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Dear Splatoon, stop forcing game modes on me that I don't want to play!

Yes, how they dare force people to try things out of their comfort zone? Don't they know gamers only want to play the exact same thing over, and over, and over?

Just enjoy the ride, OP, the alternative is to to allow the majority to dictate what's to play, and that frankly, is what has put the industry in its dull current state.
 
As someone who has put hundreds of hours into the CODs, I hate deathmatch and never play it, so I'm not sure where you are getting this from, unless you play on a system that has a small COD population.

This is the WIi U we are talking about. Player count will always be an issue.
 
Yes, how they dare force people to try things out of their comfort zone? Don't they know gamers only want to play the exact same thing over, and over, and over?

Just enjoy the ride, OP, the alternative is to to allow the majority to dictate what's to play, and that frankly, is what has put the industry in its dull current state.

Yes, let's extrapolate Splatoon's asinine matchmaking to the current state of the industry.
 
except the part where you pick a charger because, as you said, it is good on Moray Towers but woops you didn't get that map, you got the other one.

And that's why you pay attention to both maps when you choose the weapon. And here is where having three maps might hurt.

Anyhow, if you're good with the charger you can play on any map for ranked. Except for Splatzones.
 
That's just not true. I played Deathmatch in CoD only because trying to play anything else was a lesson in frustration getting players. At some point, I stopped joining other games because there wasn't any point and went to Deathmatch. I'm sure this is true for a lot of other folks, too. If I only have a few minutes I don't want to sit in the queue for 20+ minutes just to find a game. There are lots of people who never touch any other mode but Deathmatch because it's simple and easy to play. I wish CoD would have had something like the Splatoon system except with a shorter rotation time (2 hours instead of 4).

Then I'm afraid that we must have played very different Call of Duty games, friend. The only games I remember having difficulty getting into on the scant few times I played on console were the esoteric modes that tend to live at the bottom of the playlist list. Your Headquarters (RIP), your Old Schools, your Hardcore Headquarters, your Third Person modes (RIP). It was more true that those were uncommon back in ye olden PC days when IW let us host our own servers, but they were still there. RIP Behind Enemy Lines.

Would it be better to take a page from CSGO? Have all the Ranked modes going at once with the current two map rotation, but if you decide, "hey i don't want to play tower control right now", you could opt-out of finding matches with Tower Control?
 
The splatfest is regional right? I can't see why regional is a problem when splatfest is a busy period. I think they might roll out a 'Regional/Global' option akin to Mariokart.
 
Is this even a thing? I never knew there were those who even cared for that. Playing with the world seemed to always be the most preferred option in other games.

It's a pretty standard feature in online games, especially fast paced ones like this. Minimizing lag and improving game quality should be the focus of any future updates.
 
They should really fix this. Like anything is better than the current system. Put all maps and all modes. Make it a half hour rotation instead. Do something because one mode with two maps for four hours is fucking terrible.

Also make a deathmatch mode. Not because it needs one, but just to contain the morons who play every ranked mode like its deathmatch.

Also put Turf Wars in ranked, its the best mode.
 
Nothing, and its annoying how when this glaring problem with splatoons online is brought up people always defend it by acting like its their fault for not understanding the reasons the developers did this and that they should just 'deal with it'

Yep. Same shit with Mario Maker 9 day unlock.
 
And many others gave a shot at explaining why it would not hurt the game. Also you being fine with the laggy netcode tells me you haven't played a lot.

i'm level 28 or 29 I forget which and b+ ranking. that's not LOADS, but it's a good bunch of hours. I don't know how many, but quite a bit. If I had to bitch about things, it's not being able to team up with awesome people and carry on ranked.

My 'laggy' netcode hasn't been bad. maybe you have shitty connection? I'm in the EU but 120Mb/10Mb seems to run great most of the time. I'm not even playing wired so I blame most of the trouble on that. it's surprisingly easy to screw over a wifi connection. I copied a 2.5GB file while playing from 1 pc to another and 'THE CONNECTION IS UNSTABLE'. The net code hasn't made me say 'fuck this' and give up, which I would certainly be happy to do if it was outright terrible.

one mode with two maps for four hours is fucking terrible.
two hours would make more sense.
 
i'm level 28 or 29 I forget which and b+ ranking. that's not LOADS, but it's a good bunch of hours. I don't know how many, but quite a bit.


two hours would make more sense.

Anything less than four hours would make more sense. I think half an hour to an hour would be ideal. Thats about how long I play for unless its near a rotation. If there were rotations that often, I would definitely play longer.
 
I'd really just like to see a schedule of when the game modes and levels will switch. That way I could sort of plan when I could try certain modes with levels, rather than it be some kind of surprise every time.
 
Only complaint I have with the game is changing my load out during matches. They could implement a veto system like some other MP games that would be cool too.
 
One of the best things about splatoon is no waiting. Just join and play in a few seconds. I can't say that about other shooters. There is very little downtime.
Which would become a problem if we could choose the game mode. Say my favourite was Rainmaker but everyone else only played Splat Zones, I would be waiting forever for a game.

They do it this way for a good reason.
 
Anything less than four hours would make more sense. I think half an hour to an hour would be ideal. Thats about how long I play for unless its near a rotation. If there were rotations that often, I would definitely play longer.

nah 30 mins is waaaay too short. I've had runs of 'I wish death on the families of all my shitty team mates' that last longer than that, also had runs were everything just clicks and you never want it to end. 4 hours is a looong stretch though. 30 mins would break the flow I would imagine. even 1 hour would be too short, it would catch so many people just starting with a switch. my opinion obviously but 2 hours feels like the sweet spot.

It's also annoying that turf war doesn't feature in ranked. it's really good. they should implement a random feature of 3 game modes and 3 levels. roll the dice at the start and give turf war a chance to feature :(
 
The online games I played the most during last gen were Lost Planet and Halo Reach, those games had lots of options at the beginning of their life and that gave me a reason to always go back to them. The actual maps that nobody played were actually the DLC ones.

Splatoon has a huge install base already, there's no reason to keep the current 4 hours map rotation thing. They could even implement a voting system for ranked battles instead of making you play the same mode for 4 hours. Since there are not enough stages they shouldn't worry about a voting system right now. They should let you change your gear from the lobby too, in some games you can even do that during a match, that way you could even try other weapon if you see that there are 4 splat rollers in your team, IMO the current system don't encourage players to experiment with new weapons.
 
I have 17ms ping, doesn't change the fact it takes 256ms to ping Tokyo Japan. I see myself die half a second after I've splatted my splatter. Also those frequent double kills. Everyone wins= everyone loses.
 
I'll echo sentiments about the rotation being too long and the need for 3 maps per rotation but I personality don't care about the lack of dedicated game type lobbies since all the modes are great. I can see why people would want them though.

However, the netcode complaints are a mystery to me. I play about an hour a day and only see lag about once a week and only get connection errors maybe once every other session.
 
I'm torn on the 2 vs 3 maps rotation. I like using different weapons but some types (charger mainly) aren't very good in every stage. If there were 3 maps I'd rarely use chargers while I actually use them quite often with the current system. Essentially, I like that having 2 maps makes weapon choosing better but it can get monotonous when the rng picks one stage over and over.

I don't have much of an opinion on how ranked modes are chosen. Tower Control is definitely my least favourite but I enjoy all 3 so it doesn't bother me much.
 
I'm torn on the 2 vs 3 maps rotation. I like using different weapons but some types (charger mainly) aren't very good in every stage. If there were 3 maps I'd rarely use chargers while I actually use them quite often with the current system. Essentially, I like that having 2 maps makes weapon choosing better but it can get monotonous when the rng picks one stage over and over.

I don't have much of an opinion on how ranked modes are chosen. Tower Control is definitely my least favourite but I enjoy all 3 so it doesn't bother me much.

agreed, I think they either need to keep the turf wars rotation at 2 maps or allow you to see which map is coming up next with the option of changing your gear before the match starts
 
As someone who has put hundreds of hours into the CODs, I hate deathmatch and never play it, so I'm not sure where you are getting this from, unless you play on a system that has a small COD population.

I played on the Wii U (and Wii for that matter). Plenty of modes that no one even played, so there was a lot of sitting around waiting for matches. I haven't tried to play in the last couple of months, so it's possible that things have gotten better....
 
I'm not a fan of such forced choice, but I actually like that in this way you need to have a diverse set of loadouts, and really learn how they work.

Of course I play the game way too little to be good in even a single mode but still.

Callie and Marie gots to get got tho.
 
There is too much Moray Tower bashing going on in this thread. Such a fun map, but you gotta be slick (and have a team with a brain) to make it so.
 
Nintendo is all about bizarre choices that don't make any sense.

but the choices make perfect sense, people just don't like them even if they do make sense


like, it's a Wii U game. it's pretty obvious why it's being handled this way.

There is too much Moray Tower bashing going on in this thread. Such a fun map, but you gotta be slick (and have a team with a brain) to make it so.

::daps::
 
Oh, one other thing that I'd like to see changed right away is alternating maps in the rotation. The two map per 4 hours is tough enough to swallow but I've had some play sessions where I got the same map in succession every match and forgot what the other map was. That should never happen.
 
The game modes selection process I don't mind, allowing a free option in this sense they would just allow other maps to be more barren, make wait times longer. if they widened the rotation to 3 maps a cycle, I would be happier.
 
I like that it forces modes and maps if you want to rank up, get a lot of cash for rerolls, etc. You have to be able to play most modes and most maps if you want to "get gud".

What I don't like is that customization is related to Private Battles with friends only.

Keep everything as is now, except:

Public (Private) Battles! Just like Private Battles you get no rank points, cash money now, etc. This retains the "master of all modes" philosophy.

You can see a list of created games (including region of host!) and join what you like. Once 8 players commit and are locked in for the next match and map, you have 59 seconds to choose your equipment. It'd probably work best if the host simply choose the game type and that was locked in until the game dissolves, and then the maps were either random or voted on. This way you make your choice based on game type and then wait for the RNG gods to give you a map you like or vote your heart out. OR... you can make a game that is locked to a mode and 1 map only and it clearly says so before you join. If it's popular, let them have their map and eat it too.

If you make Splat Zones and no one ever joins, oh well, we're simply back to where we are now - wait for your rotation in ranked. If you want a rank up or get money you will also lean away from this mode. But now someone who wants to play a mode not in rotation can actually do so without having a large contingent of Wii U friends. Impatient players will only join games that already have 5-7 players. Determined players that want their mode played will create a new game and wait if they have to - that's the risk you take in the public circle.

Why not?
 
i'm level 28 or 29 I forget which and b+ ranking. that's not LOADS, but it's a good bunch of hours. I don't know how many, but quite a bit. If I had to bitch about things, it's not being able to team up with awesome people and carry on ranked.

My 'laggy' netcode hasn't been bad. maybe you have shitty connection? I'm in the EU but 120Mb/10Mb seems to run great most of the time. I'm not even playing wired so I blame most of the trouble on that. it's surprisingly easy to screw over a wifi connection. I copied a 2.5GB file while playing from 1 pc to another and 'THE CONNECTION IS UNSTABLE'. The net code hasn't made me say 'fuck this' and give up, which I would certainly be happy to do if it was outright terrible.


two hours would make more sense.

Considering we are forced to play with 90% Japanese players, having good connections is physically impossible. This should not even be a discussion. And yes, I have a great wired connection.
 
Dear TV, stop forcing programs on me that I don't to watch!

Well, yeah TV is such a 1990s method media consumption so it makes sense for the 90s loving Splatoon (look at the fashion not to mention the super soakerrrr...."splattershot") or something.

Have to back out of the lobby to change loadouts
No choice on where and what you want to play
No voice communication of any kind
No regional matchmaking
Splatfests are regional matchmaking. Many people would say their experiences can be worse than playing Japanese people in those cases owing to poor local connections.

In the case of Europe having Australia as the same region doesn't help. Which brings me to a point. Mario Kart had country flags, why can't this? While it is no indicator of actual location or latency it can give an idea of it you're going to be in for a high latency ride. I'd certainly try to ambush or take the higher ground against say, high latency rollers as even a .96 Gal can be killed by those (fire at full range but kill is not registered with roller until it is has reached me).

My 'laggy' netcode hasn't been bad. maybe you have shitty connection? I'm in the EU but 120Mb/10Mb seems to run great most of the time. I'm not even playing wired so I blame most of the trouble on that. it's surprisingly easy to screw over a wifi connection. I copied a 2.5GB file while playing from 1 pc to another and 'THE CONNECTION IS UNSTABLE'. The net code hasn't made me say 'fuck this' and give up, which I would certainly be happy to do if it was outright terrible.
Try having a 6/0.4 connection. "the connection is unstable" is every match for me these days. It worked fine prior to v2.0.0 though. They must have made it so it needs to send more data so completely choking what little unstream I have to the point of dropping packets and so getting kicked from games due to desynchronizing (like your example of choking your LAN by file transfer did).
I'm getting a new connection soon. Of course it will be tragic if I just end up like the people on 120/20 connection who still suffer the problem which makes it seem connection is not the full story

I think in the past it would stop paint going down during episodes of desynchronizing which was very annoying. Still this solution of losing a team mate must be as bad.

Me trying out rainmaker was so bad when it came to lag I would shoot two opponents taking down the shield, die to the shield exploding, watch one of them pick up the rainmaker and then see them immediately get KOd by my shots.
 
Considering we are forced to play with 90% Japanese players, having good connections is physically impossible. This should not even be a discussion. And yes, I have a great wired connection.

Yup, I play on wired and almost never get a disconnection. I still complain about lag because lag is inherent and unavoidable when playing across the world. This is why I want regional. When I ping yahoo.co.jp I get 205ms. When I ping yahoo.com I get 77ms. Note: this does not mean I have a shitty connection. This means Japan is far away. The biggest problems from this are "trade" kills are more common, as well as getting killed after running away from something you would have avoided in a low ping situation. This should be blatantly obvious.
 
Yeah, that was quite the stretch lol. If anything, Splatoon's asinine matchmaking is more indicative of Nintendo lacking in the current state of the industry.

Its more indicative of a low userbase platform, and wanting to avoid Titanfall and/or EVOLVE scenarios. Or the current state of CoD on WiiU which is TDM/DM and nothing else.
 
Splatoon is a great game. But Nintendo of course managed to royally fuck up some bare basic things.

The four hour rotations locked into one mode and two maps is absolute trash. There is no valid excuse. Yes, I've heard all the excuses. None of them are nearly compelling enough to justify these absurd four hour blocks.

Single worst thing about the game. (The second worst is not giving preference to regional lobbies... okay, they don't want to fragment the population, fine, but at least give PREFERENCE to regional and fall back on worldwide if a regional lobby can't be assembled in a short amount of time.)
 
Oh, one other thing that I'd like to see changed right away is alternating maps in the rotation. The two map per 4 hours is tough enough to swallow but I've had some play sessions where I got the same map in succession every match and forgot what the other map was. That should never happen.

This is totally true, I had a run today where I was in Moray Towers maybe seven or eight times in a row. Hopefully when the game opens up three maps this doesn't happen anymore.
 
I think shuffling modes for random matchmaking is okay, but 4 hours straight of doing the same is kind of too much. 2 hours would be better.

They could also not have the same stages available each mode. If they want to have 2 maps available for the 4 hours, then they should at least shuffle the available maps at ever hour or something.
 
Oh, one other thing that I'd like to see changed right away is alternating maps in the rotation. The two map per 4 hours is tough enough to swallow but I've had some play sessions where I got the same map in succession every match and forgot what the other map was. That should never happen.

That happens to me a lot.
 
I agree with op. I also wish it was possible to change weapons/classes in the pregame lobby and during the game. Splatoon was really fresh and fun when it first came out, but it's issues have really become quite glaring to me now.
 
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