Days Gone - Huge Compilation of known information

Nov 25, 2015
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#1
Going to collate one big list now.

Release Info
  • Single player only
  • Releases April 26 2019
  • Developer - SIE Bend Studio
  • Has been in development for over 6 years
  • Days Gone was Bends first idea after making Uncharted Golden Abyss
  • Team has more than double in size since 2016 (Over 100 developers)
  • Game engine utilises Unreal Engine 4
  • Approximately 30 hours length on the golden path (main story only)
  • There is only one difficulty setting and it's not easy
  • The open world that most influenced the developers was RDR
  • You can still play the game after you beat it
  • No load times going in and out of buildings or going between regions
  • You can turn off the XP pop up on the HUD
Story
  • The game takes place only 2 years after the global pandemic
  • The game follow 3 stories, Deacon, Deacon's relationship with Boozer and NERO Response Organization that is researching the infection
  • Plot is about surviving, not finding a cure
  • The game has multiple endings depending on player choice
  • Freaker Ears are currency of the world
  • Freakers will mutate throughout as the story progresses
Missions

  • Freaker-ear bounties
  • Hunting animals
  • Camps to clear
  • Flashback missions (where you learn about Deacon's past with Sarah)
  • No fetch quests or time trials, everything has context
The World
  • Days Gone is set in the state of Oregon
  • There are 6 different regions in the game,from dense alpine forest, lush meadows to desert lava fields, ancient lava caves,badlands, and snow fields
  • 99% of the buildings are enterable (Or all are, I'm seeing conflicting reports)
  • The open world wont be fully available to explore at the beginning as the story progresses areas are unlocked. At some point the whole map will be available
  • You dont climb towers to reveal the map you find maps in bunkers, although there are towers you can climb
  • Yes the game has fast travel you have to unlock it first by clearing out Freaker nests
  • Nero Checkpoints has all kinds of useful stuff for you but first you have to get inside each one is a puzzle
  • The game has small/large towns to explore
  • You can explore ski lodges, mountain resorts, and golf courses
  • Players can collect historical markers spread throughout the map this is bits of lore from Oregon’s pioneer past. This is all real stuff
  • The game has real world landmarks for getting around like Mount Bachelor, Mount Washington, and Three Fingered Jack
Environment
  • There are over 1200 dynamic events in the world most want to kill you
  • You can get hurt by falling
  • You can use your environment to do unique melee kills like smashing a freakers head against a saw
  • You can use your environment to your advantage like triggering a bomb to let log piles toll on freakers
  • Wood bridges can crumble if too many freakers are on it
  • You can hide in trash bins
  • There is a lot of collectables and loot
  • Police cars are like the treasure chest of the world where you can find ammo and health kits (newts are also known to hide in them)
  • Cars may be alarmed
Weather
  • The game has a day night cycle with different weather patterns such as rain,and snow.
  • Living beings are taken shelter while snowing
  • While it's snowing and raining visibility is reduced and enhance stealth for the players and enemies
  • The bike controls differently while snowing and raining.
  • Sounds are reduced while raining
  • Camps behave differently according to the weather for example on a sunny day they build a circle and watch two members fight each other and while snowing they are patroling
  • The freakers densitiy is higher while raining and you will find more swarms
  • While snowing there are less freakers and but are more spread out across the map
Camps
  • Deacon can scout camps with binoculars
  • Taking out Ambush camps makes that part of the world safer decreasing ambushes
  • Relationships are important
Deacon St. John
  • Deacon is the enforcer of a biker club called the Mongrels
  • Deacon has three main skill trees: ranged combat, melee combat, and survival.
  • You can upgrade his Health, stamina and Focus using Nero Tech
  • Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
  • You can craft different Health items,traps,explosives you can also craft different bolts for the CrossBow
  • You can even make bolt that makes the freakers frenzy and attack each other
  • You can get skills like Focus which slows down time
  • Deacon changes clothes as the story progress ( you cant change it yourself)
  • Deacon flips his cap for reasons in the story as you play
  • He can swim but he wont do it, something related to the story
  • Deacon the ability to sleep and skip night (unknown if this is only a story related function)
  • You can switch shoulders (camera)
  • Deacon has a mercenary friend named Boozer, if you steal from him it can affect your friendship
  • Deacons stamina, health, time slowdown are upgradable
  • Deacon will pinch his nose if the stench is unbearable
  • You are more silent in the rain
  • There are dialogue choices
Deacons Bike
  • The bike breaks down and runs out of gas so you need it fix and refuel it.
  • You can upgrade the bike in 20 different categories such as the exhaust system,engine,frame,fuel tank,tires,suspension,storage space,nitrous and others
  • You can paint the bike any color you want
  • You can store ammo on your bike
  • You bike makes alot of noise it will attract enemies
  • If you left you bike in the wild you either have to go get it or have someone from one of the camps bring it to you.
  • Can increase fuel efficiency and durability, swap out tires based on weather
  • The ground on which you drive can wear off the bike to a different degree. (it wears off faster in a forest than driving on the road for example)
  • You can add a muffler to your bike to reduce noise output and be more stealthier
The Freakers
  • Freaker are infected adults, newts are infected children
  • You will encounter several such as the Swamers, Newts who love high places they will only attack if you low on health or are near them,Screamers will alert freakers in the area and of course the Hordes
  • Freakers are stronger in the cold and hide when the sun is out,they will come out if its stars raining though
  • Freakers can be attracted by gun sound even from a noticable distance
  • Freakers are alive, think and need to sleep, drink and eat
  • Not all freakers are known, Breaker for example has been mentioned but not seen
  • Freakers will eat and attack anything including their own
  • You can use Freakers against other enemies like leading to a camp of marauders
  • Freakers are drawn to dark places such as tunnels and will make nests
  • Freakers hibernate at daytime
  • Freaker can run faster than you
Hordes

  • There are roaming hordes that can be found anywhere
  • A 300 freaker horde is considered small (The E3 2016 demo horde was 500 strong)
  • Hordes need to eat, sleep, and drink.
Human Enemies
  • These include drifters, marauders, militia and rival bikers
  • Rippers are an enemy gang that worships freakers, they will not attack the freakers even if they are being attack by them
  • They will set up variety of ambushes, like a clothesline as you driving across the road or pushing cars down hills at him .They even hide in trees to try to snip you.
  • They will not call for back or anything like that but the noise can attract Freakers
  • Enemies could push cars down on you
Animals
  • Not all animals are infected
  • Infected animals include Runners which are wolves ,Criers which are crows and Rager which are the bears
  • Wolves can outrun your bike
Weapons
  • Weapons include handguns, rifles, shotguns, LMG's, crossbows, melee weapons
  • Explosive includes gas cans, molotovs, napalm, grenades, proximity mines
  • There are different types of bolts for your crossbow like fire or berserker bolts (making enemies turn on each other)
  • You can find blueprints for new weapons
  • Weapons have different conditions and rarity, weapons found in the open will be worse then weapons you buy from camps.
  • Weapons you buy from camps will be added to your locker you can always get them from there.
  • Weapons can be upgraded with stuff like extended magazines
  • You can get a makeshift silencer from vehicles
  • Weapons lockers and safehouses can be used to refill ammo
  • There are different types of traps like a bear trap
 
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Nov 25, 2015
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#6
Collated the list so will remove this.

Here is a video though of the smaller 300 horde.


Here's the 500 large horde video from E3 2016.

 
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Feb 8, 2018
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#8
Nice work compiling this list and putting it out here for us bit.
I have always been interested in this game and all this info just made me more invested. Can’t wait for this to hit in April!
 
Apr 15, 2007
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#12
Sounds really good to me and the hype is building.
Is there any info out there re the PS4 Pro improvements? Is it just increased resolution or is there some kind of performance mode for better framerate?
 
May 24, 2005
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#13
Man this is one of the first things I've read about the game that's got me excited for it. The elimination of the HP numbers when you hit the freakers is GREAT!
 
Jun 7, 2015
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#14
Nice list.

So is this game more of an open world narrative Last of Us or similar to Far cry/Assassins Creed in that we will be doing repetitive things all the time from what we can tell so far?
 
Dec 20, 2018
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#15
Nice list.

So is this game more of an open world narrative Last of Us or similar to Far cry/Assassins Creed in that we will be doing repetitive things all the time from what we can tell so far?
To be honest the recents Far Cry games never done any good in plot pespective and be a 'open world' don't mean the game is or will be a 'Far Cry/Assassin Creed' game. Its just a genre.
 
Nov 25, 2015
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#17
Nice list.

So is this game more of an open world narrative Last of Us or similar to Far cry/Assassins Creed in that we will be doing repetitive things all the time from what we can tell so far?
Would be more RDR2 since the narrative will feature mostly around camp sites like that game had.
 
Jun 7, 2015
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#18
To be honest the recents Far Cry games never done any good in plot pespective and be a 'open world' don't mean the game is or will be a 'Far Cry/Assassin Creed' game. Its just a genre.
Well basically what I'm asking is will it be a plot driven game going from location to location like say Alan Wake, Mafia, Last of Us, God Of War or will it be about raiding numerous bases without much variation, more emphasis on checklist activities like Just Cause, Far Cry, Assassins Creed etc.
 
Jun 7, 2015
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#19
Would be more RDR2 since the narrative will feature mostly around camp sites like that game had.
I get the feeling if it's emphasis is on story/survival/ exploration it will be amazing. If it's about slowly taking over bases across a map, a more make your own kind of fun approach I won't be really interested in it as much. Those games tend to use alot of recycled content.
 
Likes: Gamernyc78
Dec 20, 2018
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Rio de Janeiro
#20
Well basically what I'm asking is will it be a plot driven game going from location to location like say Alan Wake, Mafia, Last of Us, God Of War or will it be about raiding numerous bases without much variation, more emphasis on checklist activities like Just Cause, Far Cry, Assassins Creed etc.
Or Witcher 3. I remember people before the release calling Spider-Man game a 'Far Cry/Assassin Creed like game' because of towers, but BOTW have towers and its a open world too, but nobody use this comparison. Open world games are Open world games. I mean, after this extensive compilation I can't see a proper comparison between Assassin Creed/Far Cry. They're very different games, but still a 'open world'.
 
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Likes: mckmas8808
Nov 25, 2015
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#21
I get the feeling if it's emphasis is on story/survival/ exploration it will be amazing. If it's about slowly taking over bases across a map, a more make your own kind of fun approach I won't be really interested in it as much. Those games tend to use alot of recycled content.
It looks to be story driven so you won't just be left to your own accord but you can go off and explore if you want.
 
Likes: Hostile_18
Jun 7, 2015
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#22
Or Witcher 3. I remember people before the release calling Spider-Man game a 'Far Cry/Assassin Creed like game' because of towers, but BOTW have towers and its a open world too, but nobody use this comparison. Open world games are Open world games. I mean, after this extensive compilation I can't see a proper comparison between Assassin Creed/Far Cry. They're very different games, but still a 'open world'.
I'd add Witcher 3 to the former games rather than the latter. That's my game of the generation and it never felt repetitive, always offering up unique story content 90% of the time (the odd exception been the monster nests etc).

Far Cry 5 and Assassins Creed went alot more with a sandbox repetitive mission structure. They had story missions yes but they were few and far between compared to the bread and butter activities.

Spiderman is say is somewhere inbetween both groups roughly 50/50 story to activities.
 
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Jun 7, 2015
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#23
It looks to be story driven so you won't just be left to your own accord but you can go off and explore if you want.
Sounds good to me. Obviously there's critical paths in these type of games but as long as the exploring is in line with say the content offered in Fallout or Witcher 3 I'll be happy. If it's simply clear out enemy nests/human bases times 50 it's a bit of a time sink I don't really want.

Either way I'm intrigued by what this game is.. or isn't :).
 
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Likes: mckmas8808
Nov 25, 2015
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#24
Sounds good to me. Obviously there's critical paths in these type of games but as long as the exploring is in line with say the content offered in Fallout or Witcher 3 I'll be happy. If it's simply clear out enemy nests/human bases times 50 it's a bit of a time sink I don't really want.

Either way I'm intrigued by what this game is.. or isn't :).
Yea, hopefully we'll get more videos soon which will go more in-depth with it all.
 
Feb 15, 2017
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#26
Great compilation of info. I'm interested in the game. Not super into it, but if has good reviews I'm gonna buy it to support bend studio. im afraid that if the game fails those folks maybe get closed ala driveclub/evolution.
Hopefully a large intall base and fairly good reviews bump the sales.

I really want a lighthearted fun Sony exclusive, new ip and high with production values. Im kinda tired of slow paced games and long dramatic stories. Edit. Grammar
 
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Aug 7, 2018
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Nice summary. I'm actually more interested in the game now, though "survival vision" still reeks of TLOU.
The fact that it's single player only means I'll probably end up buying it near launch.
 
Apr 18, 2018
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#30
For me, the tipping point is how much "survival" is involved? If this is a true-blue survival game where I have to gather resources, find save spots, carefully navigate the world, and learn the underlying rules to survive, I'm interested. I'm not talking about full-blown Minecraft where I'm building my own safe-house. Something like S.T.A.L.K.E.R would suffice, where I am slowly learning how to exploit the mechanics of the world around me, which is more interesting than just getting more weapons and navigating the skill upgrade tree. I want more than 1200 scripted, one-dimensional Rube Goldberg machines scattered around the map as 'points of interest'.

But if it's a glorified horde mode with a big map, I'm not sure that I'm interested. There are a lot of interesting interlocking parts being described here, and I do like what I saw from the E3 demo (it seems like the next leap forward for zombie games). The interaction of Freakers, human factions, and yourself also seems interesting. I guess it's the balance of those mechanics that will determine how the game plays.

I generally don't enjoy zombie games, but if this is "tough survival game that happens to include zombies", that appeals to me. I don't want to play a Rockstar-style open-world zombie game (unless it's in the Old West :messenger_winking:)