Days Gone [OT] Days Gone B Gud

scalman

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Feb 6, 2019
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I was driving over hordes couple times if you have enough speed you just jump over them and dont fall off.
as i saw secret but not did all camps lvl3 yet i will do more hordes cleaning untill i will buy all good stuff that camp have to offer and it will be it...waiting for DLC
 
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Ozymandias013

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Oct 22, 2018
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Finish the story and the last Nero mission, I had goosebumps every time when it came to the last camp main missions because I hate fanatics,I really liked the story,such an underrated game.
 
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scalman

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Feb 6, 2019
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Threre are still people held hostages around map so driving around can still stuff to do here and there
 

Cranberrys

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This game is amazing, even if I love the RE series and TLOU, I think that Days Gone is my favorite zombies/infected mutants/crazy people/apocalyptic game. I love the story, the characters, the wild open world is top Notch, the gunplay is stellar (it reminds me feel a little of the last TR Trilogy, very physical with a good weight).
 

DanielsM

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Feb 11, 2019
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Posted an article some of you guys might like, I was thinking of creating a separate thread as to the subject really isn't exclusive to Days Gone. For me, I don't usually buy too many games day 1, maybe one every year or two. I was very interested in Days Gone from the initial reveal, everyone kept saying how generic everything looked and it looked dull and boring, yet what I was watching looked like the best freaking idea and execution I had seen in quite some time. The issue is, what many of the reviewers were putting in the reviews weren't really showing up the way the were describing in the reviews, so at some point you have to ignore their opinion of the game.... if they can't even get the basics right than why would people listen to them.

I don't necessarily believe high sales means higher quality or better art, but what I thought I was seeing was the opposite of what the reviewers were describing. I think gamers really don't need all these reviewers, a chunk of footage is good and having someone give input as to the controls is generally enough now a days. Gamers need to move away from all the gaming sites, most of them really don't provide information and more times than not its clickbait.

Days Gone sales prove reviews don’t matter.

The positive sentiment from folks online backs this up. Days Gone demo’s incredibly well (despite the early days of wonky performance during past E3 events). And it’s these moments that have clearly created enough momentum to ensure the sales have longevity. My fiance and I are both really enjoying the story and characters, despite them both being a common thread in many of the critical complaints. And when you consider all of the above, alongside the undeniable impact of social media on how games are viewed nowadays, it’s not that big of a leap to state that the reviews really don’t matter. Metascores and back of the box quotes might be important to publishers, but I think it’s the content that sells the game.
 
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bitbydeath

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If it continued to play how it started through the whole game I could understand the low scores. But the game just keeps getting better and better as you go along and unlock more things.

It’s quite the evolution unlike many games where you still feeling like your playing the same thing up til the end.
 
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scalman

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Feb 6, 2019
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It started very good though and didint liked much gunplay till end but its fine, so it depends what everyone looks for i could be happy without single gun in game and i mean like zero of them i would be glad it would be cool too , but now as we have those guns there lets shoot those hordes in slow mo why not. But thats not how i played almost all game... Just watch gameplay and decide yourself, i didint liked game from trailers as it was showing more freaks hordes and killng them and i loved game for what i saw in first like half hr of it. Thats it its for me i knew right away and later adapted to those couple horde missions too.
 
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DanielsM

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If it continued to play how it started through the whole game I could understand the low scores. But the game just keeps getting better and better as you go along and unlock more things.

It’s quite the evolution unlike many games where you still feeling like your playing the same thing up til the end.
I loved everything in the first 10-12 hours like scalman, and really like everything since then as well... still not quite done, maybe this week sometime. You're probably right though about sales, meaning the beginning to me was survival horror with limited story. Horror generally doesn't sell huge numbers and survival horror is tough sales job. People would rather an action adventure, I still think they put enough survival and horror in the back half, but its mostly an adventure game. I would have been cool with the beginning of the game being made into a bigger game, you get access to a few weapons and you call it a day, maybe some of the traps, etc. but that probably wouldn't sell much.

This game is pretty special to me, it offers so much to many game play styles. I could really see them going in all types of directions with this in the future. Its a tale of at least two games, both are good... but both might not be for everyone. Survival horror like the first part of the game is just a hard sell.
 

Ozymandias013

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Oct 22, 2018
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Just finished the story..


is it just me or did sarah come off a bitch. Like finding her was so anticlimactic.
not really,sometimes this is how some reactions are after so much time,I experience it myself and kind off mess me up when I got to that part of the story because it made me remember things.
 
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Dragon_Rocks

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Jul 12, 2013
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This game has some of the worst human enemy AI I've seen. Two human enemies walk past each other during their patrol, "Whats up!". A few seconds later one guy comes back and sees the other is now lying dead bleeding from the throat.. Walks past without alerting or getting suspicious probably thinking it was the wind.
 

scalman

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No they dont walk pass they go to alert state. But depends on group and enviroment i guess. It has one or better one AI for doing stealth that iv seen better then AC last game or division when one enemy sees you and all starts shoot at you in second
 

Dragon_Rocks

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Jul 12, 2013
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No they dont walk pass they go to alert state. But depends on group and enviroment i guess. It has one or better one AI for doing stealth that iv seen better then AC last game or division when one enemy sees you and all starts shoot at you in second
Was on a rescue mission. Two enemies who were patrolling wouldn't come looking for the stone but just stood there looking in the direction of stone with yellow suspicion mark on their head. So I got frustrated and killed one of them when she had her back turned and then went into hiding since the other was coming back. He came and simply walked over her body and didn't do anything. Her body wasn't even in the bushes or anything but in plain sight in the path.

Also in other places I would be having a fire fight with enemies without suppressor and other enemies just a few more steps away facing the other side wouldn't react until they see someone close to them get killed.

I wish they fix the AI in some patch or at least make a better AI for sequel if there is one. The game is awesome otherwise. I normally don't like games which forces you to drive or ride vehicles but love riding all over the map in this game.
 

Tako Ou

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Mar 26, 2019
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Yes, I also found the AI behavior to be inconsistent regarding corpses detection.
The enemies can go into alert from seeing a corpse, but in my experience it was a very rare occurrence. It happened something like 5 times max during my whole playthrough.
I remember specifically one where not only did the corpse alert a patrolling enemy but it did from a great distance.
I am not talking about killing enemies close to each other, but really the cases where you kill an isolated enemy and somebody notice it moments later.

Less rare but there is also the fact that sometimes you will alert the closest enemies from repeatedly using a silenced weapon.
I suspect that it's probably not inconsistent AI behavior but more like you have to match some arbitrary algorithmic criteria (firing x times in x seconds), hence getting away with it sometimes because you waited more between two shots.
 
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scalman

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Could be problem for some people who play with guns maybe i neber found problem with that somehow as i do everything stealth and no guns at all. And im sure i remember how one guy saw body and went to alert mode and shouted to others or smt. It was cool. Or if you shoot someone with crossbow far away and others saw that guy fell dead they come to investigate and then they come to place that i was to investigate they kinda calculating what bush i was siting too so i just change bush and they cant find me.
 

DanielsM

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Yes, I also found the AI behavior to be inconsistent regarding corpses detection.
The enemies can go into alert from seeing a corpse, but in my experience it was a very rare occurrence. It happened something like 5 times max during my whole playthrough.
I remember specifically one where not only did the corpse alert a patrolling enemy but it did from a great distance.
I am not talking about killing enemies close to each other, but really the cases where you kill an isolated enemy and somebody notice it moments later.

Less rare but there is also the fact that sometimes you will alert the closest enemies from repeatedly using a silenced weapon.
I suspect that it's probably not inconsistent AI behavior but more like you have to match some arbitrary algorithmic criteria (firing x times in x seconds), hence getting away with it sometimes because you waited more between two shots.
Valid points. I've found two things the 1.) corpse detection and 2.) FOV (field of view)

I assumed the corpse detection (or lack of) is basically since you don't or can't move dead bodies... there would be no way of avoiding the detection, this keeps the pace up in theory - probably a decision there. (Idk) The field of view needs to expanded as you can easily cheese enemies with stealth from the side instead of being in their blind spot back, this seems to be more of an issue against enemies outside of normal camps. I've found the human AI to be fun, better than most games that are not even open world and more linear, although I could see why people could complain about the corpse detection. If you want to see some horrible and not fun human AI.... bootup Horizon Zero Dawn and go to one of the enemy camps.

Its a fine line behind real/smart/fun when it comes to human AI combat, I feel like I actually don't like the corpse detection... its a good mix of stealth but not overly so... just don't make me sit in a locker like in Alien for a hour.

Its a potential valid point as to whether corpse detection should be in there, and you're not necessarily wrong.... I just find the game fun as hell.
 
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DanielsM

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Thank you for the link. Here is an article on him explaining a little of the layers he had to create for the custom sound engine. One of the best OSTs and the layer effect with cues from the engine might be the best I have ever heard in a video game, once you put on some headphone its crazy good.

On Days Gone, this involved a lot of back and forth with the brilliant Sony music team. They would design these interactive systems and I would write music to fit in that system. For example, I would write music in layers so that all the layers together sounded like a cohesive piece of music but the game engine could selectively turn layers off or on based on what’s happening in the game. That’s a little oversimplified but the result was a score that felt more like it was scored linearly, like a film, but it was responding dynamically to the action. It’s a big additional layer to the process that film and TV don’t have.
 

TheSadRanger

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I feel like there's something weird going on when the game gives you horde locations late in the game. Like the hordes seem much smaller than they did before it gives their locations. Before I was facing hordes of 70-80+ and now it's like 30-40 if that.

Playing on hard mode to so I don't get it. I'm at over 70% hordes cleared now to.
 
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Doom85

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I feel like there's something weird going on when the game gives you horde locations late in the game. Like the hordes seem much smaller than they did before it gives their locations. Before I was facing hordes of 70-80+ and now it's like 30-40 if that.

Playing on hard mode to so I don't get it. I'm at over 70% hordes cleared now to.
Well, some of the hordes are larger than others so maybe you just happened to deal with the larger hordes up to this point.
 
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TGO

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Anyone else had a message from Playstation regarding missing content and that they have added it to your account?
Ain't got a clue what they are on about.
 
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scalman

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depends on what part of map hordes are, those that are on map where you played early smallest and easiest and on map in late game those hardest and largest. at least i found out its like that for me. so i went first for weakest hordes which gives less XP and stuff and then to larger ones. some hordes i killed just with couple pipe bombs and RPD. but when my all camps will be lvl3 i see no point to clean more hordes kinda... and no more missions too i guess.
anyone have any idea where Sarah is , Deacon said that she and Boozer are on that iron mike camp but if you go look for them they nowhere... should that mean they will be in DLC thats why they not on map yet ?
 
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Doom85

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Have completely avoided hordes so far. IMO Bend has created one of the most intimidating antagonistic forces I've ever come up against in a game.
How far are you into the game? It really doesn't take that long before you have the resources to take on some of them, and they're a good source of EXP and trust for the camp in that region. Heck, one of them near a NERO camp practically gives you the win due to a generous amount of explosive items near it.
 

~Fake

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Don't need to take hordes early. I only take hordes after beat the game, besides those story related.
Finding NERO station in the other hand are essencial. They give you gas, medic respaw, sleep location and fast travel option.
 
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WindomURL

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May 15, 2019
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How far are you into the game? It really doesn't take that long before you have the resources to take on some of them, and they're a good source of EXP and trust for the camp in that region. Heck, one of them near a NERO camp practically gives you the win due to a generous amount of explosive items near it.
No doubt. I’m at Lost Lake.

Looking forward to the challenge. Have seen a few videos of people expertly taking them on. It’s a beautiful thing, but I’m just not quite there yet :)
 
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Eiknarf

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Does anyone know how many “zombies” make up the horde at the Saw Mill? Has the developer mentioned it?
 

bitbydeath

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Does anyone know how many “zombies” make up the horde at the Saw Mill? Has the developer mentioned it?
Around 500 I think. But you can tell by collecting all the ears they leave behind.
 
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Raven117

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Just finished it up. A totally great game. Good story overall. Great character writing. One of the more “adult” interactions ive seem in a video game. (Ie, a lot of it was how real people would interact and not some super hero). I’m surprised how good it was overall. (Definitely some quibbles here and there; but overall a great offering)

Can’t wait for the sequel.
 

WindomURL

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May 15, 2019
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Just finished it up. A totally great game. Good story overall. Great character writing. One of the more “adult” interactions ive seem in a video game. (Ie, a lot of it was how real people would interact and not some super hero). I’m surprised how good it was overall. (Definitely some quibbles here and there; but overall a great offering)

Can’t wait for the sequel.
Agreed. Some of the characterization in this game is absolutely top notch, better than anything I've see before. The pained look in Deek's eyes during some cutscenes is very compelling and sympathetic. We've made our way out of the valley of the shadow of the uncanny.

However, there are numerous, galling moments of stilted puppetry littered throughout that are in odd contrast. All the merchants have big creep factor and Tucker ha wth is up with Tucker? You can really tell what they spent time on and what was pushed out the door half dressed.
 

TheSadRanger

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(Copied from the gif thread. Credit to Cormack.)
The game is actually very progressive so I wondered why it got targeted politically. However take a look at the "anarchists" enemies in the game and how Deek really hates them. Look at where Bend is located and their proximity to Portland with what's been going on there. It's basically a giant middle finger to them lol.

It's a bit of a stretch but I bet ya that's why it got targeted politically.
 

TheSadRanger

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Finally Platinum'd.

Any chance of DLC based on the NERO ending or will they go for a sequel directly?
I'm betting a direct sequel and honestly I would rather see them go straight for sequel development on PS5 than waste any time on dlc. There's just so many performance issues with the PS4 that I just want them to go straight to PS5.

My guess for the sequel is
your going to have "alpha" O'Brian level freakers who are intelligent and able to control the horde and lower level types. This was already teased within the lore that they are able to communicate. Think the ice king like Game of Thrones except they communicate like Velociraptors in Jurassic Park. This will be the main antagonist of the game and who O'Brian was referring to as "they" when he said "they are coming"

So it's essentially a race against time for Sarah to either create a cure or something to stop them. They might also throw some Syphon Filter characters in the game. I would be surprised if that asian woman in Diamond Lake who collects bounties wearing the NERO with suit is actually Lian Xing. She was a former spy and she's tailing or trying to find Sarah Whittaker who was a key researcher in the upgraded Syphon Filter virus.
 
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Doom85

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The game is actually very progressive so I wondered why it got targeted politically. However take a look at the "anarchists" enemies in the game and how Deek really hates them. Look at where Bend is located and their proximity to Portland with what's been going on there. It's basically a giant middle finger to them lol.

It's a bit of a stretch but I bet ya that's why it got targeted politically.
Honestly to me it feels like it doesn't ultimately take a side. Deacon is shown to be mildly PC in one flashback with Sarah and a interracial lesbian couple is the sole surviving couple in terms of relevant characters. On the other hand Deacon agrees with Copeland regarding most of the survivors being gun owners (I think this fact would be very debatable as series like Walking Dead point out how guns should really be last resorts given that it practically screams your location) but mocks most of Copeland's other theories regarding the government and such. It's kinda all over the place and at the end of the day it feels like maybe the development team were varied in political standing and were able to compromise on what views would be put in the game.
 

scalman

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Still some areas not loading like missing textures. But this start appear for me just after some patch, before from begining game didint had any bugs at all. Now when i drive not first time i see map still not loaded or cars in low texture ...
Still its amazing world detailed more then most out there playing it second time now
 
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