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DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

The funniest part about the whole damned thing is that we all decided to stay out of the chopper as it was leaving the hanger so that we would all stay alive in case something happened as Metal was maneuvering it free. Of course, everyone except Metal (who was piloting the thing) and Krappa ended up getting their heads cut off by the rotor blades or getting caught in the explosion. So, the two people we expected to die ended up outliving us all. Man, that was hilarious.

Had I stuck around I probably would Have ended up dead. I'll now be spawning in a small patch of trees there. Maybe we can all secure one again? Where was the fuel pump anyway?!
 
So I downloaded and installed both ARMA 2 and Operation Arrowhead from Amazon. What should I do next to successfully install DayZ? I see there's a new updater as well as that older installation guide pic. Which do I go with?
 
Another few hours, another few installs -

These errors happen every time I launch the modded shortcut to enable DayZ -

Addon 'dayz_code' requires addon 'CABuildingParts'
No Entry '\binconfigbin/CfgVehicles/Citizen1.scope'

I can load up the server browser past those two dialogs but get this every fuckin time -

You cannot play/edit this mission. It is dependant on downloadable content thathas been deleted.chenarus

No, I haven't deleted any downloadable content. For fucks sake.
 
Another few hours, another few installs -

These errors happen every time I launch the modded shortcut to enable DayZ -

Addon 'dayz_code' requires addon 'CABuildingParts'
No Entry '\binconfigbin/CfgVehicles/Citizen1.scope'

I can load up the server browser past those two dialogs but get this every fuckin time -

You cannot play/edit this mission. It is dependant on downloadable content thathas been deleted.chenarus

No, I haven't deleted any downloadable content. For fucks sake.

Did you copy over the Chernarus content from ArmA 2 to OA? I think you have to do that.

http://www.neogaf.com/forum/showpost.php?p=37544466&postcount=148

Don't overwrite. (Overwriting makes it still playable, but it breaks the UI for bags, settings and other stuff)
 
Can you enter every house in the game? Or no? I can't figure out how to open the doors.

You can only enter about 10% of all houses in the game, less maybe. Most enterable structures are in the big cities. If a door can be opened, you see an appropriate icon. Doors are open by default, but some players close them for some reason when leaving. You can recognize enterable normal houses by the windows, they're see-through.
 
There is nothing happening. Tried multiple servers now. Waited like 10 minutes in each.

First its receiving data with a slowly filling bar, then its creating a character, then it loads something and then Im stuck at receiving data ... :(
 
There is nothing happening. Tried multiple servers now. Waited like 10 minutes in each.

First its receiving data with a slowly filling bar, then its creating a character, then it loads something and then Im stuck at receiving data ... :(

Alt-Tab to GAF, read a couple of threads, make fun of weird stuff. It takes a while. Especially the first time.
 
My adventures in this game so far are probably mundane by gaf standards, but damn if it wasn't a lot of fun.

I started on the beach at night, threw some flares to see where I was going, and stumbled up a hill/mountain and accidentally ate all my food and drank my water before logging off.

This morning I found a farmhouse containing a winchester. After that I stumbled back into the forest trying to find water. I found a pond but couldn't figure out how to refill my canteen even while wading through the water. Then I got disconnected from the laggy server I was on.
 
So I'm having spawning issues, game seems to be loading my character with critical blood loss, sprained ankle and an empty stomach every time from the same point.

I've tried deleting my character, switching servers and stuff. doesn't seem to help.
 
God damn.

Just found a car WITH a spare engine part in it. Drove it all the way up to the chopper we were repairing and got shot by two guys there :(
 
Hey wolfmat, that did it mate! Cheers!!

Played a bit - night time/heavy rain. Accidentally let off two flares and ran away shit scared heh!! Found 3 corpses fumbling around on the shore line. The flies gave it away. Anyway, thanks again as I was getting a bit put off about the install saga.
 
Ok, I got it to work to, after many issues like The Shift. Where do I meet gaf peeps? I have yet to optimize the settings, I'm running it with everything at very low.

I found an ALICE pack, have no idea about how to get all my things from my old pack there and pick it up.
 
Ok, I got it to work to, after many issues like The Shift. Where do I meet gaf peeps? I have yet to optimize the settings, I'm running it with everything at very low.

I found an ALICE pack, have no idea about how to get all my things from my old pack there and pick it up.

Sometimes puking things up is finicky, takes a little moving around it for the option to pick up to show. As far as the Alice pack hit 'g' to go to gear, highlite the Alice pack and hit 'open bag' to fill it, you click the arrow pointing to the left of your other gear and you'll see the capacity of the Alice pack drop fro 20/20 to 19/20 etc til it's filled.
 
Our fearless leader Mickey doing what he normally does....

http://www.youtube.com/watch?v=LMaqC09CZ54&feature=g-upl
At about 55 seconds you see what normally happens with our unofficial crazy-man.

Ahahaha Mickey "That was an excellent way to die" lol.

You could've hovered with that chopper, and nudged backwards bit by bit. Just sayin.

Where's the fun in that? Look at all the enjoyment that explosion has bought to the interwebs! =D
 
is there any railway in this game? If so, they should put this in:

dressin.gif
 
DAT INVENTORY SYSTEM

I need to hook up with some people because strangers don't have mics.

Also I can't speak with people in chat because nobody knows who's talking. There are no names above the head (in my version at least).
 
Haha wow they want to update to 1.5.8 today and were going to do it during the lull period earlier in the day, except the lull period never happened and the games been at a near constant like 6500 players all day. So if they try now the servers will likely get obliterated when all 6500 people try and log back in at the same time.
 
Damn, if you swim you lose flares. I think I'll wait until morning to play this.

If you swim, you can lose your backpack. It's not a bug, though. It's a feature from ARMA II. I'm not sure I can come to terms with the fact that a 50-pound pack will sink someone that can literally run forever.
 
Rocket said:
Timing of Patch 1.5.8
I'm still working on it.

Unfortunately, the lull in peak time never happened. And I had forecast that the usual lull would be started now. That isn't happening. So we will try and figure out a way to roll out the patch but it is complicated.

There are so many people playing (over 6500) that if we auto-update the servers the reconnect load caused by everyone coming back on within the same period could, well, crash everything. We don't know if it is possible to handle such load, and I don't really want to try.

So we're coming up with another plan. But it will be within the next six hours assuming that testing has gone okay.

New update will be here soon!
If you fuckers stop playing for 2 mins.

And also for everyone dealing with the "waiting for server response" shit all the time:

Rocket said:
RE: Major server-side upgrade, performance should increase
To provide an explanation:

If the central server connection app lost connection with the database, it was fucked. And remained so until someone restarted the server connection app. Nearly all people stuck at "waiting for server response" were victims of this error. It also meant nobodies progress would be saved.

Generally connection wasn't lost, but if the central server got really busy it would drop some connections.

The new system now re-establishes connection with the DB and error checks itself.

Other fixes included too, but this will have a major impact on "waiting for server response".

If you make it to "Requesting data from server" chances are you are probably going to make it into game.
 
it really sucks you have to wait for server response to respawn....


this is probably one of the major reasons why the servers are fucked
 
knives, compasses, watches, binoculars, matches, maps

Can you actually carry more than one of these? I tried putting an extra knife into my inventory but it didn't move. Figured I just wasn't allowed to carry extras but I wouldn't be surprised to hear it was just a wonky server.
 
Can you actually carry more than one of these? I tried putting an extra knife into my inventory but it didn't move. Figured I just wasn't allowed to carry extras but I wouldn't be surprised to hear it was just a wonky server.

You should be able to put them in your backpack
 
I have been belly down on the same sniper perch location for the past 3 days.

I have killed 9 survivors this way then quickly dashed down to take their delicious beans.
The equipment the survivors have has kept me full and content they have also provided me with ammo.

I just hate running down 650 meters to their corpses.
 
I have been belly down on the same sniper perch location for the past 3 days.

I have killed 9 survivors this way then quickly dashed down to take their delicious beans.
The equipment the survivors have has kept me full and content they have also provided me with ammo.

I just hate running down 650 meters to their corpses.



uh huh, and didn't you say you didn't want a dog in this game ;)
 
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Beaches full of gunfire. Survivors succumbing to the dead. Shamblers swarm a survivor before my eyes. I drop them. We enter a barn, two other survivors having sheltered there. The dead approach from all sides. Gunfire only brings more. The wails cease. Triumphant, we four.

ibj3vGnOfGcCFD.bmp


Supplies exchanged. "BLAM" yells one. Darkness greets me.

ieQjtqZ2AgFOC.png


Cracks of rifles. Cherno to my West. Not certain death there, but it holds not my hopes, dreams. Killing over supplies while the dead consume the remaining tempts not. Lightly patrolled barns are my haunts. North. As best I can manage. I come across a fortified castle. Barbed wire keeps these grounds safe. A survivor approaches! A stranger to this fort as well. We exchange pleasantries, dispatch shamblers, and go our separate ways.

Novy! Gibs watches my approach, keeping survivors away. Wizzard joins. We clear houses, barns, stables. Rifles, supplies! Enduin, Indigo and Gibs make their way across the fields. We gather more supplies. Gibs and I out in a yard, Enduin, Wizzard and Indigo in an adjacent house. We overhear Wizzard talking to Gibs. Gibs and I know that it is not Gibs that is being addressed. Gunfire erupts! Wizzard and a bandit assailant lay dead.

i9GiguxhTn6bk.bmp


We retreat to the woods. A crashed helicopter! No crewmen, survived or shambling, near. I'd dreamed of taking to the skies, temporarily safe from the tearing of flesh by bullet and tooth.

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Gibs continues his hunt of survivors. Enduin leads Indigo and I towards Krasnostav. We are swarmed in one town. Out in this northern town, two other survivors creep. We head north once more, knowing that Stump has secured Devil's Castle. Miles we cover. No survivors, no civilization. Out of a clearing a......dam?

ibfeMUcZd9vMkF.bmp


Krasnostav lays to our east. Nearer than Stunt. We search the airfield. Easy going during the day. We retire for the night. Enduin awakes. Something now sits in the hangars that were previously cleared.

ibldvkwaGUghfW.bmp


Hope. A way out. These shamblers cannot fly. Yet. Easy to save others, trapped atop rooftops. Hunkered in the farthest reaches. This agent of hope requires repairs. Fuel. We again secure this airfield, although it is not without peril.

idiVRHFPm85Kc.bmp


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Enduin continues his sweeps across the airfield and nearby town. Gathering supplies that overwhelm a tent that this chopper held. Stunt joins Indigo and I in holding this creature of the sky. A call goes out to fellow gaffers. From across the land they travel. AJ, Broken, BS, Krappa, Mob, liquid, legacy, wizzard. Scavenging parts that we may escape this land of death. Metal, able to fly, skirts carefully along the roads of this dead land. Experience enough, perhaps, to secure our flight. For hours we keep the field secure, the dead never overwhelming. Our barricades protecting.

iFtvCYF84jInG.bmp


Gaffers trickle in. A man appears in the pilots seat. A survivor, silent. We question, but no responses. Wizzard, Enduin and I head off to the town, supplies our goal. The man flees the chopper, Indigo in pursuit. Leaving the stranger with a slug in his leg. I hear of gaffers gathering much needed medical supplies. At the airstrip we hunt for food. Others gather fuel. Stunt has undertaken the dangerous journey to the south of this city, jerry cans in hand. Stunt ever faithful, while Enduin and I remain.

ibwB3rzJb2R0LY.bmp


inxUUGJXO8ZMm.bmp


Finally we are gathered. Confusion surrounds the repair of this helicopter. No avionic mechanics among us. One jerry can is poured in the Huey. Its blades lifts it off the ground! I jump on, rather than miss this event. Fuel leaks. It returns to the ground once more. Parts break. Frustration, fleeting hope. Thoughts that this beast will not leave the ground once more. We discover a fueling station within walking distance of the hangar. As the confusion fades into the night, a supply chain emerges. We guard it jealously, rifles dispatching the shamblers. They seeming insignificant now. Who fears death when man can fly.

Ready. Enough so that we may find a remote clearing. The chopper sits just inside the hangar. We, unable to wheel it out. It must fly. Almost too close to the edge to fly. Metal readies himself as we empty the hangar. Far enough that any mishaps within the choppers home will claim only one of us. I record the tales of men while Krappa records the sights. We two, to chronicle this flight away from the dead. The chopper lifts. Majestic, even while hovering. Creating its own storms. It clears the hangar door. Then shock sets in. Its nose tips. Far above us. It pounces. My vision fails me. Then returns, all red. Ringing in my ears. Through red I see the chopper turn, end over end.

Death welcomes me. Still in shock, no processing is allowed. But there are other worlds than this.

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(thanks Mickey & Krappa)

Believe in Survival:
Part 1: Last Night's Adventures - Part 2: Adventuring - Part 3: Rainy Night, Deaths Galore - Part 4: Blood feuds - Part 5: Stalkers - Part 6: A Calm Night - Part 7: No calm here - Part 8: Misteps - Part 9: The Lives of Miscellaneous People - Part 10: Deja Vu
 
After turning off mouse acceleration, v-sync and post-processing the controls are right as they should be.

And this fucking game... I just killed my first survivor. I mistakenly drank my water and ate all my food, so when I saw this dude running along the coast I knew I had to kill him. As he kept running, I had to follow him a bit and then started shooting. I managed to kill him, but I also attracted some zombies and I had to use all my bullets to drop them down.

I got confused with the gear menu and I couldn't loot the guy. I was very excited (anxious) so I logged off hahahaha.

GODDAMN.
 
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