Man this was a hard one. I like what Jedi Fallen Order did well, its easily one of the best Star Wars games ever made as the quality of that game is unheard with that property (next to DICE anyway) and the previous generations of Star Wars games never really came near the top AAA properties during the same generations, as in Battlefront on PS2 was not fucking touching Half Life 2, Halo 2, Doom 3 etc, we can stfu with that lie. Its a title that literally can't hold its own against some huge properties that are just more solidly made. As much as I like KOTOR, the same can be stated about that... they are just not titles that were above the quality of other titles during that timeframe.
Star War Fallen Order is literally in the conversation this generation of top AAA quality and well made single player titles. They did a great job with Unreal Engine 4 and I'd say next to Days Gone and Final Fantasy VII, this is one of the best looking and playing Unreal Engine 4 titles. I enjoyed the gameplay a lot, the story kept me interested even as a person that doesn't really care for Star Wars that much and the movement and gameplay felt very solid and grounded. I can see where they can grow from this with sequels as this is very likely going to be a long running series.
For all the things they did great with Fallen Order, it doesn't really offer anything brand new or generation defining or anything like that and thats completely ok, its a great game for what it is, but between this and Death Stranding, Death Stranding took more chances, risk and dared folks to actually think different about how they play and how a character in a video game is seen.
I have to side with Death Stranding on this one.
Death stranding does something very similar to Metal Gear Solid 3 in the respect of the film concept of
(show me, don't tell me) it doesn't attempt to just tell you that this is what it is, you actually physically do the thing the game is telling you is happening in regards to going from point A to point B. In any other game this is a simple task but what you don't normally think about is the wear and tear of the user in regards to the avatar, it's very easy to have a video game where somebody goes from point A to point B where they're indestructible like a tank, they never get tired they don't need food, they don't need to urinate they don't need sleep etc For god sakes, no wonder all those characters in those games complete those missions, quest so easily lol
Death stranding creates a scenario of going between point A and point B and actually making your character feel the realistic consequences and effects of such a journey in real life so it's not as simple as go to this place, you have to think about the terrain, you have to think about the health of your character. They truly make it a task that is not as simple as it might sound because other video games completely ignore all of these scenarios and create these completely fake robot characters that seemingly can withstand all of Nature's harshest elements. This is one of the things I greatly appreciated with
Metal Gear Solid 3 is they did not simply just tell you he was surviving in the jungle, you literally had to eat snakes and different animals to survive you had to make your camo to camouflage you had to take bullets out and mend your wounds the game forces you to actually think about what's physically going on to this person to actually drive home that he's surviving in the jungle in his behavior and physical condition supports it. Its theses touches that remind the player....the person you are controlling is still suppose to be human. They eat, they sleep, they get hurt and their condition will reflect how they move and perform.
The story in Death Stranding is definitely my favorite in the top five of this generation because it creates a very wild universe with so many different laws and properties that you have to basically learn and think about differently than any other new property this generation. One of my favorites is Horizon zero Dawn and I would argue even that game has a very grounded concept compared to Death Stranding lol
You can wrap your mind around Horizon zero Dawn very simply sort of like fallout or something where you're simply saying something happened before and you're just dealing with the after-effects of that thing where with death stranding there's just a whole crazy layer of things going on.
I think as a Gaming Community we demand new intellectual properties and New Concepts all the time yet when somebody dares to actually fucking do this many times you have this push back if it's too different than what people are accustomed to, so I think people at the very least need to give credit where it's due and give the respect earned when somebody goes out of their way to make a triple A game that is not like no other in regards to its concept.
He could have easily just given us another military stealth game...