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Dedicated Servers on Xbox One vs. PS4 - How big is this?

Looks like Playstation fans need to petition Sony for server support.

Sony doesn't own their own cloud computing service & Sony isn't responsible for whether "CoD: Ghosts" has dedicated or P2P servers, Infinity Ward/Activision are. So his tweets show he doesn't know WTF he's talking about.

It's as simple as this, If the PS4 version of "CoD: Ghosts" doesn't have dedicated servers also, than Infinity Ward/Activision fucked over PS4 owners & showed favoritism to another platform.
 
I don't care if you eat your hat. Sorry, I don't know if it is free or not.

That's fine. But I would have even taken pictures of the hat eating. You missed out.

But I don't see any reason Activision would use dedicated servers over peer to peer if they weren't free.

I'm sure they're getting a sweetheart deal based on volume, and you need to keep in mind that Activision's main market-share competition hosts their own servers. BF3 was a breakthrough for EA and DICE, and BF4 looks to be in an even better position to chip away at COD's market share lead. Devs and pubs take these things very seriously.
 
I don't want to speak for the rest of the world, but my COD experience on ps3 was mostly awesome the past 8 years, and as internet improves on a global scale i think the importance of dedicated servers dimminishes to the point of irrelevance.

Yeah I rarely if at all have problems online when playing on PS3. My online experiences have been near perfect.
 
If it makes a huge difference guys and gals on sites like gaf would care.

The question though is is it something that the millions of people out there would care enough go make it really matter?
 
Here's a good article detailing dedicated servers vs p2p. The author is the developer who introduced lag compensation into the CoD series.



The media asked IW about dedicated servers on PS4 three times today and they said they can't comment at this time - link.

Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.

Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.

EDIT: Now for the bad news: the netcode will probably still be trash and the game will still probably play like hell on all platforms anyway. At least it will mean the end of host migrations and host manipulation bs.
 
Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.

Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.

I agree with you. This confirms it for me. I don't get why people are acting like Sony can say anything about this. Microsoft have paid Activision to mislead gamers into thinking dedi's are an exclusive microsoft feature they are not going to discuss the ps4 for a while maybe all the way up to launch of the games it is a little insane to me.
 
What do you mean, "still"? This was announced like 48 hours ago. IW has been dodging questions about dedicated servers for weeks in order to keep their partnership with MS on this secret until Gamescom- probably due to a contractual obligation.

One thing to keep in mind about this industry when it comes to devs, pubs and platform holders: never assume that silence = the absence of an answer's existence.

Totally agree, but given how fucking crazy the last 6 months or so have been I'm not making any assumptions on anything until they actually announce something.
 
Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.

Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.

EDIT: Now for the bad news: the netcode will probably still be trash and the game will still probably play like hell on all platforms anyway. At least it will mean the end of host migrations and host manipulation bs.
I'd bet Activision is still trying to work out a deal with Sony.
 
Aw, hell. That pretty much puts this baby to bed, then. I'd be shocked if PS4 doesn't have dedis for this game. Those answers imply a timed contractual obligation not to talk about PS4.

Also wouldn't surprise me if the servers for all three platforms (PC and next-gen) are Azure servers.

EDIT: Now for the bad news: the netcode will probably still be trash and the game will still probably play like hell on all platforms anyway. At least it will mean the end of host migrations and host manipulation bs.

Totally agree, if there were no dedi's on PS4, then they'd be telling us, they're in a deal with MS so the silence speaks volume.

The only other scenario would be if they told Sony they had the net code for dedi's available on PS4 but it is up to Sony to provide it (they are enterprise customers at rackspace.) and the decision hasn't been made yet, but If MS are paying for dedi's i cant imagine Sony refusing to as they need to keep CoD as neutral as possible at this stage.
 
Why would microsoft subsidize dedis to activision if activision pays full price to host dedis for ps4. Sony gets the same benefit that microsoft gets, for free? The only way this would make sense for ms is if activision used Azure for the ps4 dedis at full price. If this is about activision maintaining feature parity with BF4 then MS would be foolish to subsidize them.
 
Sony doesn't own their own cloud computing service & Sony isn't responsible for whether "CoD: Ghosts" has dedicated or P2P servers, Infinity Ward/Activision are. So his tweets show he doesn't know WTF he's talking about.

It's as simple as this, If the PS4 version of "CoD: Ghosts" doesn't have dedicated servers also, than Infinity Ward/Activision fucked over PS4 owners & showed favoritism to another platform.

How is it favoritism if MS only allows discounts for the Xbox One versions? It would cost more to get the same number of servers running for any other platform.
 
No one does - neither side would ever disclose that information. However, I do recall that due to CoD being the most played games on XBL, Activision received portions of XBL subscriptions fees.
I remember hearing Activision said they thought they should get a piece of that pie but I didnt know it actually came to be
 
I remember hearing Activision said they thought they should get a piece of that pie but I didnt know it actually came to be

http://www.joystiq.com/2010/11/12/bobby-kotick-on-the-business-of-call-of-duty-dlc-treyarch-inf

So, with $60 a year out the door for many Call of Duty players – that would be those playing on Xbox 360, as opposed to PC or PlayStation 3 – it's already a significant $5 a month expense and Activision has only snagged a "modest amount" of that $5

Keep in mind that's from 2010 and most suspect Activision is responsible for the $10 increase cost for XBL last saw, which magically increased after Kotick voice he wanted a cut here.
 
How is it favoritism if MS only allows discounts for the Xbox One versions? It would cost more to get the same number of servers running for any other platform.

It doesn't matter. They knew when they took that deal, they still wouldn't provide dedicated servers for other platforms.
 
Is this a serious claim? If your going to ask any console gamer whether they would go with dedicated servers or P2P for their FPS MP games, 100% will say fuck yes to dedicated servers. COD: Ghost on Xbox one has dedicated servers, gaffers here trying to downplay this is full of shiet.

No shit people would prefer dedicated servers but people expecting lag free games just because of that are kidding themselves. Blops2 was/is a fucking disgrace on PC (netcode/lag wise) on dedicated servers, I doubt much will change and I highly doubt many will even notice. I know I had to check to make sure I was playing on dedicated servers on Blops2.
 
I'd bet Activision is still trying to work out a deal with Sony.

Purely speculative tales from my ass, but I'd be surprised if the deal's not already in place.

"We’re having to not talk about all of it right now..." is pretty revealing.

If IW were saying things like, "We're still working out the details with other platforms and will make announcements as soon as we can...etc." then I'd agree with you.
 
No shit people would prefer dedicated servers but people expecting lag free games just because of that are kidding themselves. Blops2 was/is a fucking disgrace on PC (netcode/lag wise) on dedicated servers, I doubt much will change and I highly doubt many will even notice. I know I had to check to make sure I was playing on dedicated servers on Blops2.

Azure servers load by region. I don't think pc dedicated servers worked that way even if you did try to find the one with the lowest ping.

Purely speculative tales from my ass, but I'd be surprised if the deal's not already in place.

"We’re having to not talk about all of it right now..." is pretty revealing.

If IW were saying things like, "We're still working out the details with other platforms and will make announcements as soon as we can...etc." then I'd agree with you.

It has to be now or its to late for that game with a November launch. I would guess they could just throw a bunch of servers out in certain areas where the game sold out. But load balancing probably not so much unless they go with amazon or azure at a bigger cost. I think it would be ironic with how much people made a big deal about bluray cost and if sony used azure servers.
 
Considering that we argue over whether current games have p2p or dedicated servers i don't think the difference is as big as people think it is.


Back in the day it was a bigger deal. But internet speeds are generally good enough for p2p to be fine.


Battlefield 3 has dedicated servers... cod hasn't. I've played laggy as fuck bf3 games and totally smooth cod games.



I'm not saying dedicated servers aren't better... they are. But for most console games the difference isn't that big. Sony used a lot of dedicated servers this past gen and I don't feel like it made online any less laggy than on the 360.
 
It has to be now or its to late for that game with a November launch. I would guess they could just throw a bunch of servers out in certain areas where the game sold out. But load balancing probably not so much unless they go with amazon or azure at a bigger cost. I think it would be ironic with how much people made a big deal about bluray cost and if sony used azure servers.

Well, it would be Activision renting them and not Sony, but yeah- same drift. And MS would be foolish to turn down the money, IMO. Making money's what they're in business to do, after all.

The fact that we still don't know whether Ghosts on PS4 has dedis is just dumb. All it takes is a simple twitter statement.

Seems pretty clear that IW/Activision are contractually obligated not to talk about it right now. No reason to burn your britches over it. We're still months away from the consoles launching. You'll know well ahead of time.
 
If MS does it then Sony will too. Right?

Yeah, as long as Rackspace is ready to deploy their PlayStation Cloud.
Web hosting and cloud hosting provider Rackspace announced Friday in an earnings call it recently signed an agreement with Sony PlayStation in which its “developers and architects will be consulting and supporting the PlayStation team with their OpenStack private cloud deployment.”
 
Azure servers load by region. I don't think pc dedicated servers worked that way even if you did try to find the one with the lowest ping.



It has to be now or its to late for that game with a November launch. I would guess they could just throw a bunch of servers out in certain areas where the game sold out. But load balancing probably not so much unless they go with amazon or azure at a bigger cost. I think it would be ironic with how much people made a big deal about bluray cost and if sony used azure servers.

Sony are enterprise customers at Rackspace. I doubt they'd use Azure.

http://www.rackspace.com/cloud/
 
I think it only matters to the hard core. Ask your cousin that only plays COD and Madden every year what he thinks of it and he will have no clue what you are talking about.

This. I'm certain it matters and dedicated players will claim to know the difference, but most people won't know and won't care. I'd be surprised if it would be a real selling point regardless of the game or console beyond the most hardcore players.
 
I've played CoD on dedicated servers, consoles had them for a short while on BO2 League Play in the run up to the CoD championships. And believe me, it makes the game infinitely more fun, and is a fucking game changer. No more getting getting shot round corners, no more player animations not matching with hitboxes, no more pumping 10 shots into a guy dead on and not get any hitmarkers because of lag compensation. It was so damn crisp.
 
No shit people would prefer dedicated servers but people expecting lag free games just because of that are kidding themselves. Blops2 was/is a fucking disgrace on PC (netcode/lag wise) on dedicated servers, I doubt much will change and I highly doubt many will even notice. I know I had to check to make sure I was playing on dedicated servers on Blops2.

I really don't care about that POS Blops franchise, when I played it the game has the worst hit-detection in FPS history.

MS has their own Azure cloud service providing dedicated servers which looks to be way better than your regular dedicated servers.

MS Azure dedicated servers for COD:Ghost on Xbox one is: #gamechanger
 
I really don't care about that POS Blops franchise, when I played it the game has the worst hit-detection in FPS history.

MS has their own Azure cloud service providing dedicated servers which looks to be way better than your regular dedicated servers.

MS Azure dedicated servers for COD:Ghost on Xbox one is: #gamechanger

what? seriously, what? Microsofts dedicated servers are better how?

Please back up your post with a modicum of knowledge or reasoning.
 
I really don't care about that POS Blops franchise, when I played it the game has the worst hit-detection in FPS history.

MS has their own Azure cloud service providing dedicated servers which looks to be way better than your regular dedicated servers.

MS Azure dedicated servers for COD:Ghost on Xbox one is: #gamechanger

cheerleaders4.gif
 
Considering that we argue over whether current games have p2p or dedicated servers i don't think the difference is as big as people think it is.


Back in the day it was a bigger deal. But internet speeds are generally good enough for p2p to be fine.


Battlefield 3 has dedicated servers... cod hasn't. I've played laggy as fuck bf3 games and totally smooth cod games.



I'm not saying dedicated servers aren't better... they are. But for most console games the difference isn't that big. Sony used a lot of dedicated servers this past gen and I don't feel like it made online any less laggy than on the 360.

That's not the point. It isn't the discussion and none of that matters.

The only reason this thread exist, the only reason this is even a conversion is becasue Microsoft fanboys are using it was their battlecry for their oh so desperately desired one-up on Sony and the PS4. They've been searching for something to rally behind since the PS4 was announced and literally lost everything in the process, this is one of the few bullet points they think they have left.

Lets ignore for the moment the fact that the same people have been enjoying, defending to the death and more importantly fucking PAYING for P2P for well north of a decade now suddenly pretending like it's a feature they can't live without and no game should come without for no other reason than they think it's something MS will have and Sony wont. Again ignoring the fact that Sony has provided dedicated servers since the fucking launch of the PS3. Lets create the commentary that you somehow need Azure to provide dedicated servers and without it the cost would be too much to bear. Yeah, that's not bullshit created by fanboys for ammo in the console wars on the internet at all.

this game has 1080p, 60fps, AND DEDICATE SERVERS SONY, WHAT CHU GOT!?!?!?

To everyone else with a brain, don't waste your time with this non issue.
tumblr_m636anT5pZ1rxdvy7o1_500.gif
 
I'd bet Activision is still trying to work out a deal with Sony.

Yep, and it would all be due to competition. Sony has never shown interest in third-party dedicated servers, but Microsoft is going to force them to do it.

I hope Microsoft and Sony stay in the console business FOREVER.
 
what? seriously, what? Microsofts dedicated servers are better how?

Please back up your post with a modicum of knowledge or reasoning.

They do have an advantage of being able to do whatever the hell they want since they own the platform. Being able to offer super cheap dedicated server service to all Xbox One devs is a nice little bullet point for them. For Sony, since they don't have a platform like Azure, they do have to go through a 3rd party to try and match the service. How much that will affect the outcome, I'm not really sure, I'm just pointing out what is noticeable at a glance.

Especially considering how they don't even mention Xbox on the Azure product page.

What does that have to do with anything? We know this is what they're using by what they've said and the developer talks they have given. Hell, they're integrating the Azure platform into Windows 8 apps.
 
If this becomes a regular talking point I'm going to find it hard to have some serious conversation. I had little issues with regular or dedicated servers on both PS3 and 360. I don't see this as an issue when this decision will still be on a game by game basis.
 
They do have an advantage of being able to do whatever the hell they want since they own the platform. Being able to offer super cheap dedicated server service to all Xbox One devs is a nice little bullet point for them. For Sony, since they don't have a platform like Azure, they do have to go through a 3rd party to try and match the service. How much that will affect the outcome, I'm not really sure, I'm just pointing out what is noticeable at a glance.

Yea, that will help with their margins, but the post i was referring to claimed that Azure was better than dedicated servers, so I'm asking, why is it better for us as consumers.

I've always thought it was relevant from a business standpoint but for us consumers it means nothing.
 
what? seriously, what? Microsofts dedicated servers are better how?

Well, I don't know what Sony might be putting together, but cloud dedicated servers are WAY better than server rooms full of PS3s because of instant scalability. So yeah, what MS has going for One shits on what Sony did with PS3 dedicated servers, but hopefully Sony does the same for PS4.
 
Well, I don't know what Sony might be putting together, but cloud dedicated servers are WAY better than server rooms full of PS3s because of instant scalability. So yeah, what MS has going for One shits on what Sony did with PS3 dedicated servers, but hopefully Sony does the same for PS4.

Check the post above yours, how does that impact us as consumers?
 
Why would microsoft subsidize dedis to activision if activision pays full price to host dedis for ps4. Sony gets the same benefit that microsoft gets, for free? The only way this would make sense for ms is if activision used Azure for the ps4 dedis at full price. If this is about activision maintaining feature parity with BF4 then MS would be foolish to subsidize them.

Good point. Curious to know MS' angle on this.
 
Yea, that will help with their margins, but the post i was referring to claimed that Azure was better than dedicated servers, so I'm asking, why is it better for us as consumers.

I've always thought it was relevant from a business standpoint but for us consumers it means nothing.

If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.

Here's the Titanfall dev article explaining the benefits of having the Azure platform.
 
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.

Here's the Titanfall dev article explaining the benefits of having the Azure platform.

I read that a bit ago but they are surely going to pimp this since there is some kind of deal in place. If the PC/Xbone versions have dedicated servers then I see no reason why it won't be best on PC (Cpt.Obvious, I know). Same difference if I was talking about an Xbone and PS4 game.

I would love it for all games but I think some people are too quick to judge on potentially dedicated vs non dedicated servers as most games I've played use a mixture of both and I have had no problems with some of my favorite games on consoles or PC regardless of dedicated servers.
 
Check the post above yours, how does that impact us as consumers?

Way cheaper to run means they don't need to pull the goddamn plug so fucking fast like Sony likes to do. I miss my online Motorstorm.

I understand though, because physical dedicated servers made of consoles are just too fucking expensive to run and maintain, so cost takes priority over the remaining gamers.

Do you get it now?
 
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.

Here's the Titanfall dev article explaining the benefits of having the Azure platform.

"If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform"

No, but that's what you'll tell yourself

"I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P."

but he can totally tell online gaming is going to be more stable on the xbox platform..eesh man eesh
 
"If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform"

No, but that's what you'll tell yourself

"I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P."

but he can totally tell online gaming is going to be more stable on the xbox platform..eesh man eesh

So you're telling me that P2P networks are more stable than dedicated servers? Wow....
 
If Microsoft can really convince every dev to utilize them because of an unbeatable price, then online gaming will be all around more stable on the Xbox platform. I'm not a dev/network engineer so I can't talk about the finer points of being able to use a dedicated vs P2P.

Here's the Titanfall dev article explaining the benefits of having the Azure platform.

Again, I know the differences between cloud and Dedicated servers, look at my post and the post I quoted, I'm asking how Azure is "way better than your regular dedicated servers" and as has been discussed they are cheaper, but for gameplay how does the statement i quoted stand up? It simply doesn't. This thread actually talks about 4 of the more popular clouds and I feel is quite interesting:

http://www.webhostingtalk.com/showthread.php?t=1281096

Some tidbits:

Speedtest.net download/upload tests
- Amazon EC2:
http://goo.gl/nnsxm
Download: 359.95 Mbps
Upload: 825.67 Mbps

- Azure:
http://goo.gl/k5z31
Download: 379.43 Mbps
Upload: 36.87 Mbps
The lowest upload rate of all 4 tests. Come on Microsoft..
EDIT: I forgot to say that Speedtest.net stated that the server was somewhere in the middle of the country, I can't remember where, but since this instance was in the East DC, clearly Speedtest was wrong again. The closest I could go to the East Coast Azure DC was Chigago, IL, even though I got 20ms pinging, so technically It was possible get speeds a little bit higher to compare to the other results so don't consider this one being thaaat bad.

- Google Compute Engine:
http://goo.gl/Euz2D
Download: 788.72 Mbps
Upload: 62.34 Mbps

- Rackspace Cloud:
http://goo.gl/tk6on
Download: 896.55 Mbps
Upload: 51.41 Mbps

Disappointing for Azure I would say. The post I made was because the poster I quoted seemed to suggest that Azure simply had a flat out performance advantage against all dedicated servers.

Way cheaper to run means they don't need to pull the goddamn plug so fucking fast like Sony likes to do. I miss my online Motorstorm.

I understand though, because physical dedicated servers made of consoles are just too fucking expensive to run and maintain, so cost takes priority over the remaining gamers.

Do you get it now?

I understand your point, but it's not relevant to the question I was asking. I was asking how a poster knew azure was superior to dedicated servers.

If someone says the PS3 is better than the PS4 because it's cheaper, then they're wrong, it's not better, it's just cheaper.
 
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