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Dead Island developer Techland "disturbed" by Feminist Whore skill

duckroll said:
I like how they issue an immediate official statement about this, and talk about "internal investigations" and all like it's serious shit, just because someone found a terribly non-PC filename in the game.

Yet when they screwed all their paying customers by uploading the wrong build (allegedly anyway) to Steam, their comments were much more cryptic and informal.

I don't think I like this developer very much!

'Easily Offended Feminist Warriors' scarier than 'Paying Customers' - Confirmed!

Ultron87 said:
"Capital idea. How about we go out to an elevator and objectify women."

"Jolly good!"

Fixed.
 
The problem isn't the phrase itself - as far as insults and snide comments go, it's fairly benign in the grand scheme of things. I think we've all been called worse out there on the internet.

The problem is that is belies a level of sexism inherent in game development and production. It reflects poorly upon Techland, who have already suffered innumerable blows in the past week or so, but more to the point it reflect poorly on game developers, and by extension the medium of games in general. Games already objectify and demean women, but ostensibly the argument has been that it's what the 'market' wants; that every woman in Dead Island is a bikini clad playboy model because that's what sells. This incident, though, reveals that there's more to it than that - a latent misogyny that is more than a crass marketing move.

This whole incident is actually an apt metaphor. The misogyny that runs through this industry is so deeply rooted that it is nestled in the very source code of how we operate. And all we can attempt to do is mask it from the public by giving it a different name - games aren't sexist, they simply have 'target demographic' that excludes females; or that women are an 'elusive and underserved market.'

The fact that the response here has been so vehemently in favor of Techland's blunder speaks to that idea. Instead of addressing core problems with how we make games, discuss games, play games, and buy games we bury our heads - or, worse, cheer these conflicts on when they appear.
 
ultron87 said:
"Damnit Steve. Someone saw that you called that skill 'Feminist Whore' in the alpha build."

"Aaw crap."

"Oh well, put out a press release saying we're disturbed by it."

"Capital idea. How about we go out to a bar and objectify women."

"Jolly good!"
Why are Techland British?
 
Oh no, offensive language in a file name nobody is supposed to see/ever want to see, whatever will we do.

I'm just fighting back the tears as best I can right now. I'll get over this though. Some day.
 
I love that "feminist whore" "disturbs" them, but not programming a game where you kick bikini clad women in the face for 20+ hrs
 
Princess Skittles said:
Because violence and murder and gore is good but words are hurtful and should be removed from our society.

Mm... well that's definitely true.

Seriously though, feminist whore is a pretty hilarious name. It would've added a bit of comedic flavor to an otherwise utterly bland game.
 
Campster said:
The problem isn't the phrase itself - as far as insults and snide comments go, it's fairly benign in the grand scheme of things. I think we've all been called worse out there on the internet.

Games already objectify and demean women, but ostensibly the argument has been that it's what the 'market' wants; that every woman in Dead Island is a bikini clad playboy model because that's what sells. This incident, though, reveals that there's more to it than that - a latent misogyny that is more than a crass marketing move.
.

Wat ? It is set in a Tropical island, tourist and holiday resort, should they be wearing sweaters and jeans ?
 
So this was somewhere in the middle of the source code that someone was able to find?


Back in college my source codes were full of stuff like this. It was easier for me to remember and no one's supposed to see that.
 
Mechanized said:
Oh no, offensive language in a file name nobody is supposed to see/ever want to see, whatever will we do.

I'm just fighting back the tears as best I can right now. I'll get over this though. Some day.
Believe it or not, most major game devs and publishers scrub through their code before RTM to make sure tidbits like this don't slip through, no matter how possibly innocuous even if there's less than a 1% chance anyone is going to see it. Noone wants to risk any potential legal liability.
 
Metalmurphy said:
So this was somewhere in the middle of the source code that someone was able to find?


Back in college my source codes were full of stuff like this. It was easier for me to remember and no one's supposed to see that.
The more variables I use the more likely they all turn into curse words.

I still have nightmares of "fucking_Goddamn_Number"
 
I'm disturbed that they wussed out and changed the name.


codhand said:
I love that "feminist whore" "disturbs" them, but not programming a game where you kick bikini clad women in the face for 20+ hrs
Must. Not. Buy. Dead. Island....
 
The name isn't a big deal, the handling of the launch of the game is the problem. Based on what the Giantbomb guys talked about and what I've seen on the net, the launch is an embarrassment.
 
Billychu said:
The more variables I use the more likely they all turn into curse words.

I still have nightmares of "fucking_Goddamn_number"

My comments generally involve a lot of swearing at myself.

As in: //This function should return the proper value, but you're a dumbfuck.

But yeah, this kind of stuff should be scrubbed out of anything that will possibly get to the public.
 
Campster said:
The problem isn't the phrase itself - as far as insults and snide comments go, it's fairly benign in the grand scheme of things. I think we've all been called worse out there on the internet.

The problem is that is belies a level of sexism inherent in game development and production. It reflects poorly upon Techland, who have already suffered innumerable blows in the past week or so, but more to the point it reflect poorly on game developers, and by extension the medium of games in general. Games already objectify and demean women, but ostensibly the argument has been that it's what the 'market' wants; that every woman in Dead Island is a bikini clad playboy model because that's what sells. This incident, though, reveals that there's more to it than that - a latent misogyny that is more than a crass marketing move.

This whole incident is actually an apt metaphor. The misogyny that runs through this industry is so deeply rooted that it is nestled in the very source code of how we operate. And all we can attempt to do is mask it from the public by giving it a different name - games aren't sexist, they simply have 'target demographic' that excludes females; or that women are an 'elusive and underserved market.'

The fact that the response here has been so vehemently in favor of Techland's blunder speaks to that idea. Instead of addressing core problems with how we make games, discuss games, play games, and buy games we bury our heads - or, worse, cheer these conflicts on when they appear.

Keep reaching.
 
Morn said:
340x_view_320200_1_1267208272.jpg
Whoa. Was that actually in one of the games?
 
Techland really should not have mentioned this publicly just because it was found and discussed in online Steam message boards. I highly doubt the 'story' would have gained much traction but now they've gone and thrown it out there for us all to read. Huge PR blunder by a clearly unprofessional company.
 
crimsonheadGCN said:
What a trainwreck this launch has been.

I'm kinda behind, why has it been bad? I was planning on picking it up because it got some good reviews.

Also, its in the source, why is this such a big deal???? I put weird stuff in my source all the time....
 
HammerOfThor said:
I'm kinda behind, why has it been bad? I was planning on picking it up because it got some good reviews.

Also, its in the source, why is this such a big deal???? I put weird stuff in my source all the time....
PC version is a beta. Noclip is by default enabled and bound to a key. Your XP can randomly zero out. And probably even more horrible stuff I don't know about because I didn't buy it.
 
subversus said:
I wish they were disturbed by the quality of their PC port.

Yeah, I'm disturbed by how they've been addressing things.

I'm also disturbed by many of the posts in this thread... You guys should really know better. :P
 
Billychu said:
PC version is a beta. Noclip is by default enabled and bound to a key. Your XP can randomly zero out. And probably even more horrible stuff I don't know about because I didn't buy it.

All of these have been solved.
 
Really? I mean...really?

God, I hate feminism so much. It´s a funny line of code in a game that really doesn´t give a shit about morals anyway, so why make such a ridiculous apology for something like *that*? What people will be offended by...sigh
 
HammerOfThor said:
I'm kinda behind, why has it been bad? I was planning on picking it up because it got some good reviews.

The quality of the PC build is pretty horrible. And they supposedly had the developer's build of the PC version shipped to retailers and uploaded to Steam.
 
Campster said:
The problem isn't the phrase itself - as far as insults and snide comments go, it's fairly benign in the grand scheme of things. I think we've all been called worse out there on the internet.

The problem is that is belies a level of sexism inherent in game development and production. It reflects poorly upon Techland, who have already suffered innumerable blows in the past week or so, but more to the point it reflect poorly on game developers, and by extension the medium of games in general. Games already objectify and demean women, but ostensibly the argument has been that it's what the 'market' wants; that every woman in Dead Island is a bikini clad playboy model because that's what sells. This incident, though, reveals that there's more to it than that - a latent misogyny that is more than a crass marketing move.

This whole incident is actually an apt metaphor. The misogyny that runs through this industry is so deeply rooted that it is nestled in the very source code of how we operate. And all we can attempt to do is mask it from the public by giving it a different name - games aren't sexist, they simply have 'target demographic' that excludes females; or that women are an 'elusive and underserved market.'

The fact that the response here has been so vehemently in favor of Techland's blunder speaks to that idea. Instead of addressing core problems with how we make games, discuss games, play games, and buy games we bury our heads - or, worse, cheer these conflicts on when they appear.
Dripping with sarcasm, I love it!
 
Billychu said:
PC version is a beta. Noclip is by default enabled and bound to a key. Your XP can randomly zero out. And probably even more horrible stuff I don't know about because I didn't buy it.

They fixed this all in a couple hours though. Yea mistake was made by they have at least been fixing issues it seems.
 
*misleading marketing to get attention
*sexism
*poor pc launch with no apparent (?) apology.

*farts in the direction of techland*
 
Campster said:
The problem isn't the phrase itself - as far as insults and snide comments go, it's fairly benign in the grand scheme of things. I think we've all been called worse out there on the internet.

The problem is that is belies a level of sexism inherent in game development and production. It reflects poorly upon Techland, who have already suffered innumerable blows in the past week or so, but more to the point it reflect poorly on game developers, and by extension the medium of games in general. Games already objectify and demean women, but ostensibly the argument has been that it's what the 'market' wants; that every woman in Dead Island is a bikini clad playboy model because that's what sells. This incident, though, reveals that there's more to it than that - a latent misogyny that is more than a crass marketing move.

This whole incident is actually an apt metaphor. The misogyny that runs through this industry is so deeply rooted that it is nestled in the very source code of how we operate. And all we can attempt to do is mask it from the public by giving it a different name - games aren't sexist, they simply have 'target demographic' that excludes females; or that women are an 'elusive and underserved market.'

The fact that the response here has been so vehemently in favor of Techland's blunder speaks to that idea. Instead of addressing core problems with how we make games, discuss games, play games, and buy games we bury our heads - or, worse, cheer these conflicts on when they appear.
Screw the obscurantists. This is a good post.
 
SuperAngelo64 said:
Oversensitive western-agenda reaction.

Should've kept it as 'Feminist Whore' in the actual game.

I would have definitely not apologized.

Momo said:

It's called 'tact', a useful trait when participating in a civilized society that doesn't value callously treating each other like pricks.
 
I havent played the game, but whats wrong with having feminist whores in the game/source code?

If shes a feminist and a whore, i dont see a problem.
 
Wolfgunblood Garopa said:
It's called 'tact', a useful trait when participating in a civilized society that doesn't value callously treating each other like pricks.
Not interested in your crusade bro. If it fits in the context of the game, I see no problem.
 
Sennorin said:
Really? I mean...really?

God, I hate feminism so much. It´s a funny line of code in a game that really doesn´t give a shit about morals anyway, so why make such a ridiculous apology for something like *that*? What people will be offended by...sigh

You hate feminism, but you want people to accept and tolerate pedophiles? Sorry but... what?
 
Zoramon089 said:
If there was a skill called "male chauvinist asshole" no one would care but "feminist whore"?! Stop the presses!

Again, it's not so much the words themselves, it's what they represent.

Games, as a medium, are terribly, terribly sexist. This is mostly a result of the feedback loop we got ourselves in very early on - computer science is largely the domain of men for a whole host of sociological reasons, and as a result men made most of the games. Which, naturally, attracted men to buy them. Which grew the industry, and then pushed more men into development. And so the cycle of games made by men for men repeats.

As the industry has grown we've certainly welcomed more and more women into the industry, but it's still undeniably a boy's club - the games with the biggest budgets and biggest marketing pushes are aimed at men, the overall portrayal of women is that of sex objects, men are the heroes who act and women are passive prizes and damsels in distress. And even with all of the great, hard-working, super-talented women in the industry, very few of them are in positions of serious power, pushing for genuinely alternative viewpoints from the medium.

Sneaking phrases like 'feminist whore' into the code unveils that whole ugly, passive, systemic misogyny for the world to see. Unfortuantely, since the gaming community is largely a collection of men who feel threatened by the notion of recognizing how screwed up their hobby really is, you get threads like this - full of people cheering on this blight, and not condemning it. The gaming community is notoriously awful in its treatment to women - just ask any lady who has ever tried to sit down and play COD over voice chat. Hell, we casually use phrases like 'raped!' in order to describe excessive victory. It's an endemic problem to the whole of games, and I am aghast that so many would rather encourage than fight it.
 
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