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Day 1 AAA games are crap, especially on PC

Well.... wait. If I wind my clock back 3-4 months, then the game wouldn't be out for another 3-4 months... whose side are you on, anyway, OP?


No you wind it back 3 months so when 3 months pass you're actually 11 months in the future and the game you wanted has no online community
 
You're right, but PC-specific AAA launch issues are overblown. Almost never are they actually worse than console versions at launch. When complaints happen, it's usually because they're not up to PC user standards in particular (not being able to maintain 60 in FH3, 30 lock on Mafia 3, etc). And MOST of the time, the average PC/Steam user is straight-up stupid. I'm talking about people who think Deus Ex is a bad port because they couldn't completely max it out as if graphic settings aren't just arbitrary decisions made by devs. This is the type of cancerous mentality prompting games like Dying Light to "fix performance" by basically taking away graphical settings post-launch to cater to the lowest common denominator consumer. I honestly never take performance threads or tech-related steam reviews seriously since they've never mirrored my own experiences with these games or get their analysis fundamentally wrong in some way.

If I'm forced to lock FH3 to 30fps with a GTX 1070 that doesn't make it ok just because it's 30fps on console. I don't agree with your argument.

I'll add that Forza is a bad example anyways cause at 30fps on PC many people were having pretty noticeable input lag that wasn't there on the XB1.

Bad launches are actually the exception to the rule, the human mind is more geared to remembering issues.

That's true but there has been a run of bad high profile ports recently
 
BF1
Deus Ex
Gears 4
Dark Souls 3
Titanfall 2
Overwatch

All ran great at launch for me.

That's the problem. PC games are too unpredictable. What works fine for you may not work at all for someone else. I think that's part of the reason that consoles will be here to stay for the foreseeable future.
 
The problem with talking about "bad ports" or saying the PC version is the "worst" version is that "bad port" is a spectrum that ranges from actual broken game (a platform specific Class A bug), to poor optimisation (where the game still behaves better in every respect to its console brethren just nowhere near as well as it should run given the hardware performance differential), to poorly considered implementation (where expected platform features like linear mouse input, or a fucking quit button on a title screen get overlooked), to utilising non public features that require driver patches (usually due to in house vendor optimisations)
 
That's why I usually do PC single player and console multiplayer. Usually I'll play a console game on day one for multiplayer with my friends. Single player games usually I'm going to hold off and wait till it's either cheaper or fixed.
 
I am not meaning this to sound elitist as I play on consoles and PC, but even the bad pc ports are usually still better than the console versions unless it is crashing issues.

You can usually always play with at least console framerate with higher image quality, although I always try to hit 60fps with everygame as it just feels better, even with games that people say it does not matter.
 
I am not meaning this to sound elitist as I play on consoles and PC, but even the bad pc ports are usually still better than the console versions unless it is crashing issues.

You can usually always play with at least console framerate with higher image quality, although I always try to hit 60fps with everygame as it just feels better, even with games that people say it does not matter.

Yes, exactly; "bad port" isn't a particularly descriptive term, because it can refer to a lot of different things, and the existence of PC performance threads doesn't mean - as OP seems to think - the PC version of AAA titles is always the worst version.
 
I am not meaning this to sound elitist as I play on consoles and PC, but even the bad pc ports are usually still better than the console versions unless it is crashing issues.

You can usually always play with at least console framerate with higher image quality, although I always try to hit 60fps with everygame as it just feels better, even with games that people say it does not matter.

Technically Dark Souls 1 without DSfix is better than console versions but that doesn't mean it's not a garbage port. I don't get this logic. Simply being a little less shitty than consoles is not what people game on PC for.
 
Is there honestly nothing else out there to play that you need to rush out and buy the crappest version of the newest single player AAA game on day 1?


Wind your gaming clock back 3-4 months, get better products.

These are exceptions to the rule without doubt, but sure blanket all of them as alike.

Also, feel free to blanket everyone as having the same purchasing habits - when number 2 in the charts right now is Tyranny, and a bunch of us are having fun with that amongst a ridiculous amount of alternatives.
 
ItSomeone on here mentioned Forza Horizon 3 as being great on release?! It's not even good now. I have a Titan XP and that game is a stuttering piece of crap. The frame rates are wonky and the performance is atrocious. You get the same frame rate at 2560x
1440 on ultra as you do on 1024Ă—768 on low. The game is poorly optimized. I have to lock the game at 48 FPS for it to stop all the stuttering and other stupid framer ate related performance issues.

But reading what some people on here are saying locking it to 48FPS makes it a great port... Okay. Doesn't matter. I uninstalled it anyway. At leastthe GoW4 ran amazing.
 
People be exaggerating about the bad launches. Large majority of games I get day 1 or so work fine.

Maybe I'm just lucky.
 
Technically Dark Souls 1 without DSfix is better than console versions but that doesn't mean it's not a garbage port. I don't get this logic. Simply being a little less shitty than consoles is not what people game on PC for.

Well my point still stands. As rubbish as the port was for Dark Souls it was still better technically on PC because of the more stable framerate, luckily enough people were able to make it hugely superior pretty quick.

That is one of the reasons so many PC users are against UWP, problems can not be solved by us but the developers only.
 
Rough breakdown of recent PC games at launch:

Great

Gears of War 4
Battlefield 1
Titanfall 2
Infinite Warfare
Doom
Civilisation 6
Mirror's Edge: Catalyst

Average

Skyrim: Special Edition
Deus Ex: Mandkind Divided
Recore
Homefront: Revolution
Dark Souls 3

Terrible

Forza Horizon 3
Mafia 3
Dishonoured 2
X-Com 2
Fallout 4
Bioshock Remastered

Shadow Warrior 2 runs like a dream. And Dark Souls 3 was great too. Dunno.

If it's horrible on all platforms (like say Mafia 3 and BSR) I don't think it should count towards this thread. Should be bad PC versions only.
 
That's the problem. PC games are too unpredictable. What works fine for you may not work at all for someone else. I think that's part of the reason that consoles will be here to stay for the foreseeable future.

With very, very few exceptions, even what PC gamers consider a trash port, is superior to the console versions.

That's one of the myriad reasons PC gaming will be here long after consoles are non existant, and everyone is running games on their smart TV's ;)
 
In what bizarro universe Dark souls 3 released problem free on PC? In case people missed the 44 page performance thread with lots of problem.
Incredible stutter, crash on first bonfire and fps drop when the game autosaves, sure some were problem free but it definitely was not problem free on release.

That's the problem. PC games are too unpredictable. What works fine for you may not work at all for someone else. I think that's part of the reason that consoles will be here to stay for the foreseeable future.

So true on the unpredictable part, most issues are fixed with time so its just the day 1 players that get most of the it.
 
the PC version of AAA titles is always the worst version.
I never said this. If a PC port runs slightly better than the console version on my 980TI, it's crap and I'm not going to be happy. I didn't pay 5 times the cost of a console for performance that is about the same.
 
Its pretty much how I work these days with buggy launches and months of DLCs .... I mostly just wait and in the meantime try to catch up with previous games in these series ;-)
No point of rushingh to buy anything day 1 .... as with waiting i can get patched up product with all additional content on lower price ;-)
 
What's with all these recent threads telling people how to spend their money on this hobby? I buy what I want whenever I want, sometimes I want to wait and others I'd rather not.

It's smart to wait, sure, but if I have the money and am willing to take the risk then what's the problem? Besides, on Steam I can always get a refund before reaching 2 hours of play time, no questions asked.
 
There's this persistent narrative that AAA titles are broken on PC, and yet when you ask for examples, only a select few are mentioned and a the majority which is just fine is ignored.

But I will agree that developers these days are more willing to ship with bugs, mostly because patching has become so easy.
 
It's smart to wait, sure, but if I have the money and am willing to take the risk then what's the problem? Besides, on Steam I can always get a refund before reaching 2 hours of play time, no questions asked.

It rewards shitty business practices. Of course no one can tell you what you have to do, but imagine a significant amount of people would take that risk regardless of how many times they were burned.
It would urge the publisher to timely release games without paying heed to the quality.

And normally you could say that it's easy to just cancel your pre-order if the game turns out to be a turd or just runs bad, but with Bethesda's new review policy, this doesn't really apply anymore. You can refund, but not everyone will do that. They will just say 'It's fine. I can put up with that.' I think it's way easier to decide to keep the game, because you already have it and want to play it than to let go of it. On the other hand if you didn't pre-order, even a relatively rough, but not completely broken release state might turn you off from buying completely, a situation where you might not have refunded the game. So if you know what's up, why join them and risk falling into that same trap?

Tbh I don't think the majority of titles gets released in this state, quite the opposite. There's always a few big hitters sticking out from the crowd.
 
There's this persistent narrative that AAA titles are broken on PC

A large part of that is a perception issue; 'core' PC gaming is the biggest it has been in well over a decade and larger than any individual console, so that has been reflected in discussion.
It's also the case that the US PC gaming scene has grown a lot, and with the rise of digital distribution global release dates are more common; even just last gen it was relatively common to see a large title get a US release on a Monday (the common day for new releases in the US) and get some 'free' post launch QA to be patched by Friday (European common day for new releases) before the larger userbase got a hold of the product.
 
If you have a lot of interest in a game, or want to support the developer...it makes enough sense why people buy in day one.

I'm not advocating people pre-order without being informed...but plenty of games you can find reviews, youtube walkthroughs or livestreams. Some you can try in beta form, have a great idea if you like the concept and if the performance is good.

Benefit for PC users on Steam, is you can just refund if the game is bad or broken within a 2 hour play window, and user reviews can also inform you pretty quickly about a game.

It really isn't that uncommon for a game to work day one, but sites will almost always report if one is broken. Creates an inflated perspective, like people who assume every PC game is broken, yet Steam new releases regularly have positive or higher user review averages.
 
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