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Deus Ex: HR's PC Preview Build version has leaked

spicy cho said:
First impression: Bored. Too much talking. Why does my camera and movement keep getting taken over? The levels seem very formulaic, essentially corridors with vent routes. First mission: A warehouse. How inspired. The voice acting from the Cabron and Saris is pretty awful. The cutscenes are horribly compressed, making it look worse than the in game engine. Hopefully it will pick up soon but so far I'm not impressed after about 2 hours. Deus Ex was my favorite game, and the dialogue is nowhere near close to the first.
I've got news for you. The original Deus Ex was like a warehouse gangbang.
 
User33 said:
Well lets see you said a Deus Ex game has too much talking, you say the levels seem formulaic when you've played one, and "Cabron and Saris" are not the names of any characters in Human Revolution. Considering that, your comment reads like it could have come from your average idiotic youtube user.

Plus there's no point in even posting impressions before the Detroit hub.
It's David Sarif, excuse me. And I am in the Detroit Hub. I'm just saying that the opening isn't very strong and that the dialogue is flat considering the amount of it. Fair enough on the level design, I'll hold out on that one.
 
User33 said:
Well lets see you said a Deus Ex game has too much talking, you say the levels seem formulaic when you've played one, and "Cabron and Saris" are not the names of any characters in Human Revolution. Considering that, your comment reads like it could have come from your average idiotic youtube user.

Plus there's no point in even posting impressions before the Detroit hub.

Could not have said it better myself.

The poster probably downloaded some Hello Kitty FPS or something and mistook it for DXHR.

In any case, he's in the minority here, the very, very small minority.
 
CaLe said:
Could not have said it better myself.

The poster probably downloaded some Hello Kitty FPS or something and mistook it for DXHR.

In any case, he's in the minority here, the very, very small minority.
Shit like this isn't any better, brosef. Let's keep our cool, fellas.
 
this is really strange. i can run the witcher 2 fine at 1080p, but i'm having some really choppy framerate problems with this...wtf?

core 2 duo
4gigs ram
geforce gtx 460 1gig.
 
spicy cho said:
The voice acting from the Cabron and Saris is pretty awful. ... Deus Ex was my favorite game, and the dialogue is nowhere near close to the first.
Mister JC Denton, in the fwesh. As dark and serious as his brother.
 
Zeal said:
this is really strange. i can run the witcher 2 fine at 1080p, but i'm having some really choppy framerate problems with this...wtf?

core 2 duo
4gigs ram
geforce gtx 460 1gig.
That is strange.
 
I really hope the cutscenes aren't super compressed in the final game. I have no expectation that this will change, but compressed pre-rendered cutscenes are one of my pet peeves in modern video games.
 
Clevinger said:
The voice acting didn't help it any, either.

Deus Ex had some of the worst voice acting in gaming history. Everyone brings up RE, but I think pound for pound Deux Ex might be worse...and the stereotypes are ridiculous.
 
Dunno whats up but when I have DX11 enabled I get extreme blurriness and double vision, when I disable it I get a full red screen.
 
Lostconfused said:
Kind of BS calling it Deus Ex difficulty. Deus Ex on normal is about as difficult as the give me a challenge difficulty. So, no.

Deus Ex 1 wouldn't even be difficult if not for the shonky A.I. and awful controls/combat.
 
All this Deus Ex HR excitement reminded me... Before my GAF account was activated, I acquired something that I wanted to post about. At work someone was giving away some of their old books, and I snagged one named "Nanotimes" - a hardcover 38 page art book. At first it appeared to just be a cool concept art book, but as I looked closer - it reminded me a lot of Deus Ex. On the cover it says, "The Black Book. For Internal Use Only." When I looked at the "Credits" in the back jacket, there were a number of names of people who were listed working at Ubisoft on Mobygames - so it must come from there. However, nothing in the book says Ubisoft or ties it to any "real" company directly. The only thing that comes close is a ©EAM, also on the back jacket, which I had no real success in tracking down.

What confuses me, is I've been unable to tie anything in the book directly to Deus Ex. Character names, company names, logos, art, etc... none of it seemed to be public. I'm wondering if anyone sees anything familiar in these photos (sorry about the crappy quality) with what they've seen in the preview. I'm including some pics as links as I have no idea if they're spoilers or not (they don't seem to be, but I know some people are touchy).

Mostly I'm wondering if I stumbled across an incredibly rare and unique piece of Deus Ex memorabilia, so to speak. I'm guessing it contains artwork from the very early concept phase of Deus Ex HR, but I'd love some confirmation.


eWtzn.jpg

d3PGb.jpg

qCLlv.jpg
 
Darkone said:
Is it worth playing this version or wait for the original release?
I am going to wait for the full game.

Not gonna ruin this by playing inferior half-baked version. Standards.
 
Vilam said:
All this Deus Ex HR excitement reminded me... Before my GAF account was activated, I acquired something that I wanted to post about. At work someone was giving away some of their old books, and I snagged one named "Nanotimes" - a hardcover 38 page art book. At first it appeared to just be a cool concept art book, but as I looked closer - it reminded me a lot of Deus Ex. On the cover it says, "The Black Book. For Internal Use Only." When I looked at the "Credits" in the back jacket, there were a number of names of people who were listed working at Ubisoft on Mobygames - so it must come from there. However, nothing in the book says Ubisoft or ties it to any "real" company directly. The only thing that comes close is a ©EAM, also on the back jacket, which I had no real success in tracking down.

What confuses me, is I've been unable to tie anything in the book directly to Deus Ex. Character names, company names, logos, art, etc... none of it seemed to be public. I'm wondering if anyone sees anything familiar in these photos (sorry about the crappy quality) with what they've seen in the preview. I'm including some pics as links as I have no idea if they're spoilers or not (they don't seem to be, but I know some people are touchy).

Mostly I'm wondering if I stumbled across an incredibly rare and unique piece of Deus Ex memorabilia, so to speak. I'm guessing it contains artwork from the very early concept phase of Deus Ex HR, but I'd love some confirmation.
That's some really cool art, though I doubt it has any relation to DX. Googling some of those names turns up nothing. Mysterious stuff. I'm hoping someone could prove me wrong though.
 
Vilam said:
Mostly I'm wondering if I stumbled across an incredibly rare and unique piece of Deus Ex memorabilia, so to speak. I'm guessing it contains artwork from the very early concept phase of Deus Ex HR, but I'd love some confirmation.

Looks like a pitch for a game which was never put into production. Not DXHR.

Darkone said:
Is it worth playing this version or wait for the original release?
Unless you like cliffhangers or (depending on save formats) replaying several hours of a game I'd say wait.
 
Yeah, definitely wait.

This game isn't done.. most of it is in a very playable state.. but the final version will be better.

Anyone else notice that the cutscene of your return to Sarif HQ after the factory was rendered in real time?

That is what I wish they would do for the rest of them.

If they thought the game was ready for mass public consumption, they would be releasing it to retail already.

I can't wait to see what the game looks like in 3 months after they've done some additional polishing.
 
I don't want to go looking for this leaked build because I refuse to spoil myself on any of the plot elements of this game. Nada.

However, I can't help but be curious about the upgrade system. If there's anything I hate about Deus Ex it's how hit and miss it was with the balance of individual upgrades. Can anyone elaborate a bit about how it works specifically and what kind of options are available?
 
Well... torso/leg/head/arm/back augmentations... you get Aug points when you level up or discover super-secret areas, they're not actual items anymore but the effect is more or less the same... there's a bunch of stuff. They're not really trees so much as a lot of small, seperate saplings; some of them don't even have that many branches on them.

As an example, I got a sound tracker, silent footsteps, but there are augs that let you do the explosive thing, stuff that lets you fall from higher, better aim, breath longer in gassy environments, improve hacking (multiple facets of this one), stealth (multiple facets; see cone of vision of enemies, get a Metal Gear Solid-style countdown timer until everybody relaxes if they're alarmed, ability to tag enemies and track them, ability to see through walls) and a bunch of other stuff I didn't even consider.
 
Does anyone know who the voice actor for the main guy is? He sounds like someone from either Bloodlines or even Zeno Clash; definitely familiar, but can't really place him.
 
BeeDog said:
Does anyone know who the voice actor for the main guy is? He sounds like someone from either Bloodlines or even Zeno Clash; definitely familiar, but can't really place him.

He reminds me of Gabe Logan from Syphon Filter. Doubt it's the same guy, though.
 
Jintor said:
Well... torso/leg/head/arm/back augmentations... you get Aug points when you level up or discover super-secret areas, they're not actual items anymore but the effect is more or less the same... there's a bunch of stuff. They're not really trees so much as a lot of small, seperate saplings; some of them don't even have that many branches on them.

As an example, I got a sound tracker, silent footsteps, but there are augs that let you do the explosive thing, stuff that lets you fall from higher, better aim, breath longer in gassy environments, improve hacking (multiple facets of this one), stealth (multiple facets; see cone of vision of enemies, get a Metal Gear Solid-style countdown timer until everybody relaxes if they're alarmed, ability to tag enemies and track them, ability to see through walls) and a bunch of other stuff I didn't even consider.

I kind of like the sound of that.

Anything so far you've seen that was either really overpowered or a really terrible investment of points?
 
BeeDog said:
Does anyone know who the voice actor for the main guy is? He sounds like someone from either Bloodlines or even Zeno Clash; definitely familiar, but can't really place him.

Elias Toufexis. IIRC he's only done additional voices for random NPC's thus far.
 
Wallach said:
I kind of like the sound of that.

Anything so far you've seen that was either really overpowered or a really terrible investment of points?

They're all good imho, which is good because I think aug points, much like in the first game, are fairly limited.

[I'm not crazy playing DXHR or anything, I had preview code a month and a half ago. Legit, too]
 
valentine71 said:
I just have one question for the people who (is) played (playing) the game. Is it good? Will it live up to its name?

Yes. This release is quite crash prone, has some bugs (the sell function on the shop is fucked i.e. selling all darts in your inventory to a vendor but the last set of them is still in your inventory and taking space), incomplete stuff (x360 UI elements not replaced yet in some cases, most notably tutorial videos) and some balance issues (some side quests are really difficult to work out exactly what to do or lack alternate means of solving if you didn't pick exactly the right aug) etc, but the core game is extremely promising. Pretty sure this is going to beat out The Witcher 2 for RPG of the year, unless the remaining 2/3 of the game take a big quality dive or something.


... or so I heard.
 
You guys who are playing it, how's the stealth working out? Does dragging unconscious/dead guards to a hidden area ever really matter?
 
Zeliard said:
You guys who are playing it, how's the stealth working out? Does dragging unconscious/dead guards to a hidden area ever really matter?
Wouldn't know because you can stealth through without knocking anyone out.
 
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