Which again begs the question: why produce Wii U SKUs at all, when it doesn't reach an increased audience?These are opinions, I'm perfectly open to reality either vindicating me or serving me a healthy portion of crow. I've tasted it before and it's really not that bad. Unless the Wii U takes off in some unforeseen fashion though, and I currently see no reason for that to occur (and no one seems to offer reason beyond "more Nintendo games"), when it stops making business sense to create 360/PS3 SKUs for cross-gen games (i.e. when cross-gen ceases), it will stop making business sense to port those SKUs to the Wii U.Nintendo have traditionally tried to have a large open tent. They've tried to be family friendly. They've tried to be accessible to all and in doing so have at times alienated the "some" that are the primary audience for third party publishers' titles. Microsoft and Sony's ecosystems, while still trying to attract people outside of the primary demographic, are primarily aimed at the 16-35 male that fuels the triple-A industry.
I think it's a case that this is a brand cultivated over decades. It's not one they're willing to let subside, while remaining obtuse to the notion that there's far more competition nowadays for those other demographics they struck gold on with the Wii.Third parties are not scared of Nintendo's output.
It's nonsense. They aren't scared of Halo when they release FPS on the XBOX. They aren't scared of GT when they release racers on PlayStation. They aren't scared of Mario when they release platformers on the Wii. The platform holder sets the tone of the system, their software helps to cultivate an audience. Nintendo have made no substantial effort to do so on the Wii U, from the hardware design, to the software releases, to the branding and positioning.