on the pages just kind of... exist. Oh, and then there's the page where I have to hold the magazine sideways to read it. DO NOT DO SHIT LIKE THAT. It isn't cool, and it serves no purpose except to be fucking annoying. Otherwise, browsing through the content, like I said, I don't care personally, but a lot of what I see looks like total filler. I think, even more so than gaming, the market for movie magazines have some seriously good offerings, so a lot of work needs to be put into the MovieFan stuff to make it feel worth paying attention to. Otherwise, you're going to have a section movie buffs don't give a damn about, and the people buying the magazine for the gaming stuff feel is a complete waste of space.

Oh, and why is there a preview for the Iron Man 2 game in the MovieFan section? When Play and Geek were separate magazines, that kind of thing made sense. Here, it's just weird.

So, my initial thoughts, coming from somebody who (a) loves print, and (b) is very anal about things like design and formatting. It's a first issue, and first issues are notoriously rough, so I don't expect what I hold in my hands now to be what you'll find six months or so down the road. I do think that, for that price, with the magazine market the way it is, and with EGM soon to take away a decent chunk of its thunder, GameFan had better whip itself into shape ASAP. There aren't enough people who know (or care about) the name GameFan at this point, so it won't survive on brand alone.
 
shidoshi said:
The main comment I had heard was that it's "OMG huge", and it is definitely big. If the magazine was thicker, I think the larger size would be nice, but as it is, it feels exceptionally flimsy. Paper stock is very thin, and being saddle stitched (as in, big pages folded and stapled in the middle, versus a hard spine), the magazine wants to bend in half vertically if you hold it upright. If paper stock and page count end up not changing, I think it was quite a mistake to go for the large size they went with. I also think it might not have been the best choice given the layout style they seem to be going for (more on that in a moment).

Spot on (and I'm in agreement with your other observations as well). While the intention may have been to seem "bigger," the actual effect was that the magazine feels like a $7 pamphlet. :\ A saddle-stitched 100-page magazine is just going to look insignificant that big and with that paper.
 
CO_Andy said:
You can really feel the strong emotions coming out of Shidoshi in that wall of text :lol

Honestly, the only part where I got into personal feelings on the elements behind the magazine's creation was the comment about Dave and seeing what he ends up doing with this new GameFan. Doesn't matter who this issue came from, I'd have said the same things.

The magazine is really rough. It's a first issue, so it's allowed to be, but that doesn't change that fact. When the new EGM hits, I'll probably have an equal amount of criticisms.
 
CO_Andy said:
You can really feel the strong emotions coming out of Shidoshi in that wall of text :lol


And that`s his impressions/comments and he didn`t even read the Mag yet hehe ;) good read though,although I disagree on the old Gamefan layout,yeah it was dark sometimes but I loved it for that back then,it was so different from the others,with tons of screenshots...it also had a lot of RPG talk and previews from games in Japan ahead of all the other mags out there.

=)
 
Oh, and I forgot... the magazine has THE STRANGEST SMELL. Not bad, but it is unlike any magazine smell I have ever experienced.
 
While I agree with Shidoshi's criticisms pertaining to the overall lack of organization and clear goal for the magazine (especially with its dual-format nature), I have to stand up for the layouts just a little bit.

I know, the magazine is really rough and some of the design elements scream rush-job for the first issue, but hear me out:

I like that the layout, even in this early form, seems to be trying to capture that classic GameFan aesthetic. Most gaming magazines today (Edge, Game Informer, GamePro, and even the new EGM) are all about clean, minimalistic design that makes generous use of ink-saving whitespace. This works very well when it comes to guiding the reader's eye and making the information on the page easy to process. With that said, I definitely think that there's room for a more enthusiast-y style like what we see here in this first issue. The use of color at the very least makes it stand out from its competition, and I always liked classic GameFan's unwillingness to rely on recurring templates with their layouts. Each page seemed to have been designed from the ground up, and the new GameFan looks to be taking the same approach.

What I hope to see in the next issue: A TOC, less typos and general mistakes, more refined layouts and headers, better organization for the reviews section, and more of a focus on wider-scale feature articles that leverage the print medium. Like Shidoshi said, a previews-and-reviews magazine doesn't cut it anymore. At least this new GameFan is off to a good start with its interviews, though. I thought that most of them were legitimately interesting.

Anyway, I have to get to bed. I will be posting my impressions of the new EGM when it arrives in the mail. Look for those in the EGM subscriptions thread. :D

PS - According to Rob Duenas, this issue was put together in a total of three weeks. That's crazy!
 
See, it's funny, because even when I was back working at GameFan, the overall visual style of the magazine was obnoxious to me. *laughs* Those screenshot borders! ARG!

And yeah, I'll say it again - I know how rushes this issue was, and Rob had a LOT to deal with in such a short amount of time. I'm sure he'll hate me for some of my comments, but I don't mean any of them as personal insults to him (or anybody else). I just prefer to live by the belief that for something to get better, you have to be honest and straightforward in your criticism about it.
 
Hopefully Rob and Dave come across your criticisms and take them to heart in a constructive way. I'm sure the both of them are aware of the problems that the first issue had, so I'll give them another couple of issues to let it all come together to form a more cohesive product.
 
shidoshi said:
The overall layout design reminds me of the original GameFan - and that's not good.
I haven't seen it yet, but I can already picture it.

That kinda layout suited its time (layout artists had new toys with a whole 64MB of RAM to use every neato effect they could imagine!), but it just doesn't work now.
 
Nekobo said:
So what games did they review in this issue? Are they giving out scores again?
Like the entire magazine, the reviews are confusing and poorly laid out in a way that confounds me. There's the "Viewpoint" section where games get two scores by two different reviewers and a paragraph written on why the game is cool; and then after that section, there's another section for reviews in which there are longer reviews for some of the games listed in the Viewpoint and some one-person reviews for games that, for whatever reason, aren't in the Viewpoint (one of which, Sakura Wars, doesn't have a score given to it. Whoops!). Oh, and then there's "Estorm's E10+", in which Dave reviews a game rated E or E-10 that doesn't suck, as if this is some kind of rare occurrence. Maybe this would make sense to me if I had ever read an issue of classic Gamefan before (but I doubt it), but I just find the whole thing amateurish... kind of like the entire magazine.

Here's the scores:
God of War III - 10/9.5 - Game of the Month
Just Cause 2 - 8.5/8
Aliens Vs. Predator - 7.5/8.5
The Misadventures of P.B. Winterbottom* - 7/7.5
Bioshock 2* - 9.5/9
Dante's Inferno - 8/8.5
Heavy Rain - 9/9.5
Blood Bowl* - 3.5/5.5
Endless Ocean: Blue World* - 6.5/9
Army of Two: The 40th Day* - 9/8.5
Mass Effect 2* - 10/9
Red Steel 2* - 8.5/9
Resonance of Fate - 9/9
No More Heroes 2: Desperate Struggle* - 9/9
Final Fantasy XIII - 10
Fragile Dreams - 9
White Knight Chronicles - 8
Sakura Wars: So Long My Love - Way to forget to attach a score, Dave.
Lunar: The Silver Star Harmony - 9
Sonic & Sega All-Stars Racing - 9
Note: one score means that the game has a long review but does not appear in the Viewpoint. An asterisk means the game appears in the Viewpoint but does not have a long review.

In case you couldn't guess, the magazine rates games on a ten-point scale with half-point increments. They also award points for five categories (graphics, control, play mechanics, sound and originality), but like our good friends at IGN, they don't have anything to do with the score and seem pretty much useless. Most things about this magazine are baffling, but their nonsensical review section, in which Dave provided a review for SIXTEEN of the games, sums up the first issue of Gamefan quite nicely.
 
Happened to be in B&N yesterday. Flipped through both GameFan and EGM. Wasn't impressed at all by GF. (But I did buy EGM.)
 
To me, the reviews section is what needs the most work. Like someone said earlier in the thread, there are mini-reviews with scores in the Viewpoints section, and then there are longer reviews of some of those games directly afterward. The problem is that some of the longer reviews show the scores at the end again, and some don't.

But hey, the layout of the GameFan portion of the magazine mirrors its 90's counterpart for better or worse. Since I loved GameFan in the 90's, the nostalgia factor makes me less critical of the slapdash stylings of this new mag. It reminds me of a simpler time before white space took over print layouts.

The best modern layout of all the current U.S. gaming magazines is GamePro, IMO. The new EGM is a close second.
 
I AM JOHN! said:
Like the entire magazine, the reviews are confusing and poorly laid out in a way that confounds me. There's the "Viewpoint" section where games get two scores by two different reviewers and a paragraph written on why the game is cool; and then after that section, there's another section for reviews in which there are longer reviews for some of the games listed in the Viewpoint and some one-person reviews for games that, for whatever reason, aren't in the Viewpoint (one of which, Sakura Wars, doesn't have a score given to it. Whoops!). Oh, and then there's "Estorm's E10+", in which Dave reviews a game rated E or E-10 that doesn't suck, as if this is some kind of rare occurrence. Maybe this would make sense to me if I had ever read an issue of classic Gamefan before (but I doubt it), but I just find the whole thing amateurish... kind of like the entire magazine.


Yeah, the review section in the first issue is ridiculously confusing. My guess is that Sakura Wars was originally supposed to be in the viewpoint section, so a score wasn't added to the layout, but then it got dropped from the viewpoints at the last moment.

Being fair in that it's been ten years since I did anything for the original GameFan, I cannot 100% remember how it always worked, but I know that for a long time the reviews got their score in the Viewpoint section, and as such had no scores at all on the actual review pages. (I don't believe games were reviewed if they didn't show up in Viewpoints.) Where I can't remember for sure is if, under the ECM era of GameFan, review pages indeed had scores on them or not.

I really don't think it was a good idea for Dave to try to bring Viewpoints back under the current set-up of the magazine. Why they worked before was that everybody on staff worked out of the same office, so one copy of a game could be played by as many people as necessary. With Play (and now GameFan), there is almost no office to speak of, and staff members aren't anywhere near each other (Steve is in Seattle, Kyle in D.C., Matt somewhere in the upper East coast I think, etc.). It's going to be brutal trying to make sure every game that gets a Viewpoint was played (and played properly) by two people.
 
ScOULaris said:
shidoshi: Have you worked for any other gaming mags since your time at GameFan?

GameFan -> GameGO -> Play. With a little bit of freelance work for Animerica every now and then (though that wasn't a dedicated game magazine).
 
Here is the first installment of a new series I will be running for as long as I can stomach pissing away $7 on Gamefan, in which I will break down the insanity of Dave Halverson in raw data and numbers. It's fucking science and shit, yo! I have entitled it:

DAVESPOTTING

Total # of games reviewed in Gamefan V1-I1 - 20
Total # of reviews Dave Halverson contributed to - 16
Total # reviews in which Dave was primary reviewer (i.e.,, he wrote the long review) - 5
Highest score awarded by Dave - 10, awarded twice (Final Fantasy XIII and God of War III)
Lowest score awarded by Dave - 3.5 (Blood Bowl; currently the lowest score ever awarded by Gamefan)
Most frequent score awarded by Dave - 9, awarded six times (Heavy Rain, Army of Two: The 40th Day, Resonance of Fate, No More Heroes 2: Desperate Struggle, Fragile Dreams, Sonic & Sega All-Stars Racing).
Highest score not awarded by Dave - 10, awarded once (Mass Effect 2)
Total # of times in which Dave's score was greater than the score of his Viewpoint reviewing partner - 4 of 12 (God of War III, The Misadventures of P.B. Winterbottom, Bioshock 2, Army of Two: The 40th Day)
Total # of games not awarded a score - 1 (Sakura Wars: So Long My Love)
---
Total # of articles not accredited to an author (but were probably written by Dave) - 5
 
Oh, okay. I didn't realize you had been hangin' with Halverson for that long. What are you up to now? Still writing for the gaming industry, or are you doing something else?

As someone who's worked in gaming print for years, what is your current favorite gaming mag?

I still have to give it to the new GamePro right now. The new EGM could very possibly surpass it after a few issues though. GameFan is sloppy and enthusiast-y like it used to be, but I think that it has its place in the market and appeals to a certain niche. I also think that it will get much better after a few issues.
 
I AM JOHN! said:
Here is the first installment of a new series I will be running for as long as I can stomach pissing away $7 on Gamefan, in which I will break down the insanity of Dave Halverson in raw data and numbers. It's fucking science and shit, yo! I have entitled it:

DAVESPOTTING

Total # of games reviewed in Gamefan V1-I1 - 20
Total # of reviews Dave Halverson contributed to - 16
Total # reviews in which Dave was primary reviewer (i.e.,, he wrote the long review) - 5
Highest score awarded by Dave - 10, awarded twice (Final Fantasy XIII and God of War III)
Lowest score awarded by Dave - 3.5 (Blood Bowl; currently the lowest score ever awarded by Gamefan)
Most frequent score awarded by Dave - 9, awarded six times (Heavy Rain, Army of Two: The 40th Day, Resonance of Fate, No More Heroes 2: Desperate Struggle, Fragile Dreams, Sonic & Sega All-Stars Racing).
Highest score not awarded by Dave - 10, awarded once (Mass Effect 2)
Total # of times in which Dave's score was greater than the score of his Viewpoint reviewing partner - 4 of 12 (God of War III, The Misadventures of P.B. Winterbottom, Bioshock 2, Army of Two: The 40th Day)
Total # of games not awarded a score - 1 (Sakura Wars: So Long My Love)
---
Total # of articles not accredited to an author - 5

That doesn't sound too much worse than any given issue of Game Informer. They operate on a strict 8-10 scale.
 
I was just at Borders a bit ago (downtown Seattle) and accidentally found this. All of the copies were facing with the reverse side (MovieFan) cover with Alice the Wonderland. I happened to pick it up because I never heard of it and when flipping through realized the other half was Gamefan. Nice spread -- but I didnt pick it up.

I did however flip a bunch of them around to the Gamefan cover and moved a few next to the the OXM, Nintendo Power and Edge mags.
 
shidoshi said:
Oh, and I forgot... the magazine has THE STRANGEST SMELL. Not bad, but it is unlike any magazine smell I have ever experienced.

What is that anyway? After I got the mag home the other day I kept smelling something odd and finally realized it was the magazine. Weird.

I think it kind of comes off like a fanzine at this point. I really don't care for the dual-format layout, but I'll give it some time to see if things get better.
 
Revolver said:
What is that anyway? After I got the mag home the other day I kept smelling something odd and finally realized it was the magazine. Weird.

I think it kind of comes off like a fanzine at this point. I really don't care for the dual-format layout, but I'll give it some time to see if things get better.

This made me laugh. Does it smell like crap or someting?
 
4589550627_982e286aa4.jpg
 
Just spotted the new issue with the Sin and Punishment II cover in Barnes & Noble today. According to the opening editorial, they are still trying to decide whether or not to continue moving forward with the dual format (games/movies). While I do find that the movie half of the magazine contains some interesting articles and interviews, I think I would rather have the full page count focused on just one industry.

So Issue 2 is pretty similar to the first, which should influence your decision as to whether or not it's worth picking up. I, personally, enjoy the kind of slapdash, enthusiast feel that it has since it reminds me so much of the classic GameFan.

And yeah, tons of mediocre Japanese games get 9's and 9.5's in this issue.

I really like the Indie coverage at the beginning of the magazine though. I wouldn't mind if they scrapped the movie half and dedicated another 10-15 pages to Indie games each month. It would be something to help differentiate them even further from other mags.
 
Welp, looks like I need to run to BN sometime tomorrow and pick it up so I can eviscerate the new issue and mock Dave Halverson's insanity.
 
I know there was a recent thread speculating that GameFan was dead because the website was down, but it looks like it's still alive and kicking, for now. I saw a GameFan table at Comicon, and behind it they had large poster boards of the first three issues.

Issue 2 had copies for sale (not complimentary, as a handwritten sign noted), and the cover is Sin and Punishment 2. According to the guy manning the booth, issue 3 will go on sale next week. The cover for that is Deathspank. I can post the picture I took of the three covers later if there is interest in seeing it.
 
Nekobo said:
Is the third issue out yet? I went to my local Borders, but I only saw the old S&P/PoP issue.


Yes, its the one with the Metroid: Other M review (Death Spank cover). They did do away with the movie section, although there is a very small anime section (similar to the earlier Gamefans).

I must say, I really like Gamefan better than the new EGM. EGM seems redundant if you already have GI or other mags. But Gamefan is different. They provide big game treatment to games that either receive little or no coverage in other magazines. All 3 of their covers have been not to some gaming juggernaut, but to 2 downloadable titles, and a much overlooked (in sales) Wii game. Gamefan's Sin & Punishment review was 8 pages long and included an interview with Treasure. Compare that to the minuscule 1/4 page review the same game received in EGM (while the latest yearly installment of Madden got a 2 page spread). Cave Story had a 3 page review, and even Arc Rise Fantasia had a 2 page preview.

Also, just as in the past, Gamefan doesn't rely solely on stock screens provided from publishers and prints screenshots from their own playtime. It was refreshing to see unique screens in a publication, and not the same ones you see in other gaming magazines.

And, just as in the past, the passion really comes through in their writing. It is clear they aren't a bunch of "dudebros." I would subscribe, but I don't know how as there are no subscription cards in the issues, and their website is barely functioning.
 
radcliff said:
Gamefan's Sin & Punishment review was 8 pages long and included an interview with Treasure. Compare that to the minuscule 1/4 page review the same game received in EGM (while the latest yearly installment of Madden got a 2 page spread).
And how many of those eight pages actually used the space in a smart way that didn't just feel like they were trying to inflate page count, unlike the first issue's Blade Kitten cover story that was so vapid it could've been condensed to a page of text and a page of screens (or the rest of that issue)?

Hell, simplify things even more - how many of those pages were decently written?
 
I just looked at the issue 3 preview on the website -- can anyone actually read all of the first two paragraphs of the El Shaddai article? There is WHITE ON WHITE TEXT in some places omgwtf.
 
I AM JOHN! said:
And how many of those eight pages actually used the space in a smart way that didn't just feel like they were trying to inflate page count, unlike the first issue's Blade Kitten cover story that was so vapid it could've been condensed to a page of text and a page of screens (or the rest of that issue)?

Hell, simplify things even more - how many of those pages were decently written?

Compared to what? Shakespeare? Other gaming magazines? Compared to the former, not many, compared to other gaming 'zines, about 8.
 
I still have a ton of gamefan magazines in my mother's basement I refuse to part with. It's always fun to go back and look at the Killer Instinct SNES port issue and the issues where they showed all the great saturn games we would never get. I think my favorite was the Ultra 64 coverage, so much hype.

I love you gamefan, wherever the real you is.
 
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