Garrett 2U
Member
nopeSo in other words, you have no idea.
Gj.
if Microsoft is charging them, then I'd expect dedicated servers on other platforms too.
nopeSo in other words, you have no idea.
Gj.
No one does - neither side would ever disclose that information. However, I do recall that due to CoD being the most played games on XBL, Activision received portions of XBL subscriptions fees.So in other words, you have no idea.
Gj.
Looks like Playstation fans need to petition Sony for server support.
I don't care if you eat your hat. Sorry, I don't know if it is free or not.
But I don't see any reason Activision would use dedicated servers over peer to peer if they weren't free.
I don't want to speak for the rest of the world, but my COD experience on ps3 was mostly awesome the past 8 years, and as internet improves on a global scale i think the importance of dedicated servers dimminishes to the point of irrelevance.
Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.
Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.
What do you mean, "still"? This was announced like 48 hours ago. IW has been dodging questions about dedicated servers for weeks in order to keep their partnership with MS on this secret until Gamescom- probably due to a contractual obligation.
One thing to keep in mind about this industry when it comes to devs, pubs and platform holders: never assume that silence = the absence of an answer's existence.
I'd bet Activision is still trying to work out a deal with Sony.Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.
Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.
EDIT: Now for the bad news: the netcode will probably still be trash and the game will still probably play like hell on all platforms anyway. At least it will mean the end of host migrations and host manipulation bs.
Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.
Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.
EDIT: Now for the bad news: the netcode will probably still be trash and the game will still probably play like hell on all platforms anyway. At least it will mean the end of host migrations and host manipulation bs.
Sony doesn't own their own cloud computing service & Sony isn't responsible for whether "CoD: Ghosts" has dedicated or P2P servers, Infinity Ward/Activision are. So his tweets show he doesn't know WTF he's talking about.
It's as simple as this, If the PS4 version of "CoD: Ghosts" doesn't have dedicated servers also, than Infinity Ward/Activision fucked over PS4 owners & showed favoritism to another platform.
I remember hearing Activision said they thought they should get a piece of that pie but I didnt know it actually came to beNo one does - neither side would ever disclose that information. However, I do recall that due to CoD being the most played games on XBL, Activision received portions of XBL subscriptions fees.
I remember hearing Activision said they thought they should get a piece of that pie but I didnt know it actually came to be
So, with $60 a year out the door for many Call of Duty players – that would be those playing on Xbox 360, as opposed to PC or PlayStation 3 – it's already a significant $5 a month expense and Activision has only snagged a "modest amount" of that $5
How is it favoritism if MS only allows discounts for the Xbox One versions? It would cost more to get the same number of servers running for any other platform.
Is this a serious claim? If your going to ask any console gamer whether they would go with dedicated servers or P2P for their FPS MP games, 100% will say fuck yes to dedicated servers. COD: Ghost on Xbox one has dedicated servers, gaffers here trying to downplay this is full of shiet.
I'd bet Activision is still trying to work out a deal with Sony.
No shit people would prefer dedicated servers but people expecting lag free games just because of that are kidding themselves. Blops2 was/is a fucking disgrace on PC (netcode/lag wise) on dedicated servers, I doubt much will change and I highly doubt many will even notice. I know I had to check to make sure I was playing on dedicated servers on Blops2.
Purely speculative tales from my ass, but I'd be surprised if the deal's not already in place.
"We’re having to not talk about all of it right now..." is pretty revealing.
If IW were saying things like, "We're still working out the details with other platforms and will make announcements as soon as we can...etc." then I'd agree with you.
It has to be now or its to late for that game with a November launch. I would guess they could just throw a bunch of servers out in certain areas where the game sold out. But load balancing probably not so much unless they go with amazon or azure at a bigger cost. I think it would be ironic with how much people made a big deal about bluray cost and if sony used azure servers.
The fact that we still don't know whether Ghosts on PS4 has dedis is just dumb. All it takes is a simple twitter statement.
If MS does it then Sony will too. Right?
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Azure servers load by region. I don't think pc dedicated servers worked that way even if you did try to find the one with the lowest ping.
It has to be now or its to late for that game with a November launch. I would guess they could just throw a bunch of servers out in certain areas where the game sold out. But load balancing probably not so much unless they go with amazon or azure at a bigger cost. I think it would be ironic with how much people made a big deal about bluray cost and if sony used azure servers.
I think it only matters to the hard core. Ask your cousin that only plays COD and Madden every year what he thinks of it and he will have no clue what you are talking about.
Yes which it sounds like they have been paid not to make.The fact that we still don't know whether Ghosts on PS4 has dedis is just dumb. All it takes is a simple twitter statement.
No shit people would prefer dedicated servers but people expecting lag free games just because of that are kidding themselves. Blops2 was/is a fucking disgrace on PC (netcode/lag wise) on dedicated servers, I doubt much will change and I highly doubt many will even notice. I know I had to check to make sure I was playing on dedicated servers on Blops2.
I really don't care about that POS Blops franchise, when I played it the game has the worst hit-detection in FPS history.
MS has their own Azure cloud service providing dedicated servers which looks to be way better than your regular dedicated servers.
MS Azure dedicated servers for COD:Ghost on Xbox one is: #gamechanger
I really don't care about that POS Blops franchise, when I played it the game has the worst hit-detection in FPS history.
MS has their own Azure cloud service providing dedicated servers which looks to be way better than your regular dedicated servers.
MS Azure dedicated servers for COD:Ghost on Xbox one is: #gamechanger
Considering that we argue over whether current games have p2p or dedicated servers i don't think the difference is as big as people think it is.
Back in the day it was a bigger deal. But internet speeds are generally good enough for p2p to be fine.
Battlefield 3 has dedicated servers... cod hasn't. I've played laggy as fuck bf3 games and totally smooth cod games.
I'm not saying dedicated servers aren't better... they are. But for most console games the difference isn't that big. Sony used a lot of dedicated servers this past gen and I don't feel like it made online any less laggy than on the 360.
Azure really blew up to be quite the talking point.
I'd bet Activision is still trying to work out a deal with Sony.
what? seriously, what? Microsofts dedicated servers are better how?
Please back up your post with a modicum of knowledge or reasoning.
Especially considering how they don't even mention Xbox on the Azure product page.
I've played CoD on dedicated servers, consoles had them for a short while on BO2 League Play in the run up to the CoD championships. ....
They do have an advantage of being able to do whatever the hell they want since they own the platform. Being able to offer super cheap dedicated server service to all Xbox One devs is a nice little bullet point for them. For Sony, since they don't have a platform like Azure, they do have to go through a 3rd party to try and match the service. How much that will affect the outcome, I'm not really sure, I'm just pointing out what is noticeable at a glance.
what? seriously, what? Microsofts dedicated servers are better how?
Fact: They didn't say exclusive.
Fact: They're not saying the PS4 won't have them.
Logical conclusion based on how this shit works with publisher deals: The PS4 will have them.
Especially considering how they don't even mention Xbox on the Azure product page.
Well, I don't know what Sony might be putting together, but cloud dedicated servers are WAY better than server rooms full of PS3s because of instant scalability. So yeah, what MS has going for One shits on what Sony did with PS3 dedicated servers, but hopefully Sony does the same for PS4.
Why would microsoft subsidize dedis to activision if activision pays full price to host dedis for ps4. Sony gets the same benefit that microsoft gets, for free? The only way this would make sense for ms is if activision used Azure for the ps4 dedis at full price. If this is about activision maintaining feature parity with BF4 then MS would be foolish to subsidize them.
Yea, that will help with their margins, but the post i was referring to claimed that Azure was better than dedicated servers, so I'm asking, why is it better for us as consumers.
I've always thought it was relevant from a business standpoint but for us consumers it means nothing.
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.
Here's the Titanfall dev article explaining the benefits of having the Azure platform.
Check the post above yours, how does that impact us as consumers?
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.
Here's the Titanfall dev article explaining the benefits of having the Azure platform.
"If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform"
No, but that's what you'll tell yourself
"I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P."
but he can totally tell online gaming is going to be more stable on the xbox platform..eesh man eesh
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.
Here's the Titanfall dev article explaining the benefits of having the Azure platform.
Speedtest.net download/upload tests
- Amazon EC2:
http://goo.gl/nnsxm
Download: 359.95 Mbps
Upload: 825.67 Mbps
- Azure:
http://goo.gl/k5z31
Download: 379.43 Mbps
Upload: 36.87 Mbps
The lowest upload rate of all 4 tests. Come on Microsoft..
EDIT: I forgot to say that Speedtest.net stated that the server was somewhere in the middle of the country, I can't remember where, but since this instance was in the East DC, clearly Speedtest was wrong again. The closest I could go to the East Coast Azure DC was Chigago, IL, even though I got 20ms pinging, so technically It was possible get speeds a little bit higher to compare to the other results so don't consider this one being thaaat bad.
- Google Compute Engine:
http://goo.gl/Euz2D
Download: 788.72 Mbps
Upload: 62.34 Mbps
- Rackspace Cloud:
http://goo.gl/tk6on
Download: 896.55 Mbps
Upload: 51.41 Mbps
Way cheaper to run means they don't need to pull the goddamn plug so fucking fast like Sony likes to do. I miss my online Motorstorm.
I understand though, because physical dedicated servers made of consoles are just too fucking expensive to run and maintain, so cost takes priority over the remaining gamers.
Do you get it now?