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Develop Rumor: Wii U 'twice as powerful as Xbox 360'

They probably came up with another weird VRAM configuration that makes it virtually impossible to get any kind of real performance out of the thing.

Unlike they did with Wii
Unlike they did with GameCube
Like they did with DS
Unlike they did with 3DS

Fixed :)
 
2x faster than 2004 tech seems reasonable. Why would they talk about how easy it is to convert games from Xbox 360 and show a bunch of mediocre PC demos to preview their lineup at E3 when the system should be much more powerful? And with how small the Wii U will be it's simply not possible. Half of that Wii U case will be used by the optical drive because those can't be shrinked. That doesn't leave a lot of space for state-of-the-art tech.

This is the Blu-ray drive in my laptop:

jbbjVfEZeKBwRb.JPG


This is not nearly half of the Wii Us casing. It's as big as five CDs stacked on top of each other. Perhaps 15%?
 
Of course optical drives can be shrunk down, have you seen the drive inside Wii? Its about 20% the size of a standard optical drive (like the one inside 360 for instance). WiiU will use a slot loaded slimline drive like Wii and it'll probably take up somewhere in the region of 10-12% of the space inside the casing.

This is the Blu-ray drive in my laptop:

jbbjVfEZeKBwRb.JPG


This is not nearly half of the Wii Us casing. It's as big as five CDs stacked on top of each other. Perhaps 15%?
Here's the Wii drive + board on top

b81TT.jpg


Think it can be made even smaller as well in Wii2
 
LOL...that made me laugh far more than it should have.
 
Funny thing is, I think Microsoft still got that commodore thing beat in thickness with their 360 drive. They really cheapened out on it
 
metroid avatar and a fanboy tag of shame :lol

anyways rumor is bogus, nintendo isn't that ambitious

Actually the tag is because I told some one who used the term constantly to stop using it. A mod thought it would be hilarious if it became my tag.

Keep up the mental deficiency it fits you well.
 
As long as it's powerful enough to run Nintendo first party titles in 1080p with 60fps as standard I honestly couldn't give two fucks about how many times as powerful it is than current gen (or as underpowered as it is compared to the other two)

Amen to that bro, the only thing lacking in Wii titles is the blurry 480p visuals on an 80" HDTV. Mario running around in 1080p glory = The joy of seeing N64 for the first time :D
 
2x faster than 2004 tech seems reasonable. Why would they talk about how easy it is to convert games from Xbox 360 and show a bunch of mediocre PC demos to preview their lineup at E3 when the system should be much more powerful?

1. Because HW wasn't finalized yet
2. Because devs didn't have anything but the earliest dev kits
It's BLATANTLY obvious why they showed what they did at E3...because the HW was in an early state and nothing far along was ready to be shown
 
1. Because HW wasn't finalized yet
2. Because devs didn't have anything but the earliest dev kits
It's BLATANTLY obvious why they showed what they did at E3...because the HW was in an early state and nothing far along was ready to be shown
The better question is why they decided not to show the two games we know were up and running on Wii U development hardware at that point? Aliens was supposedly shown behind closed doors, but only to selected licensees I guess. Never heard of any member of the press seeing the demo.

I could think of three possible explanations:
a) The games were early and looked like ass, but certain statements from developers make that scenario unlikely.
b) The games crashed a lot. Could be, considering all the rumors about devkits overheating.
c) The games didn't use the pad in any meaningful way, which was Nintendo's focus at E3. But they did show the Garden demo, so maybe not.
d) The games didn't look much better than PS360 titles and Nintendo didn't want people to get the wrong idea.
 
I'm still astounded that a game of the Zelda tech demo's calibre could run so easily on early hardware. There was obviously basic AI cycles running on the demo as well as hit detection, dynamic lighting, etc, etc. so it's not like you can't say it wasn't impressive assuming how little attention and resources were probably given to develop it.
 
I'm still astounded that a game of the Zelda tech demo's calibre could run so easily on early hardware. There was obviously basic AI cycles running on the demo as well as hit detection, dynamic lighting, etc, etc. so it's not like you can't say it wasn't impressive assuming how little attention and resources were probably given to develop it.
It could have just been a completely canned animation sequence though; basically an in-engine cutscene. The lighting of course was realtime but you couldn't move Link or control anything other than the camera.
 
I'm still astounded that a game of the Zelda tech demo's calibre could run so easily on early hardware. There was obviously basic AI cycles running on the demo as well as hit detection, dynamic lighting, etc, etc. so it's not like you can't say it wasn't impressive assuming how little attention and resources were probably given to develop it.

A tech demo like the Zelda one doesn't need AI cycles or hit detection. Everything is hard coded in and then repeated.

But still, yeah it looks really good for such early hardware and indeed for being an early tech demo (we almost always get better looking games later on).
 
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