PSVR is the way to go. Seems like the only way to go.
How so? At $400 it's still out of purchase price for many gamers.
PSVR is the way to go. Seems like the only way to go.
VR is the next 3D.
At this point all of the early adopters have the gen 1 headsets so now its time for the lower priced, mainstream options to push VR forward. We'll then see a price drop for the gen 1 PC HMDs, followed by the introduction of gen 2 HMDs that should be cheaper and better out the gate.
At this point all of the early adopters have the gen 1 headsets so now its time for the lower priced, mainstream options to push VR forward. We'll then see a price drop for the gen 1 PC HMDs, followed by the introduction of gen 2 HMDs that should be cheaper and better out the gate.
And yes I own a Vive and yes its amazing.
Was sad to find this is not about tardigrades.![]()
Have you even tried the thing? Graphics are fine.
Even if there were millions of aaa titles. It's a novelty that gets tiresome.Not surprising. In my own experience, the headsets are just too expensive (900 euros for the Vive) and there are nowhere near enough games to justify that kind of spending.
Lol, prices are lowered when products naturally get cheaper to manufacture (it's WAY too soon for that) and once they've reached some significant level of manufacturing scale (which clearly isn't the case). The prices aren't being lowered anytime soon. This would be like expecting Nintendo to lower the cost of the Wii U just because they've had some millions of sales. The volume simply isn't there yet for a price cut
People keep saying the software isn't there, that they should have waited, etc. But what developer is going to spend a bunch of money and resources devloping AAA software for a super tiny market? It's a guaranteed loss.
This and AR will become more popular, I think. Imagine a Dennou Coil game in AR!
It's expensive as hell. So much for that $300 price point, oculus. They really lost focus.
I don't think it's the price, I think it's that 95℅ of VR games suck.
If Ace Combat 7 and RE7 aren't good in VR, then I'll start to get worried about the future of the technology. Right now it reminds me a bit of 3D in that it's cool to play around with in a tech demo sense, but most people will want to go back to regular gaming in the long run.
So what you're saying is, the tech isn't there.
The guys at Giant Bomb have noted a few times that they have a Vive and a Rift in the office that people can use whenever, and nobody ever really uses them outside of doing their VRodeos. Dan went from "I'm going to buy all the VR headsets" to "I don't think I'm going to buy any of the VR headsets." It's pretty damning that the people with the most access and exposure are some of the least enthusiastic about it.
How is it hard to know if you have a VR capable PC? Oculus has a downloadable tool to determine that, Valve has a VR benchmark tool, and both have exact specs required for VR. As for content, there's lots of compelling content, it's a myth that all there is are light experiences lasting a few seconds.
Because a lot of people own PS4 already, so the only price is the $500 headset package ($400 if you already have the camera and don't care about Move games). For PC, you need a graphics card more powerful than most people have, so $600/$800 plus a $300 graphics card (and many people don't like installing new hardware, so add that effort to it).
95% of everything sucks tho.
If we're talking purely about having some good games, that isn't an issue right now. There are GOTY contenders that are VR.
Current VR tech is not impressive from an IQ standpoint and gives me ridiculous headaches.
The guys at Giant Bomb have noted a few times that they have a Vive and a Rift in the office that people can use whenever, and nobody ever really uses them outside of doing their VRodeos. Dan went from "I'm going to buy all the VR headsets" to "I don't think I'm going to buy any of the VR headsets." It's pretty damning that the people with the most access and exposure are some of the least enthusiastic about it.
What about Valve?
What about Valve? They made the lab, and that seems to be about it.
There are GOTY contenders that are VR.
And if they weren't lazy asses and actually made more games for it then VR might be worth it right now. Oculus is making a bunch of games but I'm just not that interested in sit-down VR enough to spend $600+.
What about Valve? They made the lab, and that seems to be about it.
Didn't they recently say that there's over a 100 people working on VR stuff? Valve VR stuff is coming.
People keep saying the software isn't there, that they should have waited, etc. But what developer is going to spend a bunch of money and resources devloping AAA software for a super tiny market? It's a guaranteed loss.
Waaaay to early to pronounce VR dead as some are in this thread.
Yes, this is the Catch-22 of any new game technology and it's definitely playing out now. It's inevitable for any product that relies on developers to create content. Sony is basically the one company that can reverse this because they can leverage a bunch of their studies to solve this, but it remains to be seen if that content is enough to jump start the market.
Waaaay to early to pronounce VR dead as some are in this thread.
And on top of that, I doubt most of the flagship Sony studios would risk making a game with more than token VR support. A lot of them never even made a PSP game, and that thing sold tens of millions of units and had healthy software sales prior to custom firmware nuking the market. Maybe getting VR sequences into some more recognizable games as they have been doing will help, but it is hard to see where the killer app is going to come from. I think if VR breaks out, it will be on mobile. The phone portion of the hardware combo gets subsidized, and the content pricing is more in line with what you are actually getting.Yes, this is the Catch-22 of any new game technology and it's definitely playing out now. It's inevitable for any product that relies on developers to create content. Sony is basically the one company that can reverse this because they can leverage a bunch of their studies to solve this, but it remains to be seen if that content is enough to jump start the market.
Didn't they recently say that there's over a 100 people working on VR stuff? Valve VR stuff is coming.
TVs are a whole other sector. I'm just saying, anecdotally, no one ever mentions the resolution when I put them in the headset. Not gamers. Not non-gamers. It doesn't even come up as a "Oh this is really cool, but why is it blurry?". It's a non-issue and waaaay down the list of priorities for mainstream adoption which I'd rank something like this:
1. PRICE
2. PRICE
3. Ease of use/setup
4. Comfort/Ergonomics
5. Wireless
6. Resolution
7. FoV