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Dead or Alive 4: First screens (xbox 360 confirmed)

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It seems like the Xenon text should have given away the fact that these were neither intended for public consumption nor very recent.
 
DSN2K said:
perhaps this was the best tecmo could do to get a playable build ready for E3...

4 months to "upgrade" it then to 360 standards.......

Tecmo never has playable Team Ninja games at E3.
 
Fishie bringing the ownage!! I put up a red flag myself when I saw that Xenon text. I hope this helps bolster GAs strengthening relations with Tecmo! :lol


DopeyFish said:
Jim is the ninja gaiden reviewer! GET EM!

j/k :P


Oh, this I've known for a long time. But I really don't care about his opinion on Ninja Gaiden. :D
 
Well let's think about this logically.

Team Ninja is known for releasing the most visually pleasing games on any console, DOA3 was the best looking game for its time, and STILL looks damn good. Then there's Ninja Gaiden and DOAU which only look better. They've released nothing since DOA3, to indicate that they've faltered in the graphics department.

Furthermore, every other official X360 game we've seen, mostly from Unreal 3 engine has looked much better than these screens, which I think we can agree on.

So what's more likely?

That TN has all of a sudden fallen from grace and is now relegated to the bottom of the pack in terms of graphics?

Or

These screens are not indicative of what they're producing?


I'm not going to say which one for sure, but if I was a betting man I'd be placing all my money on scenario 2. I think anybody that thinks logically will agree, and I think that's why everybody is so disappointed with these shots, but think logically!
 
rastex said:
Well let's think about this logically.

Team Ninja is known for releasing the most visually pleasing games on any console, DOA3 was the best looking game for its time, and STILL looks damn good. Then there's Ninja Gaiden and DOAU which only look better. They've released nothing since DOA3, to indicate that they've faltered in the graphics department.

Furthermore, every other official X360 game we've seen, mostly from Unreal 3 engine has looked much better than these screens, which I think we can agree on.

So what's more likely?

That TN has all of a sudden fallen from grace and is now relegated to the bottom of the pack in terms of graphics?

Or

These screens are not indicative of what they're producing?


I'm not going to say which one for sure, but if I was a betting man I'd be placing all my money on scenario 2. I think anybody that thinks logically will agree, and I think that's why everybody is so disappointed with these shots, but think logically!


Oh come on, anyone with half a brain knows this. Thus the ensuing bullshit in this thread.
 
I've gotta think these are XBox 1 screens, because Tecmo is so fucking great with their visuals, that I can barely see this being accomplished on the XBox, and if there's one team that can do it, it's Tecmo.

It's just hard to believe these are next gen shots, since they're so average (when contrasting what we expect), and it's Tecmo, who should be blowing us away more than any other third party developer. I guess we'll have to wait and see.
 
Will developers jump on next gen systems if this is all they can push from them, or will they stay on this gen systems where there is a decent userbase to sell to? I think next gen should wait till HD have a much higher pentetration rate if the biggest selling point is AA and high def.
 
well, if they're not shots of doa4 on xbox 360, what would they be? the "fake screens" thing is a fool's hope.

...personally i'm hoping it runs at 600 fps. :(

i don't think it looks bad at all. but i expected considerably more from team ninja. if you don't have an hdtv, it'll be hard to distinguish this from doau. :/
 
well, if they're not shots of doa4 on xbox 360, what would they be? the "fake screens" thing is a fool's hope.

these could be older screens using placeholder graphics made before they got access to the full blown hardware, i'm not convinced they are, but they could be. the explanation makes sense IMO, but it could just be damage control.
 
al-Sahaf.JPG
 
Fishie speaks some more said:
Seriously though, this will put GA even higher on the shitlist at Tecmo.........and they already were on top.

:lol :lol :lol

I guess we may find out tonight at the MTV unveiling?
 
Were 6 months from X360 launch and already the fanboys want to call it Xbox 1.5? Please, Tecmo has 6 months to up the visuals on this game and they certainly will. This isn't even being done on final dev kits, don't get so happy about what you think is a minor upgrade. The visuals will be much improved come November.
 
rastex said:
Well let's think about this logically.

Team Ninja is known for releasing the most visually pleasing games on any console, DOA3 was the best looking game for its time, and STILL looks damn good. Then there's Ninja Gaiden and DOAU which only look better. They've released nothing since DOA3, to indicate that they've faltered in the graphics department.

Furthermore, every other official X360 game we've seen, mostly from Unreal 3 engine has looked much better than these screens, which I think we can agree on.

So what's more likely?

That TN has all of a sudden fallen from grace and is now relegated to the bottom of the pack in terms of graphics?

Or

These screens are not indicative of what they're producing?


I'm not going to say which one for sure, but if I was a betting man I'd be placing all my money on scenario 2. I think anybody that thinks logically will agree, and I think that's why everybody is so disappointed with these shots, but think logically!


nice to offer only two alternatives, one of which is clearly wrong, therefore making your presumption correct.

How about alternative 3? Team Ninjas games looked good on Xbox partly due to the 'perfect doll' graphic style they used, even in Ninja Gaiden. Yes, their tech stuff was amazing too, but they had people looking great way back when with DOA3 and XBV.

There may not be much more you can do with a fighter with such a graphical style - take away the clothes and you don't have much more than gourad shaded polys - there's hardly any noticable texuring.

I'd expect a Ninja Gaiden with roaming environments to take more advantage of the power on tap, but this IMO is playing into Sony's hands with Tekken - Namco could make a much better looking game with the same or less technical prowess, simply due to the art style.
 
E3 hurry the fuck up!! >:

But then again, maybe I dont want to see the actual game... I've been a sucker for DOA games since the original hit Model 2... and I dont want to spend on a 360, because that'd make too many hardware prospects this year... I still want to buy a PSP :(

"I know that was a joke, but isn't it pretty much impossible for the human eye to distinguish framerates above 60fps?"

Generally, the upper threshold is at 75-80Hz, but some people are sensitive over that (people who get headaches under neon lighting and monitors under 80Hz, etc...). The eye can 'catch' an individual image much faster than that though.
 
I just know there's an AM2 employee somewhere in japan looking at these screenshots and giggling while he models every individual nose hair for Shun Di in Virtua Fighter 5.
 
I don't really see what makes them look bad to be honest. I think they look freaking awesome. Xbox or 360. Looks great to me.
 
The screens leaked from Tecmo US this afternoon, so this morning in Amercialand.
 
I can say, with 100% certainty, that the screens in question ORIGINATED from the official Tecmo Press FTP. I have the screencap to prove it.

The directory was "DOA4-SSforPresskit"
They are gone of course, now, along with other things. But the empty directory remains.
 
jimbo said:
I don't really see what makes them look bad to be honest. I think they look freaking awesome. Xbox or 360. Looks great to me.

They DO look good...but they haven't seen any massive improvements over the original XBOX DOA games. That's the problem...

The next generation should be a massive leap forward, not a tiny step...

Perhaps these really are XBOX shots? Itagaki did say they were still working on some XBOX games, right?
 
dark10x said:
They DO look good...but they haven't seen any massive improvements over the original XBOX DOA games. That's the problem...

The next generation should be a massive leap forward, not a tiny step...

Perhaps these really are XBOX shots? Itagaki did say they were still working on some XBOX games, right?

Perhaps this game is just suffering from Gran Turismo 3-itis, where it was more or less ported at the last second and only marginally improved in some areas and not in others (or at least as much as we'd expect).
 
What if these screenshots represent exactly how the actual game looks like? All their previous games never looked as good as their screenshots. If this game looks as clean as these screenshots (no jaggies and no texture shimmering), I'll be impressed.
 
bob_arctor said:
Perhaps this game is just suffering from Gran Turismo 3-itis, where it was more or less ported at the last second and only marginally improved in some areas and not in others (or at least as much as we'd expect).

GT3 was a massive leap forward in racing game visuals (at the time). There were massive improvements across the board.
 
Marconelly said:
Those screens and videos are like a year old, developed on single Ati 9800, before the devs even knew the game would end up being on PS3. At least their tech demo with talking head looked quite impressive shaded with something that looked like sub surface light scattering.

In fact, saddest attempt at damage controle ever. Taking an 18 months shot developed on now low-end PC as example of a PS3 game

I still like these shots but, honest, I hope PS3 to look heaps and bounds beyond what Xbox 360 has shown so far. Of course not in the hands of low skilled developers like Koei etc, but in the right hands the difference could be massive.
 
dark10x said:
GT3 was a massive leap forward in racing game visuals (at the time). There were massive improvements across the board.

Well, it's all relative to be sure, but I'm thinking this is what happened w/ DOA4.
 
Looks like the kind of leap one would expect from a first generation title to a last generation one...
I believe Doa2 to Doa3 was a slightly bigger improvement than this.
Definately, not the leap i would expect between 2 different generations of hardware, but that doesn't make me worry about x360 or next gen capabilities.
 
Did you guys all miss what Fishie said?

These are old shots. E3 is just a few days away people. Let's have a little patience before the graphic whore insanity begins.
 
dark10x said:
GT3 was a massive leap forward in racing game visuals (at the time). There were massive improvements across the board.

He was probably referring to Gt3 when it was still called Gt2000 and it was nothing more than a filtered, 60fps, higher res version of gt2.
Dreamcast owners laughed their ass off when sony used Gt2000 to showcase ps2 graphical power
 
thorns said:
I don't think these are xbox360 screens. They're NOT in 720p.

full size ones that Jim posted are. I think the originals were just scaled down to fit the web page better. MS need to sort out guidelines for that, as 1280x720 screenshots are a little too big. Perhaps 50% would be fine.
 
Lyte Edge said:
Did you guys all miss what Fishie said?

These are old shots. E3 is just a few days away people. Let's have a little patience before the graphic whore insanity begins.

hey, leave off, I'm having fun!

And digging a huge, 15 page hole with the potential of Team Ninja owning us all makes it even sweeter.
 
I very seriously doubt it's so much that they care about DOA,but they just wanted to get their Xbox 1.5,lol am i rite? comments in :lol :P
 
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