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Depressing, sad and unexpected endings (SPOILERS!)

FFXIII would be my choice.

Humanity seems pretty boned at the end, and in FFXIII-2 humanity's state doesn't seem too bright. The timetravel hijinks and lighter atmosphere sorta ignore that.

On Xenosaga 3's ending:

Chaos shifted the Gnosis to Lost Jerusalem, along with himself, Nephilim and Abel. The Gnosis with strong wills were reborn into the physical world as people, with the effects of U-Do, the Zohar, Anima and Animus opening up the possibility of a new future.

Shion and the others were all transported to the same galaxy as Lost Jerusalem by Wilhelms will, so even without the ability to gate jump, they can still find Lost Jerusalem.

The end of the universe is essentially averted.

Really? I thought
Shion and the gang were supposed to be embarking on a long term journey to Lost Jerusalem, and that the future apocalypse wasn't completely averted? I just remember the possible solution being vague.

It's been a while since I finished the game. I need to dust it off and do another playthrough.
 
Yoko Taro explicitly said in Grimoire Nier that
it's the last generation of humanity that will ever exist, and that it will all start dying off in the near future.

Given the events of the game and (particularly) the context the quote you're talking about is taken from, it seems to me to be pretty clearly a "this is what path things are now on as a result of what's happened" situation rather than a "this is the canonical series of events that follow" situation, but given that it's a Cavia game I can't really blame you for picking the pointlessly nihilistic interpretation over the more thematically relevant one.
 
Really? I thought
Shion and the gang were supposed to be embarking on a long term journey to Lost Jerusalem, and that the future apocalypse wasn't completely averted?

It's been a while since I finished the game. I need to dust it off and do another playthrough.

Probably would have been the case if the other Xenosaga games weren't canned. This still makes me sad to this day.


I am aware of
the dream that Ico has in his final moments
, yes. ;) Actually,
it could be the afterlife
... Either way...
Ico/ SOTC spoiler:
Didn't the existence of that exact beach in SOTC proved the ending for Ico was probably legit, and it was not an afterlife or dream?
 
Really? I thought
Shion and the gang were supposed to be embarking on a long term journey to Lost Jerusalem, and that the future apocalypse wasn't completely averted? I just remember the possible solution being vague.

It's been a while since I finished the game. I need to dust it off and do another playthrough.

This is what I remember, unless I'm simply forgetting some important things and/or additional material clarifies what happens in the ending that I've never read.
 
I was swearing at Ueda as i was ''playing the ending''.

shadow_of_the_colossus_ps2.jpg
 
Really? I thought
Shion and the gang were supposed to be embarking on a long term journey to Lost Jerusalem, and that the future apocalypse wasn't completely averted? I just remember the possible solution being vague.

It's been a while since I finished the game. I need to dust it off and do another playthrough.

Well, my info's from the perfect guide, so it may not be fully explained in the game (been a while since I've played too). You might not need all of this, but just in case:

Basically,
the universe consists of multiple "lower dimensions" (such as the dimension Xenosaga takes place in) and multiple beings of will (such as U-Do) all contained in a single "higher dimension". Lower dimensions further consist of physical and (for lack of a better term) "ethereal" realms.

People that came into contact with U-Do rejected the world in fear, and became Gnosis residing in the ethereal realm. If the Gnosis' collective will became too great (i.e. the number of Gnosis increased beyond a point) it would cause the collapse of the ethereal realm and the physical realm attached to it; that would in turn affect the other lower dimensions and the entire upper dimension, resulting in a complete universal collapse (Anima was intended to prevent this by erasing the lower dimension before it collapses, saving the higher dimension and the entire universe)

Like I said in the previous post, Chaos realm shifted the Gnosis to Lost Jerusalem, where some were able to regain human form; this means the number of Gnosis is reduced, and the possibility of the ethereal realm collapsing and destroying the universe is decreased as well. As long as the Gnosis don't increase again, the universal collapse is avoided in its entirety.
 
Red Dead Redemption

After having spent such a long time with John, he had really grown on me. Sad to see him go. :(
Amazing ending. Hit me pretty hard, definitely didn't expect it.

Big time spoilers
Marston is one of my favourite protagonists of recent memory, was really tough to see it end like that for him. Though I loved the coda after with his son.
 
Well, my info's from the perfect guide, so it may not be fully explained in the game (been a while since I've played too). You might not need all of this, but just in case:

Basically,
the universe consists of multiple "lower dimensions" (such as the dimension Xenosaga takes place in) and multiple beings of will (such as U-Do) all contained in a single "higher dimension". Lower dimensions further consist of physical and (for lack of a better term) "ethereal" realms.

People that came into contact with U-Do rejected the world in fear, and became Gnosis residing in the ethereal realm. If the Gnosis' collective will became too great (i.e. the number of Gnosis increased beyond a point) it would cause the collapse of the ethereal realm and the physical realm attached to it; that would in turn affect the other lower dimensions and the entire upper dimension, resulting in a complete universal collapse (Anima was intended to prevent this by erasing the lower dimension before it collapses, saving the higher dimension and the entire universe)

Like I said in the previous post, Chaos realm shifted the Gnosis to Lost Jerusalem, where some were able to regain human form; this means the number of Gnosis is reduced, and the possibility of the ethereal realm collapsing and destroying the universe is decreased as well. As long as the Gnosis don't increase again, the universal collapse is avoided in its entirety.

I really hate guides for this reason. All of that probably should have been mentioned in the actual ending. Is the perfect guide available anywhere?
 
I really hate guides for this reason. All of that probably should have been mentioned in the actual ending. Is the perfect guide available anywhere?

Well, there's Amazon Japan. I think there might have been some website somewhere translating parts into english, but that may have been a different book.
 
Xenosaga Episode III
Basically every supporting character in the entire series dies. Jin dies. chaos returns to the Unus Mundus. Most of the worlds of the Galaxy Federation have been destroyed and the ones that haven't are forever cut off from each other. The universe is going to be destroyed in a few thousand years and the only way to prevent it is gone.

The
fate of the universe
would have been handled in the next 2-3 games, had the series not been prematurely ended. The games that we got were likely a prequel for the main game, that would deal more with what the threat was and how to fight it without
Zarathustra enacting the eternal recurrance
. Moreover,
KOS-MOS and Chaos were slated to have roles in all games.
Moreover, the next portion of the game was the portion that would correspond, somehow, to Xenogears. Which is interesting, because the
Gnosis situation
in Xenosaga is just
Deus assembling bodies
flipped, in a way.

It just left me with a whoaaa kind of feeling, after how much of the game was all happy go lucky whoopdedoo, then that ending happens and it's pretty dark. I was surprised because a lot of people seemed to really hate it akin to ME3's ending, but I was impressed.

Maybe I should play XIII-2 just to find out.
 
Robotech: Battlecry http://www.youtube.com/watch?feature=player_detailpage&v=fd2MuRQC4-Q#t=449s

Game was fun for the most part, nothing spectacular until the ending
that reveals that everything you just played through was basically the main character recording his story which eventually leads to you finding out that he is now losing oxygen as his ship, powerless, floats through space with no sign of help on the way

Pretty dark moment for an otherwise lighthearted action game.
 
Which is interesting, because the
Gnosis situation
in Xenosaga is just
Deus assembling bodies
flipped, in a way.

He writes the
same/a similar story in all of his games and just tries to make it better each time,
so it's not really surprising.

Not that I'm complaining. :D
 
Deadly Premonition

The revelation about York and Zack, Emily's fate, and the ending scene in the woods... Not to mention just how badly the town had been perverted by F.K. Really sad when you realize how much sadness he brought to that community and its people. Granted, not everyone was innocent of their fates, but it's still sad when you reflect on just how much they were pushed over the edge.
 
CONTACT

It's not so much depressing as it is a little sad, and also "what the hell?!" worthy:

Basically,
Terry, the main character, finds out that the Professor has just been using him to gather the cells, and has also abandoned him. He also finds out/realizes that YOU (yes you) have been controlling him and influencing his actions all along, and then starts attacking you (via the screen) in anger. The leader of the CosmoNOTS (the "villains" of the game), Mint, ends up returning Terry back to his house and then asks if he'll help them out next time, and that's where it ends on a cliffhanger.

After the credits roll you get a message from the Professor apologizing and revealing that he's aware that he's a "video game" character. He brings up the idea that this isn't just a "game" and that the characters in it (including himself) continue to lead their lives even when the game is turned off (he comments that he had made some of your power-ups while the game was off). I think it's alluded to that he has gone traveling in our "world", though I don't remember the details.

Hopefully Akira Ueda one day finally creates the sequel that he's been wanting to do.
 
It's not depressing or sad, just weird -- the ending of Teen Titans (GC/Xbox/PS2)...

The characters have, throughout the game, been fighting all of the major villains from the show, one after another. In end, you learn that it's not Slade who's the main villain -- actually, at the end the characters realize that the whole game is a videogame, and the "villain" is you, the player making them do this, because they wanted to see them fight all the baddies regardless of whether there was a reason...

Yeah, it's pretty stupid. It does explain the events, but... seriously, that's the plot? Why... the game was an okay beat 'em up though.

The sadness of which was swiftly counter-balanced by Fina's hot new pirate outfit.

Fina's new costume was cool, but it'd be even better if the sequel had happened... :(
 
Loved the ending to the first Witcher, some things were hinted at in later chapters but I certainly didn't see the twist coming.
 
WII46.pre_fragile.GRAB19--article_image.jpg


Fragile Dreams: Farewell Ruins of the Moon


Major Ending Spoilers - http://www.youtube.com/watch?v=JCrY0y4RQ7M&t=5m26s


Ending Spoilers
In the end, Seto finds Ren and they leave together to look for other survivors, but it's implied that some time after Ren dies and he's all alone again, maybe never finding any other people alive.

Manga Spoilers (takes place directly after the game)
It's revealed that Ren has to take medication everyday to keep from falling unconscious and ending up dead. The medication though, is slowly losing its effect and it sounds like she eventually runs out some time later.
 
Final Fantasy VII: Crisis Core

Sure, we all knew the fate of one of the characters based off other games, but that didn't make
Zack's
death any less sadder.
 

Das right! Of all the characters in the game, the scrub is the only one that doesn't have a back story or can be saved.

The Zora was trying to save the eggs and was secretly in love with the singer. Pirates kill him.
The Goron was the leader of the tribe and did everything he could to save them from freezing to death. A fellow goron kills him.

But somehow, you heal their souls and accomplish what they started.

But the scrub? What was he doing in there? Why was he even outside of Termina? How did he get there? Was he important in the swamp? What did the Imp do to him?

Ahh, so many questions for this little guy that died for you.
 
I think Zack & Wiki's ending is perfectly suited to this.
Your best friend sacrifices himself to take care of the bad guy.

The gravity of it all is almost bizarre for the game it comes from.

Omg, I really forgot about that... and I loved that game. *goes to youtube*
 
I was swearing at Ueda as i was ''playing the ending''.

shadow_of_the_colossus_ps2.jpg

This whole game moved me like no other, but toward the end emotions reach a peak that I've never thought possible for a game.
First Agro falls presumably to his death. Fuck me, I grew to love that damned animal so much! I was already fighting back tears at that point. Then Wanderer's dream of seeing his love resurrected is snatched away after he was soooo close. I fought to the last ounce of strength in thumbs against that whirlwind. Giving in was such a hard thing to do. It was inevitable.
It did all wrap up in a somewahat hope filled manner, but heck if it didn't get me all gloomy along the way.
 
Aww, Skullgirls, man. (like, every spoiler below)

Fillia wishes for Painwheel to live a normal life, leading one to think she's pure enough, but she still begins transforming in the end.
Cerebella is, regrettably, now able to kill for Vitale, having crushed Ms. Fortune down to the Life Gem (or however that works out). You then realize that she really is not bad--just trying to please her "father" (that and she probably realises, in a way, she's kinda being sexually abused at that moment).
Parasoul wishes for her sister to never become the Skull Girl, so then has to spend the time before the transformation is complete to train Umbrella to eventually (presumably) kill her.
Ms. Fortune decides to spare the mafia, and then immediately finds out upon returning to Little Innsmouth that her friend has been kidnapped--by the mafia.
Painwheel can finally go home to her parents... who reject her and call her a monster, leaving her right back in the hands of Brain Drain after all that
Double eats everyone. o_o

Then it turns out that lesbian questionably frisky sister goddesses are playing the game and tell you that all the endings were non-canon ._.
 

Deus EX:HR had
the self destruct ending which causes you to sacrifice yourself and everyone on the station to stop a few people from spinning the truth to their advantage.
The tone of it really fits Jensen though I wish he could have survived somehow :\.



Bastion had
the choice between living in the broken world or resetting everything in hopes that the events wouldn't happen again.
 
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