What does one have to do with the other? They are two very different games trying to accomplish two very different things. Batman placed it's emphasis on the deep combat system, numerous stealth takedowns, character building and detective analysis. Not environmental interaction.User33 said:I'm really getting the sense that you're trolling here. Especially since your avatar is of Arkham City, whose predecessor had no environmental interaction save hooking onto gargoyles and QTEs for opening vents.
Please name some games as an example of this other than DNF.Vire said:The person you were responding to claimed that the game felt sterile, and by you explaining that you can pick up boxes and barrels, doesn't exactly help your cause. Crates, barrels and other hallmarks of games from the 90's are usually tell-tale signs of poor level design by today's standards.
sp3000 said:I cannot get the complaints about the graphics. At least it's presentation looks different than the generic bumpmaps everywhere look that UE3 games have.
SPEA said:It may not be technically up to par with the best, but damn, the game has so much style. I commend them for developing a style and sticking to it.
I'm with these guys. The beta looked fantastic. Technologically, it's not Witcher 2 or Crysis 2, but it is stylistically refined, years ahead of its peers.Grisby said:Maybe I need my eyes checked, I think it looks great.
I think the game looks good. The graphics tech is nothing special, but the art style is great. The characters and environments fit well together. The art style is consistent.ctrayne said:I'm with these guys. The beta looked fantastic. Technologically, it's not Witcher 2 or Crysis 2, but it is stylistically refined, years ahead of its peers.
Options have NOTHING to do with sterility. When the options bring nothing interesting or new to the table, it doesn't matter. People mistake options with fun. Options with actually being interesting. Options with entertaining or compelling or complexity.Chairman Yang said:That's interesting, can you elaborate? Deus Ex 3 strikes me as one of the least sterile, richest gameplay experiences in years. I mean, compare the options your character has as opposed to virtually any recent shooter. Compare the complexity of the levels to the typical scripted corridors of other games.
Sho_Nuff82 said:The Combat is definitely more Mass Effect 1 than Killzone 2.
It's not true. It would have been better to say it's closer to mass effect 2 than Killzone 2.legbone said:Jesus, tell me this isn't true.
Except you're dead wrong. The gunplay is decent and the AI is great and will gorilla fuck you on the higher difficulty levels if you think you're a Billy Badass that can run and gun. Other devs will look at the way the built the world in Deus Ex and the conversation system and copy it. The Deus Ex team has accomplished what Bioware has been striving for with the ME games and Dragon Age 2; an RPG with good action oriented combat. There's a reason why people are calling this game GOTY and one of the best games of the generation. The game is damn great based on the leaked slice.Mr. B Natural said:Options have NOTHING to do with sterility. When the options bring nothing interesting or new to the table, it doesn't matter. People mistake options with fun. Options with actually being interesting. Options with entertaining or compelling or complexity.
This game looks like the very definition of "master of none" and that is about as sterile as one can get these days because every mechanic they're using has been lightly explored for years now. Taking each mechanic as is, it's sterile, the stealth, the combat, the Hud, the visuals, the AI, etc.
But then again, that's Deus Ex for ya. At least when the first one came out, the open endedness (in a linear game) was enough to garner attention. It's 2011. Watching bad gunplay is watching bad gunplay. Bad AI is bad AI. It's not a "feature" anymore. A laundry list isn't impressive anymore. It's sterile unless you can do something with something on your list that's actually interesting which I didn't find here.
It's not even comparable to ME2 because that game has less of a focus on combat and less exploration than Deus Ex. I was just saying if you were going to use ME in comparison then ME2 is more appropariate.legbone said:is there any other game you could compare it to besides ME2?
Let's break it down, then, because I don't think each mechanic is sterile, either. In fact, Deus Ex 3's elements are decent at worst, and top-of-genre at best.Mr. B Natural said:Options have NOTHING to do with sterility. When the options bring nothing interesting or new to the table, it doesn't matter. People mistake options with fun. Options with actually being interesting. Options with entertaining or compelling or complexity.
This game looks like the very definition of "master of none" and that is about as sterile as one can get these days because every mechanic they're using has been lightly explored for years now. Taking each mechanic as is, it's sterile, the stealth, the combat, the Hud, the visuals, the AI, etc.
But then again, that's Deus Ex for ya. At least when the first one came out, the open endedness (in a linear game) was enough to garner attention. It's 2011. Watching bad gunplay is watching bad gunplay. Bad AI is bad AI. It's not a "feature" anymore. It's sterile to think it is.
Its the best RPG of the generation IMO. The battles are better than the ME games. They are more dynamic.Jackl said:Looks good to me.
I can enjoy a 2d sprite game if it has the gameplay.
My primary concerns is are the RPG elements complex enough? Are the mechanics and environments deep enough to justify? Or is it another corridor runner we've grown accustomed to?
I wouldn't say that Deus Ex actually has better combat. Because it's a lot less focused on combat than ME2. You can run into a room and there are 5 enemies in there and you gun them all down but then 6 more enemies don't suddenly run into the room. You are stuck with a giant some what open space with lots of stuff lying around and lots of things to explore but nothing to shoot. So at least in terms of pacing I wouldn't say the combat is better.legbone said:thanks anyway. i was editing that as you were typing your post. i'm just glad to hear it is worlds better than me1 (considering most think me2 is world's better than me1 combat-wise).
Lostconfused said:I wouldn't say that Deus Ex actually has better combat. Because it's a lot less focused on combat than ME2. You can run into a room and there are 5 enemies in there and you gun them all down but then 6 more enemies don't suddenly run into the room. You are stuck with a giant some what open space with lots of stuff lying around and lots of things to explore but nothing to shoot. So at least in terms of pacing I wouldn't say the combat is better.
It has better combat than ME by far. Enemies try to box you in and use cover better in this than they do in ME. If you step out they will gun you down. And firing shots in HR without planing can fuck you if enemies in other rooms hear the shots because they do check.Lostconfused said:I wouldn't say that Deus Ex actually has better combat. Because it's a lot less focused on combat than ME2. You can run into a room and there are 5 enemies in there and you gun them all down but then 6 more enemies don't suddenly run into the room. You are stuck with a giant some what open space with lots of stuff lying around and lots of things to explore but nothing to shoot. So at least in terms of pacing I wouldn't say the combat is better.
charsace said:It has better combat than ME by far. Enemies try to box you in and use cover better in this than they do in ME. If you step out they will gun you down. And firing shots in HR without planing can fuck you if enemies in other rooms hear the shots because they do check.
Its sad to think that this game might not sell well because it isn't the shiniest looking thing at the time of its release.
They cover the lead AI that is going to check your position. If you kill the guy that was going to check on you the AI will try to box you in at that last location so just sitting camping and trying to methodically take them out from one spot won't work. I've also been in a few situations where all the guys but one will constantly fire on you while the guy that isn't firing will slowly try to circle around for a better shot. Rooms of 3 or more guys aren't easy, especially if they spot you in a bad area.spiderman123 said:That is pretty cool. What are the other A.I tatics.? I hate when you run around and the stupid enemy A.I is creeping right infront of you.
Mr. B Natural said:Options have NOTHING to do with sterility. When the options bring nothing interesting or new to the table, it doesn't matter. People mistake options with fun. Options with actually being interesting. Options with entertaining or compelling or complexity.
This game looks like the very definition of "master of none" and that is about as sterile as one can get these days because every mechanic they're using has been lightly explored for years now. Taking each mechanic as is, it's sterile, the stealth, the combat, the Hud, the visuals, the AI, etc.
But then again, that's Deus Ex for ya. At least when the first one came out, the open endedness (in a linear game) was enough to garner attention. It's 2011. Watching bad gunplay is watching bad gunplay. Bad AI is bad AI. It's not a "feature" anymore. A laundry list isn't impressive anymore. It's sterile unless you can do something with something on your list that's actually interesting which I didn't find here.
charsace said:They cover the lead AI that is going to check your position. If you kill the guy that was going to check on you the AI will try to box you in at that last location so just sitting camping and trying to methodically take them out from one spot won't work. I've also been in a few situations where all the guys but one will constantly fire on you while the guy that isn't firing will slowly try to circle around for a better shot. Rooms of 3 or more guys aren't easy, especially if they spot you in a bad area.
EatChildren said:Where the game excels is in options. Options in skill selection, options in weapons, options in play syle, and options in world interactivity. Nobody has anything to be worried about because this game is going to be magnificent.
I don't think the graphics are bad. They are good imo. The tech is nothing special, but the art for this game is great.spiderman123 said:This is what a Deus game is about. Seems to me people who are just complaining about the graphics and saying they are not getting the game because of the graphics, in IMO never played a Deus game.
Several save slots, not sure if limited or not. Auto save, checkpoints and quick save. Except some areas didn't let you quick save, so that might be removed or it might not.BIONIC-ARRRMMM!! said:How was saving done in the leak?
spiderman123 said:This is what a Deus game is about. Seems to me people who are just complaining about the graphics and saying they are not getting the game because of the graphics, in IMO never played a Deus game.
legbone said:in my opinion the art style is head and shoulders above anything else being released this year. it oozes style. and i'm even a fan of the black and gold motif. show me another game being released this year that can match this art style (yeah, i know, highly subjective). the only thing i think that comes close is el shaddai.
User33 said:"Stylistic choice", but I didn't really notice it. It doesn't stick out at the very least.