Always-honest
Banned
I can't even call them "bosses". The first one died faster than any of the other enemies.
i thought that was the problem.Dacon said:I really don't get the complaints.
I thought the bossfights were kinda fun, and handled them with the least amount of frustration.
Always-honest said:i thought that was the problem.
Kuran said:I knew it, ha. I bet everything was outsourced.. or at least the level designers/decorators were in a different country from the engine developers/programmers.
So dumb. Soulless piece of trash.
Chavelo said:
djplaeskool said:Boss fights were hardly difficult.
If anything, I thought they were decent changes of pace.
Incredibly generic shooter segments, really stand out from the rest of the game.Acquiescence said:I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?
AgentOtaku said:I can't believe they've spawned so many complaints and such everywhere.
They're actually easy if, well I dunno, you think for a second and try something other than just straight shooting.
subversus said:motherfuckers. I hope this will be patched out.
Wait... You could actually do something with that? Shit, didn't know. I got it, but assumed it was for cutscene purposes.MarshMellow96 said:I managed to convince Darrow to give me the purge code and had the electricity resistance augmentation. Sat there for a few minutes then unloaded the explosive revolver on her. Problem, Hyron?
Candy barsMarshMellow96 said:Christ, what are you guys putting in your inventories if you're going non-lethal?
At that point in the game all I had on me was the Tranq rifle, so I was boned. I had to "figure out a way to beat this boss with 0 bullets"Kyouji said:On Deus Ex difficulty,
20 taser shots takes out Boss 1.
~27 taser shots takes out Boss 2.
~24 taser shots takes out Boss 3. Or one Falcon Punch.
I understand some people don't stockpile taser ammo.
If you were using the tranquiliser rifle though... up shit creek without a paddle [even then, you've still got the barrels]. I thought the Tranq Rifle was pretty shit.
Snuggler said:The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
Revolutionary said:At that point in the game all I had on me was the Tranq rifle, so I was boned. It was either "figure out a way to beat this boss with 0 bullets" or "reload a save an hour or so back and make sure to loot some lethal weapons this time".
Rest assured that I learned my lesson, and carried lethal weapons with me at all times after that fight, in the event that another shitty boss battle came up.
We'll have none of your reasonable reactions here, good sir. Take your "good points" elsewhere.Snuggler said:The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
You're right, I forgot to mention that at that point I also didn't know whether it would count as a kill if I killed them with a lethal weapon (was going for Pacificist and Foxiest), so I guess my only option was #1 at that point.Treemonkeys said:...or look around the room and pickup your choice of weapons.
raphier said:Worst boss fights I've ever played.
BIONIC-ARRRMMM!! said:We want the boss fights patched out?
Get real.
Also, go around through their respective areas and there's more than enough ammo and weapons to deal with them.
The End said:In the amount of time you've spent complaining about this, you could've restarted the game, dropped 3 points into the Typhoon, and been past barrett by now.
Pretty much the exact same experience save for the third boss thanks to a decision I made earlier in the game...jackdoe said:Well, the first boss was a cake walk using normal tactics. The second boss glitched on me and became easier than normal enemies. By the third boss, I just didn't care about playing bosses "the correct way" and typhooned him to death. And by the final boss, I had so much heavy weaponry that it was a joke.
Wait... You could actually do something with that? Shit, didn't know. I got it, but assumed it was for cutscene purposes.
aparisi2274 said:I am playing the game right now and I can't stand these boss fights, and at least now I know why they always felt out of place.
On a side note, can someone let me know where I can get the Typhoon weapon? I am in Hengsha () and I still don't have the Typhoon weapon.the 2nd visit, when they attack Malik and the helicopter
I mean I know I recovered it and I know Pritchard was going to look it over, but after that I never understood how to get it.
Any suggestions?
.The Xtortionist said:it's an aug lol
Revolutionary said:You're right, I forgot to mention that at that point I also didn't know whether it would count as a kill if I killed them with a lethal weapon (was going for Pacificist and Foxiest), so I guess my only option was #1 at that point.
Except it isn't as simplistic as "don't pick the left option" (not even remotely true), so this advice wouldn't work for social battles.toasty_T said:Those I found quite trivial.
Hint: Never pick the option on the left.
There wereKuran said:-What is with that multiple ending system? Three different buttons right at the end? Really? Really??
AgentOtaku said:This
I can't believe they've spawned so many complaints and such everywhere.
They're actually easy if, well I dunno, you think for a second and try something other than just straight shooting.
chickdigger802 said:Anyone else find the final boss surprisingly competent?
It pretty much was ' hey, you put points in a certain aug? Awesome!'. And by then, unless you invest all your points in the useless hacking augs (that aren't the main ones), you should be set and feel like a major badass.
Wish all the other bosses were like that.
MechaX said:Well, yeah, you could just run up to them and two shot them with the Typhoon. But that doesn't make it a good boss battle as opposed to a waste of time. Which I think is the bigger part of the problem with HR's bosses.
It's true, the final boss made sure that there were many different ways to approach it.
Unfortunately, the final boss's big problem was that it was a massive clusterfuck where you don't even have a clue on where to start or how to take on the boss.
Acquiescence said:I haven't played Human Revolution. What's so bad about the boss fights to warrant this kind of derision?
Spot on.Snuggler said:The issue here isn't frustration or difficulty, it's about lazy game design. As others have said, the underlying issue is that they are only suited for one play type. The boss "arenas" are very confined and limited, and your only choice is a head-on approach. If you have focused on non-lethal, stealthy tactics up until that point, you'll have to sacrifice inventory space and praxis points to be properly equipped for the fights. In a game that's all about player choice, it's a pretty stupid mistake to make. Overall, it's a quality game, but the boss fights are it's one glaring flaw.
I don't think any of those criticisms make the game a "soulless piece of trash". Every game has its flaws, even the original Deus Ex.Kuran said:Sorry, this game left a bitter taste in my mouth upon finishing the (genius >:x ) multiple endings. If it wasn't so praised everywhere as GOTF, I might not feel so harshly.. but given the heritage.. this was an incredibly disappointing game.
It had its good moments, and the atmosphere was solid if not great in later hubs.
My main gripes:
-Single button takedowns with third person takedowns. STOPPED TIME during animations.. ha.
-Levels littered with decorative items and stuff that did not flinch after explosions,nor could be interacted with.
-Turgid Assassins' Creed level 'cool' character design. (Is it a Montreal thing?) There are a few exceptions here.
-Invisible barriers for enemies, they would not follow you past certain doors or other hallways.
-Taking cover made you practically invincible.
-Horribly forced boss fights.
-What is with that multiple ending system? Three different buttons right at the end? Really? Really??
-Really?
-No multikey.. or whatever it was called in the original.
-Etc.
Papercuts said:I played as a stealth/mostly nonlethal character and was perfectly equipped for these boss fights. For combat users, Typhoon is all you need. For me? The nonlethal stun gun destroys them. I always had the pistol with silencer on me which I then used to unload into their head.