• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DayZ may soon be a stand alone title.

I think the bohemia guy should push this to be included in Arma 3 or to be sold as standalone DLC using it.

It was already going to be in ArmA 3 in the form of a mod. If the stand-alone game is based off an ArmA game, I'd rather it be ArmA 3 since the animations are drastically improved and all buildings are able to be entered.
 
Well the game is still in a real alpha being updated every other day or so, I think they're just trying to figure out where to take this in the future. There's a lot to do right now and the vast majority of people will probably never live to see the entire game (cities, towns, the world in general).

Not exactly sure what you mean with this, though.

If you're referring to the process of realizing the concept in full, I think procedural generation is the way to go, or the only way to go. Massive teams of 1000 people or more working for years wouldn't be able to create a fraction of the content procedural technology could make. Currently, people aren't too keen on procedural technology in games, cause the games that have employed the technology (As a very large part of the game, atleast, or advertised as such even.) thus far had very repetitive content. Fuel, for example.

However, most games use it to some extent. Bethesda uses SpeedTree (For the trees.) in Oblivion and Skyrim, for example (I think.)

But the problem isn't the tech, it's the usage. If more developers started using it and pooled together the solutions, ideas and concepts of how to use it, the possibilities are quite extraordinary.

Ie; there's a 3D furniture program that lets you create furniture by simply inputting a bunch of numbers for size, height, width, texture, and so on. (I think these are some of the parameters; it's been awhile since I used it, and I can't remember what it's named.). I'm not sure if the program generates random models on the fly, or if there's a database of set models, but that's beside the point more or less.

What if this was possible for creating weapons, or characters, or clothes, or houses, worlds, in a game, either with a similar parameter system or an algorithm that randomly chose the parameters? Such systems are probably already in a lot of games, but on a much smaller scale. The only 'modern' game I can think of that seems to use this to a much larger degree is Borderlands, with its weapon generation system.

But the problem is probably coming up with an algorithm that puts all the 3d shapes (Since I'm talking about 3D games here.) together in a way that makes sense, all the time, and the larger the database of models/possibilities of models (The algorithm would have to be able to decide the x-y-z plane as well, in this scenario, to make a truly massive database of possible models.), colors, textures, the more complex the algorithm would have to be. And with so many variations, I doubt many developers or publishers would allow such a thing in the game, cause perhaps it'd create totally weird and useless stuff ingame, all the time for some gamers, or atleast often.

This is why more developers should experiment more with the procedural technology IMO; to figure out solutions to such things.
 
I would pay $60 AND a monthly fee for this if it was done right. Watching the current state of DayZ, I think I'll hold off until it gets a little more fleshed out and polished; however, the basic concept is absolutely incredible.
 
Im watching a stream of this right now and i gotta say Zombie apocalypse fits arma very well. Seems very freaky at night.
 
it's bohemia Interactive. They don't make accessible games.

edit: beaten

I know the one dev behind it doesn't want to fuck it up with the standard F2P stuff, but I worry. BIS or not, I think even Minecraft was ruined when stuff like Survival mode and/or Tekkit/Technic mod corrupted the original experience. Some love it, some hate it. I feel that some games just lose their brilliance as the developers aim to "complete" the experience so that they can justify an asking price.

I have a bit more faith because the dev seems like a really great guy, but the second he involves outside funding (if he goes beyond BIS) it might go out the window. I feel he'll do his best to stop that, however.
 
Not exactly sure what you mean with this, though.

If you're referring to the process of realizing the concept in full, I think procedural generation is the way to go, or the only way to go. Massive teams of 1000 people or more working for years wouldn't be able to create a fraction of the content procedural technology could make. Currently, people aren't too keen on procedural technology in games, cause the games that have employed the technology (As a very large part of the game, atleast, or advertised as such even.) thus far had very repetitive content. Fuel, for example.

However, most games use it to some extent. Bethesda uses SpeedTree (For the trees.) in Oblivion and Skyrim, for example (I think.)

But the problem isn't the tech, it's the usage. If more developers started using it and pooled together the solutions, ideas and concepts of how to use it, the possibilities are quite extraordinary.

Ie; there's a 3D furniture program that lets you create furniture by simply inputting a bunch of numbers for size, height, width, texture, and so on. (I think these are some of the parameters; it's been awhile since I used it, and I can't remember what it's named.). I'm not sure if the program generates random models on the fly, or if there's a database of set models, but that's beside the point more or less.

What if this was possible for creating weapons, or characters, or clothes, or houses, worlds, in a game, either with a similar parameter system or an algorithm that randomly chose the parameters? Such systems are probably already in a lot of games, but on a much smaller scale. The only 'modern' game I can think of that seems to use this to a much larger degree is Borderlands, with its weapon generation system.

But the problem is probably coming up with an algorithm that puts all the 3d shapes (Since I'm talking about 3D games here.) together in a way that makes sense, all the time, and the larger the database of models/possibilities of models (The algorithm would have to be able to decide the x-y-z plane as well, in this scenario, to make a truly massive database of possible models.), colors, textures, the more complex the algorithm would have to be. And with so many variations, I doubt many developers or publishers would allow such a thing in the game, cause perhaps it'd create totally weird and useless stuff ingame, all the time for some gamers, or atleast often.

This is why more developers should experiment more with the procedural technology IMO; to figure out solutions to such things.

I was just referencing the amount of content that is in the current build of the game akin to building and mechanics, since you hadn't had a chance to play it yet, and how I think they're trying to gauge where to take this alpha. Though your response is really interesting and I'm glad you mentioned it.
 
F2P model (with microtransactions) would kill the game since you can buy your way to awesomeness which isn't cool in this type of game.
 
Zombies should remain fast. Slow zombies arent scary.

I disagree. I think the right formula is huge hordes of slow-moving zombie is various stages of decomposition. "Runner" zombies would be rare, and would represent zombies that'd turned with minimal injuries and hadn't yet been disabled through decomposing or by battering their bodies through their own braindead recklessness.
 
New additions are nice and seem to be coming (developer talked about adding a tent feature to build a portable miniature 'home' that has it's plus and minuses), something about planes and dogs. I just hope he realizes the three things that make this game so appealing and unique: The social aspect and letting players play as they wish and really shape out the game, the survival aspects (keep it hard, don't dumb it down!), and the fact this is probably the closest we're ever going to get anytime soon to a zombie survival sim. You have no idea how many people want a zombie survival sim that actually feels like a simulator of what might happen if we were in a zombie apocalypse. I believe those three factors is what really drives the appeal of this game.

The addition of more 'meat' to the game I hope adds to this foundation, and my four biggest wishes are for them to add some more enemies (but agree with keeping it a bit more grounded and realistic), more players able to go into a server, general gameplay enhancement and additions (tents, dogs, and planes are a step in the right direction), and generally maybe a system to build a hold-out somehow, like board up doors or something of the sort.
 
Just installed the mod today, very keen to try it out, I love ArmA II and can't wait for III.

Hopefully BI will pick up the rights, market it themselves, keep it on PC and in the gigantic ArmA game world. It could really work.
 
I disagree. I think the right formula is huge hordes of slow-moving zombie is various stages of decomposition. "Runner" zombies would be rare, and would represent zombies that'd turned with minimal injuries and hadn't yet been disabled through decomposing or by battering their bodies through their own braindead recklessness.

Slow moving zombies are easy targets if they remain as frail as they are right now (one bullet kills) but generate the same server load as any other NPC. You'd need so many of them to be an actual threat that the server would choke and die. Arma maps are gigantic so fast runners are pretty much the only way for a small number of NPCs to cover enough map area to pose a nearly constant threat.

Any "realistic" stance on how zombies should behave first needs to establish how they work in general. If they're just brain damaged people then they can be fast or do whatever, if they're magical flesh golems then minor injuries like bullets or broken bones wouldn't even register, you'd have to completely shred them to disable them. DayZ seems to go for the former route, since one bullet kills them I'd expect broken bones and stuff to kill them as well.
 
Some of you have been playing the wrong F2P games...

If they allow the model to buy shit to get better (aka standard f2p with micro trans model) the games concept will fall since its all about roaming, looting and survival.

If it is buy clothes and unique stuff that don't give you an edge against other players, that I'm all for.
 
If it is buy clothes and unique stuff that don't give you an edge against other players, that I'm all for.

some form of microtransaction can be good. Hats cost like 10 times more on TF2 trade forums than weapons.
 
If they allow the model to buy shit to get better (aka standard f2p with micro trans model) the games concept will fall since its all about roaming, looting and survival.

If it is buy clothes and unique stuff that don't give you an edge against other players, that I'm all for.

And if you died you still lost all your stuff, like in the current game. The lifeblood of this is the fear of dying and losing everything. I wouldn't want that to be lost, even if somebody bought something. I really think they'll take this a different route than f2p anyways.
 
I might wait out and see how this goes. I was going to buy the ARMA games at some point to play this but not if there's a chance I can just buy a standalone version.
 
I might wait out and see how this goes. I was going to buy the ARMA games at some point to play this but not if there's a chance I can just buy a standalone version.

The game is still alpha right now. There's an incredible amount of polish and bug fixes that would need to be done before any kind of real standalone release would be possible, not including finalizing content. If you're really interested and want to play I'd say spend the $30 when you get a chance instead of waiting.
 
I might wait out and see how this goes. I was going to buy the ARMA games at some point to play this but not if there's a chance I can just buy a standalone version.

You wont be able to buy a stand alone any time soon you'd be looking possibly more than a year away.
 
yeah their horrible first-person view is partly outdated and partly terrible because the camera is glued on to character model. Like fear 1 or Mirror's edge, except that they don't modify limbs to make good looking action. and their engine can only render static polygons.
 
What do i need to do to get this game, download regular ARMA 2 and download the mod?
Or should i get the anniversary edition?

Wish i noticed this thread earlier than sunday night. Sick day tomorrow prehaps. Anyone play this in australia?
 
What do i need to do to get this game, download regular ARMA 2 and download the mod?
Or should i get the anniversary edition?

Wish i noticed this thread earlier than sunday night. Sick day tomorrow prehaps. Anyone play this in australia?

Get Combined Operations for $30, comes with everything you need. There's an AUS/NZ server as well.
 
yeah their horrible first-person view is partly outdated and partly terrible because the camera is glued on to character model. Like fear 1 or Mirror's edge, except that they don't modify limbs to make good looking action. and their engine can only render static polygons.

because a camera in your chest with no body attached is better
 
Well, shit. I can't decide if I should buy Operation Arrowhead now. I wonder how long the alpha will remain playable?
 
because a camera in your chest with no body attached is better
it definitely is a smoother experience. But I hear they're refining their animations for Arma 3, so hopefully an attached body behaves fluently with the camera.


Well, shit. I can't decide if I should buy Operation Arrowhead now. I wonder how long the alpha will remain playable?
it's a mod. It's not going anywhere even with standalone out. (If rocket stops, I can see other people continuing it like the community did with Dota)
 
I wonder if features will be omitted from the mod when a standalone game is really going to be developed.

And another engine? Lol, a standalone game will be developed on this engine, just like the Take On series.
 
Top Bottom