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Dead Rising may give 360 more Capcom-games?

Reilly said:
so, why wouldn't they also port these games (Dead Rising, Lost Planet etc...) to PS3 to maximize profits? They'd be selling even more Dead Rising if people cared about the 360 in Japan.

Going by that logic, why should there ever be any exclusive?
 
1) Increasing development costs this generation
2) Sony wanting to spend money on their IP instead of third-party 'hats'
3) Strong sales of Dead Rising

= Capcom should give full support to 360. Duh. The analyst has common sense.

Hey, Capcom. Lots of us would like RE4 in 720p 60fps. It'll look even better than 360 ports like Gun and Lego SW, so there should be no problem getting it approved.

Oh, and of course we'll probably see Dead Rising and Lost Planet on PS3 at some point. Me, I don't like waiting.
 
IAmNude said:
What system did DMC1 and 2 come on besides ps2?


Well, okay so maybe not all aren't exclusive, but still with their SF series and RE series, they basically ported the games to almost every system in existance. They did it with a lot of other games too, but there are exceptions I guess.

I personally wouldn't be surprised if LP and DR gets ported to PS3 sometime during next year.
 
klee123 said:
Well, okay so maybe not all aren't exclusive, but still with their SF series and RE series, they basically ported the games to almost every system in existance. They did it with a lot of other games too, but there are exceptions I guess.

I personally wouldn't be surprised if LP and DR gets ported to PS3 sometime during next year.
yeah, but by then it doesnt matter. it isnt much of a system seller. If someone really wanted it, they would have bought a 360 for it. If it goes to ps3, it will just go to ps3 people who dont want a 360 enough for the game. Time exclusive over ~6 months is basically full exclusivity
 
With how Dead Rising and Lost Planet look on the 360 hardware, there's no doubt that they are happy with the hardware, and they are putting out the kind of visuals they want - so I'd say that that would give the 360 more Capcom games, not just being based on how good Dead Rising is selling, although I really hope it's selling as good as they expect, then again, it looks like it's exceeding expectations since they upped the sales estimates - nice...

And when I mean more 360 Capcom games, I don't mean taking exclusives from other consoles, I mean new IP's and sequels - I'm all for exclusives, because exclusives mean hardware-specific games - I really don't like multi-platform games - I like my games to push the hardware...

Also, with the way they are developing games (50%-60% on the PC, the rest specifically on the console dev kits themselves) sounds like the process is right up the 360's alley...
 
IAmNude said:
yeah, but by then it doesnt matter. it isnt much of a system seller. If someone really wanted it, they would have bought a 360 for it. If it goes to ps3, it will just go to ps3 people who dont want a 360 enough for the game. Time exclusive over ~6 months is basically full exclusivity


I'm actually in this position that I wanna play both LP and DR, but can't be bothered shelling out the 650AUD for a system just to play the two games plus a few others whcih I am kinda interested in.

I believe RE4 on GCN has nearly a years worth of exclusivity and same with viewtiful joe which had around 10 months. Didn't stop Capcom from porting them to the PS2.
 
I think 3rd party exclusives will be a thing of teh past. Games are too expensive to make, and it costs almost nothing to port a game, especially with the new tools available to both consoles (UE3, XNA).

I just wish the consoles themselves would have differences, (sony copying arcade, acheivements)
 
Skilotonn said:
I really don't like multi-platform games - I like my games to push the hardware...

Are the two really always mutually exclusive? Games like Splinter Cell series and Resident Evil 4 certainly manage to push multiple platforms hard. How about Criterion's stuff for PS2 and Xbox?

We should have no problem with good multiplatform development. Not everybody is EA.

<nu>faust said:
not really

True, it doesn't cost almost nothing. However, it is does exploit economies of scale (just the savings in assets between comparable platforms can be a huge portion of a budget), increasing profits. Nextgen, 100% portable stuff like assets and animation are getting a lot more expensive. Hmm, how would one best leverage such investments...I wonder... :D
 
Capcom will likely spread the love around for most of the big franchises that appeal to the western audience. I wouldn't be surprised to see Dead Rising and Lost Planet released for PS3 in the summer of '07. Then in '08/'09 Capcom can make sequels on both 360/PS3 to maximize sames. The same could happen for Dmc4, with a 360 version released 6 months after the PS3 version and then Dmc5 sees multiplatform release to, again, maximize sales. RE4 is set to start out as multiplatform in '07, which is wise. I'd like to see a true next-gen Dino Crisis come out too as the last one was mediocre at best.

edit: In fact, I see almost every major publisher that has any games that appeal to the west going multiplatform in some form. All of them have lots of new games and lots of catalog stuff they'd love to pimp out as classic collections, live arcade, virtual console, or ps3 online releases (practically like finding money under your sofa).
 
klee123 said:
I'm actually in this position that I wanna play both LP and DR, but can't be bothered shelling out the 650AUD for a system just to play the two games plus a few others whcih I am kinda interested in.

I believe RE4 on GCN has nearly a years worth of exclusivity and same with viewtiful joe which had around 10 months. Didn't stop Capcom from porting them to the PS2.

These are the only 2 games on 360 that really intrest you? What genres do you like?
 
beermonkey@tehbias said:
Are the two really always mutually exclusive? Games like Splinter Cell series and Resident Evil 4 certainly manage to push multiple platforms hard.

In both of those cases, there was plently of time to optimise, while the gamers that didn't own the console that it was on either did not know about it coming to their console, or saw a need to get the other console just for this game...

I'm talking same time multiplatform games, like your usual EA or UbiSoft type stuff like Prince of Persia - games like Burnout just happen to look good on each console, but the hardware is so different on each, there is no doubt that each port can look and play better in their own ways - those ports usually ended up looking barely better than the weakest platform of the bunch - this is why I don't like multi-platform games, and pretty much never buy them...
 
IAmNude said:
These are the only 2 games on 360 that really intrest you? What genres do you like?


The genres that I mainly play are fighters, JRPGS, Shumups, action/adventure (like RE, MGS etc) and FPS(only on PC, because of the KBM controls).

As you can see, my tastes are obviously more on the Japanese style of games, but I do like PC fps games like CS: source and Battlefield.
 
klee123 said:
The genres that I mainly play are fighters, JRPGS, Shumups, action/adventure (like RE, MGS etc) and FPS(only on PC, because of the KBM controls).

As you can see, my tastes are obviously more on the Japanese style of games, but I do like PC fps games like CS: source and Battlefield.

What do you think about Halo?
 
down with mith multi-platfrom games! I guess the Xbots are excited because they got the better end of multiplatform gaming last gen while us Sony gamers had to suffer through horrible frame rates and graphics. More exclusives FTW
 
beermonkey@tehbias said:
You are going to be really disappointed this gen.
Not really! I am happy both console so far have a pretty decent exclusive offering and these are really only the 1 or 2 gen games. And you know these games will not only look great but also run at a stable frame rate.

Gears of War, Mass Effect, FFXIII and others
 
IAmNude said:
What do you think about Halo?

I played Halo 1 on PC, but I thought it felt a bit slow since the game was obviously designed as a console style fps. Stuff like the slow movement, huge crosshair and etc make it seem obvious.

I kinda enjoyed Halo 2 from the 30 minutes I played at a game store, however I'm horrible at playing fps games using a controller. I often tend to find my self fighting against the controls more than the enemies at console fps games. I'm just so used to playing fps games using KBM since the HL1 days, that I find using a controller feels cumbersome in comparison.
 
klee123 said:
I played Halo 1 on PC, but I thought it felt a bit slow since the game was obviously designed as a console style fps. Stuff like the slow movement, huge crosshair and etc make it seem obvious.

I kinda enjoyed Halo 2 from the 30 minutes I played at a game store, however I'm horrible at playing fps games using a controller. I often tend to find my self fighting against the controls more than the enemies at console fps games. I'm just so used to playing fps games using KBM since the HL1 days, that I find using a controller feels cumbersome in comparison.

There is that adapter for kbm on xbox
 
dark10x said:
That's not exactly true...

As gamers, we are most likely to own both machines...right? Multiplatform releases almost always suffer for the sake of compatibility. Have to get it running on two different pieces of hardware? Better avoid using any sort of special techniques on either machine that could cause a problem on the other...

I hate multiplatform ports for this reason as it almost always has a negative impact on the final game. Exceptions? Usually those games with staggered release dates. Resident Evil 4 was designed for Gamecube, then ported. Splinter Cell was design for XBOX first and foremost and ported. MGS2 was designed for PS2, then ported.

Simultaneous release dates almost always results in technical issues. In particular, the framerate almost always takes a hit or becomes less stable.

Personally, I'd prefer if the exclusives for each machine were to stay exclusive...unless they go the RE4 route.

In Splinter Cells case you can tell they used a low polly count even on the xbox. so that it will be easer to use more assets when ported. all of the backgrounds in all of the SC's were sparse. (at least they looked that way to me)
 
its like the snes vs genny days all over again. "haw haw genny owners will never see street fighter!!!" I'd say the ps3 and 360 race will be even tighter than that one will even more multiplatform support.
 
Is the reason people talk about multiplatform/exclusivity due to the fact that the GC games came over to the PS2? Have any other series been ported later to other consoles?
 
I really don't see the big deal with multiplatform games. The difference between the 360/PS3 is much smaller than PS2/Xbox. Because a game is multiplatform does not take away from the fact it can be a fantastic experience. Perhaps it isn't pushing either system to the peak but these systems are still being pushed hard.
 
Zonar said:
In Splinter Cells case you can tell they used a low polly count even on the xbox.

Poly count doesn't seem low at all when you consider the heavy use of shaders and lighting. The game is pushing the system hard, and there are tradeoffs to be made.
 
IAmNude said:
Going by that logic, why should there ever be any exclusive?

No reason

I can understand text heavy RPGs or that is specifically taking advantage of one system (Wii...) but there is no reason Dead Rising SE shouldn't be on the PS3 and even less why Lost Planet shouldn't be. I'll be getting LP for the X360, but why not share the love/profit?
 
The hell with sequels and ports. Like some others have stated, I am more interested in the new IPs that care coming out like Dead Rising and Lost Planet. I am glad that Capcom is moving away from relying on stale over-sequeled franchises and creating some new and original games.

Think about it, the darling series of this forum, Devil May Cry, was a new intellectual property at one time too.
 
PS3 fans am cry...

Damn, if SONY loses the big title exclusive games from Capcom then SONY is in big ****ing trouble.

If 360 gets DMC4 then this shit is over. I will declare 360 the official winner of the games. Any console to home both NG and DMC is a godly ****ing system.
 
I don't see why Capcom would forego any 360 games. (except stuff like Viewtiful Joe, Okami, etc. as that's not what appeals to the Xbox audience).

I believe surveys have concluded that Xbox gamers are on average a little older than Playstation gamers, so all of Capcom's M-rated games and especially shooters should be given a port.
 
Speevy said:
No one has said otherwise, but this is Capcom. They'd port a Nintendo-developed game if they could.

Capcom has both titles marked as "Only on Xbox 360." Whether they keep it that way, well, that's something else.
 
Gearharaden said:
RE4 said "ONLY FOR GAMECUBE".

Yeah but your confusing Nintendo with Microsoft. No game bearing the "Only on Xbox" logo has ever appeard on another system. (as far as I know :P )
 
Gearharaden said:
RE4 said "ONLY FOR GAMECUBE".

As far as I know, RE4 was the only game they did that to. But then, as I mentioned above, whether those titles remain exclusive or not, that's something else. As of now, there are no signs of them being ported to any other consoles.

Another thing to consider is that Resident Evil is in the position of being one of the biggest Capcom franchises and considering the state of GCN sales at the time of its release, they simply couldn't rely on it to keep the franchise alive. I'm guessing this was the biggest reason for this.
 
When you're talking about Capcom almost nothing is exlusive nowadays. I see their PS3 and 360 exclusives becoming multiplatform eventually
 
3rdman said:
Yeah but your confusing Nintendo with Microsoft. No game bearing the "Only on Xbox" logo has ever appeard on another system. (as far as I know :P )

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ps2_outrun_2.jpg


Well yeah, kinda. :)
 
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