User33 said:He literally has no idea what he's talking about.
Lostconfused said:Because it's an unfinished build and doesn't work properly? Use D3DOverrider instead?
DaBuddaDa said:I've heard it from Ryan, Klepick, some Joystiq people and some Weekend Confirmed people.
It's really quite simple: it was a bad demo.DaBuddaDa said:Anyone who's played this: any theories why most in this thread think this game will be amazing, while virtually every report out of E3 is that this game feels clunky, old and bad?
Gamefront said:When he did wander into a restricted area, he was able to quietly take down guards with melee attacks (he can be quiet?), and drag them into rooms (he can do that?) as to not attract unwanted attention. By upgrading and equipping different augmentations (there were upgrades?!),
Hehe, I can find the collector's edition for 60 :3whatsinaname said:It does look brilliant, but I don't want pay ~$150 (!) to get the collector's version.
I might just get the figure for the $50. Not sure if I should pre-order or hope the price for the collector's edition drops a bit later.
Yeah this leak seems to be doing well for them. Lots of peole (including myself) seem to have gone from cautious to "HOLY SHIT I MUST OWN THIS".MNC said:Hehe, I can find the collector's edition for 60 :3
And this is where gaming journalism is such a mess. If it weren't for this leak and we'd have to go by gaming journalism (if people even do that nowadays) the game would probably seriously be hurt in salesIt deserves a good reception.
Easy_D said:Sometimes I wonder if this leak was on purpose
subversus said:What's funny is that inflated review scorsw will help this game somehow even if some reviewers don't like it. They'll have to to make it 80 at least.
but I think most reviewers will like it.
BlackDove said:I'm not so sure of that personally.
Regardless, I hope DXHR will let people realize that you don't have to completely reinvent the wheel with franchises. Too many Conviction-ings happen when you look at DXHR and see you don't need the original team to make a true sequel or whatever, you just need to take what people liked about it and modernize it rather than trying to change it and piss off the actual fanbase.subversus said:I don't think so. You never know for sure, reaction could be opposite.
Zero-Crescent said:It's really quite simple: it was a bad demo.
From everything I've read, it sounds like the demo plops you into a warehouse area with a preset load-out of abilities, with no explanation of how to best utilize them.
It also allows you to upgrade your augs, but it apparently doesn't explain this aspect very well, if at all.
Sober said:Regardless, I hope DXHR will let people realize that you don't have to completely reinvent the wheel with franchises. Too many Conviction-ings happen when you look at DXHR and see you don't need the original team to make a true sequel or whatever, you just need to take what people liked about it and modernize it rather than trying to change it and piss off the actual fanbase.
BlackDove said:Yeah, that's the usual motion of the ocean.
I'm actually impressed that Rocksteady was allowed to keep City generally the way Asylum was.
This is what worries me about Thief 4. If the HR dev team was allowed to make Thief 4 the way they see fit, we would no doubt get a real Thief game. But considering this game is getting panned already for being too complicated, I am worried for the future of this dev team.subversus said:lol no. It's not developers who decide about the series direction. And public-traded publishers will always want to expand the audience. A sequel to Human Revolution (if it happens) will likely be dumbed down.
BlackDove said:They're right too in my opinion, as insidious as the practice may be.
In order to appeal to the broader demographic which includes people who are inept at playing games, it only makes sense to dumb games down and make them worse in order to get more money.
I suppose the genius in game development is to make the game both easy for imbeciles and complex for those that actually seek depth and variety.
Then again the same thing is going on in the film industry so it's hardly surprising.
thetrin said:Depressing! I like to believe that there are plenty of intelligent and curious people out there looking for some semblance of a cerebral challenge when playing a video game.
Of course, I have absolutely no evidence to support that claim, and plenty to refute it. Alas, hope springs eternal.
bender said:Patrick said they had a build in the office and was fairly dismissive. He said it had more in common with Invisible War than the original which is his favorite game of all time. It sounded like he'd put some time in with it. He then went on to hype up Prey 2 saying it felt more like the original Deus Ex than Human Revolution. I don't think Prey 2 was playable tough. Needless to say, I'm confused.
BlackDove said:They're right too in my opinion, as insidious as the practice may be.
In order to appeal to the broader demographic which includes people who are inept at playing games, it only makes sense to dumb games down and make them worse in order to get more money.
I suppose the genius in game development is to make the game both easy for imbeciles and complex for those that actually seek depth and variety.
Then again the same thing is going on in the film industry so it's hardly surprising.
Arkham is doing both really I suppose. You can button mash the attack button like a fucktard, and your combo will be broken, but there won't be too many repercussions. You'll still probably get by. But for those who want the challenge, they'll find ways to do the combo's unbroken, and be entertained by the challenge that presents.
Except it's not. The folks who only played the E3 floor demo were missing the features that would be explained in the normal gameplay, and as a result, likely without realizing that those features even existed, they thought it was nothing more than another shoot em' up with some sneaking and box-moving elements. It probably says a lot that every positive E3 preview I've seen are from the people who also went to the closed-doors developer playthrough, where the developer pointed out things like the bribe-able guard and the scientist's security pass, which were apparently easy to miss on the show floor.Deadbeat said:But considering this game is getting panned already for being too complicated, I am worried for the future of this dev team.
subversus said:well, there's a catch. They won't get what they want because there's no casual audience on both HD consoles except those who play COD or Gears of War + Halo and Madden. And those people won't buy Absolution, Deus Ex or any game unless it is COD or Gears of War + Halo and Madden. Batman sold like 3-4 million copies for example and that's BATMAN GAME! RDR sold well because it appeals to a large crowd with its cinematic experience and writing + Rockstar did nice marketing.
Casual audience is the biggest illusion of the modern game industry. I found it funny how Jade Raymond talked about a new gaming audience - that they don't make games for basement nerds anymore. Her game became a success only because it was released early in this gen not because it was made for a wide audience. If it was released nowadays they would sell 4 million copies max.
There's nothing wrong in being cinematic or well-written game. The problem is that those who play because the game looks good and is not written for idiots are still a minority. Majority of those who bought HD twins are seasoned gamers. So all these reboots fall flat. People bought Conviction because there was still hope that it is good (I liked the game but I haven't played any SC game before). But they won't give in again.
All major pulblishers should plan and budget all their core games to sell at 2 million max. 4 million is a great luck.
Almighty said:From what I played of Human Revolution it is about as faithful of a Deus Ex game as anyone could of reasonably asked for. I just got done playing the original Deus Ex a few days ago so i can say with that game still fresh in my mind that HR felt like it really nailed the feel the original had. This is also coming from a guy who had no expectations for HR and to be quite honest expected a game that would only be Deus Ex in name and nothing else.
Or better yet it's time to readjust your opinions of the podcasts that you listen to.bender said:That's comforting to hear. I really loved the original, hated the sequel and held out little hope that we'd ever get a game that could live up to the name. That's mostly due to how streamlined games have become to allow them to appeal to larger audiences. And for some reason I've let myself get hyped for Human Revolution. Hearing these podcasts call it as clunky as Alpha Protocol was a shock. I guess it's time to readjust my expectations.
It's less clunky with a gamepad.BlackDove said:Or they were playing with a gamepad.
I play with a game pad, and I don't think it was clunky.BlackDove said:It's not clunky at all.
Whoever said it was clunky is bad at playing video games.
Or they were playing with a gamepad.
Same thing.
Klepek compared Prey 2 to DX1 simply because you have the option to, say, tase a target or murder them in Prey 2.bender said:I did check out the Prey 2 G4 demo today. I'm not sure where the Deus Ex comparisons are coming from nor the praise from the press. Maye you have to play it to believe. I am really burnt out on shooters though so I'm a tad jaded.
BlackDove said:Mmmmm
I'm not so sure about the casual audience.
Qwomo said:Klepek compared Prey 2 to DX1 simply because you have the option to, say, tase a target or murder them in Prey 2.
As much as I like the guy, and as much as he says the first one is his favorite game, Klepek seems to have a horrible understanding of what the original Deus Ex was about.
I don't know/care about all the Deus Ex comparison business, but Prey 2 looks awesome.bender said:I did check out the Prey 2 G4 demo today. I'm not sure where the Deus Ex comparisons are coming from nor the praise from the press. Maye you have to play it to believe. I am really burnt out on shooters though so I'm a tad jaded.
I always seem to have to get right on top of them, but then I always crouch walk to them. I'll have to experiment.Jerykk said:- You can trigger the stealth takedowns from 8 feet away.
Completely not true. You try to hide oblique to them, or even slightly behind them in their peripheral vision, they will spot you. At least on the hardest difficulty.- Enemies have a very narrow vision cone (seems like 90 degrees).
Again, on the hardest difficulty this certainly isn't the case. Try sneaking into D-Row from above and making noise. You'll be screwed.- Enemies don't take height into account when tracking sounds (you can repeatedly fire a shotgun while directly above them and they will never look up).
GHOST = no-one noticed you during the mission. You were in and out like a ghost, only later on did anyone realise what had happened. I think some sections of the game are impossible without at least an incapacitating takedown.- The Ghost XP bonus is rewarded even if you take out every enemy you see. The bonus should only be rewarded when you complete an objective without killing or incapacitating anyone.
This, perhaps, I agree with. Certainly, there have been situations where I wish I could have ran silently, but I can always get there eventually with crouch walk. Still, Augs like silent walk always tend to be of the "makes life easier" variety, rather than genuinely opening up new options.- The crouched movement speed is faster than the enemy patrol speed, making it too easy to sneak up on them. This will make the silent movement augmentations pretty useless.
Not to the effect of your shot being 100% accurate once you pop up to shoot, but yeah, it is quite cheap.- You can aim at enemies while behind cover.
Not always. I think (as I observed it) that past a certain time of an enemy not being visible/audible, the radar loses track of them. At least, that was how I rationalised people disappearing from the radar, I could be wrong.- Enemies appear on radar even if you don't have line of sight and can't hear them. This will make the Mark & Track augmentation useless.
Through exploration bonuses, and security system hacks, sure. Don't you still get XP for taking someone out anyway? Killing everyone could also net you a huge chunk of XP. But, if indeed non-lethal stealth nets a significant XP bonus, the game does need to be rebalanced.- Sneaking through the game while using non-lethal takedowns on every enemy will reward you significantly more XP than any other approach.
abunai said:
It was nice knowin' ya.BlackDove said:It's not clunky at all.
Whoever said it was clunky is bad at playing video games.
Or they were playing with a gamepad.
Same thing.
Calavera520 said:Do they ship to the US? I was planning to order from some UK store so that I might get all the bonuses, the Tracer Tong mission and the various weapons.
ThoseDeafMutes said:[IMGhttp://i55.tinypic.com/2hpma38.jpg[/IMG]
Non-lethal gives you about 30-50 points I think? For Lethal, you get the 10 or so from Man Down or whatever, plus 20 or so from getting headshots, maybe more depending if you get a Marksmanship bonus or whatever (can't remember). Don't remember if using lethal takedowns score anything besides just the 10. Regardless, if you decide to murder everyone anyway you pretty much have free reign to wander around and collect some exploration bonuses, so it should work out if you go do that.Suairyu said:Through exploration bonuses, and security system hacks, sure. Don't you still get XP for taking someone out anyway? Killing everyone could also net you a huge chunk of XP. But, if indeed non-lethal stealth nets a significant XP bonus, the game does need to be rebalanced.
Sober said:Non-lethal gives you about 30-50 points I think? For Lethal, you get the 10 or so from Man Down or whatever, plus 20 or so from getting headshots, maybe more depending if you get a Marksmanship bonus or whatever (can't remember). Don't remember if using lethal takedowns score anything besides just the 10. Regardless, if you decide to murder everyone anyway you pretty much have free reign to wander around and collect some exploration bonuses, so it should work out if you go do that.