Ghost rider!This is nuts, but a phantom bicycle came down the NW airfield's runway and killed my friend. My friend had a M4A1SD and he's pissed I didn't take down the ghost bike before it got to him. I was in awe.
Ghost rider!This is nuts, but a phantom bicycle came down the NW airfield's runway and killed my friend. My friend had a M4A1SD and he's pissed I didn't take down the ghost bike before it got to him. I was in awe.
DAMMIT! I gotta get in on this Insurgency thing with you guys.
DO NOT use 1.7.1.4. You will lose your all your equipped items!
DO NOT use 1.7.1.4. You will lose your all your equipped items!
How awful is the Iron Sight on the M16A3 M203, terrible weapon despite the M203 on it..
Im hurt Doc, WHY YOU GOTTA DO THAT TO ME?
I need some friendly peeps to play with. None of my buds are interested, and when I tried playing I felt alone and like I had no purpose other than to run to my death.
where is the link to that video where two guys are just being followed by some other guys saying 'yeah yeah yeah yeah'?
Ive been fine all day. Did you have any of that bugged hatchet/crowbar ammo or anything? I thought I read rocket did reset some peoples equipment due to a bug.
My only issues with 1.7.1.4 is zombie respawn way too fast still, theyre hyper aware and wood is now super rare and carrying a hatchet to chop wood is not a viable alternative to a real primary weapon. Also loot seems really sparse overall, but thats probably on purpose.
I want to play this so bad.. but my computer is so crappy
Thankfully I will be getting a job soon! That's what all my money is gonna be going to, lol
Has any fellow GAFers seen this video(Sorry if reposted before)?
http://www.youtube.com/watch?v=CVFHQsWPMhU&feature=channel&list=UL
Day Z Development ‏@dayzdevteam
The missing gear is not caused by 1.7.1.4 update - large numbers of profiles had to have their inventory cleansed due to the melee item bug
Day Z Development ‏@dayzdevteam
Infected behavior a focus for the next hotfix. Particularly their hearing, issue is causing them to detect players from long distances
Day Z Development ‏@dayzdevteam
Major bug quashed with next update in the line-of-sight checking, infected perform much better - look forward to the hotfix!
anyway i think it's high time for an ARMA2 mods thread.
I don't know if it's the fact that Chernarus only has so many cities in it, but the idea of CQC in a large urban city sounds so awesome to me. Especially with the ArmA engine.So i took a trip to fallujah after everybody left. Hholy moley.
Started out with an insertion into the city via suicidal jeep driver with me in the gunner position. after taking a bullet, I charged into a nearby hotel with my squad and headed straight for the roof. We took out the forces surrounding the hotel in a firefight that lasted several minutes. After things settled, a helicopter arrived for evac. Of course, in epic ARMA fashion, it was shot down and slammed into the roof of the hotel, causing the entire building to come crashing down. Last pic is the aftermath. Somehow the entire squad survived, and dragged me from the rubble. I died minutes later.
anyway i think it's high time for an ARMA2 mods thread.
TotalBiscuit will be posting a fifty minute co op session with Rocket some time today or tomorrow. Should be good
TotalBiscuit will be posting a fifty minute co op session with Rocket some time today or tomorrow. Should be good
I know if its maybe to much to ask but can anyone give a quick overview of this mod.
So far what i understand that you play it on a server, is it static or can you join/leave any server whenever you want? Also do you play on teams? who play the zombies? what is the objective?
Thanks if anyone wants to answer.
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
New beta patch for Arma 2: Operation Arrowhead:
Hopefully the bolded part will be incorporated in DayZ ASAP.
And this is the current state of 1.7.1.5 which is to be released in the next 24h:
This concept needs a AAA budget behind it...
This concept needs a AAA budget behind it...
Day Z Development ‏@dayzdevteam
Important: Tents will be wiped when update 1.7.1.5 is released within next 6-24 hours. Pack your tent and collect items. Sorry about this
No it doesn't. DayZ is the kind of game it is because of its tiny team and budget. More money/big budget = more masters desiring return on investment = more problems/stifling of creativity.
That's silly. The issue is not "AAA" games. It's how most modern AAA games are made. I'm sure that DayZ could be amazing with a bigger budget, a big team and a strong vision.
I've never seen a big budget game with a permadeath system, and don't expect to in the future.
I'd love to be wrong though.
I probably shouldn't have brought it up... understanding both sides of it. Game concept is really amazing. It's also a jank fest.
Money cleans up jank, but it also costs in other ways.
Either way... I'm glad this mod exists.
Been thinking about dayZ while playing insurgency. Eventually I'd love for the ability to clear out map sectors of zombies to be included. But with a greatly increased number of zombies. And for any player death within ten sectors to repopulate the cleared sectors with zombies.
Pack up the tents!
Would be amazing if the infection was dynamic and it could spread and retake areas where people thought it was safe. Also some cinematic flavor could be added with a mist preceding a zombie invasion (would look amazing with zombies slowly walking towards the town with players) or somewhere like Cherno you could hear the zombies break free from the hospital or morgue and their screams would echo in the empty streets. With the radio system incorporated people would soon start signaling others around the map to come help defending against the zombies. All rebuilding would stop and and people would man all available vehicles and head towards the Hot Zone all armed up to their teeth. I would, of course, flip a vehicle on my way there and kill a few fellow team-mates and cause great despair among the ones who made it when they realize their back-up is now respawn rouletting on the beach.
Would be amazing if the infection was dynamic and it could spread and retake areas where people thought it was safe. Also some cinematic flavor could be added with a mist preceding a zombie invasion (would look amazing with zombies slowly walking towards the town with players) or somewhere like Cherno you could hear the zombies break free from the hospital or morgue and their screams would echo in the empty streets. With the radio system incorporated people would soon start signaling others around the map to come help defending against the zombies. All rebuilding would stop and and people would man all available vehicles and head towards the Hot Zone all armed up to their teeth. I would, of course, flip a vehicle on my way there and kill a few fellow team-mates and cause great despair among the ones who made it when they realize their back-up is now respawn rouletting on the beach.
This is what happened when one our group ran over our tent (which was stocked with weaponry, blood packs, epi-pens, morphine, ammo etc.) with a push-bike.
You've been warned people!!
Heh, you ain't seen nothin' yet.
The fate of gaf's tent city:
:'(
Could anyone repost the mumble info?
I just reformated my computer. :|
I want to play this so bad.. but my computer is so crappy
Thankfully I will be getting a job soon! That's what all my money is gonna be going to, lol
Has any fellow GAFers seen this video(Sorry if reposted before)?
http://www.youtube.com/watch?v=CVFHQsWPMhU&feature=channel&list=UL