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Destiny House of Wolves will Have no New Raid

Has anyone asked the important question?

Will Dinklebot be mute in HoW like he was in TDB or, even more inexcusably, Vault of Glass? I mean, ,why would our guide say anything here or when shit was going down in TDB? Or with the Vex? Or when Eris insulted Ghosts?

This is one of my main gripes, embarrassingly enough.

That was utterly ridiculous, they should never have got such a big name for the main voice character if they weren't going to voice all the content. Frankly i wish they'd patch him out and have someone else re shoot his minimal voice acting work
 
That was utterly ridiculous, they should never have got such a big name for the main voice character if they weren't going to voice all the content. Frankly i wish they'd patch him out and have someone else re shoot his minimal voice acting work

Gilbert Gottfried would be amazing.
 
God I fucking hate moneyhatting. I owned and played Destiny on PS4, but I am pissed that Sony paid Activision/Bungie to actively give Bone users a worse experience.

One of the worst practices to come about from modern game publishing.
Outside of hawkmoon you're missing out on nothing, not as dramatic as you make it out to be
 
That was utterly ridiculous, they should never have got such a big name for the main voice character if they weren't going to voice all the content. Frankly i wish they'd patch him out and have someone else re shoot his minimal voice acting work

that paid a LOT of money for quality voice actors and got them to read like 10 lines each. Dinklidge got a few more. They probably recorded all their lines in less than a day.
 
that paid a LOT of money for quality voice actors and got them to read like 10 lines each. Dinklidge got a few more. They probably recorded all their lines in less than a day.

Let's not forget what actually happened with Destiny's story. It's possible each had many more lines that just weren't included. There's not really a story in the game currently so maybe it's coming.
 
Edit: Does ANYONE have any original advertising for the season pass? All the info I can find now doesn't detail anything. I'm hoping some of the original advertising actually mentioned raids (plural) so that I can at least attempt to get a refund for the season pass since I know a refund for the game itself is out of the question. Fucking Activision (Bungie?)....

They never mentioned raids being in DLC at all before the game came out. TDB didn't even have it's raid officially announced until right before it officially had it's reveal trailer.

that paid a LOT of money for quality voice actors and got them to read like 10 lines each. Dinklidge got a few more. They probably recorded all their lines in less than a day.

You mean what they've been doing since Halo 2? They hired known voice actors to voice throwaway lines for the campaign AI buddy marines in Halo 2 onward.
 
David Cross would also be an excellent replacement for Dinklebot.

Let us not forget Michelle Rodriquez's performance as "pissed off injured marine"

halo2_41.jpg


and Donna from That 70s Show as "Marine Who Offers You A Shotgun Before The Tunnel But You Don't Stop Because You're Speedrunning Metropolis"

pf0fY9U.jpg
 
You mean what they've been doing since Halo 2? They hired known voice actors to voice throwaway lines for the campaign AI buddy marines in Halo 2 onward.

Those were throw away lines though. and not main cast.

These feel like every voice actor in the game is someone significant but none of them really say anything.
 
As much shit as Dinklebot gets, I can't imagine the story without him now and have grown to love his cringeworthy performance.

I cant, i hate replaying story missions. The dialogue in destiny is just atrocious.

I DONT EVEN HAVE TIME TO EXPLAIN WHY I DONT HAVE TIME TO EXPLAIN
 
The original plan was to have the NPC's more interactive with quests and stuff, right? that would explain why so many known names are voicing them.

This game, man. and then you go back to something from the early 2000's like PSO and wonder where everyone else went so wrong.
 
The original plan was to have the NPC's more interactive with quests and stuff, right? that would explain why so many known names are voicing them.

This game, man. and then you go back to something from the early 2000's like PSO and wonder where everyone else went so wrong.

I think they were originally planning on actual Faction war stuff which would have included a lot more dialogue from the Faction reps.
 
Who told you it was a randomly generated encounter? This is the first I have heard anyone say that...

Sorry I'm probably inferring a bit much from Urk's post, but it reads as follows:

House of Wolves will have a new cooperative end game activity focused on variety, replayability, and skill – a new battle Arena called The Prison of Elders.

From my experience with variety and replayability I would assume there will be random elements to the encounters. If nothing more than to extend the longevity of the content.
 
HoW not having a raid isn't a big deal in itself. And this is coming from someone who only plays Destiny for the raids.



The issue is Bungie's PR and marketing (this is also the reason why the game was disappointing. It was marketed as something bigger than it was)



Instead of announcing "HoW will have no raid but check out this description and/or gameplay of our new arena mode Prison of Elders."

they said "No HoW raid. Sorry. Wallow in rage for 4 weeks before we tell you the coop experience you're getting instead of the raid"






The other issue was marketing the season pass. And the wording on it.

1. They called their 20 dollar DLC's expansions. Wrong call there. They were absolutley overpriced for the meager content they gave you (especially on Xbone) and were hardly deserving of the expansion name.

2. They didn't detail what was in them in the slightest. I know its hard to promise anything so far out but you could at least give people an idea what do expect. When you buy a season pass for an FPS you are expecting some new maps and weapons. When you buy the Destiny Season Pass that comes with "expansions" I believe most people were expecting something like Skyrim expansions that added loads of new stuff.
 
Sorry I'm probably inferring a bit much from Urk's post, but it reads as follows:



From my experience with variety and replayability I would assume there will be random elements to the encounters. If nothing more than to extend the longevity of the content.

Going by Bungie's formula for Destiny: Possibly the weekly Arena Activity will change every week. If it really is some sort of a battle Arena, then the enemies should change and the bosses should change and the modifiers and the Burns should change maybe with each weekly reset, right. I wasn't thinking of that as being necessarily random though.
 
Instead of announcing "HoW will have no raid but check out this description and/or gameplay of our new arena mode Prison of Elders."

they said "No HoW raid. Sorry. Wallow in rage for 4 weeks before we tell you the coop experience you're getting instead of the raid"
You're not wrong. And you are not the first to show discontent with Bungie's PR. Time and time again fans have told them that they are doing a terrible job with that sort of thing, and time and time again Bungie sticks to their guns and keeps on with the same plan of 'if we hold off information maybe they will be more excited for it.' I don't think they understand how much ill-will they're getting because of their poor PR policies. And it isn't just limited to that single issue- not by a longshot. One-way community interactions aside from the occasional reply to some topic saying 'oh we see this and will make a note of it please keep giving ideas.' There's no conversation there, and you can't get a Bungie Employee to stick around in a topic long enough to have one anyways.

I guess overall, Bungie's issue is one of transparency. They are not being very open or transparent, and it is hurting them. But they also CAN'T be transparent because they're ALSO persisting in some very shady business practices that they KNOW fans would be upset about- and are upset about after they find out about it regardless of how long Bungie makes them wait before getting the bad news.

Hell, a few weeks ago they posted the update about Vault Space. They brought in a designer and he tried to give a very detailed explanation of what was happening and why. I certainly appreciated it. But after that, there were a lot of questions that arose- fans wanting to know 'well what if...' Questions that were very popular. And questions that are, alas, still unanswered. Bringing us back to the lack of communication.

It's all tied together. Related to this topic specifically, Bungie says there are no raids which upsets people. That, as you said, is fine. The lack of raids in itself isn't the problem if they are adding a new mode instead (hopefully with some customization options for once), though I admit the fact that the replacement activity hosts only three people is disconcerting for a number of reasons I won't get into in this post. But when they then won't explain to people anything about these? Again, that lack of communication and lack of transparency is just crappy. Made all the worse by the fact that I personally have been a long-time Bungie fan and hate to see the company change like this.
 
Really bad timing for Bungie. Def not wise to have so many of Destiny faithfuls potentially ready to be done with the game before Comet releases. As is, I'm not sure I would buy HoW if I hadn't bought the limited edition. Comet needs to have an incredible amount of content and a reasonable price for me to even consider it.

Thinking they may just give the fan base the next raid for free prior to Comet releasing. They're going to need as much good will as possible pre-Comet.
 
Sorry I'm probably inferring a bit much from Urk's post, but it reads as follows:



From my experience with variety and replayability I would assume there will be random elements to the encounters. If nothing more than to extend the longevity of the content.

"House of Wolves will have a new cooperative end game activity focused on variety, replayability, and skill" - this just means same stuff with random modifiers, the same they do with a strike to turn it into the Nightfall.

I can't imagine Bungie actually developed a procedurally generated area that's random.
 
Thinking they may just give the fan base the next raid for free prior to Comet releasing. They're going to need as much good will as possible pre-Comet.

Activision are never going to allow free content for Destiny, It's their new cash cow!

Glad to see others blown away by Bungies attempts at PR, has anyone noticed Deej has just completely given up on Reddit lately? He's not even posted once this week about HoW to reassure fans, they don't give a shit.
 
has anyone noticed Deej has just completely given up on Reddit lately? He's not even posted once this week about HoW to reassure fans, they don't give a shit.

To reassure, that would have to mean they are not going to be hiding some very negative information.

Also.. Reddit? Hell, they haven't even tried doing anything on their own forums.
 
You're not wrong. And you are not the first to show discontent with Bungie's PR. Time and time again fans have told them that they are doing a terrible job with that sort of thing, and time and time again Bungie sticks to their guns and keeps on with the same plan of 'if we hold off information maybe they will be more excited for it.' I don't think they understand how much ill-will they're getting because of their poor PR policies. And it isn't just limited to that single issue- not by a longshot. One-way community interactions aside from the occasional reply to some topic saying 'oh we see this and will make a note of it please keep giving ideas.' There's no conversation there, and you can't get a Bungie Employee to stick around in a topic long enough to have one anyways.

I guess overall, Bungie's issue is one of transparency. They are not being very open or transparent, and it is hurting them. But they also CAN'T be transparent because they're ALSO persisting in some very shady business practices that they KNOW fans would be upset about- and are upset about after they find out about it regardless of how long Bungie makes them wait before getting the bad news.

Hell, a few weeks ago they posted the update about Vault Space. They brought in a designer and he tried to give a very detailed explanation of what was happening and why. I certainly appreciated it. But after that, there were a lot of questions that arose- fans wanting to know 'well what if...' Questions that were very popular. And questions that are, alas, still unanswered. Bringing us back to the lack of communication.

It's all tied together. Related to this topic specifically, Bungie says there are no raids which upsets people. That, as you said, is fine. The lack of raids in itself isn't the problem if they are adding a new mode instead (hopefully with some customization options for once), though I admit the fact that the replacement activity hosts only three people is disconcerting for a number of reasons I won't get into in this post. But when they then won't explain to people anything about these? Again, that lack of communication and lack of transparency is just crappy. Made all the worse by the fact that I personally have been a long-time Bungie fan and hate to see the company change like this.

I would LOVE to know what they're thinking.

Maybe they know that a very small portion of their audience reads their news updates and an even smaller portion care enough to get riled up. The game is selling, the expansions are presumably selling, who cares if the most dedicated 5% are upset?

If that's actually the case then I think most people would prefer they were honest about it rather than continuing to pay lip service to the community and say 'we're listening'.
 
You're not wrong. And you are not the first to show discontent with Bungie's PR. Time and time again fans have told them that they are doing a terrible job with that sort of thing, and time and time again Bungie sticks to their guns and keeps on with the same plan of 'if we hold off information maybe they will be more excited for it.' I don't think they understand how much ill-will they're getting because of their poor PR policies. And it isn't just limited to that single issue- not by a longshot. One-way community interactions aside from the occasional reply to some topic saying 'oh we see this and will make a note of it please keep giving ideas.' There's no conversation there, and you can't get a Bungie Employee to stick around in a topic long enough to have one anyways.

I guess overall, Bungie's issue is one of transparency. They are not being very open or transparent, and it is hurting them. But they also CAN'T be transparent because they're ALSO persisting in some very shady business practices that they KNOW fans would be upset about- and are upset about after they find out about it regardless of how long Bungie makes them wait before getting the bad news.

Hell, a few weeks ago they posted the update about Vault Space. They brought in a designer and he tried to give a very detailed explanation of what was happening and why. I certainly appreciated it. But after that, there were a lot of questions that arose- fans wanting to know 'well what if...' Questions that were very popular. And questions that are, alas, still unanswered. Bringing us back to the lack of communication.

It's all tied together. Related to this topic specifically, Bungie says there are no raids which upsets people. That, as you said, is fine. The lack of raids in itself isn't the problem if they are adding a new mode instead (hopefully with some customization options for once), though I admit the fact that the replacement activity hosts only three people is disconcerting for a number of reasons I won't get into in this post. But when they then won't explain to people anything about these? Again, that lack of communication and lack of transparency is just crappy. Made all the worse by the fact that I personally have been a long-time Bungie fan and hate to see the company change like this.
Hasn't bungie promised to issue 4 updates over the next month before the dlc is released? There will be one update for each part of the dlc including one for Prison of Elders (on May 6). I'm sure the PoE update will discuss why they decided to provide this content as 3 player instead of 6player.

Either way if you already bought the season pass, you have HoW (thus the perils of buying a season pass where they don't promise specific content). If you didn't buy the pass, wait until all the updates come out or even wait until the DLC releases and we'll all find out what this is.

Bungie has had some poor communication but I think they've improved in the last few months.
 
I would LOVE to know what they're thinking.

Maybe they know that a very small portion of their audience reads their news updates and an even smaller portion care enough to get riled up. The game is selling, the expansions are presumably selling, who cares if the most dedicated 5% are upset?

If that's actually the case then I think most people would prefer they were honest about it rather than continuing to pay lip service to the community and say 'we're listening'.

My theory is, they got the bad news on about the House of Wolves out of the way early, so they can roll out a steady stream of much better news - meaning, what's in it, rather than what is not - over the course of several weeks and try to turn the PR around over that time frame. I think they knew that anything they announced or detailed in tandem with the raid news would get buried in, well, what's been happening.

Look at what is first on deck: the upgrade path for gear in the new expansion. That was the primary source of outrage in the first expansion, and Bungie is said to have taken a very different path that reflects that reaction this time around. After that they get into the actual content of the DLC. I think the hope is, by the time it's released we'll have a fuller picture of the package, and enough time will have passed for the initial no-raid rage to have dissipated a bit.

Personally, I'd have taken a similar approach - let the raid news blow up/over this week - and then lead off with Prison of Elders, which while not a replacement certainly is filling in a similar endgame role in HoW. Saving it for last is a mistake, IMO.

It's pretty clear Bungie is listening to the community, especially in the last few Destiny updates (which is why they knew they would get clobbered for this); I hope to see that reflected in the rest of the HoW news.
Hasn't bungie promised to issue 4 updates over the next month before the dlc is released?
No, they have not even mentioned the next update. The last one just came out.

Edit: oh, HoW updates. Yes, my bad. :lol
 
Hasn't bungie promised to issue 4 updates over the next month before the dlc is released?
Yes. The key words being, of course, "over the next month."
I'm sure the PoE update will discuss why they decided to provide this content as 3 player instead of 6player.
I'm not sure if it was just skimmed, but a major part of the post you quoted was in regards to those previously stated key words. They are making people wait instead of just addressing their concerns. It is a poor PR strategy and serves only to frustrate people, not make them more excited for the content. Holding back information to make people anticipate is another issue entirely from outright refusing to address perfectly valid, popular concerns. Bungie is showing a lack of transparency and a failure to communicate with their fans. The updates you talk about are all one way communications. There will be no conversations with Bungie about that- or if there are conversations it will be with media more concerned about maintaining good relations than getting honest answers past all the PR-talk. Those are the problems we were talking about- much more so than the 3 player limitation itself.


Edit: To Ghaleon's post above mine, I'd still agree to an extent despite the first part of this post. Just to clarify my position, I am not saying it is bad they are holding back information like the exotic upgrades. People are anticipating that and will be excited to hear about it- I'm sure. That is different from telling us a piece of very bad news, then refusing to clarify or go into even the slightest bit of detail on it. The issue is the lack of communication and how they're even making us wait for what little scraps we might get on the topic.

I'm sure the weekly update tonight will be chalked full of 'so we updated the vaults this week, you should all be happy about that. See you next week after these community videos I'll embed.'
 
I feel like Bungie should have led with the "no raid" statement, then given us a tease at what to expect with Prison of Elders. 15-30sec clip of gameplay, or a truncated version of a longer developer commentary that teases PoE specifically. No more of the "in the weeks to come" drivel that immediately comes after the admission of an eliminated end-game feature.

I absolutely loathe the public relations decision making that's gone on from day one of this game.
 
I feel like Bungie should have led with the "no raid" statement, then given us a tease at what to expect with Prison of Elders. 15-30sec clip of gameplay, or a truncated version of a longer developer commentary that teases PoE specifically. No more of the "in the weeks to come" drivel that immediately comes after the admission of an eliminated end-game feature.

I absolutely loathe the public relations decision making that's gone on from day one of this game.

I agree, and actually would go one further and just do a normal trailer for the House of Wolves - include glimpses of MP maps, missions, strikes, gear, and Prison of Elders in the mix. Then use the schedule they laid out to follow through with details. That way the community has some meat behind the reveal, some stuff to pick apart and look forward to, and a known timeline for details (with Prison of Elders on tap early). Leading with 1) sorry, no raid; 2) GC trailer; 3) details later is a pretty bad way to communicate.
 
My theory is, they got the bad news on about the House of Wolves out of the way early, so they can roll out a steady stream of much better news - meaning, what's in it, rather than what is not - over the course of several weeks and try to turn the PR around over that time frame. I think they knew that anything they announced or detailed in tandem with the raid news would get buried in, well, what's been happening.

Look at what is first on deck: the upgrade path for gear in the new expansion. That was the primary source of outrage in the first expansion, and Bungie is said to have taken a very different path that reflects that reaction this time around. After that they get into the actual content of the DLC. I think the hope is, by the time it's released we'll have a fuller picture of the package, and enough time will have passed for the initial no-raid rage to have dissipated a bit.

Personally, I'd have taken a similar approach - let the raid news blow up/over this week - and then lead off with Prison of Elders, which while not a replacement certainly is filling in a similar endgame role in HoW. Saving it for last is a mistake, IMO.

It's pretty clear Bungie is listening to the community, especially in the last few Destiny updates (which is why they knew they would get clobbered for this); I hope to see that reflected in the rest of the HoW news.

No, they have not even mentioned the next update. The last one just came out.

Edit: oh, HoW updates. Yes, my bad. :lol


That doesn't make sense to me. People will still be mad about it (if the news hasn't already made them quit the game) in a month, they just won't be posting about it on gaf and reddit as much. The month gives people time to stew about it and talk in game and on forums about how much of a letdown it is. If anything the 1 month gap will put more pressure on the new mode and result in worse backlash. "We waited a month to hear about THIS?"

I think they could have easily spun the lack of raid as "we know that most people never get to enjoy the raid, so we are pushing the current raid back to later in the year and we're focusing on this great thing that we're really excited about, ROLL TAPE"

To me, not showing it right away shows a lack of confidence and/or a lack of readiness (was it a last minute decision?).
 
This doesn't even make sense. You enjoyed it, so why do you feel ripped off?
So if i had bought a PS4 for 5,000$ i wouldn't be allowed to feel ripped off according to your standards even though i enjoyed playing? Sorry but that doesnt make sense.
You can definitely like something but still feel that it's overpriced.
 
My theory is, they got the bad news on about the House of Wolves out of the way early, so they can roll out a steady stream of much better news - meaning, what's in it, rather than what is not - over the course of several weeks and try to turn the PR around over that time frame. I think they knew that anything they announced or detailed in tandem with the raid news would get buried in, well, what's been happening.

Look at what is first on deck: the upgrade path for gear in the new expansion. That was the primary source of outrage in the first expansion, and Bungie is said to have taken a very different path that reflects that reaction this time around. After that they get into the actual content of the DLC. I think the hope is, by the time it's released we'll have a fuller picture of the package, and enough time will have passed for the initial no-raid rage to have dissipated a bit.

Personally, I'd have taken a similar approach - let the raid news blow up/over this week - and then lead off with Prison of Elders, which while not a replacement certainly is filling in a similar endgame role in HoW. Saving it for last is a mistake, IMO.

It's pretty clear Bungie is listening to the community, especially in the last few Destiny updates (which is why they knew they would get clobbered for this); I hope to see that reflected in the rest of the HoW news.

No, they have not even mentioned the next update. The last one just came out.

Edit: oh, HoW updates. Yes, my bad. :lol

If that's the strategy, I think it would have been smarter to release a statement saying there would be no Raid a week or two AHEAD of the actual HoW details reveal. No point in poisoning the PR cycle of your DLC announcement.
 
Going by Bungie's formula for Destiny: Possibly the weekly Arena Activity will change every week. If it really is some sort of a battle Arena, then the enemies should change and the bosses should change and the modifiers and the Burns should change maybe with each weekly reset, right. I wasn't thinking of that as being necessarily random though.

True.

"House of Wolves will have a new cooperative end game activity focused on variety, replayability, and skill" - this just means same stuff with random modifiers, the same they do with a strike to turn it into the Nightfall.

I can't imagine Bungie actually developed a procedurally generated area that's random.

I wouldn't think the area would be random more so than the encounters. No telling what's locked away in the Prison. I would think they could use that lore setting to deliver a variety of encounters. Whether it's random each time or on a weekly rotation ala everything else, I'm curious to see.
 
I agree, and actually would go one further and just do a normal trailer for the House of Wolves - include glimpses of MP maps, missions, strikes, gear, and Prison of Elders in the mix. Then use the schedule they laid out to follow through with details. That way the community has some meat behind the reveal, some stuff to pick apart and look forward to, and a known timeline for details (with Prison of Elders on tap early). Leading with 1) sorry, no raid; 2) GC trailer; 3) details later is a pretty bad way to communicate.
Absolutely. I know Bungie cares about their game and the people who play it, but you wouldn't know it based on the level of communication to those who care.
 
Bungie tried random story missions with the queens wrath and they considered it a flop and didn't ever bring it back. A lot of people complained and everyone exploited the random mission aspect to keep going to orbit until you got the easiest mission. So they would definitely not repeat that kind of random set up again.
 
Bungie tried random story missions with the queens wrath and they considered it a flop and didn't ever bring it back. A lot of people complained and everyone exploited the random mission aspect to keep going to orbit until you got the easiest mission. So they would definitely not repeat that kind of random set up again.
Those were hardly story missions. Just copy-pasted stuff of the story mode with queens rewards that weren't even worth it.
 
This kind of threads always make me want to go back to Destiny and grind away.

Man, I really wish this game had much more and varied content. But I can't justify paying 30 euros for the expansions.

EDIT: Also, do the Nightfalls have matchmaking already? I still don't understand why that wasn't the case since launch.
 
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