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Destiny's end game has gotten worse

I think the size of this thread alone gives credence to the fact that the discussion is better suited toa separate location so as to not distract from people playing the game. That's how threads work after all.

As for Iron Banner, I have not played it because of the glitches or other unbalanced stuff in Crucible currently. The games I played earlier were marred by people abusing the Nightstalker glitch. Some of the rewards look legitimate, but I don't want to grind through frustrating gameplay for them any longer.



Yea let's not do this. Nowhere did I mention or imply a specific weapon in the OP, nor did I post this thread to shake out some salt. I'm speaking to the overall balance of the game, which would be fine in spite of that were it not for the laundry list of other problems with it, like the fact that the game is still throwing me into matches that are almost over. That has nothing to do with guns.

I have played IB to rank 5 and I have seen the glitch abused a grand total of two or three times, max. If you don't want to play PvP... That's on you.
 
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.

It does feel strange to me that all this content just fell to the wayside. The only things carried forward were a few strikes. I'm sure they will update the old raids and PoE eventually, of course.
 
I have played IB to rank 5 and I have seen the glitch abused a grand total of two or three times, max. If you don't want to play PvP... That's on you.

Played 4 games of Classic 3v3 earlier. First 3 joined in progress - all in Salvage - and there were nightstalkers doing the glitch. Quit the last game because there was a team of 3 of them.

Fourth game ended in Mercy rule. There's my Crucible experience in TTK summed up in half an hour.
 
It does feel strange to me that all this content just fell to the wayside. The only things carried forward were a few strikes. I'm sure they will update the old raids and PoE eventually, of course.
That's most likely going to be the content in upcoming "expansions".
 
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.

Up until recently their thing was to make old content obsolete and sell new stuff. Now that they're trying a different model for earning money, maybe they'll be incentivized to bring back some of the older end game content and make them relevant again.
 
That's most likely going to be the content in upcoming "expansions".

Oh god. Please no.

At least for me, destiny is in a sensitive position. With the triple combo of Fallout, Star Wars and Black Ops coming out in a few weeks, destiny can easily fall to the side.
 
Played 4 games of Classic 3v3 earlier. First 3 joined in progress - all in Salvage - and there were nightstalkers doing the glitch. Quit the last game because there was a team of 3 of them.

Fourth game was on delphi and it ended in Mercy rule. There's my Crucible experience in TTK summed up in half an hour.

Neither of those are IB though. I know it's splitting hairs, but the point of IB is to give players an event to participate in. You aren't participating, so how is it fair to blame Bungie for that?

Also PRs are hardly overpowered. Every competitive game will have best and worst gear and characters, and people will gravitate toward those options because it's competitive and they want to win. I went from R0 to R5 using a low impact auto rifle. I constantly get fucked by Hawkmoons, Jade Rabbits and Tlalocs. There are plenty of different options... Just because there's one that's very effective isn't a knock on the game's balance. It's just part of competitive games.
 
Oh god. Please no.

At least for me, destiny is in a sensitive position. With the triple combo of Fallout, Star Wars and Black Ops coming out in a few weeks, destiny can easily fall to the side.
Fallout, Blackops and Just Cause are going to be my go to games the rest of the year. I've played a ton of Destiny the past month but Bungies recent cockups makes it easy to walk away for a few months. If Halo gets great reviews, I might even get an XB1 for that. I miss having a great single player FPS.
 
If you don't buy the latest dlc the game becomes worthless, you get locked out of virtually everything even after buying the game and the past dlc's.

What sort of a game gives you a new raid, but makes the Two other raids irrelevant? Here you go have another raid, but the old raids are pointless! How does taking Two away and giving you One equal more content lol

Uhh every MMO dude. There's a lot to be frustrated with about Destiny but this isn't really one of them.

Also yeah whoever posted Top PVP score and got no loot. Story of my fucking life. That should never, ever happen as Crucible is (ostensibly) a skill-based thing. Yet it happens shockingly often.
 
I really like that the new Strikes rely on mechanics for longevity and not bullet sponge bosses and hiding behind cover. Playing Heroic Strikes before TTK was always a slog for me, especially Omnigul, whereas I'm happy playing Sunless Cell and Shield Brothers.
 
They tied the good stuff to events and quest chains instead of RNG. You talk about chasing better loot taking more time before, but I'm not sure what you mean. I quit in November and came back a month before TTK. I played on one character for barely 3 weeks and ended up with pretty much everything I wanted except Black Hammer. Had all the fancy elemental primaries and a Messenger I still tote around when I want to be a jerk in crucible.

It's the fact that you complete a long series of mundane quests from farming to grinding a specific kind of task in one of the modes, and then you wait till the next week to get the weapon that probably isn't as good as you were anticipating given the grinding you just did for it.

The 'exciting drops' now are 310s, hats, other annoying shit like the kingslayer shell that took me 13 tries to see. I guess that's not as cool as finding a Fatebringer but then what do you do when you've already got a Fatebringer? At least now if you find two 310 ones you can feed the dupe to another gun you like.

Fatebringer and other weapons of that era were great out of the box. If i'm lucky to get a 310 weapon or armor from the raid, i'll most likely end up infusing it into something i already have. That extra damage rarely matters because there's no reason to be at the cap currently.

As for PVP it doesn't feel any more or less like dumb bullshit than it did before. I do think they fucked up something severely with the spawning system and I constantly have people shooting me in the back because that's where the game put them. Also the only thing they need to do with handcannons is get rid of the accuracy nerf, damage falloff is more than enough and the accuracy just makes them feel bad to use.

IMO, PvP was at its best when the game launched (Mythoclast aside) and peaked around the release of TDB. The week before TTK came out was nice as well.
 
Fallout, Blackops and Just Cause are going to be my go to games the rest of the year. I've played a ton of Destiny the past month but Bungies recent cockups makes it easy to walk away for a few months. If Halo gets great reviews, I might even get an XB1 for that. I miss having a great single player FPS.

Just Cause! I forgot about that.
 
I really like that the new Strikes rely on mechanics for longevity and not bullet sponge bosses and hiding behind cover.

The new Strikes are all fantastic.

Neither of those are IB though. I know it's splitting hairs, but the point of IB is to give players an event to participate in. You aren't participating, so how is it fair to blame Bungie for that?

Also PRs are hardly overpowered. Every competitive game will have best and worst gear and characters, and people will gravitate toward those options because it's competitive and they want to win. I went from R0 to R5 using a low impact auto rifle. I constantly get fucked by Hawkmoons, Jade Rabbits and Tlalocs. There are plenty of different options... Just because there's one that's very effective isn't a knock on the game's balance. It's just part of competitive games.

And that makes them unbalanced. Same as Autos were. Same as HCs were. New season of weapons, same old shit.

Balance right now is currently how it was in the beta, except PRs and HCs switched spots and Shotguns and Fusions switched spots.
 
The PVP is garbage now, but I feel the PVE is much improved.

The raid drops could use a few tweaks (no more shards from your 20 shards, at least 301 instead of 300, higher drop chances), but overall my progress has been much quicker than before. Infusing helps with this. Better perks on raid weapons would be nice, because who the hell wants more stability when hurt?

The new strikes, missions and story are interesting, the raid is fantastic, and the new quest system is a nice improvement.
 
If we're being real though.

This is the real problem with Destiny right now.
It's easy to complain about but if you tied drops to the scoreboard, the players who care about loot will quit before the match is done if they're way behind others on the team. Current system rewards people for sticking with it

Teamwork should be the main focus, the reward for skilled play is your name on top. If you add a level of dumb competitiveness between teammates you end up encouraging K/D whoring instead of cooperation. Then the complaint becomes "wtf Bungie now only mlg elite players get loot? fix ur broken game >:("
 
I personally feel the game is barebones compared to right before Taken release. There are tons of new content but at the same time feels more limited. This game is always a work in progress so I'll remain optimistic. It's hard to cater to everyone.

The game has plenty of glaring issues, but

I can't quite wrap my head around this notion,
 
The shocking reality of playing PvE content purely to "win."

You run out of things to do in an effective and enjoyable manner. Most online-only games with a heavy PvE focus tend to become awful affairs when you try to min-max your way to victory. Even then, though, it typically kicks in after 30-60 hours of destroying your body to get to that point. Which is why it's always incredibly amusing when people complain about a lack of things to do in online-only games. By the time you reach that point you've been playing the game for a fairly ridiculous amount of time to begin with.

Original Destiny did not fall into this category, mind you, with PvE content running dry and dull after only a dozen or so hours for a lot of people. The Taken King, however, has gotten a shitload of playtime from myself and my friends and we're just now running up against the fact that there isn't much more PvE content to do. Nobody is complaining, though, since we've played the game for over 120 hours thus far.

PvP-wise it absolutely sucks that Crucible drops are randomized. There's no two ways about that one.
 
Before Taken was release, all previous content was still viable in terms of loot. HOW came out and you can still do Crota and VOG to get materials and a chance of an exotic drop that are still viable. Now, you cannot do old content to get anything of worth. You understand? Plus the number of items you could get from legendary engrams is way down. The selection is much more limited. Basically things are more barebones than before.
 
The game has plenty of glaring issues, but

I can't quite wrap my head around this notion,

Only a third of the game's total content is relevant to progression currently. So as far as what everybody is playing, it's barebones comparatively. That was fine in the early weeks because the content was largely better than the old content and it was still being used in a linear fashion. When it comes to picking something from the director to play for progression rewards however, there is less than there was in Year One. Or if there is more, it is not properly distributed, as is the case in PvP.

Before Taken was release, all previous content was still viable in terms of loot. HOW came out and you can still do Crota and VOG to get materials and a chance of an exotic drop that are still viable. Now, you cannot do old content to get anything of worth. You understand? Plus the number of items you could get from legendary engrams is way down. The selection is much more limited. Basically things are more barebones than before.

This is important as well. There is less Legendary and Exotic stuff in the loot pool because it's being rolled out over time.
 
Yeah they should really stop rewarding players like frozensouls who don't capture in control.

You have no idea how many times I've been the only person to neutralize a point in control, just to get killed and have my teammates capture the point, leaving me with nothing.

That counter doesn't mean anything.
 
Before Taken was release, all previous content was still viable in terms of loot. HOW came out and you can still do Crota and VOG to get materials and a chance of an exotic drop that are still viable. Now, you cannot do old content to get anything of worth. You understand? Plus the number of items you could get from legendary engrams is way down. The selection is much more limited. Basically things are more barebones than before.

You can run Vault of Glass and Crota's End for Year 1 Exotics guns, which convert into Year 2 Exotic guns with Legendary Marks (and dismantle into Exotic Shards), as well as guns and armor that convert into relevant economy items (by dismantling and exchanging with the Speaker). Fatebringer -> Weapon Parts + Ascendant Energy -> 250 Glmmer or 1/2 credit towards Mote of Light each.

They're also just fun to play.

I haven't read the whole thread, and Zoba knows the game well and he identifies legitimate flaws, but the original post reads like a hastily written rant. I want to read a Zoba thread that's more thorough and thoughtful and proposes solutions.
 
You can run Vault of Glass and Crota's End for Year 1 Exotics guns, which convert into Year 2 Exotic guns with Legendary Marks (and dismantle into Exotic Shards), as well as guns and armor that convert into relevant economy items (by dismantling and exchanging with the Speaker). Fatebringer -> Weapon Parts + Ascendant Energy -> 250 Glmmer or 1/2 credit towards Mote of Light each. They're also fun to play.
But that leaves out all the legendaries which is more then exotics. And now we have degraded one of the best pve handcannons into weapon parts and materials.
 
You can run Vault of Glass and Crota's End for Year 1 Exotics guns, which convert into Year 2 Exotic guns with Legendary Marks (and dismantle into Exotic Shards), as well as guns and armor that convert into relevant economy items (by dismantling and exchanging with the Speaker). Fatebringer -> Weapon Parts + Ascendant Energy -> 250 Glmmer or 1/2 credit towards Mote of Light each. They're also fun to play.

I have enough materials and shards to last several expansions. I've gotten at least a dozen drops of all year old exotics each. I'm not going to revisit old content just to add to the stockpile.
 
I have played this game for 756 hours as of today. On Xbox One. I have beat every mission, strike, raid, just like everyone else. I've enjoyed some of my time, I've grinded boring boring shit some of my time. This game has its highs and lows its not perfect but its not terrible. It could be better. So thats why I just make lists of things they should do!

Factions:
1.Faction battles: When a few members of different factions are close together in the world start a crucible-like battle around the current public events, like control WARSAT for more time than the enemy. Kill more Fallen, Vex, Hive than the other faction.
2. At the end of the day if you participated in a public event and your faction won the most events on X planet get X planet materials delivered to post office.

UI + Ease of Gameplay, added simplicity:
1. In each subclass menu when you hit Y there should be two slides a PvP slide and a PvE slide. This way you can setup a PvP options and PvE options for each subclass. The game will be setup so entering a Crucible mode selects and turns on all your PvP options and once you head back to a planet mission or raid or anything else you'll automatically get your PvE options equipped. So if I didn't explain that well you'd hit Y on your subclass your PvE options would show up and if you hit Right Bumper or whatever it would slide over to your PvP options you wanted to equip. Thats it.
2. Add ability on the character select screen to hit Y button on character to view inventories to see what items are on players. This makes inventory management more bearable, and you no longer have to select characters and load them up to see what they have. (This has been made less important by Tower Ghost apps and DiM but I'd still like it in game when not on computer or with phone)
3. For better customization and player integration all capes/bands/marks should be able to be worn while repping a faction of your choice. So you can wear what you want when you want and be whatever faction you want. (This has been worked on by including rankings on the quest screen in the UI - Using tokens and disbanding actually wearing class items as a means of getting rep since TTK, however I still think this option is better)
4. Add options for Automatic Breakdowns of Greens and Blues after hitting Level 30. (This changes with TTK as blues can still be useful as infusion fuel)
5. Automatic Breakdown by shooting Green/Blue drops.
6. Options to go straight to Tower/Reef instead of just to Orbit. L1 and R1 perhaps. Why do I need to watch my ship fly through space only to be brought into a lobby showing a image of space to select the tower to see more of a ship flying?
7. Ability to open a map and see where Areas are on each planet.
8. If you are in an area where glimmer + item wont effect you you should not be able to use (and waste) the item.
9. Skip Cutscenes by Holding Y. This is pretty common sense by now. No one cares about the cutscene after the fifth time through and beyond. (This one was actually added, great job Bungie)

Sparrows
1. Add Sparrow customization. Allow us to go into our sparrow like we were choosing upgrades on an armor piece or weapon and let us select upgrades to sparrow. Different sparrows will have strengths and weaknesses in each stat and let us pick upgrades on our sparrow with parts found throughout Destiny's worlds.
2. Add a Sparrow racing game mode that would be chosen from the main world overview screen and would MM you against other players wishing to run sparrow races. Sparrow races can earn rep towards prizes and you can also be rewarded prizes for winning.
3. Maps would be circuits of hoops placed around the current planets in Destiny.
4. Time trials for each "map" and leaders would be on a visibile "leaderboard" in Tower.
5. Occasionally you'd see groups of Guardians on Sparrows flying past you while you are doing a mission or something and it'd be like man this game is pretty vibrant with things to do and whatnots.

Resources:
1. Ships are big things made up of lots of materials. When breaking down unneeded ships Guardians should receive glimmer, and planet materials. At least you're getting something out of your 10th ship from Atheon even though you still haven't gotten an Epilogue.
2. Backgrounds, emblems, shaders should all breakdown to glimmer. More common sense. Chatterwhites actually look cool I just don't need fifteen of them. This allows your fourth Chatterwhite which most definitely cannot be defined as anyone logical as useful in ANY WAY to be somewhat of a useful loot drop because at least you will end up getting SOMETHING for your work/AKA "Fun".


Nitpicking:
1. Please correct your player animations and modeling, So often I see stuff like certain weapons clipping through your character. A rifle clipping through your cape. Your cape just sort of floating behind you instead of laying down on you. Its 2015... You spent 400 million United States dollars on this shit... You can do better.
2. End Game. Your end game was kind of about hitting the highest level in Vanilla Destiny. You got the loot it gave you the light and you got the level. Now the light is detached from the level and everyone can hit 40. This actually wasn't a change. It just changed the highest level you could hit from 20 to 40. You still need the loot to get the light. Well, we are all still just waiting for each weeks refresh to run the raid hoping we get the gear only this time it has to be a PERFECT roll. So now its even harder. You've literally made the wall for the end game more annoying and more time-gated than it was. We want to be powerful we WANT to play with all the guns. Make the game less about grinding for hours and hours to get the gear and find a way to make people WANT to continue to play after you've given them the gear. Also give me a Telesto I already have six Invectives...

Crucible:
1. Work on balance
2. Actually test your game. I just spent one hour for the last four days grinding Iron Banner three times I came across a Sunbreaker Titan dude hammering away while in Gunslinger mode. While I'm in golden gun mode I put a shot on him and he just eats it still has a little piece of health left and he proceeds to toss a hammer seeks me out kills me in one shot and he starts gaining his health back instantly looking for his next victim. Yes I know Bungie has already mentioned this is being fixed soon, but why did it even happen? This scenario happened to me THREE times in just FOUR hours of gaming. Clearly if average gamers like me were in Bungie Studios, testing this game for what? like, say an eight hour shift? Statistically they should have came across this scenario six times a day...Or 30 times during their week. How did this ever get released?
3. Make a clear shift towards the gameplay being more interesting and less ADHD-riddled. Slowly work towards lowering the TTK just a bit. Work on creating supers that arent just about using them to get a one shot kill and purely offensive in nature. Supers in my opinion should just be more about helping the team or giving a slight advantage for awhile. Like hunters could have a PvP super mode where they use it and for ten or so seconds can see through walls and detect enemy movement. Think Titan Bubble. A less offensive more situational Super.

Hire Juices:
1. Hire Juices.

That is all I have right now. Thanks for reading if you have. If you haven't you aren't even reading this part so you should feel bad but you won't.
 
If we're being real though.

This is the real problem with Destiny right now.

PvP rewards have always been shit. In House of Wolves it got better, legendary weapons drop more frequently (It was still a flawed system but better) and Trials of Osiris was introduced, which rewarded the most desirable loot in the expansion (mainly because PoE rewards sucked)

They've regressed with the Taken King.

They lowered the Legendary drop chance in PvP significantly, Trials hasn't been released yet so we can't judge that yet, but the fact that there's still no alternative gearing path for PvP players is absurd.
 
You have no idea how many times I've been the only person to neutralize a point in control, just to get killed and have my teammates capture the point, leaving me with nothing.

That counter doesn't mean anything.
I never got a lot of captures myself since I played more of an overwatch role keeping control points clear for my teammates to come in and capture or to stop enemies from neutralizing.

I don't know if it's looked down upon, but I stayed back a lot watching two control points with my sniper so we could control enemy spawning to one end of the map. If I got to my spot and held it we pretty much won every round, even if I ended up with only one capture.

So I know there are ways to help the team win without capturing, just giving you a hard time ;)
 
Sure, Destiny's still got some issues. I've stopped doing Nightfall strikes weeks ago, heroic strikes are useless because the drops are too similar to lvl 36 strikes, pvp is ass (fuck sunbreakers), the raid is too easy to master and the drop rate is terrible.

Still, I've played like 300 hours of Destiny since TTK came out, and I enjoyed it a lot, so I got my money's worth. In most areas it was better than vanilla/TDB/HoW Destiny.

Most of the guys I'm playing with are sticking around because the three of coins provide that extra rush we're all chasing in most activities, but if the weapons/armors in King's Fall hard mode are not worth it, we'll drop the game again and come back for year 3.
 
I have played this game for 756 hours as of today. On Xbox One. I have beat every mission, strike, raid, just like everyone else. I've enjoyed some of my time, I've grinded boring boring shit some of my time. This game has its highs and lows its not perfect but its not terrible. It could be better. So thats why I just make lists of things they should do!

7. Ability to open a map and see where Areas are on each planet.


Crucible:
3. Make a clear shift towards the gameplay being more interesting and less ADHD-riddled. Slowly work towards lowering the TTK just a bit. Work on creating supers that arent just about using them to get a one shot kill and purely offensive in nature. Supers in my opinion should just be more about helping the team or giving a slight advantage for awhile. Like hunters could have a PvP super mode where they use it and for ten or so seconds can see through walls and detect enemy movement. Think Titan Bubble. A less offensive more situational Super.

Hire Juices:
1. Hire Juices.

That is all I have right now. Thanks for reading if you have. If you haven't you aren't even reading this part so you should feel bad but you won't.

Wont quote the whole thing in case you edit, but these are what I want to draw attention to.

Firstly, on maps. I understand the whole barren wasteland thing they had going on where they want us to discover the world for ourselves, but the lack of a map or any contextual bearings in the world make it feel very dull and detatched. A lot of these new quests would have been great if we followed an in-game map to uncovering them. Instead, we have to hop on Reddit every morning and read a guide to find where a ghost is hidden. It's too "gamey" and takes away from the adventure.

Adding to that context would be the faction thing. We still don't have much exploration into who the Factions are with this expansion (or if we did, I must not have heard it while skipping through their menus). Destiny needs to elaborate on its world and put all of that in the world for players to discover through playing, not menus.

As for supers, I would be fine if the game's TTK went up along with accuracy increases and super kill time increase. Golden Gun for instance should be more like a Sentinel Beam, Titan Smash should have more of a Gravity Hammer effect; etc. It's the little things that make them more like trump cards that turn the tide of battle and less "power weapons" that completely control them, as we often see when players start chaining orbs and the game quickly becomes unbalanced in favor of who has the Sunbreaker on their team.


Also, #HireJuices
 
Wont quote the whole thing in case you edit, but these are what I want to draw attention to.

Firstly, on maps. I understand the whole barren wasteland thing they had going on where they want us to discover the world for ourselves, but the lack of a map or any contextual bearings in the world make it feel very dull and detatched. A lot of these new quests would have been great if we followed an in-game map to uncovering them. Instead, we have to hop on Reddit every morning and read a guide to find where a ghost is hidden. It's too "gamey" and takes away from the adventure.

Adding to that context would be the faction thing. We still don't have much exploration into who the Factions are with this expansion (or if we did, I must not have heard it while skipping through their menus). Destiny needs to elaborate on its world and put all of that in the world for players to discover through playing, not menus.

As for supers, I would be fine if the game's TTK went up along with accuracy increases and super kill time increase. Golden Gun for instance should be more like a Sentinel Beam, Titan Smash should have more of a Gravity Hammer effect; etc. It's the little things that make them more like trump cards that turn the tide of battle and less "power weapons" that completely control them, as we often see when players start chaining orbs and the game quickly becomes unbalanced in favor of who has the Sunbreaker on their team.


Also, #HireJuices

Shit I meant to say increasing the TTK. Not lowering lol.
 
Yeah, it's an important point to be made: sometimes broken gear can be a *good* thing for your game, when it comes to PVE.
Chasing after VoC, FB of the Horn were frustrating but amazing at the same time; in TTK I've done the raid once and don't feel the urge to run it more, really. I'll do some more runs eventually, if only to get my 310 artefacts and ToM, but I'm not really feeling the need for it because there's nothing of value to get from it. It's back to how PoE was, meh rewards because Bungie is now too afraid of creating "broken" weapons or armors, even though that's a great deal of why a lot us got hooked on Destiny in the first place.
The game is becoming tame, and Bungie can't seem to understand we want balance in the PVP mode, not in PVE: they are doing just the opposite of this.

I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.

One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
 
So far your main complain is about handcannons but you didnt mentioned the RNG in TTK is vasty covering everything now.

You have better chances of having better gear by a random drop of a mob you find in patrol or during a strike rather than an actual reward for a Raid or Nightfall.

There is RNG drop on your drop, afecting your light, your stats, your perks all at the same time you better calm your nerves when your friend get the same helmet you have but level 310 and your drops with 302 on the same raid.

So far Bungie nerfed the weapon parts so it will be more difficult to get that resource because reasons yet if you want to reforge your exotic ARMOR gear with crappy perks it will require WEAPON PARTS to reroll the perks without counting the infuse system you dont get any real explanation INGAME you need to ask or go to the infusecalulator OUTSIDE the game to understand what are you doing.

Bungie depends so bad at RNG, so bad you can still see the PVP rewards are horrible, utterly horrible with the IB vendor requiring to you to play day and night praying you could get a better reward playing the IB postghame which would drop a 260-299 piece of IB gear instead of the vendor who sell low level gear at 280.
 
I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.

One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
Would be nice if they separated pvp and pve weapon stats. And we could have our OP guns and feel like badass Guardians. Instead of having 20ft ranged shorguns.
 
I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.

One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.

Yeah its so funny because they buffed shotguns so everyone was using them but then they nerfed them (almost) into to the ground and now i havent seen folks use one in pve in a loooong time. They will probably buff it again because of that lol. Bungie apparently doesnt know how to mess with their game's systems without going to extreme ends of the balance.
 
I haven't read the whole thread, and Zoba knows the game well and he identifies legitimate flaws, but the original post reads like a hastily written rant. I want to read a Zoba thread that's more thorough and thoughtful and proposes solutions.

I did that on Reddit and got downvoted into oblivion while being stat checked. I have not bought my Year Two version of Patience and Time because nobody has time to listen while I explain.

Most of the situations are obvious and i'd love to have a discussion about it where can come up with solutions that are actually implemented into the game. But nobody really reads that anymore, as evident by the posts that will defend Sunbreakers and call me out for being salty about HCs.
 
I absolutely agree and have been saying this since they nerfed the Mythoclast into the ground. PVE gear needs to feel "broken;" those are the weapons everyone wants to get. People want to feel powerful not balanced. The shotgun nerf goes directly against that. In HoW, shotguns felt wonderful and really revitalized the game. In TTK, they were nerfed into ground. Don't really see anyone using a shotgun in PVE nowadays.

One thing Bungie did get right were the swords. They are wonderful and I'm sure will be nerfed because #nofunallowed.
Shotguns are still good in PvE. They do about 145% damage compared to vanilla destiny, not nerfed into the ground. I think the only place where you don't see them is the Raid because almost all the raid encounters are designed to require mid or long range fighting where a sniper is better than a fusion or shotgun.

I've got a few shotguns and I'm still leveling my factions hoping for an awesome full auto shotgun to drop :) invective and fourth horseman still wreck as well, go to the legend himself YouTube channel and watch the video of slayerage soloing the Black Spindle challenge in Lost to Light using the raid HC and Invective for a great demonstration of this.
 
Yeah its so funny because they buffed shotguns so everyone was using them but then they nerfed them (almost) into to the ground and now i havent seen folks use one in pve in a loooong time. They will probably buff it again because of that lol. Bungie apparently doesnt know how to mess with their game's systems without going to extreme ends of the balance.

No game that isn't equal starts has ever had true balance. Anytime you have loadouts and weapons that have different stats, it's inevitable the community will find one that works the best, this multiplied by 2 million people causes people to say so and so weapon is overpowered and it's nerfed and something else will take it's place.
 
Would be nice if they separated pvp and pve weapon stats. And we could have our OP guns and feel like badass Guardians.

I fear that will happen once I am a grandpa. They must absolutely do that in some fashion because both sides suffer because of this "balance."

Yeah its so funny because they buffed shotguns so everyone was using them but then they nerfed them (almost) into to the ground and now i havent seen folks use one in pve in a loooong time. They will probably buff it again because of that lol. Bungie apparently doesnt know how to mess with their game's systems without going to extreme ends of the balance.

I don't know how they manage it, but Bungie are absolutely horrible at nerfing and that has been the case since Halo. One extreme or the other, that's why I worry that Sunbreakers will become worthless.

Shotguns are still good in PvE. They do about 145% damage compared to vanilla destiny, not nerfed into the ground. I think the only place where you don't see them is the Raid because almost all the raid encounters are designed to require mid or long range fighting where a sniper is better than a fusion or shotgun.

I've got a few shotguns and I'm still leveling my factions hoping for an awesome full auto shotgun to drop :) invective and fourth horseman still wreck as well, go to the legend himself YouTube channel and watch the video of slayerage soloing the Black Spindle challenge in Lost to Light using the raid HC and Invective for a great demonstration of this.

Yeah, but I judge a weapon's worthiness by the ability to hold its own in the hardest content the game has. Outside the raid I use a ton of different guns for variety, but once playing the raid, snipers are infinitely better. In HoW the found verdict would have wrecked the light ogres though.
 
I don't know how they manage it, but Bungie are absolutely horrible at nerfing and that has been the case since Halo. One extreme or the other, that's why I worry that Sunbreakers will become worthless.

Just make sunbreakers being able to kill stuff in two hits or make the armor with solar defense perk actually defend you for solar damage
 
I hear you Zoba, I love this game but I am on a temp hiatus, just playing Diablo and whatever else until they get back and fix a few of these issues.
 
The scout, the pulse, the AR are all close to best in their class for PvE. So is the sniper, the shotgun, and the HMG. The rocket launcher is top tier too if you roll it with tracking. The handcanon sucks but that's becaus all handcannons suck and it has horribly slow reload. The fusion is good if you like fusions.

Rubenov has posted that he is planning to run the raid sniper in Trials.

Say what you want about the raid weapons, but it's just not true to say that they are "garbage".
The only primary I have from running the raid every week so far is the AR and I can assure you that it is garbage. It has a crazy recoil pattern even with braced frame, and I love using ARs to run strikes. The fusion rifle is also garbage. I do enjoy the shotgun, sniper, and rocket launcher though.
 
The only primary I have from running the raid every week so far is the AR and I can assure you that it is garbage. It has a crazy recoil pattern even with braced frame, and I love using ARs to run strikes. The fusion rifle is also garbage. I do enjoy the shotgun, sniper, and rocket launcher though.
The AR is pure garbage. One of the weapons designers must've been drunk making it.

The LMG is balls to the wall amazing.
 
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