Manos: The Hans of Fate said:
Well, that's part of the reason I don't like multiplayer games, it feels like an endless loop. It's doesn't have to be excessive story or cutscenes (in fact I wouldn't want that either).
Can you explain how they are planning to focus more on character? I've most only heard gameplay tweaks being mentioned.
Regarding environmental story, the clips I've seen of LFD (and one of the reason I never got it) didn't show a huge amount of importance on where you were, all the building and rooms seemed to have similar properties.
Well if you don't like multiplayer games, go play Dead Rising. d: I mean, I'm sorry, but what else do you want?
I don't know if you've ever played Half-Life 2, but if you had, you'd know about all the newspapers and bulletin boards and the way the environment sort of tells its own story, without some raunchy narrator spelling it out for you, step by step.
Left 4 Dead is like that.
Sometimes the characters you play as comment on things they see, but the whole point is, they've been dumped into this mess without any idea of what's really going on. AFAIK, at the time of L4D1, it's still pretty early in the infection phase. L4D2 is a bit later.
The way characters react and talk to each other in L4D2 is supposed to change as you proceed in each campaign. That's how it's different. In L4D1, the characters never changed.
As for each room feeling the same... well, I don't know what to say. You're wrong? I've played each campaign quite extensively, and even within the same LEVEL, things feel different. Not
story different, mind you, but they're clearly making progress toward the next "safe room". It's not like you go through apartment building 1, apartment building 2, apartment building 3, etc. until you reach your goal.
In the first campaign alone, you, yes, start out on the roof of an apartment building. Then you get out, walk along the road, through some alleyways to the safehouse, head for the subway, walk along the tracks, go into a factory of some sort from underground, get out, walk down another road to the next safehouse, etc., etc. Go through some sewers, find your way to the roof of a hospital, fend off some bitches until a helicopter rescue. Good times.