@ JaseC
Still reading the thread, so not sure if it's been mentioned yet, but it's not in the OP.
Ticking the "Exclusive Fullscreen" box on the launcher options menu consistently adds a few fps in the benchmark. My minimum/maximum/average fps went from 34/54/44 with it unchecked to 38/56/46 with it checked (with custom settings).
Well this is awkward. When game freezes / crashes it takes my whole PC with it and forces whole system reboot. I wonder what is causing it. Annoying issue as otherwise game does run fine with 60FPS locked, even loading times aren't bloated like for some they seem to be.
I had this problem - hard crashed with the little bit of sound that was playing looping. Had to hold down the power button. I always thought that this sort of crash was more of a hardware problem (eg. overheating, bad ram) than as software one - so I guess I'm sort of happy to see it's not just me. Anyone have an idea how to go about debugging it?
What's your memory usage look like? It sounds like the same type of crashing that might be caused by a memory leak.
I had this problem - hard crashed with the little bit of sound that was playing looping. Had to hold down the power button. I always thought that this sort of crash was more of a hardware problem (eg. overheating, bad ram) than as software one - so I guess I'm sort of happy to see it's not just me. Anyone have an idea how to go about debugging it?
Looks like my 970 and 8 gigs are ram are going to get destroyed.
Nixxes needs to channel id and implement a sharpening slider. TXAA needs some sharpening, but the default setup is just way too much.
Also...I hate to say it, but they probably should have hid the majority of the more demanding options in an ini or do launch option stuff. People are just too stupid to be able to handle graphical settings anymore.
The game looks quite blurry without sharpening. But with sharpening you notice the sharpening artifacts. Rock and a hard place and only way to avoid both would be by turning off TAA and use MSAA.
while 8xaa has always been a performance hog due to the nature in which msaa hardware functions, lower levels of msaa have gotten an necessarily bad rap due to poor implementations by developers. msaa can be performant with solid quality in deferred renderers under modern apis(dx11+)
TAA is not TXAA, TXAA is not TAA. TAA is pretty average in this game, with excessive blurring and ghosting.
[24-08-2016] PC Patch notes for Deus Ex: Mankind Divided Patch build 524.7
We have just released the first PC patch for Deus Ex: Mankind Divided, v1.0 build 524.7. This patch focusses on critical issues users ran into immediately following release.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
The following fixes are in this patch:
Fixed crashes caused by third-party programs interfering with the game.
Fixed crash that occurred after viewing the intro videos.
Fixed issue that could cause a crash at the end of the Prague intro scene.
Fixed mouse invert setting not being displayed correctly in the options menu.
Note about performance
We are seeing people reporting performance issues when playing the game on Very High/Ultra settings with MSAA set to 2x, 4x, or 8x. We would like to emphasize again that these options are very demanding.
We recommend everyone that is running at recommended spec or higher to start with the High Preset and MSAA turned off, and then tweak the options to optimize your experience.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, v1.0_build 524.6, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Speaking of which, has anyone tried some post-sharpening via reshade? Sure it may mess with the HUD and text a bit... but it could be an ineresting exercise to try out.
Crysis 3's god-like MSAA is a rarity. Even then, so far from what I can see in this game, the MSAA seems to work well enough on geometry when I tried it out... it does not seem to do A2C or TrSSAA like Crysis 3 sadly enough, thus making it problematic.
Also it does not apply to the PureHair at all.. so you get super aliased hair if you turn off TAA and just have MSAA on.
The game looks quite blurry without sharpening. But with sharpening you notice the sharpening artifacts. Rock and a hard place and only way to avoid both would be by turning off TAA and use MSAA.
Patch notes from games Steam forum;
Yeah. It will be interesting to see if their DX12 version of the game does anything beyond the usual boring AMD implementations so far of "Async Compute a couple of things for GCN". There are some cool optimisation and quality wins they could achieve with MSAA as well as some hardcore rendering bandwidths savings they could have, should they decide to implement the Deferred+ pipeline they made.its rare because it requires some thought and planning from the get go. you cant just bolt on efficient msaa to a console port during the final phases of development.
Tangential here, but they use TrSSAA for the alpha in the game (and before MSAA was deprecated in CryEngine post 3.5.4, it was a tweakable value in the console).i dont recall crysis 3 having any transparency coverage with the msaa options tho.
I gave MSAA a try and decided against using it in this game - and I always prefer MSAA to everything else. It just doesn't work that well with the renderer, lots of geometric details gets omitted and are completely un-AA-ed.Crysis 3's god-like MSAA is a rarity. Even then, so far from what I can see in this game, the MSAA seems to work well enough on geometry when I tried it out... it does not seem to do A2C or TrSSAA like Crysis 3 sadly enough, thus making it problematic.
Also it does not apply to the PureHair at all.. so you get super aliased hair if you turn off TAA and just have MSAA on.
TAA works ok in general but this cultist isn't an isolated case, I've seen the same ghosting a handful of times now. It also can be pretty apparent on screenshots.You pointed it out earlier, but the scene with the cultuist showed off the weird ass inner surface bluring that can occur with it. I think it seems to work best in areas with higher contrast and not-samey ambient colour values... at which point it looks rather OK IMO.
Deus Ex: Mankind Divided |OT2| [T](HOLD)Unmark All
It's mind boggling to me that they go through the effort of giving PC users a wide variety of graphical settings, a FOV slider, and many other nice things... and then they leave the most popular control schema in a near unusable state.
It's obvious they put some thought and effort into having a proper PC release, so why and how on earth has no-one gone "hey, how about we fix the mouse controls so that they are playable?" at some point?
That technically small thing was the thing that has made me tell people to wait for patches/sales instead of flat out recommending the game, because the game itself is great. What a waste of sales and reputation for a thing that absolutely can not be especially hard or time consuming to fix.
It's mind boggling to me that they go through the effort of giving PC users a wide variety of graphical settings, a FOV slider, and many other nice things... and then they leave the most popular control schema in a near unusable state.
It's obvious they put some thought and effort into having a proper PC release, so why and how on earth has no-one gone "hey, how about we fix the mouse controls so that they are playable?" at some point?
That technically small thing was the thing that has made me tell people to wait for patches/sales instead of flat out recommending the game, because the game itself is great. What a waste of sales and reputation for a thing that absolutely can not be especially hard or time consuming to fix.
What weird reason to tell friends not to buy one of the best RPG's of 2016. I don't like mouse acceleration, but it hardly ruins the game and makes it unplayable. Witnessed games with so much worse mouse controls.
Deus Ex: Mankind Divided |OT2| [T](HOLD)Unmark All
2400 DPI and in-game mouse sensitivity at zero. Can't say that I'm even noticing the acceleration.
Mouse acceleration for me was fine after 15min of play. Turned it down to 31% and it's great. Maybe some of you need to buy a better mouse or are used to shitty low DPI ones.
ed- My mouse is at 5600.
Yeah. It will be interesting to see if their DX12 version of the game does anything beyond the usual boring AMD implementations so far of "Async Compute a couple of things for GCN". There are some cool optimisation and quality wins they could achieve with MSAA as well as some hardcore rendering bandwidths savings they could have, should they decide to implement the Deferred+ pipeline they made.
Tangential here, but they use TrSSAA for the alpha in the game (and before MSAA was deprecated in CryEngine post 3.5.4, it was a tweakable value in the console).
i7 6700k
gtx 1080
SSD
Have been playing with 2x MSAA. TAA just looks too soft for me. Also triple buffered vsync. Haven't experienced anything below 60 yet. Exclusive Fullscreen I might add.
With TAA, just cuz
W/o TAA I had a 2fps average increase.
i came to post the same, on the benchmark i have to put some settings to high in order to achieve a stable framerate but on the actual game i have everything on ultra and it runs smoothYou guys should really stop relying on that benchmark.
Mouse acceleration for me was fine after 15min of play. Turned it down to 31% and it's great. Maybe some of you need to buy a better mouse or are used to shitty low DPI ones.
You guys should really stop relying on that benchmark.
Mouse acceleration for me was fine after 15min of play. Turned it down to 31% and it's great. Maybe some of you need to buy a better mouse or are used to shitty low DPI ones.
ed- My mouse is at 5600.
What resolution might I ask?
What is a good program to use to track the fps while playing?
What is a good program to use to track the fps while playing?
One of the absolute first scenes in Sleeping Dogs DE is more demanding than any of the benchmark. It's not a very good benchmark.Yeah, it seems weird for a benchmark. I'm going to get back into Sleeping Dogs, so I ran the benchmark for that yesterday, and it not only runs through more "actual" gaming scenarios, but it seems to be more indicative of performance than the Deus Ex: MD one.
Unless you bump it up to realistic and then it's aimbot city, tracking your head through walls like robocop lol.
I use MSI Afterburner. Tracks FPS, Temps, CPU usage etc.What is a good program to use to track the fps while playing?
The first few hours in Prague actually reminded me a bit of Dishonored. Not graphically, just because I was climbing around on roofs and looking down at people I need to avoid so muchUsing exclusive fullscreen got me past the train station part and now I'm actually playing the game -- wow, what a great looking game! Prague has such a nice dreary atmosphere, it reminds me a bit of STALKER, which I love.
Yeah, I use almost the same settings (with sharpening and motion blur off) on my 1080 and am really happy with the results so far.I use MSI Afterburner. Tracks FPS, Temps, CPU usage etc.
Playing @1440p at nearly all highest settings except Ambient Occlusion to On, CHS to off, MSAA off and Volumetric Lighting to on (and CA to off). I get 60fps 90% with Triple Buffered V-Sync. This is with a mildly OC'd 1080, 4790k@4.4ghz, 16GBRAM@2133mhz. I did notice after 8hrs play my system RAM usage was up to 10GB!
One of the absolute first scenes in Sleeping Dogs DE is more demanding than any of the benchmark. It's not a very good benchmark.