What about the tech isn't there? Resolution, FoV ect?
GearVR:
Resolution, horsepower.
content pricing.
Generally okay but does nothing well aside from demo to people.
Oculus:
Barrier to entry:
USB touchiness. Why does this device have such enormous problems with getting USB to work correctly across its peripherals and itself? Vive doesn't have this issue. Yes they had to use a breakout box but it resolved the issue of drawing too much power.
PC specs. A lot of it is to ensure the maximum possible experience. This detracts people who don't know about our hobby
Resolution: apparent in desktop projector apps like hell. The amazing potential is there but held back
Nature of how they're generating content: funding in house and all is nice but they haven't created many experiences that are actually worth anything. Lucky's tail? Chronos? For that price?
Vive:
Fragile nature of the device.
Horrible customer service.
Kind if high barrier of technical knowledge for those that don't understand technology well.
Not as grab and go as Oculus.
Finicky in calibration and setup for audio and other devices. Often buggy.
Without the fabric of the Oculus Rift long term users have reported damage from sweat condensation. We don't even have a good way to vent the damn things.
Steam has generated loads of garbage content for the device.
Same resolution issues.
Price aside I can't in good faith go tell my friends who have the money to spend to learn how to do all the things they need to do to use those two devices.