Destiny - New Screenshots

#10
All I need to know is this game's time-to-crate.

But just in case that information isnt forthcoming, have they released any info about the combat system? Is is Haloesque shields + regenerating health? Something different? Maybe different armor types and damage types?

And do we know if leveling up adds straight up health/survivability/damage or the like?
 
#13
I feel like it's the 3rd or 4th time I've seen these screens or some variation of them.

The promotional campaign for this game by Bungie/Activision has been extremely lackluster so far, especially the incredibly bland trailers.
 

Vire

DancingJesus
#15
It's amazing that there are apparently 500 or so people working on this game and yet we are shown the same four or five areas over and over since the debut.

Doesn't exactly inspire confidence that Destiny is a large world to explore.
 
#18
It's amazing that there is apparently 500 or so people working on this game and yet we are shown the same four or five areas over and over since the debut.

Doesn't exactly inspire confidence that Destiny is a large world to explore.
Fair point. We need to see more.
 
#22
This one isn't new, and its not particularly nice. Too boxy.

It probably looks much cooler when you're actually there, but its not coming across in screenshot form.

This is starting to feel a lot like Warframe the FPS edition.
Getting some of those vibes too.

Looks like Bungie played a lot of Borderlands and Mass Effect.
Which is again, another way to say Warframe ;P Except without Warframe's crazy unique art style (though some tilesets remind me of Halo).
 

StoOgE

First tragedy, then farce.
#27
It's amazing that there are apparently 500 or so people working on this game and yet we are shown the same four or five areas over and over since the debut.

Doesn't exactly inspire confidence that Destiny is a large world to explore.
Eh, why show much now? All you need to do at this point is build some base level knowledge of the brand and an undercurrent of excitement.

E3 and Summer they will start to slam us with information.

At this point most customers aren't making buying decisions about titles that far out. Why waste your marketing dollars on an effort to sustain hype over a 9 month period when you can concentrate those same resources into a 3 month period.

That and it behooves them to start the blitz post Titanfall/InFamous/whatever else big comes out before E3. Because those titles are going to suck a lot of wind out of the room.
 
#29
The graphics in this game are really great, awesome atmosphere.

I'm really not feeling the hype though. I absolutely love Halo and Bungie is one of my favourite devs but nothing about this game is making me feel excited. I dunno, just looks bland :l
 
#32
It's a looker but boy does it owe a lot to Mass Effect.

I know ME owes a lot to tons of other things..but when I see these.. I think.. yeah.

Seems like they are doing the Killzone style chest-height camera... interesting
 
#33
It's amazing that there are apparently 500 or so people working on this game and yet we are shown the same four or five areas over and over since the debut.

Doesn't exactly inspire confidence that Destiny is a large world to explore.
Sorry but what does the number of people working on it have to do with anything?

The game is really far off show too much too early is dangerous.
 
#40
This game for me is the poster child of a game that totally looks more and more appealing with every new bit of media. I want from complete apathy at its initial unveil to it being in my top ten anticipated games for 2014. Partially it's because I'm ready to visit another of Bungie's phenomenally realized universes, and it's clear now the vision is succeeding on an artistic level, but it's also because the scope of this game seems nuts. So much potential...
 
#41
This game just doesn't excite me. I like Bungie but non pulsed by Destiny so far. Need to show more game play.

The words quest and loot don't help.
 
#42
Has anyone explained how this game is different from Borderlands yet?

Not a MP guy but I'm still interested and on the fence. Wasn't really big on Borderlands either, but I didn't hate it.
 
#46
This game for me is the poster child of a game that totally looks more and more appealing with every new bit of media. I want from complete apathy at its initial unveil to it being in my top ten anticipated games for 2014. Partially it's because I'm ready to visit another of Bungie's phenomenally realized universes, and it's clear now the vision is succeeding on an artistic level, but it's also because the scope of this game seems nuts. So much potential...
I am afraid they won't deliver on the scope. It's a last gen game, technically.

As for the screens, they look beautiful as usual.
 
#47
This game for me is the poster child of a game that totally looks more and more appealing with every new bit of media. I want from complete apathy at its initial unveil to it being in my top ten anticipated games for 2014. Partially it's because I'm ready to visit another of Bungie's phenomenally realized universes, and it's clear now the vision is succeeding on an artistic level, but it's also because the scope of this game seems nuts. So much potential...
I want to know more of the scope. It will definitely help to sell me on what they are going for.
 
#48
I've only heard of this through this forum. The first screen with the sort of Star Wars vibe made me interested, then I saw their patented goofy looking "Halo monsters" and am not terribly interested anymore. We'll see I guess, but its not high on my hype list, at all. I should read about it more.
 
#49
Events could be fun if they do them right.
But I have to bitch about those grounds floors. Devs, characters look nice enough, vistas look nice enough, now take some effort to make grounds look good enough. I want sub-par grounds gone this gen.