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After WarZ (worth it at first to unplayable now) and DayZ (unplayable atm) I am pretty much done with buying early access games. I have learned my lesson.
Until microtransactions stop being profitable, none of this shit will stop. Early access though is not the same thing, imo, its a stupid risk that only really draws in profit if the game is good enough or breaks laws/regulations and gets away with it(which is a separate issue).
Early access is a new market tactic in a new market(digital distribution) there are going to be growing pains, this is just one of them, but the risk to the consumer isnt near the same compared to the dev/pub.
I like how he typed out a long, well-thought out response and you came back with this.
People really need to stop defending this, especially when Uber has a proven track record of unreliable support for their games.
it cheapens an industry that is already facing issues of the consumer being taken advantage of.
But if Free Lives Games did an early access I would be defending it to the death, because that game kicksass at this stage. Your "argument" against supporting early access on face value of it existing is silly. Broforce doing a boxed copy would be great, maybe more people would play it.
I didn't... really make an arguement? I was largely voicing my opinion of distrusty towards Uber more than anything else.
There's nothing wrong with this, I really don't get the complaints regarding this.
They specifically say that it is early access, it would be totally different if they mention it.You find it strange that some people don't like the idea of someone selling an incomplete product?
I don't believe you. Thats an extremely easy position to understand. Some folks might be okay with it, thats fine I guess. But I certainly don't find it attractive at all.
You find it strange that some people don't like the idea of someone selling an incomplete product?
I don't believe you. Thats an extremely easy position to understand. Some folks might be okay with it, thats fine I guess. But I certainly don't find it attractive at all.
I actually do find it incredibly strange.
Uber is offering a product.
People want the product.
They exchange currency for product.
Why would anyone be upset at this freely entered into exchange of assets?
The same way people don't like Pay 2 win in games, and the way people don't like microtransactions and more. Just because its a legal exchange of product for tender doesn't mean its going to sit right with everyone. I refuse to believe you TRULY find it strange. Perhaps you are okay with this, and feel others should be too. But you can't possibly seriously find it odd.
This industry is really good at ruining good ideas to turn a profit isn't itThis industry has successfully managed to change early access/Kickstarter from 'help us make this game that we can't make otherwise' to 'buy this half finished game we're making', and they're now testing the waters to see just how much they can get away with.
Cool. Hope bigger publishers do this. I'd buy Smash right now if I could and I'd pay a premium. I paid $100 to start playing GCIII when it became available because I wanted to play Gal Civ III. Weird, right?!
I prefer this about a thousand times to Kickstarter because at least I have something I can use.
What developers like Uber (or Stardock) are doing is whale-hunting, and it's wrong.
Use and play are two separate things.
Early access games should not be sold at a premium because they are a huge risk for the customer. Selling something that is not even alpha-level, with no real design document, goes beyond early access into investor or beta tester territory. Instead of paying people to test their games, they are getting the customers to pay them for the privilege to help aid the game's development. This strikes me as both backwards and wrong; it is as though they are preying upon some new form of whale-minded customer.
If a developer wanted to properly approach an early access release, they would put the game out at a lower price and increase it as the game developed into a less risky, version 1.0 state. But these developers can't, because they want it to double as a profit-maker for their studio, instead of a supplemental development income.
It is as if they are treating the early access as the game's full release. And this is why some of those early access games are hitting huge discounts, even long before they release. I mean, PA was -66% off and in the teens this week, when it initially released at - I think - $80? And now it's hitting retail... At what price?
The problem I see is that these developers set their ridiculous prices because they know a certain portion of their fanbase will bite, in spite of the price, and they set these prices not because of support for the studio but to gouge their biggest fans. These customers are not donating money for the sake of it, they are buying a product with the expectations that it will be finished and released in its promised state.
What developers like Uber (or Stardock) are doing is whale-hunting, and it's wrong.
I find just about every instance of people getting upset about how other people spend their money strange.
I can understand people having different tastes, but I can't understand people wanting to limit other peoples choices, especially when it comes to buying a video game.
Is it too much to ask for developers and publishers to finish their game before selling it? BF4 was basically unlabeled Early Access. Would it have made it okay if they labeled it properly?
Is it too much to ask for developers and publishers to finish their game before selling it? BF4 was basically unlabeled Early Access. Would it have made it okay if they labeled it properly?
But WarZ was never worth it, and was known by just about everybody to be a scam. And DayZ began as a buggy mod, and went standalone. It might not be as good as you might want it, but if you'd done any research at all, you would have known what you were getting into beforehand.After WarZ (worth it at first to unplayable now) and DayZ (unplayable atm) I am pretty much done with buying early access games. I have learned my lesson.
What I have seen discussed (possibly a lot) regarding Planetary Annihilation is that they did not want to offer cheap early access on Steam -because- they were trying not to anger their Kickstarter backers. I was not a Kickstarter backer so I don't really know the situation there, however.
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Early access has produced several really great titles, and just because the consumers aren't willing to put out the effort to do some research beforehand, doesn't mean early access should stop altogether.
An ounce of caution is worth a pound of cure. I don't want to see an industry where everyone sells their games before they're finished, because what's stopping them from doing so once Early Access becomes accepted and common?
It's not games, it's anything.The only real issue here is that gamers need to adjust to the new environment and drop the idea that games are only worth buying the week they "launch."
It's not games, it's anything.
I like seeing movies opening weekend because I can talk about them with my friends. Nobody wants to talk about some fucking movie from last year. I like talking about games in the OT, more fun than LTTPs that no one gives a fuck about.
Aren't you the one who said it's weird to care about how people spend their money?
What am I supposed to do when every game is Early Access? Give this industry an inch and they'll take a fucking mile.That said, early access isn't for everyone, so don't partake. Problem solved!
What am I supposed to do when every game is Early Access?
After WarZ (worth it at first to unplayable now) and DayZ (unplayable atm) I am pretty much done with buying early access games. I have learned my lesson.
Sorry if my years of gaming have taught me not to have much faith in the magnanimity of the industry. Early Access looks ripe for exploitation.If your entire argument is "slippery slope" I'll leave you to it.
What am I supposed to do when every game is Early Access? Give this industry an inch and they'll take a fucking mile.
So what happens when a game stays unfinished?
Customers should learn about it, then. Not be protected/shielded like defenceless little children. Maybe one or two busts along the way will open some eyeballs.
Sorry if my years of gaming have taught me not to have much faith in the magnanimity of the industry.
I find just about every instance of people getting upset about how other people spend their money strange.
I can understand people having different tastes, but I can't understand people wanting to limit other peoples choices, especially when it comes to buying a video game.
Eh, I think it's a bit silly. But at least there upfront about it. Still, I'm always a little cautious about early access. Like what if the dev is suddenly abandoning it and declares it as finished even though half of the promised features are still missing?
I had no idea people were so venomous and hostile towards the idea of early access. I think it is a fantastic thing for certain genres of games.
This one being an RTS is a fantastic use of the idea, since a small developer is able to get the game into actual players hands super early and use data from that for game balance. It will result in a more polished game for people who want to wait until it is finished.