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Dengeki: 'Revolution is finished' !?

dode said:
It's not about money. Nintendo is not afraid to invest in something it believes in.

It's about philosophy. With Revolution, Nintendo is saying: Look, we're so close to photorealism now -- graphics aren't the most important thing out there. Let's do something else than boosting horsepower, let's invent new ways to play.
But remember folks keep the invention cheap!
 
Cheap? Nintendo has never invested as much money into a product as it has into Revolution. You clearly don't understand. It's okay to spend money, but let's not spend it on beautiful graphics -- let's spend it on making fantastic gameplay.
 
I see no problem with forcing devs to build games from the ground up for Revolution. Development is cheap enough that it will probably make more sense to do that than to port one. Revolution might actually avoid the kind of bad ports that plague every console since EA invented the port.
 
dode said:
Cheap? Nintendo has never invested as much money into a product as it has into Revolution. You clearly don't understand. It's okay to spend money, but let's not spend it on beautiful graphics -- let's spend it on making fantastic gameplay.
Well were did all that money go?
NGC had cutting edge technologies , but hey why would we use it if we can make Seasonal games!!(its a good thing they dropped that idea after pikmin 1)
Why cant they have a cutting edge chipset, and a revolutionary controller?
Why price the thing between 100-150 (look mom its the Gamecube-SP!)
 
It might be a good idea for nintendo to soft launch the hardware online first. Maybe avoid all the shortage problems if they go for a worldwide launch.
 
I would think that the controller R&D would have cost something...and we still haven't seen the GPU. So, making the Revolution wasn't exactly cheap...maybe compared to the other systems, yes...but still...

In any case, E3 or bust.
 
[Nintex] said:
Well were did all that money go?
NGC had cutting edge technologies , but hey why would we use it if we can make Seasonal games!!(its a good thing they dropped that idea after pikmin 1)
Why cant they have a cutting edge chipset, and a revolutionary controller?
Why price the thing between 100-150 (look mom its the Gamecube-SP!)

R&D at Nintendo consists of long periods of experimentation. Basically, Nintendo tries out a lot of different ideas before settling on a final form. (Miyamoto and Iwata have mentioned this in several interviews.) Finding the right technology, tweaking it, etc. is a costly process. At the end of the day, we can safely conclude that most of Revolution's budget has gone into the development of a new and fun interface for you, the gamer.
 
[Nintex] said:
Wasnt the gamecube affordable?
$200 is more affordable than $300, yes. Who says Revolution is going to be cheaper than GameCube was at launch? If it's cheaper than the other two it is more affordable for more people.
 
AndoCalrissian said:
Hence the reason I said $200 (GameCube's launch price) is more affordable than $300 (PS2 and Xbox's launch price).


you are right my friend, and i think the system will lunch at that price. if the throw in 3 free downloads then everything is golden like corn flakes. :lol :lol :D
 
ThunderEmperor said:
you are right my friend, and i think the system will lunch at that price. if the throw in 3 free downloads then everything is golden like corn flakes. :lol :lol :D
Yeah, I fully expect a few free downloads or points or however they plan on doing it. As for the launch price... those expecting anything lower than $149.99 are most likely deluding themselves. I'd say $199.99 is fairly likely, but who knows.
 
lOW console cost doesn't have to mean a low price. I think it would be wise for Nintendo to further differentiate itself by going back to the old way of doing things, that is to include 2, controllers with the launch and throw in some free downloadable content or even a pack-in game at launch, something that's unheard of in Japan historically, but was a big things in NA since until the N64.

For years now, manufacturers have been figuring out how to raise the price of the core unit and include less and less because all the cost is going into paying for the technology inside the console.
 
I actually think the Revolution could get a way with two big titles at launch like the N64 and have the virtual console service up and running with a good amount of games to download.
 
Deku said:
Revolution might actually avoid the kind of bad ports that plague every console since EA invented the port.

:lol

Man, E3 is gonna be friggin' spectacular no matter which way the coin lands. Jesus insane-o christ.
 
VerTiGo said:
I actually think the Revolution could get a way with two big titles at launch like the N64 and have the virtual console service up and running with a good amount of games to download.
On Nintendo's side of things, yes. I think the system will come with 1 NES, 1 SNES, and 1 N64 download for free. However, we do need some games from 3rd parties, such as sports games from EA, and a nice FPS would help balance things out a bit. I expect a fair amount of quirky, fun little games from various companies. Pheonix Wright would be killer for launch too.
 
I thought it was common knowledge that Rev was finished. I mean, did anyone really think Revolution has a chance?


Oh wait, they mean development.
 
Deku said:
I see no problem with forcing devs to build games from the ground up for Revolution. Development is cheap enough that it will probably make more sense to do that than to port one. Revolution might actually avoid the kind of bad ports that plague every console since EA invented the port.

Agreed! The two biggest things that PLAGUED GCN when it came to 3RD party games were exclussives never stayed exclussive (Tales, RE, Killer 7, VJ, Godzilla, Bloody Roar, Sonic, Monkey Ball, tons more) and ports were crappy/late or never even came.

The Revolution being so different from competing hardware (less power, no HDTV, radical controller, etc) pretty much kills those 2 problems 'cos: A) exclussives will stay exclussive thanks to the controller and B) ports may not even be ports, but instead Revolution specific versions made from the ground up! Thanks to Revolution being cheaper (similar GCN architecture) & easier (single core) to make games for, this only makes it more attractive for game creators. Revolution may end up with less games, but the games that do come will be more unique/exclussive.

For those who argue that game creators won't make games from the ground up on a lower-spec platform I only have to point to PS2, PSP, NDS & GBA to prove the point that there's still enough life in those systems to do so. PSP & PS2 specifically will be closer to Revolution developement only making the Revolution version of these games have no bottlenecks (basically a current generation system with no limits) and with more selling power (next generation market, newer platform, Revolution's controller, etc.).
 
Deku said:
Revolution might actually avoid the kind of bad ports that plague every console since EA invented the port.

Donkey Kong (1981)
Developer: Nintendo

Ports:
Apple II, Atari 8-bit family, Atari 2600, Atari 7800, ColecoVision, Commodore 64, Commodore VIC-20, e-Reader, Game & Watch multiscreen, Game Boy Advance, PC, Intellivision, Mini-Arcade, NES, TI 99/4A

Electronic Arts established in 1982.

This is coming from a Nintendophile, but just wanted to correct you to strike down unneccesary developer bashes.
 
I was hoping "finished" as in dead.

I think it's a bad route...speaking selfishly of course. They'll make a lot of money...I just want to see Nintendo games on the best hardware available (and if they are launching last, they could have the best hardware of all 3 manufacturers).
 
Mallrat83 said:
Donkey Kong (1981)
Developer: Nintendo

Ports:
Apple II, Atari 8-bit family, Atari 2600, Atari 7800, ColecoVision, Commodore 64, Commodore VIC-20, e-Reader, Game & Watch multiscreen, Game Boy Advance, PC, Intellivision, Mini-Arcade, NES, TI 99/4A

Electronic Arts established in 1982.

This is coming from a Nintendophile, but just wanted to correct you to strike down unneccesary developer bashes.
Were any of those actually ports, though? The older ones were quite different from each other and I'd have guessed were conversions "built from the ground up". GBA/eReader/GCN then had just straight-out emulation of the NES version.
 
Someone should break the news to him.. I don't think it will be even possible for multiplatform games to work on Rev. No matter how many workarounds you utilize, a 1GHz cpu with ~100+MB of ram just won't cut it compared to a multicore cpu and nextgen gpu with advanced shaders. Basically, you won't see your NFS games on GC, unless it's remade from the ground up.

Yeah right, I'm sure Nintendo have paid ATI and IBM hundreds of millions of dollars to research and develop absolutely nothing. Look they are talking about Alpha development kits not the actual system. This is like assuming that the XBox is a Pentium 2 and Geforce 256 because that was the original XBox development kit :lol:


88MB, 96MB or 128MB depending on which anonymous developer you listen to. very consistent..
 
[Nintex] said:
Well were did all that money go?
NGC had cutting edge technologies , but hey why would we use it if we can make Seasonal games!!(its a good thing they dropped that idea after pikmin 1)
Why cant they have a cutting edge chipset, and a revolutionary controller?
Why price the thing between 100-150 (look mom its the Gamecube-SP!)
The controller tech is likely cutting edge technology.
 
Didn't Miyamoto said that he had to spend to much time making the rev controller that he hasn't been able to work a lot with the rev software yet?

I think Nintendo has no problems releasing Revolution in 2-3 months if they needed to, but it's quite obvious that they're waiting to get some killer software done on it.
 
So what makes everyone think that it's coming out at 100-150?

i mean come on, before the micro came out we were all told we would be plesently suprised by the price.

everyone figured 50 bones is what the micro would be and it came out and still is over priced.

i see 199-250 being a closer reality to what the Rev come out at when 1st released.

Why? Because they can!
 
StRaNgE said:
So what makes everyone think that it's coming out at 100-150?

i mean come on, before the micro came out we were all told we would be plesently suprised by the price.

everyone figured 50 bones is what the micro would be and it came out and still is over priced.

i see 199-250 being a closer reality to what the Rev come out at when 1st released.

Why? Because they can!

Disagree completely, I never considered the micro to be a "cheap" piece of hardware because it was always intended to be profit-making, the sales of the micro were never going to boost GBA game sales enough to make it worthwhile for Nintendo to make marginal profit, or even a loss, on it. The Revolution, however, can afford to make only a small profit (I don't expect Nintendo to take a loss, there's no need, nor inclination) in exchange for getting the platform for game sales into people's homes. Given Nintendo's history, a $200 price tag would not be out of the question, but given the DS's success against the comparitively expensive PSP, $150 makes sense, depending, of course, on how the remote's cost factors into things.
 
Thraktor said:
Disagree completely, I never considered the micro to be a "cheap" piece of hardware because it was always intended to be profit-making, the sales of the micro were never going to boost GBA game sales enough to make it worthwhile for Nintendo to make marginal profit, or even a loss, on it. The Revolution, however, can afford to make only a small profit (I don't expect Nintendo to take a loss, there's no need, nor inclination) in exchange for getting the platform for game sales into people's homes. Given Nintendo's history, a $200 price tag would not be out of the question, but given the DS's success against the comparitively expensive PSP, $150 makes sense, depending, of course, on how the remote's cost factors into things.

well then you agree, a 199 price point is more likely then 100 or 150.

there is just no reason a business would let a console release at a lower price point then the DS and same price as the micro.

i just do not see why anyone would believe that besides just wishfull thinking.
 
im expecting a better launch than what the gamecube had. most developers can still port thier games since it will come with a conventional shell controller, and im sure some would even experiment. the gamecube basically launched with no big name besides ssb and lugi's mansion which was crap. this launch we have already confirmed ssb online and mario and or zelda (depending on how u see it)....and we have had EA say "our sports division will take advantage of this controller right away).
 
Iwata mentioned something about different packs (when talking about how they were gonna package the controller) so I think we may see different tiers. Obviously they know that Nintendo diehards will gobble the system up even at $200 at launch, but I wouldn't doubt if there's a entry level $100 pack. By the time Revolution may launch, the X-BOX 360 'tard pack might be $250...so that doesn't give Nintendo such an advantage...but a second $100 pack would nullify that problem.

$200 Revolution
-deck & stand
-power cord
-a/v output
-sensor bar
-remote + analog attachment
-controller shell
-demo disc
-Mario game
-200 PTS for downloading games
-some other kind of extra?

$100 Revolution
-deck & stand
-power cord
-a/v output
-sensor bar
-remote + analog attachment
 
LOL 99$

Come on people. Let's be realistic here and understand that Nintendo is a business. $199 is going to be cheaper than any other next-gen console, and it is launch which means Nintendo will sell every piece of hardway in 2006.

You wan't Nintendo to launch the Revolution for 99$ when it is going to sell out. You would fail supply and demand 101.
 
:lol at all the fools who think $99 is going to happen. Its either $149 or $199. Only reason why I think $149 is possible is because from what it seems the DS was just to test the waters to see if Revolution would even be accepted. If DS was a flop, Nintendo would go for the $300 GameCube 2 idea. If DS was a success, and it is, then they would go for the route that they are taking now. Its probably why Nintendo has been so quiet; because they didn't know until a few months ago about where to take the system.

Revolution will be finished because there's nothing complex about the system. Its Game Cube Turbo.
 
I feel that most developers will take a wait and see approach before investing a lot of time into a title for it.

Some smart developers will have launch titles ready...but I can see a drought after that, until it's clear that the Rev is selling.
 
I just can't wait til games start getting announced and shown already. All this musing about god-damned possibilities has given me a headache already, need to see this shit working bout now.
 
Amir0x said:
I just can't wait til games start getting announced and shown already. All this musing about god-damned possibilities has given me a headache already, need to see this shit working bout now.

Agreed. I think that we won't see the first trailer of the Revolution's games until atleast GDC. Then demos are probably going to be available by E3, but hopefully the games start getting announced in early February.
 
Stopsign said:
Agreed. I think that we won't see the first trailer of the Revolution's games until atleast GDC. Then demos are probably going to be available by E3, but hopefully the games start getting announced in early February.
Well, they kind of already have, if you count that Raid Over the River thing, and then there's the two titles that AQ announced in Japan.
 
StRaNgE said:
well then you agree, a 199 price point is more likely then 100 or 150.

there is just no reason a business would let a console release at a lower price point then the DS and same price as the micro.

i just do not see why anyone would believe that besides just wishfull thinking.

If you read my post, I said that I expect the console to launch at $150, possibly $200, but not a chance of either $100 or $250, my "disagree completely" remark was with regard to you claiming they'd charge that much "because they can". It doesn't make sense for Nintendo to go for big profits on the Revolution hardware. A small profit, as always, to minimise risk while giving the greatest potential marketshare for Nintendo. This is what's worked before for them, and given their minimal, SD approach to specs, it seems to be where they're going again.
 
laaaunch laaaaaaaaaaunch it's laaaaaaaaaaaaaaaaaaaunch
also the logic :
-> Reggie said SSBM at launch
-> it was said, they begun the development on SSBM just now
so 1 year is the minimum
 
DrGAKMAN said:
Iwata mentioned something about different packs (when talking about how they were gonna package the controller) so I think we may see different tiers. Obviously they know that Nintendo diehards will gobble the system up even at $200 at launch, but I wouldn't doubt if there's a entry level $100 pack. By the time Revolution may launch, the X-BOX 360 'tard pack might be $250...so that doesn't give Nintendo such an advantage...but a second $100 pack would nullify that problem.

$200 Revolution
-deck & stand
-power cord
-a/v output
-sensor bar
-remote + analog attachment
-controller shell
-demo disc
-Mario game
-200 PTS for downloading games
-some other kind of extra?

$100 Revolution
-deck & stand
-power cord
-a/v output
-sensor bar
-remote + analog attachment

Wait. Are you suggesting that Nintendo adopting the MS strategy of having 2 SKU's as being a GOOD idea? Just.... no.

Just like Ninja said, they're going to sell out whatever they have anyways at launch. The console is already going to be WAY cheaper than the rest, so launching with a sub 100 pricepoint is just borderline retarded in terms of revenue. In North America, it would probably cannabilize DS sales too (guaranteed $99 or lower next holiday season). Not going to happen.
 
Nintendo's major launch game is definitely going to be Metroid Prime 3. It can showcase off the good use of the controller, and be the big must have game at launch. Then maybe a month or two after launch. They bring out Super Smash Bros. Revolution and maybe Mario 128 or whatever it is now.
 
Stopsign said:
Nintendo's major launch game is definitely going to be Metroid Prime 3. It can showcase off the good use of the controller, and be the big must have game at launch. Then maybe a month or two after launch. They bring out Super Smash Bros. Revolution and maybe Mario 128 or whatever it is now.
Metroid isn't good enough for launch as it doesn't have the universal appeal of Mario.
 
Nintendo's major launch game is definitely going to be Metroid Prime 3. It can showcase off the good use of the controller, and be the big must have game at launch. Then maybe a month or two after launch. They bring out Super Smash Bros. Revolution and maybe Mario 128 or whatever it is now.

That is a big one. But what about Japan?
 
Shikamaru Ninja said:
That is a big one. But what about Japan?
probably Nintendogs 2 with the ability to take your dog for a walk with the DS!

j/k
 
Honestly, from what been mentioned I expect these four games for 2006. Cooking game from Nintendogs teams, Original EAD IP from Pikmin team, Wario Ware and Super Smash Bros. 3.

Mario may not make 2006 based on Iwata's last statements, Metroid who knows, Zelda information is all over the place, and Donkey Kong is another question mark.
 
Donnie said:
Yeah right, I'm sure Nintendo have paid ATI and IBM hundreds of millions of dollars to research and develop absolutely nothing. Look they are talking about Alpha development kits not the actual system. This is like assuming that the XBox is a Pentium 2 and Geforce 256 because that was the original XBox development kit :lol:
No reports are from the documentation Nintendo provides as to the final capabilities of the machine. Nintendo is paying ATI/IBM to make an efficient chipset that is cheap, small, has low power consumption and is cool to run. Stop dreaming.
 
Shikamaru Ninja said:
Honestly, from what been mentioned I expect these four games for 2006. Cooking game from Nintendogs teams, Original EAD IP from Pikmin team, Wario Ware and Super Smash Bros. 3.

Mario may not make 2006 based on Iwata's last statements, Metroid who knows, Zelda information is all over the place, and Donkey Kong is another question mark.

Ugh, please let that not be true. I like Pikmin OK, but have no desire for Smash Bros., Wario Ware or a cooking game at the moment. I really, really hope Metroid is ready. I'm not expecting Mario to be, but I would love that as well.

The two-year gap for Metroid would make sense, I really hope it doesn't get pushed back farther than Nov. or Dec. '06. I realize they're working on a new system, but with all the pre-existing knowledge and experience, and the control scheme they've already shown, I don't see why they can't get that sucker out the door.

I know you're a Nintendo insider of sorts, but I hope you're wrong. *crosses fingers*

I guess there is TP though.
 
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