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Ill Saint said:We should be glad that games like this--for all their flaws--even exist
considering the current climate of games development.
So the industry might be mended.
Ill Saint said:We should be glad that games like this--for all their flaws--even exist
considering the current climate of games development.
linko9 said:Definitely preferred Dark Souls. To me, Demon's Souls is to Mega Man X, as Dark Souls is to Super Metroid.
This is a great post. The whole world is stitched together brilliantly. Discovering new areas and unlocking shortcuts is fantastically satisfying. I went on a year-long media blackout for this, and it's paying dividends now.The_Darkest_Red said:I keep posting in here because I keep having more and more to say about this discussion. If any series of games from this generation is worth talking about it's this one.
Another thing I loved about the open world in Dark Souls was how the geography added to the atmosphere. Blighttown is a perfect example. You access Blighttown from The Depths, which you access from Undead Burg. On your trip to Blighttown you spend tons of time making your way farther and farther down. By the time you reach the ground level right outside of Quelaag's Lair you truly feel like you are deep within some despicable pit of an environment. That feeling is incredibly difficult to accomplish with a hub-based world. Even more striking is the feeling that comes with the first time you emerge from The Great Hollow into Ash Lake. At that point you've gone even farther down, and you come out into a relatively open environment that is truly unexpected. It felt like Journey to the Center of the Earth to me. That sense of wonder born from exploration is unparalleled in any other game, in my opinion.
Another great example is reaching Anor Londo. The city truly feels high and lofty thanks to the transportation that you take to reach it. I found this aspect of the game to be absolutely breathtaking.
Sullichin said:I HATED the health system in demons souls. I stopped playing the game because of it :| Prefer Dark Souls implementation much better. It's much more forgiving and less tedious.
In Demons Souls:
Farm 1-1 for grass, or buy it
Die on a boss or a regular level
Restart with none or less of my health items and less health because I'm in soul form.
Repeat
Dark Souls:
Spawn at bonfire with a fixed amount of health items
Die on a boss or a regular level
Restart with all of my health and the same amount of health items as before, thus giving me the same chance to make progress. Unless I get cursed of course
Repeat
Also prefer the open world of Dark Souls.
This and the ending makes Demon's Souls a better game for me. I liked weapons progressions and the unique weapons in Demon's Souls a lot more as well. But I like the armours in Dark better.le.phat said:- demons souls art direction feel more coherent, and just better designed. The worlds feel much more menacing and bleak. Every world feels and plays alot different from the next. The nexus and its inhibitants feel alot more interesting. And tie up brilliantly into the story. The boss designs are also much better realized and feel way more menacing.
- the story is much more interesting, especially when doing the sidequests. Npcs feel like they have actual personalities and motives for being un the situations that they are.
- the gameplay feels more responsive. This one is a little hard to explain but the controls just feel tighter somehow.
Less emphasis on magic / better balance between magic and melee.
That's also another reason why I like Demon's Souls better than Dark. The endings, both good and evil, were more fleshed out. In dark the good ending doesn't make much sense AT ALL, hell even the evil one doesn't. Some events likeMechaX said:Story-wise, even though they both tell the story in similar ways, I have to give the advantage to Demon's. I was actually curious about Boletaria and seeing so many of these great prolific figures lose their minds or give in added a sort of mystique in the land. Moreover, it also helped that it is implied that Boletaria wasn't always the way it was, giving the impression that there was a serious fall of society in this place. In Dark, I'm just exploring places at random, it seems. Plus, keeping a firm goal in sight at all times ("are you a bad enough dude to stop the Old One?") indeed gave me further motivation to care about what was going on around me. In Dark, I felt like I was really going through the motions; I didn't, and still don't care about the gods/dragons what-not, what they were trying to do, what you were trying to accomplish, other characters like the daughters of chaos, Laurtrec, etc. I feel like Demon's gave me just enough to make me care about what was going on.
makingmusic476 said:I also feel Dark Souls is a bit more grind-y than Demon's Souls. In Demon's Souls, if I ever got stuck, I could just go explore other areas, leveling up while still accomplishing tasks. I only needed to grind for a few areas late in the game, but that was made pretty easy given how easy it was to mine 4-2 and 4-3 for souls.
In Dark Souls I'm finding myself having to grind a couple of levels or upgrade my armor just to progress fairly often. But I think that's because bosses give you jack shit for souls, so progressing doesn't automatically lead to leveling up like it did in the previous game.
The only boss I've beaten so far that's given me more than a few thousand souls is the Gaping Dragon, which gave me 25k.
In Demon's Souls, the FIRST boss, the goddamn Phalanx, gave me a few thousand souls.
So much about how you utilize the bonfires just works. It's an elegant solution to some common stat and inventory management issues. It's the secret to what makes Dark Souls so much smoother of an experience than Demon's Souls.Gattsu25 said:I have to say that Dark Souls is the first RPG to use "magic charges" (e.g. you can cast magic missile only three times per day, in DnD terms) where the concept didn't boggle my mind in a "this fucking shit makes no sense.. why would they do this" sort of way.
I'm not sure if I'm explaining this well but they handled the concept of limited uses for magic spells very well in this game.
WanderingWind said:Demon's Souls was the first legitimately hard game in a long time that didn't rely on cheap tactics to up the difficulty.
Riposte said:lol. That is only true if you were only paying attention to certain "mainstream" games. Dark Souls isn't cheap either, so whatever.
WanderingWind said:Oh, god. Please tell me you're joking. You did not just try to go full stereotype hipster about your fucking video games...
WanderingWind said:Oh, god. Please tell me you're joking. You did not just try to go full stereotype hipster about your fucking video games...
Riposte said:What are you even talking about?
Your claim that there hasn't been hard games floating around "in a long time" is nonsense.
Kalnos said:He isn't wrong though, there were plenty of hard games around the same time as DeS and before. DeS wasn't even hard, it's just a test of patience more than anything.![]()
WanderingWind said:Oh, god. Please tell me you're joking. You did not just try to go full stereotype hipster about your fucking video games...
V_Arnold said:No, you are simply wrong. Nothing wrong with that. You went for the flashy mainstream "oh, Demon's Souls is hard where no game was hard before" line, and now it bites back. Nothing wrong with that either, it is simply a consequence.
WanderingWind said:Wow. You people need to learn how to deal with differing opinions. And if you're going to act so condescending over an opinion on something so utterly personally subjective as difficulty, you may want to learn how to read. I never said that. Not even close.
There is no need for you to act like this, by the way. Not even a little bit.
WanderingWind said:Wow. You people need to learn how to deal with differing opinions. And if you're going to act so condescending over an opinion on something so utterly personally subjective as difficulty, you may want to learn how to read. I never said that. Not even close.
There is no need for you to act like this, by the way. Not even a little bit.