Semantic Continuum said:Cannon Fodder ! such emotional impact with the graves ;(
Yes!!! stoo, Jops, Jools RJ! NOOOOOOO
Semantic Continuum said:Cannon Fodder ! such emotional impact with the graves ;(
ElFly said:Oh, come on.
It's not hard to figure it out.
Man God said:It's the Black Knight. They show him clearly in the opening cutscene. You already know he is a total bad ass. It's really not that big a deal.
Gabyskra said:Except that units who come in the map do not get to do anything before you do.
I have no idea where all those rumors are coming from. Impressions I guess.
Man God said:Restarting whenever you lose someone in FE is Easy Mode. The Hardcore way to play it, in my opinion is to just keep trucking. You'll soon see the pluses and minuses of using some of the lesser known recruits.
Man God said:Restarting whenever you lose someone in FE is Easy Mode. The Hardcore way to play it, in my opinion is to just keep trucking. You'll soon see the pluses and minuses of using some of the lesser known recruits.
Aurora said:Final Fantasy XI: you lose 10% of the EXP required to level up. In the endgame this amounts to a ~4k EXP loss, which is a good 2+ hours worth of playtime gone in a flash. You can be revived but you still incur an EXP penalty, albeit a reduced one. Losing EXP can even make you de-level, which can not only mess up EXP distribution for the party, but also strip you of equipment if you had it fully up-to-date (since you're now a level lower and cannot equip the stuff), rendering you a useless EXP leech.
If there is no mage to revive you, you're forced to respawn at whatever Home Point you anchored at before. This is an awful game design made worse by the fact that you're not even told where your Home Point is, you just have to respawn and pray for the best.
I can't remember the number of times I'd be questing with friends to have a retard train 30+ monsters our way, resulting in my death. There are now 30+ monsters sitting on my corpse making any attempt at reviving me an instant massacre. Home Point it is... but where is it? A little fishing village on the other side of the world map. Make that 5 hours of playtime gone in a flash.
Ri'Orius said:Fine. Then Easy Mode is frustrating and a huge pain in the ass. Sounds poorly designed to me.
I don't like missing out on things. It's not fun for me to lose a character I like because an enemy got a crit, or came out of nowhere, or because I didn't check each and every archer for a Longbow, or mage for Aircaliber. I'm sure some people like the risk. I don't. If I wanted to lose things, I'd go to Vegas.
It had so many flaws, but I enjoyed my time with it. Would never go back though.Flynn said:It was an awful game design decision to be sure, but it kept the death mechanic in line with all of the other elements of the game -- unfun, unintuitive and totally antagonistic toward the player.
there have been patches that have made the game user friendly.Aurora said:Final Fantasy XI: you lose 10% of the EXP required to level up. In the endgame this amounts to a ~4k EXP loss, which is a good 2+ hours worth of playtime gone in a flash. You can be revived but you still incur an EXP penalty, albeit a reduced one. Losing EXP can even make you de-level, which can not only mess up EXP distribution for the party, but also strip you of equipment if you had it fully up-to-date (since you're now a level lower and cannot equip the stuff), rendering you a useless EXP leech.
If there is no mage to revive you, you're forced to respawn at whatever Home Point you anchored at before. This is an awful game design made worse by the fact that you're not even told where your Home Point is, you just have to respawn and pray for the best.
I can't remember the number of times I'd be questing with friends to have a retard train 30+ monsters our way, resulting in my death. There are now 30+ monsters sitting on my corpse making any attempt at reviving me an instant massacre. Home Point it is... but where is it? A little fishing village on the other side of the world map. Make that 5 hours of playtime gone in a flash.