barneystuta83
Member
As per the article, Sunset Overdrive will be taking advantage of this also.
Any chance of that TitanFall patch to improve tearing?
Any chance of that TitanFall patch to improve tearing?
such a shame Spencer wasn't head of the division when this consoles was going through R&D
is it not possible to relay voice command via a microphone? why do you need a camera to do that?
Hmmmm am now interested to see how respawn will handle this because they have been waiting for this update.
I do wonder what it was before because the 10% reverse(most of it) being given back won't lead to any big increase in res right?
Side note - Sunset overdrive is also using it for something.
Interesting. Does this mean that certain games will essentially "switch off" Kinect and associated functions? So if you're playing Destiny Snap, etc. become unavailable?
If so then this could really impact Kinect use/features even for people with the device if it only becomes operable "part time" depending on the game you're running.
As someone who hasn't got an XB1 yet (initial price/features/etc) I'm curious to understand fully what the XB1 without Kinect will be like and what the implications for Kinect are with these sorts of low level alterations to the console's operation.
I would hope that they would try and use it to improve V-Sync and FPS while in Titans and not the resolution.
But if it hit 900p and nabbed VSync I could live with the in Titan frame drops (maybe dynamic resolution back to 792p when in a Titan?)
and I suppose streaming your play with your face in the corner is a no-no?
The camera has a much higher margin. Or used to have on the Xbox 360 where people actually bought it separately. Ooops.is it not possible to relay voice command via a microphone? why do you need a camera to do that?
The GPU reserve was for camera processing not for the Microphone.
Xbox One reserves 10 per cent of graphics resources for Kinect and apps functionality, Digital Foundry can confirm, with Microsoft planning to open up this additional GPU power for game development in the future. This, and further graphics and performance-based information was revealed during our lengthy discussions with two of the architects behind the Xbox One silicon.
"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told us.
Annnddd kinect is dead. Can't believe how quickly ms gave up on their vision. They made an underpowered console for the whole kinect angle, now they just have an underpowered console.
Good question. I wonder how that would work?
My guess is the voice commands and snap will still function.
I think this is about motion tracking during games. Which I'm all for ditching.
I would hope that they would try and use it to improve V-Sync and FPS while in Titans and not the resolution.
But if it hit 900p and nabbed VSync I could live with the in Titan frame drops (maybe dynamic resolution back to 792p when in a Titan?)
The power gap is due to their memory choices. Kinect never necessitated ESRAM. They fucked this up completely independently.Annnddd kinect is dead. Can't believe how quickly ms gave up on their vision. They made an underpowered console for the whole kinect angle, now they just have an underpowered console.
How is it dead? They freed up resources so devs can use the extra horse power if their game is not utilizing it. Makes sense. The way it was before, the reserve was there even if a game did not utilize Kinect, which in a way, didn't make sense at all. You'll still be able to use Kinect for the system level stuff, or at least that's the way I'm understanding it.
Xbox record that will still work
https://twitter.com/XboxP3/status/474747401442312192
I'd assume that means all system level commands (xbox go to, xbox volume up, xbox snap, etc) will still work, but I guess we'll see.
My guess is the voice commands and snap will still function.
I think this is about motion tracking during games. Which I'm all for ditching.
I used to think Kinect had some really cool potential for head tracking and or pointing at the screen to give NPCs commands.. but so far none of that has actually been very good.
So, more power to them.
Curious to see what older games may get a bump. I know Titanfall seems a given, but I wonder if we'll see improvements to BF4, AC4, etc.
Xbox record that will still work
https://twitter.com/XboxP3/status/474747401442312192
I'd assume that means all system level commands (xbox go to, xbox volume up, xbox snap, etc) will still work, but I guess we'll see.
did Titanfall not already do this?
http://www.totalxbox.com/77665/dest...-because-it-doesnt-use-kinect-says-microsoft/
Going off tangentially, it's amazing how their stance has changed within a year. They forced Kinect to be plugged in at all times, and now they're essentially phasing it out, with today's SKU and with incentives such as this. At least Spencer gets that it's really only necessary for UI navigation, and with an upcoming update even that might change.
The power gap is due to their memory choices. Kinect never necessitated ESRAM. They fucked this up completely independently.
How, if this is something that's possible with the June SDK?
I don't think losing snap for resource-intensive games is a big deal, but I wonder how the Party app will be handled.
I guess if the game simply pauses when snapped, then that works.
So does this mean that games that use the kinect resources, the kinect wont work at all?
Does that mean OS level functions such as ''xbox off'' ''record that'' etc wont work with these titles?
such a shame Spencer wasn't head of the division when this consoles was going through R&D
I think if that had been the case the landscape of console gaming would be far more level today. Seems like he's actually listening.
Woah nelly, that's a hell of a reach. Allowing a title to not care about skeletal/controller tracking and reducing the "conservative" gpu reservation that was in day one is not exactly the same as phasing it out now, is it? There's millions already in the supply chain, too.
More like it's being given the appropriate emphasis: an optional add-on that millions will own and millions won't.
Out of interest - and for the more technical minded of you...
Say a dev decided to squeeze every last drop of that 10% from the GPU.
In the real world, what exactly would that equate to? And how would it affect resolution considering that the main stumbling block appears to be the ESRAM when it comes to output?
Soooo, that's the real reason they are removing the kinect, to "win" weird resolution war!
Will definitely help out for multi platform comparisons, but I'm interested to see the kinect support going forward. Other than kinect sports rivals, has there been a dedicated kinect game? I realize it hasn't even been a year yet, but 360 support wasn't that great either