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Dave Perry relates his thoughts on the PS3

Pug said:
Gears was never destined for launch although it was used in the hype cycle for the 360 launch. Its developemnt was certaintly started on the same early kits.

So you're telling me Gears began development before the 360 launched, then. And it was released when? And when was Resistance released again? If you're right, it sounds to me like one of those titles was in the oven a lot longer than the other. Yet despite that, and a development environment that favors experienced PC devs (like Epic), the graphical difference between Resistance and Gears is (according to your earlier post) 'marginal'.

Kind of tough for me to look at that and not think there's something to the PS3 hardware hype. :p
 
Gears was of course in development before the 360 was launched as was Resistance. What I'm saying is Resistance was probably in development longer, and on hardware that resembled the final spec for longer than was Gears. Remember the delay of the PS3 was nothing to do with software and all to do with Hardware namley Blu-ray Diodes. If it was not for this PS3 would have been on shelves a meare 4 months after the 360. The games were developed over the same time.
 
Kind of tough for me to look at that and not think there's something to the PS3 hardware hype. :

that argument works both ways depending which side of the fanboy toast you like your butter.
 
Shompola said:
Wasn't resistance shown in E3 2005 just like GoW was? Btw tellarain, why do you argue for the sake of arguing?

So disagreeing with something you think is wrong is 'arguing for the sake of arguing' now? :lol You've got someone trying to tell me that Epic (a PC-centric developer) working on the 360 (a platform designed to be PC developer-friendly, in terms of both hardware and development environment), had more time to develop a piece of software for the platform, but none of that gave them any advantage over Insomniac. He's claiming that Gears and Resistance should be treated as equal for their respective platforms. And he apparently feels that having final hardware in the hands of developers for a good extra year doesn't make any difference in terms of learning curve, and that 'first generation' vs. 'second generation' software comparisons are nothing but a myth. All of which is a crock. (As is the devkit business - I seem to recall that it took awhile before Sony devkits were actually equipped with Cell processors, rather than just emulating them. It wasn't only MS that had people working on less than complete hardware.)

So maybe you ought to be asking your buddy there why he's still arguing for the sake of arguing, instead of ceding the point and moving on. Because he's not right, you know. :p
 
Shompola said:
Wasn't resistance shown in E3 2005 just like GoW was? Btw tellarain, why do you argue for the sake of arguing?
Gears was shown every time they were demonstrating UE3, well before they used the name "Gears of War" to label it.
 
Segata Sanshiro said:
Come now, let's be honest - he can be both right in what he's saying and someone who only made shitty games last gen.
made me laugh :)

the 'first gen' 'second gen' game argument is stupid though... sorry guys. right now when someone walks into a store and sees resistance vs gears of war, they just see that the better looking game is on the 360. they don't see the technical differences just the overall effect.

they don't care that developers have had more time with one system than the other.

if and when ps3 games become patently more impressive they won't care why then either. they won't care what 'gen' 360 games are supposedly at by then.

i don't feel sorry for sony because their *first* party teams should be demonstrating the system's power and setting the bar. factor 5 can't do it by themselves. they couldn't on the cube.

cell is a gamble just like blu-ray. to best use it takes a whole different approach to programing and we don't know how long it's going to take for people to use it to it's fullest. months? years? we don't know. that's why it's a gamble.

the whole 10 year system idea is a nice one... but it kind of requires a lack of competition whereas Sony have stronger competition this gen than ever before.

Gattsu25 said:
Gears was shown every time they were demonstrating UE3, well before they used the name "Gears of War" to label it.
that was just gears assets running on the PC version of the engine. it wasn't Gears on the 360 any more than UT3 when it was shown on the ps3 was UT3 running realtime on a PS3.
 
SouthernDandie said:
It's definately powerful, but its not doing anything the 360 can't do yet, and neither system is anywhere near its max potential, and I wonder if it'll ever really outshine the 360.

While you may be right, with regards to the untapped potential of both machines, the statement above is fairly meaningless. Right now, referencing what we're privy to, the PS3 is doing things we simply aren't observing on the 360. It already is outshining the 360.
 
Pusha said:
While you may be right, with regards to the untapped potential of both machines, the statement above is fairly meaningless. Right now, referencing what we're privy to, the PS3 is doing things we simply aren't observing on the 360. It already is outshining the 360.

What things aren't being done on the 360? This is rediculous, if i actually pay attention, every game thus far that was supposed to be what the Ps3 was about, and was regarded as exclusive because of the Ps3 power has become a 360 game too. Assassins Creed, Mercenaries 2, Freaking Fight night 3.

We haven't seen shit, and the best looking games right now are all on the 360 (aside from Motorstorm, wich doesn't have anything to compare to on the 360).

This kind of garbage BS that sony blinders allow some of you to speak is really astounding, where are these games that are outshining the games on the 360??

But this is nothing new, you know, when the xbox released, it was almost a gen away from the Ps2 on day one, it was doing shit on day 1 that the Ps2 isn't on day 2000...and yet, i still remember Sony fans defending the shit out of that console's graphics, saying how untapped potential this, how it could push more polygons (pure Bs btw), how it could do many things better than the xbox, etc etc etc

Shit, this was when the xbox was soo much more powerfull than their beloved console...so now that their beloved console is actually , lets say if made up numbers, anywhere between 0 to 20% more powerfull, it's like this massive difference, worlds apart, etc

Why? Do you use that to justify your purchase? Are you that insecure?
 
plagiarize said:
that was just gears assets running on the PC version of the engine. it wasn't Gears on the 360 any more than UT3 when it was shown on the ps3 was UT3 running realtime on a PS3.
Yes, my point as well, which meant that the game was in development for quite a bit to have assets such as those...not on 360 hardware, but to imply that gears development only counts when they had 360 devkits is completely rediculous and not at debate.

I have no idea what you're trying to say in that last comment.
 
Oblivion said:
Little Big Planet looks great, but it's a 2.5D game. It don't really seem quite taxing on the system.
That's a misguided way to judge the graphics. This kind of realism doesn't come for cheap. From what I can see, LBP is doing Global Illumination lighting technique, which up until now has been reserved solely for offline-rendered CG, and no game used it before. On top that, there's very realistic motion blur, and impressive physics engine. This game is using some of the most advanced shaders, to the point that one Heavenly Sword dev here commented jokingly that it's "back to school" time for him after he's seen this :P
 
HowardMoon said:

"Well I think I've been set up fairly badly here today"

:lol :lol :lol

As for what he said in that article I disagree with him that Sony should cut off the PS2 since it's still a large source of money and by the time they do eventually stop producing them the PS3 install base will be at a decent level.
 
Oblivion said:
Little Big Planet looks great, but it's a 2.5D game. It don't really seem quite taxing on the system.

Pass me your shit please. LittleBigPlanet is one of the most impressive videogame (technically speaking) if not the most impressive of next-gen so far.
(well, besides AI)
 
Ranger X said:
Pass me your shit please. LittleBigPlanet is one of the most impressive videogame (technically speaking) if not the most impressive of next-gen so far.
(well, besides AI)

Word, it looks amazing. Whats AI again?
 
Kangu said:
Well maybe he doesn't think they do, which bodes well for the consoles future potential. Without actually knowing anything about programing, considering the PS3 is regarded as significantly more complex than the PS2 and considering the software we saw in the PS2's first year (counting from the Japanese launch, not the NA one) I'd have to imagine things are going to get A LOT better.

Anyway, what's the last decent game Perry made?

I'm not a game developer, but i have done a small amount of programming for both consoles. I'm just talking tutorial kinds of things, so i'm hardly an expert.

But in my opinion, Cell is a MUCH smarter design than Emotion Engine. In an Apples-to-Apples comparison, it is more complex than EE, but for its time, EE was a much "weirder" CPU. I think Sony/Toshiba/IBM did a great job designing a chip with legs for scalability, without being completely foreign.

And because Microsoft has been so successful with their development tools (it is the key to their success as a company, afterall), Sony will be forced to get mature tools in the hands of 3rd parties more quickly than ever before.
 
Okay guys, cut out the hyperbole. LBP looks fantastic and fun, but saying it's the best looking next gen game is a bit of a stretch.
 
Pusha said:
Right now, referencing what we're privy to, the PS3 is doing things we simply aren't observing on the 360. It already is outshining the 360.

You secretly work for PLAY magazine don't you? Reminds me of their MotoStorm interview.
 
TobitheCat said:
Okay guys, cut out the hyperbole. LBP looks fantastic and fun, but saying it's the best looking next gen game is a bit of a stretch.

I don't think it is a big stretch. You can say it without meaning it in technical terms...
 
TobitheCat said:
Okay guys, cut out the hyperbole. LBP looks fantastic and fun, but saying it's the best looking next gen game is a bit of a stretch.

How arrogant of you to tell any of us to temper our excitement for this game. Right now, looking at it as a whole, the game may very well be the best looking game shown on any system. As someone mentioned earlier, the game beautifully embodies all sorts of next-gen wizardry, in ways that no other game on the market does -- textures, lighting, shading, physics, etc. Plus, it looks to be one hell of a ride. If you don't think it's the best looking next-gen game, say that. Don't tell others what to think.
 
Funny I also saw DD a few weeks ago and he had the best T-SHIRT i have seen in ages, It said in bold letters FASHION IS FOR MORONS. Hits a note with me that.
 
Thing is anotherworld, if MS didn't get wind of what was going in the PS3 or bitch from Cliify B the 360 would have had 256MB.
 
Shompola said:
I don't think it is a big stretch. You can say it without meaning it in technical terms...

What LBP is doing technically (just the lighting alone let alone physics, animation, textures) is astonishing.

I think some people haven't grasped what it's really doing because it's doing it so well and with such subtlety. It's been mentioned before it literally looks like live action that's been filmed.

I have no hesitation in saying that I think this is the best graphics so far of next-gen. It's pretty much faultless which I cannot say of any of the other games mentioned.
 
alterego said:
What LBP is doing technically (just the lighting alone let alone physics, animation, textures) is astonishing.

I think some people haven't grasped what it's really doing because it's doing it so well and with such subtlety. It's been mentioned before it literally looks like live action that's been filmed.

I have no hesitation in saying that I think this is the best graphics so far of next-gen. It's pretty much faultless which I cannot say of any of the other games mentioned.


I'd say that Little Big Planet and Heavenly Sword are both peerless, in terms of graphics. Nothing else, on any system, comes close. Other games look great, of course, but these games look CG. I mean, the new Heavenly Sword footage is astounding.
 
Pusha said:
I'd say that Little Big Planet and Heavenly Sword are both peerless, in terms of graphics. Nothing else, on any system, comes close. Other games look great, of course, but these games look CG. I mean, the new Heavenly Sword footage is astounding.
personally i still find assassin's creed more impressive than heavenly sword but people get really upset when i mention that.

so try this one instead. i think LAIR is more impressive than heavenly sword.
 
plagiarize said:
personally i still find assassin's creed more impressive than heavenly sword but people get really upset when i mention that.

so try this one instead. i think LAIR is more impressive than heavenly sword.

Agreed x 10. Assassins Creed = Goty Calibur
 
plagiarize said:
personally i still find assassin's creed more impressive than heavenly sword but people get really upset when i mention that.

so try this one instead. i think LAIR is more impressive than heavenly sword.

In screens, Lair looks godly, but I need to see new footage to make any sort of determination about how it fares against HS. I really don't see how Assassin's Creed tops HS, though. I mean, in lighting and texturing, I don't think they compare. Also, as was shown in the recent footage, the AF is pretty damn impressive. Are you basing this off the old footage of AC? That's all I've seen, and I'd love to see some new media.
 
Pusha all your doing is placing your opinion of a particular game against anothers opinion of a differnet game. There is no winners its just opinions. And just because you can't see why someone would disagree with your opinion dosen't make it wrong.
 
Well Resistance has real-time shadowing in a lot of levels. Does Gears of War have that? Didn't they have to completely get rid of that feature just to make the framerate stable? And that's a selling point of the UT3 engine.
 
plagiarize, I should also add Ratchet and Clank. If we are to believe those screens, it stands above everything EXCEPT LBP. But again, like Lair, I need to see Ratchet and Clank in motion. But that's just another game to support Perry's statement.
 
Pusha said:
plagiarize, I should also add Ratchet and Clank. If we are to believe those screens, it stands above everything EXCEPT LBP. But again, like Lair, I need to see Ratchet and Clank in motion. But that's just another game to support Perry's statement.

Well let's see, one of Pandemic's developers said the PS3 has no mythical reservoir of power. Who to believe, a developer actually making a PS3 game, or a guy who went to a technical summit?

Your posting style is awfully familiar.
 
Confidence Man said:
Well let's see, one of Pandemic's developers said the PS3 has no mythical reservoir of power. Who to believe, a developer actually making a PS3 game, or a guy who went to a technical summit?

Your posting style is awfully familiar.

Well, Pandemic's statement wasn't so cut and dry. What they said was that the system is powerful, but that there may not be a huge resevoir of untapped power that would see sudden leaps in what the system delivers. That's a bit different than the implication your take insinuates. Also, there have been other developers who've said the PS3 is a step above. It all depends on who we're willing to believe, how we're construing their statements, and what the results are. So far, I'm of the mind that Perry's spot on.
 
Pug said:
Pusha all your doing is placing your opinion of a particular game against anothers opinion of a differnet game. There is no winners its just opinions. And just because you can't see why someone would disagree with your opinion dosen't make it wrong.

QFT. That's why I haven't responded to him at all. I've no interest in discussing anything with a joke character whose approach to winning every argument is to simply claim that the other person's statement is false.
 
theBishop said:
I'm not a game developer, but i have done a small amount of programming for both consoles. I'm just talking tutorial kinds of things, so i'm hardly an expert.

But in my opinion, Cell is a MUCH smarter design than Emotion Engine. In an Apples-to-Apples comparison, it is more complex than EE, but for its time, EE was a much "weirder" CPU. I think Sony/Toshiba/IBM did a great job designing a chip with legs for scalability, without being completely foreign.

So, you are probably the wrong person to ask about this, but do you (or anybody) have a clue why RSX just doesn't seem to be the bash brother that we all assumed it'd be? Is it just a case of the RAM not being enough to go around with techniques we have so far? Why are we not getting at least parity with Xbox 360 on a graphic level (besides that MS built a great machine itself and that has the scaler to take resolutions lower than standard and upscale them to pretend it's doing true 720p and 1080i in games like THP8), because the way people have been talking about PS3, it really has all been about CELL. It reminds me that the original plan was to not have a graphics processor somehow, that CELL would make the graphics itself (maybe with more core or with a second CELL, I forget what the idea was at the time.) Was the nVidia deal a bad one, or is RSX just a sleeping beast?
 
Pusha said:
plagiarize, I should also add Ratchet and Clank. If we are to believe those screens, it stands above everything EXCEPT LBP. But again, like Lair, I need to see Ratchet and Clank in motion. But that's just another game to support Perry's statement.
i haven't seen those screens yet. i'm waiting on this months EGM for that... so i'll have seen them soon.

Assassin's Creed i find more impressive than heavenly sword for a few reasons, but the biggest is the animation. now HS has amazing animation, but it's not doing anything that hasn't been done before.
 
CamHostage said:
So, you are probably the wrong person to ask about this, but do you (or anybody) have a clue why RSX just doesn't seem to be the bash brother that we all assumed it'd be? Is it just a case of the RAM not being enough to go around with techniques we have so far? Why are we not getting at least parity with Xbox 360 on a graphic level ?


How is anyone supposed to entertain a question that presupposes a falsehood, one that is observably disproved by any number of examples? The graphical output of the PS3 isn't "at least parity" with the 360? Are you serious?
 
Pusha said:
How is anyone supposed to entertain a question that presupposes a falsehood, one that is observably disproved by any number of examples? The graphical output of the PS3 isn't "at least parity" with the 360? Are you serious?
*watches Battlefield trailer once again*
Yes, I think he's serious
 
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