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Deus Ex Human Revolution boss fights were outsourced

subversus

I've done nothing with my life except eat and fap
This was mentioned in Deus Ex HR thread but I decided that it needs a separate thread because Boss Fights were THAT bad and they stopped from progressing further and enjoying the game a lot of people. In this age when most people don't finish their games you can't have such shit in your game. Also since it was a reboot most people who weren't able to progress past these unnecessary sections most likely won't buy the next game.

DEVS THAT WAS A STUPID DECISION. I hope you are reading this.
All other devs - DON'T DO THIS TO US EVER. DLC is ok, skins for 1500$ are ok, but bad boss fights are real pain and make me regret my purchase because I'm not able to enjoy your game.

http://www.rockpapershotgun.com/2011/09/19/deus-ex-hrs-boss-fights-were-outsourced/

It’s perhaps of note that the president of the company explains that he wasn’t familiar with Deus Ex. Because he’s “a shooter guy”. Which seems an odd explanation for apparently never having heard of the series’ reputation – something that seems impossible from within development.

motherfuckers. I hope this will be patched out.
 
HA_HA_HA,_OH_WOW.jpg


ya blew it
 
subversus said:
This was mentioned in Deus Ex HR thread but I decided that it needs a separate thread because Boss Fights were THAT bad and they stopped from progressing further and enjoying the game a lot of people. In this age when most people don't finish their games you can't have such shit in your game. Also since it was a reboot most people who weren't able to progress past these unnecessary sections most likely won't buy the next game.

DEVS THAT WAS A STUPID DECISION. I hope you are reading this.
All other devs - DON'T DO THIS TO US EVER. DLC is ok, skins for 1500$ are ok, but bad boss fights are real pain and make me regret my purchase because I'm not able to enjoy your game.

http://www.rockpapershotgun.com/2011/09/19/deus-ex-hrs-boss-fights-were-outsourced/



motherfuckers. I hope this will be patched out.


In the amount of time you've spent complaining about this, you could've restarted the game, dropped 3 points into the Typhoon, and been past barrett by now.
 
We want the boss fights patched out?
Get real.

Also, go around through their respective areas and there's more than enough ammo and weapons to deal with them.
 
Yeah, I haven't played Deus Ex for over a week because I had many other games to play that seemed way more entertaining than fighting that first boss.

Great work guys.
 
Im probably one of the few that didnt mind or didnt have a problem with Boss Fights in this game.

I agree that they were a little out of place and a little hard (especially the second one) compared to the rest of the game but I still somewhat enjoyed them.

Thats odd that they were outsourced...more thought could have definitely been put into them.
 
I liked the boss fights. They weren't great, but I've seen worse. I think it makes sense in the Adam jensen revenge monger lore of the game. Overall I don't see the fights as negatively affecting the game.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?

They are just traditional shooter boss fights that stand out from the rest of the game.
 
The End said:
In the amount of time you've spent complaining about this, you could've restarted the game, dropped 3 points into the Typhoon, and been past barrett by now.

I passed all bosses without Typhoon in 3 minutes average. They were shit. And no boss should warrant any type of necessary upgrade to enjoy the fight.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?
Nothing, they're a cinch if you're resourceful. There are at least three easy ways to take down the first boss as a weak-ass stealth hacker, not including the typhoon.

djplaeskool said:
Boss fights were hardly difficult.
If anything, I thought they were decent changes of pace.
Yep. Moments of tension to cap off sneaking around. If you were a sneaky thief in real life, that doesn't mean that by virtue of being a thief, you'll never get caught and come face to face with a foe. Same thing here. Gotta roll with the punches.
 
Never used Typhon. bosses where rather easy. The "hardest", the first one, gliched out and didn't move anymore after the 4th reload. Thought they where a nice addition to the game.
 
Oh wow. The bosses were a pain in the ass if you didn't want to kill anyone and geared your build towards that.

The 2nd boss fight without dermal armour or any of the combat augs was ridiculously frustrating.

There are ways to make them simple by abusing the stun gun or EMP grenades, but really, all those encounters fucking sucked.
 
That explains why it's the only part of the game that feels completely different from the rest of it. A bad decision, wether it came from EM or Square-Enix.
 
I'm actually stuck on the second boss, haven't touched the game in a few weeks as a result.

A game that rewards you for being deliberate, stealthy, and carefully managing your inventory has no business throwing run and gun boss fights at you. Spamming EMP grenades and then exhausting half my ammo isn't a good time.
 
Sure they were awkward and didn't rally fit the game, but the boss fights themselves couldn't have been easier. First boss fight throw barrels, every boss fight after that use typhoon. It will only cost you 2 praxis points to beat the boss fights like they are on easy mode. You wont even take a single point of damage except for maybe the final fight.
 
Just think of the bosses as a 3 point praxis drain. Typhoon makes them all trivial, on all difficulties, so I don't really feel they ruin the game in any way. But they also don't contribute to it.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?

DE:HR succeeds in allowing the player to play however they want, and rewarding them appropriately. You can play the super gun slinging tank, you can play as the silent assassin, you can play as the lethal killer, or the pacifist who never takes a life. The game is exceptionally well designed in how well it accounts for the varied encounter approaches.

Boss fights, unfortunately, devolve into aggressive confrontations. You can apply different tactics to each, but if you're a silent, pacifist style player you're literally forced to throw all your developed skills out the window and play the warrior instead. They're geared towards a specific play style, and in turn specific augmentation upgrades.
 
I dunno I thought the boss fights were a joke. I just threw a few frag mines at them and went about my business. Was actually a bit disappointed really.
 
Why would you outsource something like that? It's just weird. Why would your internal teams design 97% of the game and have that other 3% outsourced?
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?

They don't fit well with the rest of the game, and if you're not prepared for them, can be unbelievably frustrating and tough to get past.

However, once you know how to do them, they're not hard - just unfortunate blips in the general awesomeness.
 
I liked the boss fights in HR, despite the numerous simple ways that exist to take them down. They provided a nice change of pace from the rest of the game, especially because I generally played it in pure stealth mode.

Despite what anyone says the bosses are all very simple if you know what you're doing. It doesn't matter what augs or weapons you have coming in, there are tons of viable options for every fight.

I just finished a playthrough on the hardest difficulty with a pure focus on stealth. I didn't use a single takedown or fire a single shot the entire time except for the boss fights. Even then, all of the boss fights were easily winnable with the right strategies. And no, I didn't use typhoon.
 
Surprised I never had a problem with the bosses.

1. I didn't get Typhoon upgrade at all for I was more of a hacker and silent killer with some big arsenals for backup i.e. assault, shotgun, etc.

2. They were all pretty straight forward: Run, shoot, wait for them to die.

That said, those asking why people are pissed is because just like the game, you should have multiple ways in killing the bosses i.e. lethal, non-lethal or barely using a weapon.
 
They aren't actually that bad. Especially if you use the punch glitch on the next to last one.

But yeah, I agree that they seem so out of place.
 
toasty_T said:
The 2nd boss fight without dermal armour or any of the combat augs was ridiculously frustrating.
Didn't have either. I did die 2-3 times before actually listening and realizing the game tells you how to beat her. After that, finished her on my first try in seconds.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?
Poorly designed and executed traditional boss fights, that bring the forward momentum of the game to a crashing halt while we work on taking down a pattern-based damage sponge.

They have no place in the game; after playing a few of them, it's not surprising at all that they were outsourced.

Question: were the rendered cinematic sequences outsourced as well? They all start with the character waltzing into the middle of a room I've spent an hour sneaking through the shadows to reach.
 
In my opinion the major conversation challenges where you had to persuade or talk someone down were the real boss fights.
 
I'd like to add that Metro 2033 was supposed to have boss fights but the lead designer was against that even though THQ wanted them in.

Guess what? Judging from videos of the sequel Metro 2034 will feature bosses. I'm not sure about that but that's highly likely. We'll see.
 
Why the fuck would they outsource something like boss fights? I get outsourcing texture work and the like, but Eidos Montreal are sizable already, I don't see why they'd take the risk with their first game.

I wasn't much of a fan of the boss fights, so I suppose the blame lies with whoever decided they were necessary.
 
That's just sad. You should never outsource something like that (and especially not to a studio that is run by someone who doesn't even know anything about the series that he's supposed to be working on.

Personally, I'd actually put greater blame on Eidos/S-E than G.R.I.P here. Never mind the fact that they shouldn't be outsourcing something as crucial as this in the first place, but they should have put more thought into their choice of dev partner.
 
/Throw stun grenade
*disoriented*
/apply 3-4 explosive mines below feets
*bambambam
/shoot couple of bullets in the head.
*dead*

All three - same tactic. It took me less than 20 seconds each time. Worst boss fights I've ever played.
 
Wow. That explains why the boss fights were so terrible and out of place. (And just to note, as opposed to being stuck on the boss, just because you can two-shot every boss with the Typhoon in 20 seconds doesn't make the boss encounter good either).
 
RedSwirl said:
In my opinion the major conversation challenges where you had to persuade or talk someone down were the real boss fights.

Those I found quite trivial.

Hint: Never pick the option on the left.
 
I H8 Memes said:
Sure they were awkward and didn't rally fit the game, but the boss fights themselves couldn't have been easier. First boss fight throw barrels, every boss fight after that use typhoon. It will only cost you 2 praxis points to beat the boss fights like they are on easy mode. You wont even take a single point of damage except for maybe the final fight.
Yeah, they're so easy when you know they're coming and exactly how to deal with them ahead of time. Stupid complainers. They're just idiots for not being psychic.
 
RedSwirl said:
In my opinion the major conversation challenges where you had to persuade or talk someone down were the real boss fights.
Would've made a far cooler finale if you ask me.


Also outsourcing stuff isn't that uncommon. Afaik were all the interior segments of AC: 2 and brotherhood done by ubisoft shanghai.
 
I know how the OP feels

I never finished Half-Life 2 because of the motorboat and car parts. They just didn't fit right into the game and turned me off the great gameplay and atmosphere.

Also, any Pokemon games. I felt that the caves parts took away from the grand scheme of things and gladly took the games back the same day.

And Doom 2, too. I mean... cyberdemons? Come the fudge on, ID.

I'm so disgusted right now... AND DON'T EVEN GET ME STARTED WITH TF2.

GODDAMN HATS.
 
No wonder they were complete garbage. I don't understand why they thought the need to have this shit ass boss fights in the first place.
 
Deadly said:
Didn't have either. I did die 2-3 times before actually listening and realizing the game tells you how to beat her. After that, finished her on my first try in seconds.
I can't understand a word that
computerized
bitch is saying in that scene.

Edit: The vehicle portions of HL2 were a deal breaker for me in Ep 2. Forest scene sucked.
 
Only boss I had a problem with was Namir. Partially due to (Story Spoilers)
Getting my chip replaced
. So that one was on me. Once I figured out a trick he was beatable. Hard and annoying at times, yes, but overall beatable.
 
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