eznark said:In short, solid business move, this will make Valve bank but I will be skipping it and will pay much closer attention in the future to how much content a Valve property ships with. Benefit of the doubt is gone. It's ridiculous to get angry about it though, they are in the business to make money not appease fans. Sometimes the two dovetail and sometimes they don't.
Jackl said:I agree, the whole thing makes me want to wait awhile and buy it on steamsale instead of support it at launch.
No it didn't.Slavik81 said:As the first class to be updated, the medic originally required you to get every single one of his ridiculously impossible achievements to unlock the Ubersaw.
Atrophis said:Im surprised people are acting like Valve are angels and havent done anything like this before.
Have you forgotten they cancelled the Black Box forcing lots of people to repurchase HL2 and Ep1?
Unless these are mistaken, http://tf2wiki.net/w/index.php?title=Medic_achievements&oldid=27034 and http://www.neowin.net/news/gamers/08/04/28/team-fortress-2-medic-achievements--loadingequip-screens you needed all the achievements to get the Ubersaw when the pack first came out.TheOneGuy said:No it didn't.
Plus they said they're still going to release more updates for L4D. Chill, bitches. Chill.
Ikuu said:Unless these are mistaken, http://tf2wiki.net/w/index.php?title=Medic_achievements&oldid=27034 and http://www.neowin.net/news/gamers/08/04/28/team-fortress-2-medic-achievements--loadingequip-screens you needed all the achievements to get the Ubersaw when the pack first came out.
Huh?They said they were going to support L4D with more content than they have, so why should people believe them that they're going to support L4D with a sequel announced.
They promised more support before the game was launched, which hasn't materialized, so why would they release more content for the game now that a sequel has been announcedTheOneGuy said:Huh?
This makes no sense. I don't even know how to respond to it.
Your memory betrays you. It did require all the achievements at first. It was only around the Pyro update that they changed it such that you needed only about half the achievements to unlock all the weapons, rather than all the achievements.TheOneGuy said:No it didn't.
And they weren't even that hard.
andycapps said:Moral of the story though, is that I'm there day 1 and will be buying it regardless. Valve knows what they have here, and that everyone will buy it anyway. Including those in here saying they won't. :lolAnd you know it!
25-50% off in Christmas sale.eznark said:Yep, the second they put it on sale for $30ish.
eznark said:Yep, the second they put it on sale for $30ish.
1-D_FTW said:It started out as DLC, but morphed into a retail release
Interfectum said:Interview with Valve here about L4D2 and why they made it a stand alone: http://www.shacknews.com/featuredarticle.x?id=1138
They are looking into ways to integrate L4D1 and L4D2.
Shack: What price-point should we expect?
Doug Lombardi: This is a full sequel.
Shack: So full price?
Doug Lombardi: Yeah.
Interfectum said:Interview with Valve here about L4D2 and why they made it a stand alone: http://www.shacknews.com/featuredarticle.x?id=1138
They are looking into ways to integrate L4D1 and L4D2.
Interfectum said:Read the interview I posted, that's pretty much what happened (according to Valve).
Zzoram said:I still personally feel this content justifies a new game. I can understand why some people don't think so.
Lord Phol said:Couldn't they just have made it an expansion? They did it for HL and HL2.
Majora said:It takes lots of testing, time and money to make a game as fun and endlessly replayable as Left 4 Dead in the first place.
Sure does. Not buying.eznark said:Well, that settles that.
Huh? Did you forget the survival update?Ikuu said:They promised more support before the game was launched, which hasn't materialized, so why would they release more content for the game now that a sequel has been announced
It's hardly a lie to plan one thing and then change your mind.1-D_FTW said:Here's my thought on it: Valve clearly lied. Either they lied in the beginning about supporting it like TF2 (back when L4D was launching) or they're lying now about putting the team on the sequel immediately after release. I tend to think it's the latter. It started out as DLC, but morphed into a retail release when they started crunching numbers.
Interfectum said:Interview with Valve here about L4D2 and why they made it a stand alone: http://www.shacknews.com/featuredarticle.x?id=1138
They are looking into ways to integrate L4D1 and L4D2.
meh... they promised more campaigns.TheOneGuy said:Huh? Did you forget the survival update?
That doesn't hold a candle to TF2's content updates...and they said they would support it like they are doing with TF2. There will be two L4D games being released in between TF games...that's pretty sad.TheOneGuy said:Bleh, I wasn't expecting full price.
Huh? Did you forget the survival update?
Grayman said:steams empirical data says that the lower cost product makes more revenue.
:loleznark said:Definitely. Which is why Valve was smart to get people to pay $50 to be product testers with the first game.
And they're also not comparable. Sorry, but they just aren't.Cheeto said:That doesn't hold a candle to TF2's content updates...
Cheeto said:That doesn't hold a candle to TF2's content updates...and they said they would support it like they are doing with TF2. There will be two L4D games being released in between TF games...that's pretty sad.
I think the difference with this franchise is that they've built up an exploitable console player-base. The console market is used to yearly iterations and premium dlc packs...and it is eaten up at retail. So it's a no-brainer for them. They are going to try to make money where there is money to be made, I thought they considered themselves above that, but whatever. You make money on the PC space with longevity, and you make money on the console space the opposite.
Doug Lombardi said:We didn't start off saying, "Hey, let's make a sequel for next year." We started off saying, "There's a bunch of really cool ideas. Let's put 'em all up on a whiteboard and figure out what's the best way to put these together and get them out there." And that's really fundamentally how Valve thinks about stuff. It's not like, "Oh, we need a product in this quarter," or whatever. We're not publicly traded; we don't have any of those weird pressures.
Doug Lombardi said:Some of the things that we're doing that we can talk about already is that, if you're using the SDK and making maps, it will work for either game. So we've got one or two elegant points that we can talk about now.
Chet Faliszek said:I think all this, oh, Valve's going to make Maddens every year--that's not true. There's this whole group of us at Valve who had all these ideas. When we get done with this, we're going to sit back and we have no future plans or anything like that. This could be the platform for zombie apocalypse games for a while. One of the cool things that Doug was saying, current maps, they're being made to drop in, they work. Obviously if you want to take advantage of the new director stuff you'll have to go back in and touch some stuff up, but they'll just work.
Mash said:Suerly these should do away with many of the concerns some of you guys have for Valve selling out. It really does seem like a true sequel and the support L4D1 was going to get is just being shifted to L4D2 as it is the product Valve wanted the original to be. And the hint at the mall level is awesome.
Due to Valve's outstanding track record of supporting their games after release, a lot of gamers feel entitled to an update that will cost them as little as possible.
Draft said:L4D made more money on the Xbox.
Valve is salivating at making more Xbox dollars.
An Xpac the size of L4D2 doesn't cut it in the console world. So sequel.
Goodbye, Old Valve. It was nice while it lasted.
eznark said:So when they come up with a bunch of new ideas it seems safe to assume those ideas will be shifted to Left 4 Dead 3. At this point, the impetus is on them to prove otherwise.
I think it has more to do with Gabe Newell saying TF2 levels of updating were imminent is a more likely explanation.