looks great to me, nice to see some in game footage! Good to see the early reaction of the NPC to Adam pointing his pistol at him, and glad to see you can still holster your weapons too.
I have a couple questions though:
1) Does anyone know if Adam is able to have more than one aug active at once? It was tough to tell during some parts of the video, there were a couple portions were perhaps vision enhancement and microfiber strength were both on at the same time.
2) Inventory management - looked as though Adam could carry and pick up every weapon he came across, and at one point the grid system expanded to accommodate the rocket launcher, so is the limited inventory space / management done for? (ie. can carry an unlimited amount of items and weapons).
3) I'm assuming elements of the HUD were simply removed for the demo or are not anywhere close to being finalized, but it would have been nice to see how the proposed health regeneration system works by gaining a sense of just how much damage Adam took during the gunfight. Also, I couldn't see a bio-energy meter, but at the same time the demo player didn't just keep the augs on non-stop so it must be in place but just not visible. Or something else to achieve the same goal of limiting the amount of time they can be used.