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Deus Ex Human Revolution boss fights were outsourced

I really don't get the complaints.

I thought the bossfights were kinda fun, and handled them with the least amount of frustration.

Also I beat all of them with tranqs, stun gun, and gas grenades.

Except for Barret. Took him out with the gas cans.
 
Interesting and it's kinda becoming a trend these days. For example the 2D platform sections in Epic Mickey were also outsourced.
 
I knew it, ha. I bet everything was outsourced.. or at least the level designers/decorators were in a different country from the engine developers/programmers.

So dumb. Soulless piece of trash.
 
Kuran said:
I knew it, ha. I bet everything was outsourced.. or at least the level designers/decorators were in a different country from the engine developers/programmers.

So dumb. Soulless piece of trash.

954-not-sure-if-serious.jpg
 
Not even traditional bosses, since they die in seconds. Yes I was playing on hard and yes I didn't have any augs to help out. They were really easy. Maybe they should have been easier on normal difficulty for the nubs?
 
Chavelo said:

Sorry, this game left a bitter taste in my mouth upon finishing the (genius >:x ) multiple endings. If it wasn't so praised everywhere as GOTF, I might not feel so harshly.. but given the heritage.. this was an incredibly disappointing game.

It had its good moments, and the atmosphere was solid if not great in later hubs.

My main gripes:

-Single button takedowns with third person takedowns. STOPPED TIME during animations.. ha.
-Levels littered with decorative items and stuff that did not flinch after explosions,nor could be interacted with.
-Turgid Assassins' Creed level 'cool' character design. (Is it a Montreal thing?) There are a few exceptions here.
-Invisible barriers for enemies, they would not follow you past certain doors or other hallways.
-Taking cover made you practically invincible.
-Horribly forced boss fights.
-What is with that multiple ending system? Three different buttons right at the end? Really? Really??
-Really?
-No multikey.. or whatever it was called in the original.
-Etc.
 
djplaeskool said:
Boss fights were hardly difficult.
If anything, I thought they were decent changes of pace.

This

I can't believe they've spawned so many complaints and such everywhere.
They're actually easy if, well I dunno, you think for a second and try something other than just straight shooting.
 
I really think the boss fights would've been cooler if they just made them more MGS style.
Those games have some of the most memorable bossfights ever.
The end of
Hengsha, the first time,
was really cool because of the
situation you were put into with such limited time and routes to escape from depending on where the guards were.
The choice for that was much more interesting than the other bossfights.

Also, I stopped playing for 3 weeks because I wanted to do a pistol-only non-lethal run my first time through. Sucks that I couldn't because of the second boss fight.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?
Incredibly generic shooter segments, really stand out from the rest of the game.

No choice or anything like that. Just a big room, a dude that can take a massive amount of bullets, and you.
 
Boss fights were annoying but really? Each fight took me about 2-3 minutes. I just ran around and threw whatever grenades I had on me and used my assault rifle.

I never upgraded Typhoon.
 
Not too surprising considering how awful these fights were compared to the rest of the game. I was always super careful about keeping extra rockets, typhoon ammo, and grenades in my inventory after reading the complaints/advice on GAF. I just cheesed my way through the boss encounters and moved on to the good stuff, but if GAF hadn't warned me to stockpile I would have been fucked.
 
AgentOtaku said:
I can't believe they've spawned so many complaints and such everywhere.
They're actually easy if, well I dunno, you think for a second and try something other than just straight shooting.

The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
 
Christ, what are you guys putting in your inventories if you're going non-lethal?

I thought the last boss was really funny, even on GMDE.

I managed to convince Darrow to give me the purge code and had the electricity resistance augmentation. Sat there for a few minutes then unloaded the explosive revolver on her. Problem, Hyron?

But yeah, it's strange how people want to have choices when it is often those choices actually end up restricting the player. It's probably because they want to make the decision themselves - which is understandable, I guess.
 
The only super hard one was the 2nd one. She'd always kill me before I had a chance to figure out what was going on. So for her and Namir I basically would just run around, get the drop on them, rocket them, unload a magnum clip, and give em another rocket. They usually died.

No Dermal armor for the 2nd boss fight was so rough, so I figured I just had to kill her before then.

I did think the boss fights were fun, and while I went a hacker, it didnt bother me. It's like MGS, you can stealth it up but you always have to fight a boss and to me, it wasnt that far of a leap.

However I just had major gripes with the final boss, I expected some crazy aug that I'd have to kill, but you could just laser beam her through the wall to kill her. It was really boring, no matter what route I took to kill the final boss.
 
the boss battles were terrible. could have been cut from the entire game and it wouldn't have made any difference.
 
Well, the first boss was a cake walk using normal tactics. The second boss glitched on me and became easier than normal enemies. By the third boss, I just didn't care about playing bosses "the correct way" and typhooned him to death. And by the final boss, I had so much heavy weaponry that it was a joke.

MarshMellow96 said:
I managed to convince Darrow to give me the purge code and had the electricity resistance augmentation. Sat there for a few minutes then unloaded the explosive revolver on her. Problem, Hyron?
Wait... You could actually do something with that? Shit, didn't know. I got it, but assumed it was for cutscene purposes.
 
Kyouji said:
On Deus Ex difficulty,

20 taser shots takes out Boss 1.

~27 taser shots takes out Boss 2.

~24 taser shots takes out Boss 3. Or one Falcon Punch.

I understand some people don't stockpile taser ammo.

If you were using the tranquiliser rifle though... up shit creek without a paddle [even then, you've still got the barrels]. I thought the Tranq Rifle was pretty shit.
At that point in the game all I had on me was the Tranq rifle, so I was boned. I had to "figure out a way to beat this boss with 0 bullets" or "reload a save an hour or so back and make sure to loot some lethal weapons this time".
Rest assured that I learned my lesson, and carried lethal weapons with me at all times after that fight, in the event that another shitty boss battle came up.
 
No cheating is needed because while those bosses weren't good at all they were also easy.

First boss was the toughest because you're the least developed. Everything you need is in the room though. EMPs, typhoon ammo, and even some red barrels thrown in for good measure.

Second boss was nothing. EMP and upgraded shotgun to the head was all that was needed. Maybe I typhooned that one too but the fight was over in ten seconds on the first try.

Third was the easiest and I got chipped like a fool. The thing is I had a grenade launcher by then and it took three, count them three grenades to down that guy. It was stupidly easy.

Forth, I don't even know what happened. Hacked some shit, lobbed some shit, shot the rest. It was over in less than two minutes. Actually it was the best boss fight because at least I had to do more than one or two things.

That said Eidos should have never outsourced the bosses. That's just sad.

Another point to bring up is that they obviously outsourced all of that amazing CG for the advertising run up. All of those high-end trailers are so good and had so much atmosphere. In the game Eidos re-did the scenes to some degree but you could tell it was different people doing it. Different voice actors, different models, everything.

I would be curious as to how that whole deal worked out. We see it more and more. The initial advertising given to some other company that makes an amazing piece, something that we will never see in the game. Prey 2 comes to mind as a recent example.
 
Snuggler said:
The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.

For a game "about player choice" it has much bigger problems than the bosses, primarily with how it nudges you with a heavy hand into stealth/hacking.

Oh and you don't have to sacrifice inventory space or praxis points to do anything with the bosses, they are not getting enough credit for how many different ways they can be creatively and easily dispatched.

A pistol and some grenades, mines, using the explosive barrels in the area, throwing fire extinguishers, etc. etc. etc. is more than enough to dispatch any of the bosses in seconds without having any points in combat or armor boosting abilities on hard difficulty. Not to mention there is a selection of weapons in each boss area so you can pick up something else and then go back to your normal setup after the fight if you feel under powered.
 
Revolutionary said:
At that point in the game all I had on me was the Tranq rifle, so I was boned. It was either "figure out a way to beat this boss with 0 bullets" or "reload a save an hour or so back and make sure to loot some lethal weapons this time".
Rest assured that I learned my lesson, and carried lethal weapons with me at all times after that fight, in the event that another shitty boss battle came up.

...or look around the room and pickup your choice of weapons.
 
Snuggler said:
The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
We'll have none of your reasonable reactions here, good sir. Take your "good points" elsewhere.
 
Treemonkeys said:
...or look around the room and pickup your choice of weapons.
You're right, I forgot to mention that at that point I also didn't know whether it would count as a kill if I killed them with a lethal weapon (was going for Pacificist and Foxiest), so I guess my only option was #1 at that point.
 
Heh, it's kinda funny. I went through all the bossfights (except for a bit of the last one) without using lethal weapons. They were frustrating, but I never loathed them, and I restarted quite a bit. It actually helped me time grenade throws and the like in the rest of the game, lol. Felt like I should have been rewarded somehow though! Or at least a different cutscene where they kill themselves or are taken away and don't talk...or something?
 
Wait wait wait...people were complaining about being required to shoot bosses?

In a game where said bosses
blew up your place of work, threw you through two inches of plate glass, shot you in the head and as far as you knew at the time, killed the love of your life?

I fully expected to have to take them out "the good old fashioned way".
 
BIONIC-ARRRMMM!! said:
We want the boss fights patched out?
Get real.

Also, go around through their respective areas and there's more than enough ammo and weapons to deal with them.

Come on now. The guy starts shooting the instant the fight starts and you're dead a couple seconds later. He doesn't miss, shooting doesn't stun him, explosions everywhere, you just need to hope to god you have a stun/EMP grenade. Even then you don't have time to explore and find the weapons, just zip around picking up nearby ammo for guns you probably don't have.

I just finished the first boss fight. It's completely broken if you're playing pacifistic and/or stealth. They should have at least put the guns before the fight starts, at least then you can stock up.

The End said:
In the amount of time you've spent complaining about this, you could've restarted the game, dropped 3 points into the Typhoon, and been past barrett by now.

I don't know about you, but I probably spent ten hours in the game and just now beat the guy. Not exactly in the restarting range. And investing in Typhoon is a waste if you're playing stealth.
 
jackdoe said:
Well, the first boss was a cake walk using normal tactics. The second boss glitched on me and became easier than normal enemies. By the third boss, I just didn't care about playing bosses "the correct way" and typhooned him to death. And by the final boss, I had so much heavy weaponry that it was a joke.


Wait... You could actually do something with that? Shit, didn't know. I got it, but assumed it was for cutscene purposes.
Pretty much the exact same experience save for the third boss thanks to a decision I made earlier in the game...
 
First: LOL. The boss fights were terrible, but this is a surprising & unexpected explanation. Crazy.

Second: The boss fights were SO EASY. I'm still dumbfounded that any Gaffer would've had trouble with them. You can beat each one in like 5 seconds flat with a power weapon, available in the same room. Or grenades. Or the Typhoon "instant-win." Why didn't you have a power weapon? If you were hacking, exploring, and looting like a boss, you would have been able to handle the bosses like a boss. Boss. Hang your heads in shame. Seriously.
 
I am playing the game right now and I can't stand these boss fights, and at least now I know why they always felt out of place.

On a side note, can someone let me know where I can get the Typhoon weapon? I am in Hengsha (
the 2nd visit, when they attack Malik and the helicopter
) and I still don't have the Typhoon weapon.

I mean I know I recovered it and I know Pritchard was going to look it over, but after that I never understood how to get it.

Any suggestions?
 
aparisi2274 said:
I am playing the game right now and I can't stand these boss fights, and at least now I know why they always felt out of place.

On a side note, can someone let me know where I can get the Typhoon weapon? I am in Hengsha (
the 2nd visit, when they attack Malik and the helicopter
) and I still don't have the Typhoon weapon.

I mean I know I recovered it and I know Pritchard was going to look it over, but after that I never understood how to get it.

Any suggestions?

it's an aug lol
 
Anyone else find the final boss surprisingly competent?

It pretty much was ' hey, you put points in a certain aug? Awesome!'. And by then, unless you invest all your points in the useless hacking augs (that aren't the main ones), you should be set and feel like a major badass.

Wish all the other bosses were like that.
 
The Xtortionist said:
it's an aug lol
.


HAHA, i thought so, I guess I just haven't purchased it yet... Maybe I will the next time I get some Praxis points.

Another thing about this game that annoys me is that you can not reconfigure your augs once you purchase them. It would have been nice to release all the praxis points and then apply them to different things if you felt you needed to.
 
Revolutionary said:
You're right, I forgot to mention that at that point I also didn't know whether it would count as a kill if I killed them with a lethal weapon (was going for Pacificist and Foxiest), so I guess my only option was #1 at that point.

Well, in fairness, the description of the pacifist achievement does TELL you that shooting the bosses in the head is an appropriately pacifist solution to those problems, if you, you know, read it.

Personally, I didn't hate the boss fights, but I also knew they were coming because by the time I started playing I'd already read about five thousand complaints about them on the internet, so I carried a revolver. I definitely don't think they were well-designed, like, at all, but I think the biggest problem with them is that the game doesn't give you any warning that you will, at some point, actually have to shoot a dude several times. (Except for in the achievement descriptions.)
 
toasty_T said:
Those I found quite trivial.

Hint: Never pick the option on the left.
Except it isn't as simplistic as "don't pick the left option" (not even remotely true), so this advice wouldn't work for social battles.
Kuran said:
-What is with that multiple ending system? Three different buttons right at the end? Really? Really??
There were
four buttons if you spoke to everyone by the end
, not three. Either way, its execution is the only gripe you had that I share.
 
AgentOtaku said:
This

I can't believe they've spawned so many complaints and such everywhere.
They're actually easy if, well I dunno, you think for a second and try something other than just straight shooting.

Well, yeah, you could just run up to them and two shot them with the Typhoon. But that doesn't make it a good boss battle as opposed to a waste of time. Which I think is the bigger part of the problem with HR's bosses.

chickdigger802 said:
Anyone else find the final boss surprisingly competent?

It pretty much was ' hey, you put points in a certain aug? Awesome!'. And by then, unless you invest all your points in the useless hacking augs (that aren't the main ones), you should be set and feel like a major badass.

Wish all the other bosses were like that.

It's true, the final boss made sure that there were many different ways to approach it.

Unfortunately, the final boss's big problem was that it was a massive clusterfuck where you don't even have a clue on where to start or how to take on the boss.
 
MechaX said:
Well, yeah, you could just run up to them and two shot them with the Typhoon. But that doesn't make it a good boss battle as opposed to a waste of time. Which I think is the bigger part of the problem with HR's bosses.



It's true, the final boss made sure that there were many different ways to approach it.

Unfortunately, the final boss's big problem was that it was a massive clusterfuck where you don't even have a clue on where to start or how to take on the boss.

i recall there were objective markers on the switches. Wasn't too sure about the end when you have to shoot the lady. Was pretty much chilling in the electric water and try to shoot her every once in a while to see if the shield is down.
 
Acquiescence said:
I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?

They're easy but they kind of break immersion. If your character is combat focused you can fight through them without a problem. But for those of us who have a stealth/hacking focused character it's frustrating because you basically have to abandon your normal strategy and go full combat. In my opinion if a game like this is going to have a boss fight then there should be multiple paths to defeating the boss, path that lend themselves to whatever skill set your character is built to use. To beat the bosses as a hacker/stealth guy I basically had to game the AI by spamming one move over and over. That's not cool.

i-jJRZhDr-XL.jpg
 
Snuggler said:
The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
Spot on.

They were easy as pie to take down with my stun gun + upgraded shotgun. But they were dull. Just a big enclosed room for you to pump a bunch of bullets into some guy.

Still loved the game, though.
 
I played as a stealth/mostly nonlethal character and was perfectly equipped for these boss fights. For combat users, Typhoon is all you need. For me? The nonlethal stun gun destroys them. I always had the pistol with silencer on me which I then used to unload into their head.
 
Kuran said:
Sorry, this game left a bitter taste in my mouth upon finishing the (genius >:x ) multiple endings. If it wasn't so praised everywhere as GOTF, I might not feel so harshly.. but given the heritage.. this was an incredibly disappointing game.

It had its good moments, and the atmosphere was solid if not great in later hubs.

My main gripes:

-Single button takedowns with third person takedowns. STOPPED TIME during animations.. ha.
-Levels littered with decorative items and stuff that did not flinch after explosions,nor could be interacted with.
-Turgid Assassins' Creed level 'cool' character design. (Is it a Montreal thing?) There are a few exceptions here.
-Invisible barriers for enemies, they would not follow you past certain doors or other hallways.
-Taking cover made you practically invincible.
-Horribly forced boss fights.
-What is with that multiple ending system? Three different buttons right at the end? Really? Really??
-Really?
-No multikey.. or whatever it was called in the original.
-Etc.
I don't think any of those criticisms make the game a "soulless piece of trash". Every game has its flaws, even the original Deus Ex.
 
Papercuts said:
I played as a stealth/mostly nonlethal character and was perfectly equipped for these boss fights. For combat users, Typhoon is all you need. For me? The nonlethal stun gun destroys them. I always had the pistol with silencer on me which I then used to unload into their head.

Stun gun didn't do anything to Barret when I fought him. He just ignored it and just shot me in the face. Maybe I hit a bug though, because he was recovering from an EMP blast at the time.
 
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