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DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

I feel that we won't have an actual end-game until we have in-game instances of awesome shit like raiding an underground lab, going through a zombie infested sewer, raiding a heavily guarded military base and the like. There needs to be something to do after you get the best guns and gear in the game other than craft and kill.

I'd like stuff like this--basically, the equivalent of MMO raids. Bases with varying amounts of opposition or even heavily guarded caravans.

I also like the idea of dynamic missions a la Wasteland.
 
I feel that we won't have an actual end-game until we have in-game instances of awesome shit like raiding an underground lab, going through a zombie infested sewer, raiding a heavily guarded military base and the like. There needs to be something to do after you get the best guns and gear in the game other than craft and kill.

I'd like stuff like this--basically, the equivalent of MMO raids. Bases with varying amounts of opposition or even heavily guarded caravans.

I also like the idea of dynamic missions a la Wasteland.

Cool ideas.

I know Rocket wants to do base building down the line.

Since the Zombies are spawned server-side, we could pick a town, kill all the zombies, and have an infection free zone.
 
I'd like stuff like this--basically, the equivalent of MMO raids. Bases with varying amounts of opposition or even heavily guarded caravans.

I also like the idea of dynamic missions a la Wasteland.

A cool Idea I had was if every player had a random mission given to them on spawn. Like say the choice of 4 or so. I like the idea since then you could hear other players talking about missions or objectives and try and work out what or where they are. Also it builds team mentality.

@Tacos I know we wont have a REAL end game but more to do once youve got gear.
 
End game missions like raiding an underground lab need to yield benefits beyond more guns and ammo because to be honest, there comes a point when having too good of a weapon can be a hindrance due to unavailability of ammo. Which is exactly why early on the winchester was just the best gun in the game to so many. It was everywhere and ammo for it was everywhere, and it killed Zeds quickly and not too loudly.

I would wager that for the end game to be viable, it has to be able to offer something completely different than everything else. Like maybe doubling your maximum blood count? Because if you don't have something unique offered as a reward, why go through all that ammo just to wind up with more of it when you could easily just hit up the NW airfield.
 
Do not like this at all.

Would prefer the option to self blood bag most of the game I have loned wolfed far north just living off the land and off players corpses.

Hard to heal by yourself.
They can keep blood bags in, make them really rare and allow people to give them selves blood this way. Because of the rarity it's easier to just do blood transfusions with other players, though.
 

Yeah, thats exactly what i wanted. Elder Scrolls alike character system for skills and specialization. Its the best system for making sure game You care about Your character, but also need to cooperate with others to survive.

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End game missions like raiding an underground lab need to yield benefits beyond more guns and ammo because to be honest, there comes a point when having too good of a weapon can be a hindrance due to unavailability of ammo. Which is exactly why early on the winchester was just the best gun in the game to so many. It was everywhere and ammo for it was everywhere, and it killed Zeds quickly and not too loudly.

I would wager that for the end game to be viable, it has to be able to offer something completely different than everything else. Like maybe doubling your maximum blood count? Because if you don't have something unique offered as a reward, why go through all that ammo just to wind up with more of it when you could easily just hit up the NW airfield.

I think WarZ idea of having some rare zombies that have anti-cells You can extract is great long terms goal and good way of implementing high end currency. There is very small chance of getting infected and You need serum to heal Yourself, but You can get this serum only in such instance [Lab/Military base].
 
One of these things is not like the other. Or is this Internet sarcasm?

So poop is potentially in, but the one act of teamwork might be out...crazy.

You transfuse blood by one player giving his own blood to another.

Blood Bags wouldn't exist without refrigeration. You aren't just going to find them in the middle of a zombie apocalypse.
 
Sorry, the way I stated it was sort of confusing. It seems that Rocket is considering replacing blood bags with live IV tube transfusions.
 
You transfuse blood by one player giving his own blood to another.

Blood Bags wouldn't exist without refrigeration. You aren't just going to find them in the middle of a zombie apocalypse.

How about just having blood regenerate like in real life.

Food and rest slowly regenerates it.
 
You transfuse blood by one player giving his own blood to another.

Blood Bags wouldn't exist without refrigeration. You aren't just going to find them in the middle of a zombie apocalypse.

Yea... realism...

But seriously, it will be interesting to see what he changes this with.


My BIGGEST issue, especially after playing TLOU, is that the world doesn't feel like there is an apocalypse. It needs a lot larger grass growing, cities overgrown with grass and moss, a lot more destruction ( like the military tried to bomb the areas), a lot of mess etc...

Having the feel of it being an apocalypse is very important, a few rubble and a few broken cars isn't enough. Like that one building that is all burnt down in the middle of nowhere, stuff like that is awesome to see and should be more of in the bigger towns to show destruction ( like that plane crash is also awesome too see in that screenshot).

Everything looked way too clean and tidy, especially indoors ( besides the blood)


With Chernarus, I don't only want to see new areas, I want to see IMPROVED area, improved as in fitting the apocalypse setting.


If there was 1 game I really want to be set in an American city, it is dayz, simply because of how it will look and such.


Seeing the E3 footage, I feel I may be disappointed in that regard.
 
Yea... realism...

But seriously, it will be interesting to see what he changes this with.


My BIGGEST issue, especially after playing TLOU, is that the world doesn't feel like there is an apocalypse. It needs a lot larger grass growing, cities overgrown with grass and moss, a lot more destruction ( like the military tried to bomb the areas), a lot of mess etc...

Having the feel of it being an apocalypse is very important, a few rubble and a few broken cars isn't enough. Like that one building that is all burnt down in the middle of nowhere, stuff like that is awesome to see and should be more of in the bigger towns to show destruction ( like that plane crash is also awesome too see in that screenshot).

Everything looked way too clean and tidy, especially indoors ( besides the blood)


With Chernarus, I don't only want to see new areas, I want to see IMPROVED area, improved as in fitting the apocalypse setting.


If there was 1 game I really want to be set in an American city, it is dayz, simply because of how it will look and such.


Seeing the E3 footage, I feel I may be disappointed in that regard.

There is a city in Chernarus+ that is completely, or has the majority of buildings, burned down

I thought I might have seen it in this video, but it may have been another one.

http://www.youtube.com/watch?v=6DZq07IMjm0&t=33m35s

Crashed plane.
 
There is a city in Chernarus+ that is completely, or has the majority of buildings, burned down

I thought I might have seen it in this video, but it may have been another one.

http://www.youtube.com/watch?v=6DZq07IMjm0&t=33m35s

Crashed plane.

You see, now that looks awesome and what I mean.

A little more of that spreaded out, with cities having more broken down military equipment ( broken down trucks, out posts looking like they have been ran over, each road around a medium to large town should have a checkpoint that is deserted etc...)
 
You see, now that looks awesome and what I mean.

A little more of that spreaded out, with cities having more broken down military equipment ( broken down trucks, out posts looking like they have been ran over, each road around a medium to large town should have a checkpoint that is deserted etc...)

The whole video is pretty cool, check out the new parts of the NWAF. It was obviously set up as a infection treatment zone until it got overrun.

From the Leaked build. Remember, this build was from months ago.

http://www.youtube.com/watch?v=6DZq07IMjm0

9:20 new area of NWAF
15:30 is new parts of the hospital
18:10 is the new parts of the school
19:50 is the new apartment building section north of Cherno
 
So played a bit on the server tonight. Zeds are a lot harder to lose once they are on you lol.
Also I got a camo sniper m407? or something. I have no blood and I have the infection crap.
So if anyone would be kind enough to help me out its yours! xD I have my cords.
 
What kind of systems requirements are needed for this game?

Here are the minimum and recommended specs:

http://store.steampowered.com/app/224580/

However, the mod itself is poorly optimized right now and low FPS is common for people even with the recommended specs. It was jankily made from the Arma 2 engine and doing things that the game was never intended for in the first place.

Luckily, the standalone DayZ game coming out soon will supposedly run smoother and be better optimized with roughly the same system requirements.

For the mod now, though, I'd say that the processor is the biggest performance bottleneck. Quadcore CPU > Dual Core CPU significantly.
 
My BIGGEST issue, especially after playing TLOU, is that the world doesn't feel like there is an apocalypse. It needs a lot larger grass growing, cities overgrown with grass and moss, a lot more destruction ( like the military tried to bomb the areas), a lot of mess etc...
Day Z apocalypse, compared to the timeframe of the players, is much more recent than TLOU one, which clearly happened years before the player timeframe.

I like the "suspended" feeling of Day Z setting, with its world largely intact but devoid of (not-undead) human life: "normal everyday life was going on until what feels like yesterday..". There is no need to over-dramatize it; and the "devastated and rusted" kind of post-apocalyptic world has been done many times already.

It also marries better with the gamplay: Day Z mechanics are clearly built for you to play people that are at a loss for what to do, just trying to survive day by day, exactly because shit just happened. If more time had passed, the survivors would already have sorta organized themselves and it would be unrealistic to still find all that loot around; the gameplay focus then would plausibly be more on factions vs factions, "wilderness raiding/hunting" and strongholds defense-management.
 
Good post from the DayZ forums on why they chose to use Chernarus again for the Standalone.

This reply was from one of the mods who is in the closed alpha currently.

Fraggle said:
You're talking about the mod though :/. The SA is using a different engine.

Also - OP: Here's some examples of the way they're adding to the map:

ship_zps344aebda.jpg


That ship is massive and fully enterable with large hangar areas, many corridors and a bridge.

Here's a new area near Cherno, that is just one example of many:

original3_zps307d71d8.jpg


And here's an example of a new interior. 95% of all the buildings on the map are now enterable, that in itself will make a massive change to the way we play:

original4_zpsb6252c94.jpg



They are developing other structures too, currently I think a prison is in the works. They are using new higher quality sattelite imagry for the whole map too allowing the whole area to be rendered in higher fidelity. The above pics are just a taste of the MANY changes being made.

As Dean said, there is currently a mapmaker working full-time on it.

Dean's response

rocket said:
As mentioned, Cherno took two years to develop. It's also worth mentioning, we have a fulltime map designer (SenChi, not only a great map designer but a great guy!) who is constantly updating the map and has been for nearly a year. I constantly run around the map and think stuff like "wow, this is really new/different".

We definitely want new maps in the game, but the idea was to start for a solid base. And Chernarus is a great place to start from. The game would be delayed by years if we were starting from scratch. Three people worked for over three years on ArmA3's map.

Source: http://dayzmod.com/forum/index.php?/topic/140416-why-not-a-new-map-for-the-sa-instead-of-arma-map/
 
Yea... realism...

But seriously, it will be interesting to see what he changes this with.


My BIGGEST issue, especially after playing TLOU, is that the world doesn't feel like there is an apocalypse...

DayZ doesnt have a time frame set with it. It could have been 20 years since the outbreak or it could be 1 year.

My BIGGEST issue is that there is no point in killing zombies. Still. After almost a year. If 5 zombies spawn at a house and you kill all 5 then they just respawn. I hate that. Hopefully with zombies spawning on Server starts this issue will become less annoying.
 
Yea chances are the apocalypse just happened, judging by the fresh corpses and medical tents still up.

Even after a years time those things would be long gone.
 
DayZ is more enjoyable if you don't care when things happened and don't think about it too much. Just go with whatever you feel like. The lack of rustic locales lends more to the feeling of desolation anyway.
 
Yea I guess that makes sense ( time frame) and is understandable.

I just feel that if such an event did happen, you would see a lot more military stuff being around, whether being fully destroyed or broken down, make it look like the military were scattered to tame the infection but failed...


I'm just thinking too much :P

Playing dayz for the first time was one of the best experiences I had, even with all the crap we had to go through ( lag, fps issues, loot problems, zombie problems etc...) and that was mainly because of the map and terrain, was fun randomly finding a new location and such.

I hope SA can somehow recapture that feeling of being in an environment that you are new too, can get lost in and just explore.

I hope we see season transitions and such later on ( into beta maybe)
 
DayZ doesnt have a time frame set with it. It could have been 20 years since the outbreak or it could be 1 year.

My BIGGEST issue is that there is no point in killing zombies. Still. After almost a year. If 5 zombies spawn at a house and you kill all 5 then they just respawn. I hate that. Hopefully with zombies spawning on Server starts this issue will become less annoying.

Rocket said with the new architecture you can clear out a whole town. Zombies only respawn on the server when there is no one there to see it.
 
:lol I doubt it.

It was rumoured to be out around E3. Look how that turned out.

A rumor randomly created by people in the community and completely denied by the dev team.

The only thing scheduled for June was a review of the client/server architecture.

Rocket said in a tweet its between last week and 2 months.

If I had to guess its somewhere in between.

This is the official statement that came out of E3.

He did keep saying imminent though, barring a huge issue coming up.
 
DayZ doesnt have a time frame set with it. It could have been 20 years since the outbreak or it could be 1 year.

My BIGGEST issue is that there is no point in killing zombies. Still. After almost a year. If 5 zombies spawn at a house and you kill all 5 then they just respawn. I hate that. Hopefully with zombies spawning on Server starts this issue will become less annoying.

I had an idea about zombies not respawning in areas (blocks, cities, general geographic areas) unless a player died, zombies were lured or wandered into that area once the area had been cleared.

Every single time this thread gets bumped I leave dissapointed knowing that it's not about the SA.


O well. See you next time guys.

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:selfavatarquote
 
I feel that we won't have an actual end-game until we have in-game instances of awesome shit like raiding an underground lab, going through a zombie infested sewer, raiding a heavily guarded military base and the like. There needs to be something to do after you get the best guns and gear in the game other than craft and kill.

I would love for the community to set these things up with radios and other forms of communication. I also want more mystery stuff. remember this thread about a radio that broadcasteing stuff about green mountain.

strange mysterious things like that would be super cool, especially with radios. Hearing some guy rambling about creepy creatures other then the zombies roaming the woods. and having other people react to that would make for amazing stories, and scary gameplay.
 
God I miss this game, should I jump back in? Is it a good time to do so?

When I played originally I always had a three rules for survival, do they need updating?

1) Groups - People in packs = A threat. People traveling in pairs = safe. People alone = SHOOT ON SIGHT.

2) Never pick up an enfield, the gun is cursed.

3) Never go to stary sobor or to the devil's castle, unless you want to die.
 
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