I've typed up about 5 different replies trying to articulate this, but I can't phrase it any better than this:
I want to play Destiny more than it wants me to play it. I don't care for "other games" - when I think of what I'm going to spend my gaming time on, it's been Destiny because no other game has been as enjoyable as it was. I wouldn't put this much time into a game I didn't like, and certainly not into a game I didn't own if I didn't value playing it. And it wasn't just playing it - this is a brand new game with a lot of strategies that need to be discovered, and part of the replay value for many of us (especially on DGAF) has been in uncovering and sharing those strategies.
The game right now is optimized for people who have less time to play it. If you're playing slower and still doing quests, you'll have a new carrot to chase by the time you finish.
For those of us who have been playing the same as we always have - and I've played less in Year Two than Year One in the same timeframe - we hit a wall where we are not being rewarded for the time put into the game compared to Year One. Instead of grinding content for rewards, we're grinding quests for rewards that we have to wait for. Everything is wait...wait...wait till next week. And the things that drop this week are statistically worse than what I'm already using. And we don't have stuff to upgrade it with, so we have to go grind for those.
I don't need loot to chase after to play the game, but I need challenging content to play. Now that we are level 40 at 290+ light, everything is trivialized. 2/3 of the game is obsolete because it's not tied to progression or the appropriate light level; therefore I am playing less content and being told to play it less. Even though the Year One content could be blowed through with Gjallarhorn, Fatebringer and Blackhammer, I was still playing all of it at max level. The only challenging content on the horizon is Trials of Osiris and King's Fall, both of which require players to be at a higher level, lest you be disadvantaged. There is a difference between being challenged and being underleveled, where the former is a battle of skill and precision and the latter inherently diminishes the impact of those two, thereby inconveniencing everyone (i.e. it doesn't matter how good you are if you die fast and don't do enough DPS). To hit the level cap, Destiny strings you along by throwing junk in your face every week. . If we aren't supposed to hit the level cap, then why have content up there?
That's PvE. If PvE wants to tell me to slow down, then that's fine. I'll hop into the Crucible to use some of the stuff I've gotten.
Except that Crucible is the worst it has ever been to me for the dozen reasons already posted in this thread, most of all the fact that I'm being thrown into unbalanced games that are halfway over. I don't even get the chance to complain about weapon meta because my games aren't completing. So 3 games of that a day is all I can manage before I need to get off if it.
Destiny is one of my favorite games and in Year One I had no problem playing it whenever I wanted. Again, I don't need to chase after loot, but it's a part of the game and I felt that playing what I enjoyed as much as I wanted to would reward me proportionately. That is where replay value came because you would hop between different groups and use different classes to play with friends and it was great. Or you'd take your friends into Crucible and enjoy the game casually. All of that is thrown out of whack with TTK.
Perhaps Bungie did it to keep new players from falling too far behind, and that's fine. But if "1% of the population beats the game" and then decides to put it down, surely it doesn't affect the rest of them?