HK-47 said:
Burai said:
To the bottom line of the publisher, yes it's exactly the same. In both cases they get $0. Your impotent sympathy is worth nothing to them.
You can complain about piracy all you want, but it's a constant. It's always there whether it's a huge multi-million dollar epic or a bedroom coded Flash game. Stardock are the most sensible guys out there when it comes to reacting to piracy. They don't really need you to complain about something they've more than budgeted for.
Yes I'm sure the devs love the fact that those people are playing the game without paying.
The only thing that matters to them is how many people pay them to play. The number that play for free or don't buy the game is irrelevant.
Let's look at a hypothetical situation using the numbers in the thread title. Say they can spend 15% more on their game and are choosing between buying copy protecting and buying advertising. If they buy copy protection, they eliminate all pirates and 1 in 50 of the eliminated pirated become an actual sale. Result: 20,040 customers; 0 pirates.
If they buy advertising, they increase piracy by 50% and increase sales by 15%. Result: 20,700 customers, 153,000 pirates.
Which is better for them as a company? Probably the later. The actual numbers I used are bullshit, but they illustrate a point. In the first case you aren't making very different profits than in the second case. The number of pirates is more or less irrelevant. Although, having 170,000 people talking about your game is probably better in the long run than having 20,000 even if your profit for that particular game or time period is unchanged. Not that I'm trying to make that "look, piracy's a good thing!" argument, just that it makes sense to pick your battles in your fights against pirates. Some companies obsess over it until they end up cutting off their nose to spite their face.
Stardock has repeatedly stressed that they design games that people who will pay for games will buy and don't stress over people who'd never buy your games anyways. It's not about how many people pirate your game. It's about how many people buy it.
stuburns said:
That argument irritates me so much. If that was really an issue they could buy a copy, never use it and download pirated ones. I've brought Gameboy games I never actually bothered playing because I played them on an emulator because I hate the little screens and buttons. Maybe it's a little naughty, but morally I think it's okay.
If you end up in court, you'll get the same treatment as any of those pirates you don't like despite whatever your personal moral beliefs are.
Personally, I think it's the law that needs to change here, more so than your actions, but still...