LiquidMetal14
hide your water-based mammals
Would buy it for a good price if it was stand alone.
Stream is great.
Stream is great.
I think the bohemia guy should push this to be included in Arma 3 or to be sold as standalone DLC using it.
Well the game is still in a real alpha being updated every other day or so, I think they're just trying to figure out where to take this in the future. There's a lot to do right now and the vast majority of people will probably never live to see the entire game (cities, towns, the world in general).
it's bohemia Interactive. They don't make accessible games.
edit: beaten
Not exactly sure what you mean with this, though.
If you're referring to the process of realizing the concept in full, I think procedural generation is the way to go, or the only way to go. Massive teams of 1000 people or more working for years wouldn't be able to create a fraction of the content procedural technology could make. Currently, people aren't too keen on procedural technology in games, cause the games that have employed the technology (As a very large part of the game, atleast, or advertised as such even.) thus far had very repetitive content. Fuel, for example.
However, most games use it to some extent. Bethesda uses SpeedTree (For the trees.) in Oblivion and Skyrim, for example (I think.)
But the problem isn't the tech, it's the usage. If more developers started using it and pooled together the solutions, ideas and concepts of how to use it, the possibilities are quite extraordinary.
Ie; there's a 3D furniture program that lets you create furniture by simply inputting a bunch of numbers for size, height, width, texture, and so on. (I think these are some of the parameters; it's been awhile since I used it, and I can't remember what it's named.). I'm not sure if the program generates random models on the fly, or if there's a database of set models, but that's beside the point more or less.
What if this was possible for creating weapons, or characters, or clothes, or houses, worlds, in a game, either with a similar parameter system or an algorithm that randomly chose the parameters? Such systems are probably already in a lot of games, but on a much smaller scale. The only 'modern' game I can think of that seems to use this to a much larger degree is Borderlands, with its weapon generation system.
But the problem is probably coming up with an algorithm that puts all the 3d shapes (Since I'm talking about 3D games here.) together in a way that makes sense, all the time, and the larger the database of models/possibilities of models (The algorithm would have to be able to decide the x-y-z plane as well, in this scenario, to make a truly massive database of possible models.), colors, textures, the more complex the algorithm would have to be. And with so many variations, I doubt many developers or publishers would allow such a thing in the game, cause perhaps it'd create totally weird and useless stuff ingame, all the time for some gamers, or atleast often.
This is why more developers should experiment more with the procedural technology IMO; to figure out solutions to such things.
Zombies should remain fast. Slow zombies arent scary.
I disagree. I think the right formula is huge hordes of slow-moving zombie is various stages of decomposition. "Runner" zombies would be rare, and would represent zombies that'd turned with minimal injuries and hadn't yet been disabled through decomposing or by battering their bodies through their own braindead recklessness.
F2P model (with microtransactions) would kill the game since you can buy your way to awesomeness which isn't cool in this type of game.
Some of you have been playing the wrong F2P games...
Some of you have been playing the wrong F2P games...
If it is buy clothes and unique stuff that don't give you an edge against other players, that I'm all for.
If they allow the model to buy shit to get better (aka standard f2p with micro trans model) the games concept will fall since its all about roaming, looting and survival.
If it is buy clothes and unique stuff that don't give you an edge against other players, that I'm all for.
I might wait out and see how this goes. I was going to buy the ARMA games at some point to play this but not if there's a chance I can just buy a standalone version.
I might wait out and see how this goes. I was going to buy the ARMA games at some point to play this but not if there's a chance I can just buy a standalone version.
Polish it up and make it 20 bucks then I'll give it a try. Judging from Youtube videos it currently has too much bad jank.
What do i need to do to get this game, download regular ARMA 2 and download the mod?
Or should i get the anniversary edition?
Wish i noticed this thread earlier than sunday night. Sick day tomorrow prehaps. Anyone play this in australia?
yeah their horrible first-person view is partly outdated and partly terrible because the camera is glued on to character model. Like fear 1 or Mirror's edge, except that they don't modify limbs to make good looking action. and their engine can only render static polygons.
it definitely is a smoother experience. But I hear they're refining their animations for Arma 3, so hopefully an attached body behaves fluently with the camera.because a camera in your chest with no body attached is better
it's a mod. It's not going anywhere even with standalone out. (If rocket stops, I can see other people continuing it like the community did with Dota)Well, shit. I can't decide if I should buy Operation Arrowhead now. I wonder how long the alpha will remain playable?
Would definitely buy a fleshed out stand alone version of this.
Would definitely buy a fleshed out stand alone version of this.
∀ Narayan;37618665 said:Likewise. I'd be willing to back a Kickstarter for a stand alone game.
Would definitely buy a fleshed out stand alone version of this.