Omg this!!!!!If we're being real though.
This is the real problem with Destiny right now.
Omg this!!!!!If we're being real though.
This is the real problem with Destiny right now.
I think the size of this thread alone gives credence to the fact that the discussion is better suited toa separate location so as to not distract from people playing the game. That's how threads work after all.
As for Iron Banner, I have not played it because of the glitches or other unbalanced stuff in Crucible currently. The games I played earlier were marred by people abusing the Nightstalker glitch. Some of the rewards look legitimate, but I don't want to grind through frustrating gameplay for them any longer.
Yea let's not do this. Nowhere did I mention or imply a specific weapon in the OP, nor did I post this thread to shake out some salt. I'm speaking to the overall balance of the game, which would be fine in spite of that were it not for the laundry list of other problems with it, like the fact that the game is still throwing me into matches that are almost over. That has nothing to do with guns.
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.
I have played IB to rank 5 and I have seen the glitch abused a grand total of two or three times, max. If you don't want to play PvP... That's on you.
That's most likely going to be the content in upcoming "expansions".It does feel strange to me that all this content just fell to the wayside. The only things carried forward were a few strikes. I'm sure they will update the old raids and PoE eventually, of course.
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.
That's most likely going to be the content in upcoming "expansions".
If we're being real though.
This is the real problem with Destiny right now.
Played 4 games of Classic 3v3 earlier. First 3 joined in progress - all in Salvage - and there were nightstalkers doing the glitch. Quit the last game because there was a team of 3 of them.
Fourth game was on delphi and it ended in Mercy rule. There's my Crucible experience in TTK summed up in half an hour.
Fallout, Blackops and Just Cause are going to be my go to games the rest of the year. I've played a ton of Destiny the past month but Bungies recent cockups makes it easy to walk away for a few months. If Halo gets great reviews, I might even get an XB1 for that. I miss having a great single player FPS.Oh god. Please no.
At least for me, destiny is in a sensitive position. With the triple combo of Fallout, Star Wars and Black Ops coming out in a few weeks, destiny can easily fall to the side.
If we're being real though.
This is the real problem with Destiny right now.
If you don't buy the latest dlc the game becomes worthless, you get locked out of virtually everything even after buying the game and the past dlc's.
What sort of a game gives you a new raid, but makes the Two other raids irrelevant? Here you go have another raid, but the old raids are pointless! How does taking Two away and giving you One equal more content lol
They tied the good stuff to events and quest chains instead of RNG. You talk about chasing better loot taking more time before, but I'm not sure what you mean. I quit in November and came back a month before TTK. I played on one character for barely 3 weeks and ended up with pretty much everything I wanted except Black Hammer. Had all the fancy elemental primaries and a Messenger I still tote around when I want to be a jerk in crucible.
The 'exciting drops' now are 310s, hats, other annoying shit like the kingslayer shell that took me 13 tries to see. I guess that's not as cool as finding a Fatebringer but then what do you do when you've already got a Fatebringer? At least now if you find two 310 ones you can feed the dupe to another gun you like.
As for PVP it doesn't feel any more or less like dumb bullshit than it did before. I do think they fucked up something severely with the spawning system and I constantly have people shooting me in the back because that's where the game put them. Also the only thing they need to do with handcannons is get rid of the accuracy nerf, damage falloff is more than enough and the accuracy just makes them feel bad to use.
Fallout, Blackops and Just Cause are going to be my go to games the rest of the year. I've played a ton of Destiny the past month but Bungies recent cockups makes it easy to walk away for a few months. If Halo gets great reviews, I might even get an XB1 for that. I miss having a great single player FPS.
I really like that the new Strikes rely on mechanics for longevity and not bullet sponge bosses and hiding behind cover.
Neither of those are IB though. I know it's splitting hairs, but the point of IB is to give players an event to participate in. You aren't participating, so how is it fair to blame Bungie for that?
Also PRs are hardly overpowered. Every competitive game will have best and worst gear and characters, and people will gravitate toward those options because it's competitive and they want to win. I went from R0 to R5 using a low impact auto rifle. I constantly get fucked by Hawkmoons, Jade Rabbits and Tlalocs. There are plenty of different options... Just because there's one that's very effective isn't a knock on the game's balance. It's just part of competitive games.
It's easy to complain about but if you tied drops to the scoreboard, the players who care about loot will quit before the match is done if they're way behind others on the team. Current system rewards people for sticking with itIf we're being real though.
This is the real problem with Destiny right now.
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.
The game has plenty of glaring issues, but
I can't quite wrap my head around this notion,
Before Taken was release, all previous content was still viable in terms of loot. HOW came out and you can still do Crota and VOG to get materials and a chance of an exotic drop that are still viable. Now, you cannot do old content to get anything of worth. You understand? Plus the number of items you could get from legendary engrams is way down. The selection is much more limited. Basically things are more barebones than before.
Yeah they should really stop rewarding players like frozensouls who don't capture in control.If we're being real though.
This is the real problem with Destiny right now.
Yeah they should really stop rewarding players like frozensouls who don't capture in control.
Before Taken was release, all previous content was still viable in terms of loot. HOW came out and you can still do Crota and VOG to get materials and a chance of an exotic drop that are still viable. Now, you cannot do old content to get anything of worth. You understand? Plus the number of items you could get from legendary engrams is way down. The selection is much more limited. Basically things are more barebones than before.
But that leaves out all the legendaries which is more then exotics. And now we have degraded one of the best pve handcannons into weapon parts and materials.You can run Vault of Glass and Crota's End for Year 1 Exotics guns, which convert into Year 2 Exotic guns with Legendary Marks (and dismantle into Exotic Shards), as well as guns and armor that convert into relevant economy items (by dismantling and exchanging with the Speaker). Fatebringer -> Weapon Parts + Ascendant Energy -> 250 Glmmer or 1/2 credit towards Mote of Light each. They're also fun to play.
You can run Vault of Glass and Crota's End for Year 1 Exotics guns, which convert into Year 2 Exotic guns with Legendary Marks (and dismantle into Exotic Shards), as well as guns and armor that convert into relevant economy items (by dismantling and exchanging with the Speaker). Fatebringer -> Weapon Parts + Ascendant Energy -> 250 Glmmer or 1/2 credit towards Mote of Light each. They're also fun to play.
If we're being real though.
This is the real problem with Destiny right now.
I never got a lot of captures myself since I played more of an overwatch role keeping control points clear for my teammates to come in and capture or to stop enemies from neutralizing.You have no idea how many times I've been the only person to neutralize a point in control, just to get killed and have my teammates capture the point, leaving me with nothing.
That counter doesn't mean anything.
I have played this game for 756 hours as of today. On Xbox One. I have beat every mission, strike, raid, just like everyone else. I've enjoyed some of my time, I've grinded boring boring shit some of my time. This game has its highs and lows its not perfect but its not terrible. It could be better. So thats why I just make lists of things they should do!
7. Ability to open a map and see where Areas are on each planet.
Crucible:
3. Make a clear shift towards the gameplay being more interesting and less ADHD-riddled. Slowly work towards lowering the TTK just a bit. Work on creating supers that arent just about using them to get a one shot kill and purely offensive in nature. Supers in my opinion should just be more about helping the team or giving a slight advantage for awhile. Like hunters could have a PvP super mode where they use it and for ten or so seconds can see through walls and detect enemy movement. Think Titan Bubble. A less offensive more situational Super.
Hire Juices:
1. Hire Juices.
That is all I have right now. Thanks for reading if you have. If you haven't you aren't even reading this part so you should feel bad but you won't.
Wont quote the whole thing in case you edit, but these are what I want to draw attention to.
Firstly, on maps. I understand the whole barren wasteland thing they had going on where they want us to discover the world for ourselves, but the lack of a map or any contextual bearings in the world make it feel very dull and detatched. A lot of these new quests would have been great if we followed an in-game map to uncovering them. Instead, we have to hop on Reddit every morning and read a guide to find where a ghost is hidden. It's too "gamey" and takes away from the adventure.
Adding to that context would be the faction thing. We still don't have much exploration into who the Factions are with this expansion (or if we did, I must not have heard it while skipping through their menus). Destiny needs to elaborate on its world and put all of that in the world for players to discover through playing, not menus.
As for supers, I would be fine if the game's TTK went up along with accuracy increases and super kill time increase. Golden Gun for instance should be more like a Sentinel Beam, Titan Smash should have more of a Gravity Hammer effect; etc. It's the little things that make them more like trump cards that turn the tide of battle and less "power weapons" that completely control them, as we often see when players start chaining orbs and the game quickly becomes unbalanced in favor of who has the Sunbreaker on their team.
Also, #HireJuices
Yeah, it's an important point to be made: sometimes broken gear can be a *good* thing for your game, when it comes to PVE.
Chasing after VoC, FB of the Horn were frustrating but amazing at the same time; in TTK I've done the raid once and don't feel the urge to run it more, really. I'll do some more runs eventually, if only to get my 310 artefacts and ToM, but I'm not really feeling the need for it because there's nothing of value to get from it. It's back to how PoE was, meh rewards because Bungie is now too afraid of creating "broken" weapons or armors, even though that's a great deal of why a lot us got hooked on Destiny in the first place.
The game is becoming tame, and Bungie can't seem to understand we want balance in the PVP mode, not in PVE: they are doing just the opposite of this.
Shit I meant to say increasing the TTK. Not lowering lol.
Would be nice if they separated pvp and pve weapon stats. And we could have our OP guns and feel like badass Guardians. Instead of having 20ft ranged shorguns.I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.
One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.
One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
I haven't read the whole thread, and Zoba knows the game well and he identifies legitimate flaws, but the original post reads like a hastily written rant. I want to read a Zoba thread that's more thorough and thoughtful and proposes solutions.
Shotguns are still good in PvE. They do about 145% damage compared to vanilla destiny, not nerfed into the ground. I think the only place where you don't see them is the Raid because almost all the raid encounters are designed to require mid or long range fighting where a sniper is better than a fusion or shotgun.I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.
One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
Yeah its so funny because they buffed shotguns so everyone was using them but then they nerfed them (almost) into to the ground and now i havent seen folks use one in pve in a loooong time. They will probably buff it again because of that lol. Bungie apparently doesnt know how to mess with their game's systems without going to extreme ends of the balance.
Would be nice if they separated pvp and pve weapon stats. And we could have our OP guns and feel like badass Guardians.
Yeah its so funny because they buffed shotguns so everyone was using them but then they nerfed them (almost) into to the ground and now i havent seen folks use one in pve in a loooong time. They will probably buff it again because of that lol. Bungie apparently doesnt know how to mess with their game's systems without going to extreme ends of the balance.
Shotguns are still good in PvE. They do about 145% damage compared to vanilla destiny, not nerfed into the ground. I think the only place where you don't see them is the Raid because almost all the raid encounters are designed to require mid or long range fighting where a sniper is better than a fusion or shotgun.
I've got a few shotguns and I'm still leveling my factions hoping for an awesome full auto shotgun to dropinvective and fourth horseman still wreck as well, go to the legend himself YouTube channel and watch the video of slayerage soloing the Black Spindle challenge in Lost to Light using the raid HC and Invective for a great demonstration of this.
I don't know how they manage it, but Bungie are absolutely horrible at nerfing and that has been the case since Halo. One extreme or the other, that's why I worry that Sunbreakers will become worthless.
The only primary I have from running the raid every week so far is the AR and I can assure you that it is garbage. It has a crazy recoil pattern even with braced frame, and I love using ARs to run strikes. The fusion rifle is also garbage. I do enjoy the shotgun, sniper, and rocket launcher though.The scout, the pulse, the AR are all close to best in their class for PvE. So is the sniper, the shotgun, and the HMG. The rocket launcher is top tier too if you roll it with tracking. The handcanon sucks but that's becaus all handcannons suck and it has horribly slow reload. The fusion is good if you like fusions.
Rubenov has posted that he is planning to run the raid sniper in Trials.
Say what you want about the raid weapons, but it's just not true to say that they are "garbage".
7. Ability to open a map and see where Areas are on each planet.
why is this still not a thing?
The AR is pure garbage. One of the weapons designers must've been drunk making it.The only primary I have from running the raid every week so far is the AR and I can assure you that it is garbage. It has a crazy recoil pattern even with braced frame, and I love using ARs to run strikes. The fusion rifle is also garbage. I do enjoy the shotgun, sniper, and rocket launcher though.