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Destiny's end game has gotten worse

I mean, good for him. I had a friend that used 30 and only got 2 exotics (yes he was using it correctly against the proper enemies). I've had better luck, but there are still wildly random odds for some people.

Yes but over time it will balance out. That's the point. I have had streaks like that as well.
 
My point being...why do you feel you want to max out when raid is the only content that requires/will require 300 light level or more. There is absolutely advantage in having light level over 290 if you don't want to raid since there is no content that makes use of it.

For the same reasons other people want to max out their characters I suppose. I enjoy the sense of progression and the rewarding feeling when a nice shiny piece of new gear drops. I would guess most people play the raid as a means to an end, and not purely to experience the raid over and over. I get what you're saying though.

There's iron banner too I guess :)
 
I have to agree. I'm sorta done with the game as a whole now. Gonna check out and beat Heroic Raid for the trophy and I'm taking a very long break until the next expansion after that.

The grind in the post-TTK story quests are ridiculous like the Exotic Sword one. Having people farm for planetary mats was one of the lamest things in vanilla Destiny and they made it a requirement to get one of the best weapons in the game. Why didn't they make it more fun?

The Strikes are still enjoyable but I've gotten a bit tired of the loot drops in this game. It refuses to give me weapons and continues to give me shitty armor/class items.

I'm also irritated by the boneheaded move of nerfing Weapon Parts you get from dismantling guns. I rarely get gun drops as we speak and making it harder to get completely destroys my ability to experiment with infusing other guns.

Anyway, I still love the D-GAF community and they're the only reason I still enjoy the game.

Yeah I agree about the weapon parts thing. It's so bad and counter intuitive to what destiny is about (the guns and the shooting). I'm sure they will reverse the weapon part nerf it's just a matter of time unfortunately. The sword quest sucks so hard I just ignore it. Not worth it.

thats not how it works. Across a million players itll balance out to 1 in 5, but some players will be 1 in 3, some 1 in 10

Not really. The more you use the more your numbers will head to the center. I don't know anyone that averages one exotic per 3. But if you took a tiny slice of all the 3oCs I use you could say that. You could also say I only get 2 per 30 if you took another slice. I've also had two exotics drop at the same time and back to back. Its chance, the 3oC does what it's supposed to do and when used right is totally awesome. You get exotics at the most random times.
 
There is no true endgame. The game just fizzes out like it always has.

Yep. Pretty much.

I'd get to the point with each expansion where I'd run the 'end game' content a few times. Go "that's it?" and move on to other games. I'm not one of those people that would run the raids 3 times a week just because. I still haven't completed the 50 raid grimoire and I've had the game since launch.

I've hit that point with the current content and it's not a bad thing. I enjoyed it for the 50+ hours I got out of it.
 
I certainly agree on the new weapons part. None of the ones to come after launch are any fun compared to day 1 exotics. They're too afraid.

I quite like the new raid though, especially the platforming parts.

Personally the thing that would improve the game the most for me would be dedicated servers for pvp activities. Having to deal with host advantage this day and age is bullshit. Give me that and a fresh raid every 2 months and Ill stick around Bungie :)
 
Never found the PVP terrible at all. I mainly solo queue into it and have a fun time with it. I don't always get top 3, but it doesn't matter to me much.

As for the main game, I loved it! Picked the game up post-Taken release and got to 293 Light in a couple of weeks. So much fun. Enjoyed the grind cause it isn't nearly as awful to do as other more traditional MMOs

I feel the pvp is horribly imbalanced, stormcaller, and the sunbreaker's supers seem to last extremely long time and they a extremely hard to kill (while bladedancer has a short super and is easy to kill). also I don't think I should be dominating iron banner /pvp because I constantly raid. What about the guys who play crucible all day everyday.

The game is unarguably better now. Stop.


The game has improved on some fromts but the raid is getting stale and I'm starting to destroy more Gear than I'm keeping. I don't run strikes anymore because their pointless and farming for marks is mind-numbing.
 
You can do them solo, the Champions spawn in public spaces... Most of the time you have someone near who shoots it too ;)

I tried this once or twice, but found that either there was no one around or that the Champion/Taken just leave after a certain amount of time.
 
When the TTK launched, I pumped so much time into the game. Got to light level 308, grinded for the sweet looking titan helmet/gauntlets from strikes, and completed the raid 4 times. Exotic Sword, Black Spindel, Touch of Malice, Chaperone, and lots of lucky drops like my 310 Jade Rabbit.

It was a lot of fun while it lasted, but I have checked out of the game for now. Because I have no real idea what the free content they plan to release entails, I just keep getting flashbacks to WoW's SoO situation, where we were stuck with the same raid for a whole year. Same place right now with HFC (but that dungeon patch/time reaver mount is pulling me back omg).

I really hope bungie has more in store for end game content besides Kings Fall, because that will grow old quick if that is all people have to play until September 2016/Destiny 2.
 
despite prison of elders being boring as fuck, House of Wolves had much better rewards. Not once did you ever feel like you were wasting time, and you could max every legendary and exotic in a reasonable amount of time and have tons of shit to play with.

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if by better rewards you mean more Spare Change than you know what to do with then, yeah...
 
v8YrB06.gif


if by better rewards you mean more Spare Change than you know what to do with then, yeah...
Her Benevolence?
Messenger?
Ash?
The shorguns introduced?
Radegast's Fury this was in Crota, but rerolling made it dangerous.

I wouldn't say the weapons were all better in HoW. But the means to get them were a lot easier. Besides primary elemental weapons those were a bitch to get from Skolas.

Plus Trials was introduced. Best end game activity in the game. Which gave you a better chance for elemental primaries.
 
I'm enjoying year 2 quite alot and bungie has taken great strides in improving areas of the game that were struggling. I say this as someone with only 1 character, but I think there's a decent amount of weekly content to keep me happy.

But they have also made, and seems like they will continue to, decisions that baffle and anger the majority of their player base on a constant basis (like at least once a month). I do wish the knee-jerk fixes/changes would receive a little more thought going forward, this would go a long way towards improving their relationship with the community.

There's alot of good stuff with TTK, there's some bad stuff as well. What's important is that it is a definite step up from vanilla, and I sincerely hope they listen to, and act on, the feedback that has been given for TTK.
 
Zoba, I think you are just getting tired of the game after playing so much.

He has valid points though. I'm doing the hard mode this week when it comes out. Then I'll have nothing to do. His points on pvp are good too besides hand cannons( I hope they stay nerfed).
 
Go to the GAF community thread and ask for groups.
Or go to DestinyLFG (which can be a shithole,just saying)
or you can join a group that fits you at the100.io

This is still matchmaking with randoms, just unnecessary hoops to do it...
 
I play destiny because my friends play destiny... Realistically i dont like the game that much but enjoy playing games with friends So w.e.... I had a honey moon phase with ttk.. I feel likes thats what the majority of players are experiencing atm... Its phades once you realize all the original problems that existed in vanilla destiny r essentily the same now just repackaged. Bungie essentially hit the reset button. At the end of year 1 at least we had options.In a week You could do a poe with your friends easy and hard. Crota with friends.. Easy and hard. Vault of glass with friends... Easy and hard.. Now i feel like its just the new raid every week 1 hr of playtime (2 hours of sitting around waiting on ppl to finish jumping puzzles) and then countdown till next week unless bungie decides to ungate new content.. If your curious why i havnt mentioned pvp or patrolling.. Pvp in destiny is garbage.. Bf hardline is free with ea access now so i just play that. Patrolling with friends is pretty pointless and boring... Anything you do on patroll you can accomplish pretty much by yourself. CoO is repetative as fuck. If youve done it once no reason to do it again... Sounds like vanilla destiny to me
 
This is still matchmaking with randoms, just unnecessary hoops to do it...
No, it's different. Using a site like LFG requires engagement, and guarantees that everyone will be involved. Whether they are good or not is arguable, but they will be active. Matchmaking just guarantees AFKers, people without mics, etc.

That being said they need a solution in game, but matchmaking is not the proper one.
 
I love Destiny and play it pretty much daily, but I'm nearing my the end of the rope. I'm barely over light 300 (like 303); getting anything good from the raid eludes me.

I heard in my GAF raid party last night, HM might take light to 330?

I don't love this raid like I loved Crota and Vault - it's too long. Playing it on HM with being unable to even hit 310 is seeming like a chore.

And I want a Telesto, stupid 3ofCoins.
 
This is still matchmaking with randoms, just unnecessary hoops to do it...
Your confusing randoms with a group of people committed to finishing the content.


Randoms are the people you meet in strikes who only touch their controllers every 7 minutes so they don't get kicked but still get engrams at the end
 
they didn't make pulse rifles any better than they were, if anything they ate a nerf and the arguably strongest archetype of pulse rifle (messenger) doesn't have a Y2 version yet. Most people just used handcannons instead because they WERE overpowered. You only get killed by pulse rifles more now because those are what the handcannon users picked up instead - the playstyle isn't all that different.

I mean for fuck's sake TLW was glitchy and got its headshot bonus damage from aiming down sights. The only baffling thing are the people who ACTUALLY defend that shit. Might as well start shadowshot glitching and telling me that's fair too.
Absolute nonsense, pulse rifles had a huge buff as documented in patch notes.

Hand cannons were not considered OP by bungie whom just wanted more distinctive weapon traits.

Do you ever read patch notes? Have a look if not.
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.
 
I loved TTK, but I also feel like I'm approaching the end of the content. I'm looking forward to trials and the hardmode raid, but will probably lose interest after that. I love it, but the content is running out. I'm actually glad about it though since so many good games are coming out. Then, they can draw me back in with another new expansion.
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.
My hope is that all that gets remixed with taken enemies and rewards
 
The good:

It's a long and fairly interesting ride to get to end game content. More story missions, quest, and some decent guaranteed exotic gear sprinkled along the way.

The bad:

The end-game itself is just as (if not more) grindy and RNG dependent. Especially with the economy nerf last week.

For reviewers and people that want to pick up Destiny and play it for 40-50 hours, they will experience the 'Good', hence the high reviews. For the Destiny hardcore, who dump hundreds and thousands of hours into this game to be fully geared and get everything, they will see more of the 'Bad'. I've actually become more inclined to step back and play Destiny more casually because of this update.
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.

The thing that kills me is they could easily just add extra hard modes with new loot drops to VoG and Crota to make them relevant again. Bump the levels on the monsters, create some new "Presence of..." debuffs and go. Mechanically, the raids are still fun, but it seems like they're ignoring the low hanging fruit in leaving them as basically only easy mode for most players now.
 
My hope is that all that gets remixed with taken enemies and rewards

I have to believe that a big chunk of the "free" dlc we're going to be getting is level 40 / 290 light versions of PoE and the first two raids. PoE was so much fun and the only reason to run it now is to get year 1 legendary ships (which are pretty great, still)
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.

Yeah, it feels like it would be very easy just to adjust the difficulty and reward trees upwards and put that that content back out to add endgame variety, especially PoE.
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.

Same for the strikes and Crucible maps. Shelving the old content was a mistake. Strike playlist gets very repetitive when you keep getting the same 3 strikes when there are around 10 in the game.
 
Same for the strikes and Crucible maps. Shelving the old content was a mistake. Strike playlist gets very repetitive when you keep getting the same 3 strikes when there are around 10 in the game.

The strike list is killing me. I don't wanna run Flayers or Valus Ta'aurc for the millionth time. At least the TTK strikes are more fun and new, but they seldom pop up.
 
My point being...why do you feel you want to max out when raid is the only content that requires/will require 300 light level or more. There is absolutely advantage in having light level over 290 if you don't want to raid since there is no content that makes use of it.

Trials-of-Osiris.jpg
 
I think the most bizarre thing (besides the economy nerf, which I really hope the address) is how all of the old content is basically obsolete now. Prison of Elders/the other HoW stuff is especially strange because that *was* endgame stuff like a month ago. Prison of Elders was basically only relevant for three-ish months and then all of HoW got bulldozed. The turnaround is crazy given that if Bungie put the work into tweaking the difficultly and rewards of VoG, CE, and PoE to match the current endgame levels, they'd massively expand the scope of the game for relatively little work.

Granted, I know that all raids don't stay relevant forever in MMOs, but given that Destiny only has three of them I think it's kinda necessary to squeeze a bit more out of them for now.
It's the worst thing they do and most of the forgotten content cost the user money to buy in the first place, it's rather terrible that they can get away with that and that people will defend it.

Is it really that hard to up the enemies in VoG to 300 light and add in one or two new guns for people who want to go and unlock them? is it really that difficult that instead they just leave it alone and just bullshit about it's there for mid-tier players to help them level? lol...
 
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Destiny's end game was horrid. So much repeating for little rewards.

I think in that comment I was referring to Vanilla moreso than Year One as a whole. Crota Hard Mode wasn't worth the effort to me and Skolas rarely dropped weapons, so those two end game activities went over my head. But I still played them, along with Vault of Glass, chasing after the weapons that were guaranteed to be good weapons nonetheless.
 
All I took away from the PvE criticisms was, the weapons are worse so it's bad.

I don't think this is a legitimate criticism since the game would presumably now be balanced around that level of power.

The PvE content rewards are hidden behind time gates and tedious quests which aren't worth the effort because the weapons are statistically inferior to things you can get elsewhere more consistently. So the PvE end game is a case of waiting... waiting... and more waiting... and then FINALLY getting something to put into what you're already using.
 
I don't think that there's anyone, even the most die-hard Destiny stan who would say that the game should be immune from criticism, however I think your post belies the fact that eventually content in a game runs dry. Once you've picked the meat clean and sucked the marrow from its bones, all you're left with is the grind

Furthermore, I think some people are just incensed with the notion that Year 1's grind was better, I know I nearly lost my cool.

It's true. I can think of very few games that can keep players going after anywhere from one hundred to one thousand hours in. But where I was going was more toward highlighting the fact that Zoba has more than proved himself as a huge fan of the game and is someone who has given a lot to the DGAF community. It seems like a lot of people here are objecting to his points while overlooking this, and judging from how previous Destiny threads go, taking a very simple for/against side to any game-related debate.
 
I was a player who stopped when the first DLC hit, then got back in during TTK and I love the changes. I actually enjoy the end game content right now. There is alot to do... so im not sure why the OP thinks its worse.

The exotic sword quest, armsday stuff, weird daily heroic story hidden mysteries, runes for court of oryx, drednaught and finding the keys for all the hidden chests, heroic strike playlist, iron banner and trials of osiris... the raid...

Its alot better than what it was previously.
 
I've loved my time with TTK, but Bungie's management of the game is still incredibly frustrating in a lot of areas. There are what, a dozen plus strikes at this point? Why are only half of them on the playlists? Same gripe with the loot system. There's more than enough weapons and armor from vanilla through the TTK to offer a rich variety of gear options to the community, yet a ton of stuff didn't get 'Y2' designation -- because of this the only thing the increased drop rate means for the player is an endless amount of duplicates.

Why is PoE not being utilized? Why only the one [piss easy] higher difficulty option for story missions? Destiny's always had a content problem, but now it's self imposed.
 
I was a player who stopped when the first DLC hit, then got back in during TTK and I love the changes. I actually enjoy the end game content right now. There is alot to do... so im not sure why the OP thinks its worse.

The exotic sword quest, armsday stuff, weird daily heroic story hidden mysteries, runes for court of oryx, drednaught and finding the keys for all the hidden chests, heroic strike playlist, iron banner and trials of osiris... the raid...

Its alot better than what it was previously.
The only real end game you listed was the raid, Trials, and the sword. Everything else can be completed while your beating the main quest lines.
 
The only things that are left:

*King's Fall Hard Mode (Essentially KF 2.0) [This Friday]
*Trials of Osiris 2.0 [?]

I imagine KF HM, regardless of how fun it'll be, will only be good for 2-3 weeks at most. Unless it unlocks some crazy questline or new end game content comes out that recommends at least 310 light.

I'm hoping ToO will be somewhere near as fun as ToO Pre TTK. I don't think it will, but I hope so. It brought me back to my Halo 2 and 3, and Socom 2 days of excitement. And TLOU MP.
 
I've loved my time with TTK, but Bungie's management of the game is still incredibly frustrating in a lot of areas. There are what, a dozen plus strikes at this point? Why are only half of them on the playlists? Same gripe with the loot system. There's more than enough weapons and armor from vanilla through the TTK to offer a rich variety of gear options to the community, yet a ton of stuff didn't get 'Y2' designation -- because of this the only thing the increased drop rate means for the player is an endless amount of duplicates.

Why is PoE not being utilized? Why only the one [puis easy] higher difficulty option for story missions? Destiny's always had a content problems, but now it's self imposed.

This is def my main complaint right now. I really hope they go in and make PoE and the old raids worth doing again. I have 2 friends who are still new to the game and I want them to experience VoG like I did... but there is really no point right now. The drops they would get wouldnt help with anything - other than maybe shards.

For a company who has based this game off replaying the same content, they arent doing a very good job at utilizing the content they had in Y1 and converting it to be Y2 viable.

They HAVE to make the old raids and PoE viable, right? Right gaf?? RIGHT?!?!?!?!

The only real end game you listed was the raid, Trials, and the sword. Everything else can be completed while your beating the main quest lines.

I guess thats true, but im looking at endgame content being anything after you reach lvl 40 and complete the main quest line. Its all about when you do the stuff. If you are speed running through all that content and doing the main story line, then yeah, youre gonna be left with not much to do eventually. I think its all about pacing yourself with destiny. Hopefully they add more events like trials and IB, that way people feel like they have a reason to log in and play during those times.
 
The good:

It's a long and fairly interesting ride to get to end game content. More story missions, quest, and some decent guaranteed exotic gear sprinkled along the way.

The bad:

The end-game itself is just as (if not more) grindy and RNG dependent. Especially with the economy nerf last week.

For reviewers and people that want to pick up Destiny and play it for 40-50 hours, they will experience the 'Good', hence the high reviews. For the Destiny hardcore, who dump hundreds and thousands of hours into this game to be fully geared and get everything, they will see more of the 'Bad'. I've actually become more inclined to step back and play Destiny more casually because of this update.

What I'm going to start doing personally. When you put in so much time for so little, it makes you bitter. Constant duplicates of engrams, multiple nightfalls for the current rewards. I admit, I've been pretty put off.

I won't be leaving, but I'm definitely going to split some time with other games as this one is frustrating. I have the luck of a mop as well it seems. I'll run a strike for strike specific loot hundreds of times. I've spent days off of work trying to get grasp or does not bow and nothing. I know it's random, but come on. Then we have our lovely 3oC and it gives me gloves out of the ass. I've had two primary engrams in the past month and they were duplicates of other stuff.
 
No, it's different. Using a site like LFG requires engagement, and guarantees that everyone will be involved. Whether they are good or not is arguable, but they will be active. Matchmaking just guarantees AFKers, people without mics, etc.

That being said they need a solution in game, but matchmaking is not the proper one.

Your confusing randoms with a group of people committed to finishing the content.


Randoms are the people you meet in strikes who only touch their controllers every 7 minutes so they don't get kicked but still get engrams at the end

Ok, I agree now...

Thing is, I felt that not having matchmaking was keeping people like ME out... but really, it's to keep the lower forms of life completely out. Those who sit idle, etc. Those who are polluting the Strike playlists.

I'm a new dad who shares a single TV with his significant other, so I don't have 2-3 hour chunks of time to dedicate to gaming... but those who can will use those sites to link up with others.

What I really REALLY don't like is needing to use PSN to link up with Destiny players...

It's my Friend's list.

It's not my Destiny Friend's list.
 
I've typed up about 5 different replies trying to articulate this, but I can't phrase it any better than this:

I want to play Destiny more than it wants me to play it. I don't care for "other games" - when I think of what I'm going to spend my gaming time on, it's been Destiny because no other game has been as enjoyable as it was. I wouldn't put this much time into a game I didn't like, and certainly not into a game I didn't own if I didn't value playing it. And it wasn't just playing it - this is a brand new game with a lot of strategies that need to be discovered, and part of the replay value for many of us (especially on DGAF) has been in uncovering and sharing those strategies.

The game right now is optimized for people who have less time to play it. If you're playing slower and still doing quests, you'll have a new carrot to chase by the time you finish.

For those of us who have been playing the same as we always have - and I've played less in Year Two than Year One in the same timeframe - we hit a wall where we are not being rewarded for the time put into the game compared to Year One. Instead of grinding content for rewards, we're grinding quests for rewards that we have to wait for. Everything is wait...wait...wait till next week. And the things that drop this week are statistically worse than what I'm already using. And we don't have stuff to upgrade it with, so we have to go grind for those.

I don't need loot to chase after to play the game, but I need challenging content to play. Now that we are level 40 at 290+ light, everything is trivialized. 2/3 of the game is obsolete because it's not tied to progression or the appropriate light level; therefore I am playing less content and being told to play it less. Even though the Year One content could be blowed through with Gjallarhorn, Fatebringer and Blackhammer, I was still playing all of it at max level. The only challenging content on the horizon is Trials of Osiris and King's Fall, both of which require players to be at a higher level, lest you be disadvantaged. There is a difference between being challenged and being underleveled, where the former is a battle of skill and precision and the latter inherently diminishes the impact of those two, thereby inconveniencing everyone (i.e. it doesn't matter how good you are if you die fast and don't do enough DPS). To hit the level cap, Destiny strings you along by throwing junk in your face every week. . If we aren't supposed to hit the level cap, then why have content up there?

That's PvE. If PvE wants to tell me to slow down, then that's fine. I'll hop into the Crucible to use some of the stuff I've gotten.

Except that Crucible is the worst it has ever been to me for the dozen reasons already posted in this thread, most of all the fact that I'm being thrown into unbalanced games that are halfway over. I don't even get the chance to complain about weapon meta because my games aren't completing. So 3 games of that a day is all I can manage before I need to get off if it.

Destiny is one of my favorite games and in Year One I had no problem playing it whenever I wanted. Again, I don't need to chase after loot, but it's a part of the game and I felt that playing what I enjoyed as much as I wanted to would reward me proportionately. That is where replay value came because you would hop between different groups and use different classes to play with friends and it was great. Or you'd take your friends into Crucible and enjoy the game casually. All of that is thrown out of whack with TTK.

Perhaps Bungie did it to keep new players from falling too far behind, and that's fine. But if "1% of the population beats the game" and then decides to put it down, surely it doesn't affect the rest of them?
 
Ok, I agree now...

Thing is, I felt that not having matchmaking was keeping people like ME out... but really, it's to keep the lower forms of life completely out. Those who sit idle, etc. Those who are polluting the Strike playlists.

I'm a new dad who shares a single TV with his significant other, so I don't have 2-3 hour chunks of time to dedicate to gaming... but those who can will use those sites to link up with others.

What I really REALLY don't like is needing to use PSN to link up with Destiny players...

It's my Friend's list.

It's not my Destiny Friend's list.

In all fairness, I've had a garbage time with LFG, too...even to the point that I'm glad that matchmaking doesn't exist for stuff like the raids. Even this weekend, I was trying my best to do my first King's Fall run and after trying and trying to get a group through LFG, I finally got into a group. Of course, when we get to the first boss, some guy's phone rings and he's gotta go, then three others just quietly leave the party without saying a word, so me and one other guy are left saying, "well, uh...I guess that's it".

What a waste.
 
3 of coins for the chance of a 310 exotic is a pretty cool idea, other than that if you don't like the raid you're pretty screwed.

Shame the Iron Banner armour wasn't 310, would have been worth going for.
 
3 of coins for the chance of a 310 exotic is a pretty cool idea, other than that if you don't like the raid you're pretty screwed.

Shame the Iron Banner armour wasn't 310, would have been worth going for.

I would be happy if it was 300 even. I don't raid so it would of given me a reason to play it.

As of right now my guys are sitting at a light level where I can't advance unless I raid and it killed the game for me.
 
I would be happy if it was 300 even. I don't raid so it would of given me a reason to play it.

As of right now my guys are sitting at a light level where I can't advance unless I raid and it killed the game for me.

Yeah until you get over 300, 300+ gear appear from engrams either so you are in trouble. ToO might help once they get that out.
 
I only need 5 new year 2 weapons, 3 of which are the swords, I never got a hawkmoon in Year 1 until TTK dropped and it it gave me it out of the green engram, I had everything else multiple times over.

I got a supacell first week, jade rabitt as well.

My drop rate from 3OC isnt great but my conversion from blue to purple and purple to yellow is very good.

All three are over 293 and my warlock has got the faction class item, still working on my hunter cloak, titan is way off as only faction level 4 after I reset him at the start, silly move now looking back.

On the blue drops though I must be 12-15 armor to every 1 weapon, I am out of weapon parts on all three constantly,

I can though order 15 each week from the gunsmith so they usually give me enough for an infuse or two, but its really hard work getting them.

still to do the raid from end to end, hoping to crack that nut this week,

COO is fun on your own for tier 1, but anything higher and your struggling unless its an easy boss or two.

Just need 4 more fragments for the next phase of touch of mallice quest, so the raid is priority at the mo, after that, back to sniping champions!!

Actually ventured into PVP as I needed the sword kills, I rather enjoyed it being as I was going 4-20 every game lol, still needs must as they say.

The grind doesn't upset me, must be over 2000 hrs now, just need more weapon parts!!
 
In all fairness, I've had a garbage time with LFG, too...even to the point that I'm glad that matchmaking doesn't exist for stuff like the raids. Even this weekend, I was trying my best to do my first King's Fall run and after trying and trying to get a group through LFG, I finally got into a group. Of course, when we get to the first boss, some guy's phone rings and he's gotta go, then three others just quietly leave the party without saying a word, so me and one other guy are left saying, "well, uh...I guess that's it".

What a waste.

And that's gonna happen no matter what, though much less... people have lives, kids, etc. Gaming is not top priority for many.

But it will at least keep the people out who intend to just match up, and sit idle while others carry them through for a free ride... those people won't make the effort needed.
 
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