Interesting thread.
Deus Ex, Thief (all 3) and System Shock 1 & 2 are in my top ten games of all time, but there are some reasons as to that that have nothing to do with the quality of the games perse.
Fisrt, back when all these games came out, I was a hardcore PC gamer, and was quite happy to spend hours fiddling wth INI files and new drivers and so forth to get the game to run as best I could.
Deux Ex, when it came out involved a ton of experimentation with graphics drivers simply to get it to not display fucked up textures - I had a TNT2 Ultra at the time!
Dark10x
think one of the issues at hand is simply visual quality, presentation, and demands for polished games. The fact is, the more ambitious a project becomes, the more difficult it is to rope it all in and create something polished. Bioshock was simplified, but offered a MUCH more impressive presentation and level of polish in comparison to the previous Shock games. They may never admit it, but I believe some complexity may have been sacrificed in order to release a polished game.
Totally agreed, and I for one could not go back to all the glitches and messing about with games did back in the day on PC, because I simply don't have the time.
When I get the time to play some games these days, I simply want to play and not deal with problems, and for this a level of polish is essential, and the more complex and ambitious a game is (Deus Ex, Oblivion etc) the more likely bugs and glitches will occur.
The last game I played on PC out the box was Half-Life 2 and it's glitchy sound and load times killed that 1st experience for me - call me spoiled by console games, but the level of polish and glitches (due to the set configuration no doubt) is way below their PC counterparts - even the classics we are talking about here. This doesn't even get into the whole piracy issues which is a large part (regardless of whether it makes any sense) of why consoles are being targetted for these games.
Other things Dark10x was saying about Deus Ex hold true as well - it had a lot of flaws, and similar to how Bioshock improved on some of SS2's shortcomings, it's not out of the realms of possibility that a new Deus Ex could improve upon some of the things that the original wasn't so hot at.
However, if the compromise is to the level of IW, then it's pointless, because it's not even the same game or planet.
Thief 3 is a great example of something I can live with - it was a sharp departure from the open, sprawling levels of Thief II, but it was still unmistakebly Garret and unmistakably Thief. On the whole I would say Deadly Shadows was better than the original, but not as good as Metal Age.
If someone announced a Thief 4 tomorrow, I'd be ecstatic. if they mentioned a few compromises or change of focus, I'd be wary about it, but i'd be willing to give them the benefit of the doubt.
This team are saying that Deus Ex 3 will be more like 1 than IW, so I say I'll give you a chance.
All I ask is, sure, make compromises if you think it best but make sure it is worthy of the name.