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Developer explains FFXV's "pre-beta" state: Playable start to finish, half polished

It's almost certainly the opposite - the budget will be titantic, similar to making a more traditional game trilogy, so making a profit on a single $60 release would probably be infeasible, even with an IP like FFVII.)

Yeah what I meant was that the budget could have been compromised if they stuck to a single release. This way SE can make some profit early and simultaneously pump more content into Remake through multiple releases.
 
FFXII had a huge outside world, but because everything is interconnected, it made the game looks as if it's larger in scale than it really is. Games like FFVII had screens separated from places to places and if they were to recreate these numerous screens and actually assimilate them into one logically connected, real-time environment, you could just imagine how much bigger the game actually will turn out, especially when considering making the world map of FFVII in 3D, third person perspective and much greater detail, like say FFXII's outdoor field map.

Think about it.

This. What would really be laughable is if S-E made FFVII with a 1:1 environment only the size of TW3 or FFXV, both of which are set over part of a continent each, and were like 'no guys this is totally an entire planet, we swear'. There's a reason why all the Final Fantasies that used abstract world maps (1-9) were set over entire planets, but as soon as they decided to go more 1:1 scale they shrank the settings down to smaller landmasses. FFXV is a good example - it's open world, so they designed it around a single landmass. Now they have to keep the 1:1 open world style people expect in a modern game, but they ALSO have to keep the entire planet that FFVII's story is canonically set across. There's a rock and a hard place if I ever saw one.

Yeah what I meant was that the budget could have been compromised if they stuck to a single release. This way SE can make some profit early and simultaneously pump more content into Remake through multiple releases.

Ohhh, I gotcha. Yeah, very possible. It'll be fun to see if we do get things like villages and bigger towns and cities across Gaia, with way more NPcs and sidequests to go along with them.
 
I'm going to add to the abstraction metaphor and say that it doesn't just apply to asset/content creation of recreating the abstracted world map into 1:1 scale, but also to the story beats of the games.

Final Fantasy games are cinematic as fuck, and the most intense story beats of FF are not inferior to Uncharted games in terms of "set-piece moments." Especially when you want to make them playable, and not just a cutscene.

I mean, imagine what we saw of the FFXV E3 2013 trailer ( Leviathan set-piece ), and let's imagine how it would've looked like it was done 20 years ago ala FFVII or FFVIII. The scope and amount of work are worlds apart.
 
I'm going to add to the abstraction metaphor and say that it doesn't just apply to asset/content creation of recreating the abstracted world map into 1:1 scale, but also to the story beats of the games.

Final Fantasy games are cinematic as fuck, and the most intense story beats of FF are not inferior to Uncharted games in terms of "set-piece moments." Especially when you want to make them playable, and not just a cutscene.

I mean, imagine what we saw of the FFXV E3 2013 trailer ( Leviathan set-piece ), and let's imagine how it would've looked like it was done 20 years ago ala FFVII or FFVIII. The scope and amount of work are worlds apart.

Also very true. Consider any random scene that in FFVII on PS1 would consist of several standard animations, text boxes and music. In the remake, such scenes will have full, complex character&facial animations, voice acting, cinematic direction, etc.
 
@NurboyXV made some new guesses of where the major nations and revealed areas are in XV's world map. I completely forgot about Solheim.

final_fantasy_xv___world_map_by_nurboyxvi-d9kphg6.png
 
JZKU2nbl.jpg


Shimomura-san is a very fun person to work with.

From one of the recording sessions for Duscae/trailers.

Also a better representation of I look like when not a zombie

Also that hat is a gag gift from our pianist partially because it has a 'record' button on it (ha ha ha)

The legendary becomes real.
 
Also very true. Consider any random scene that in FFVII on PS1 would consist of several standard animations, text boxes and music. In the remake, such scenes will have full, complex character&facial animations, voice acting, cinematic direction, etc.

Exactly. FFVIIR would probably have to have one Uncharted game worth of dynamic, playable set-pieces for all of the important story beats.

I have to be honest, though, as much as I shake my head at folks saying "Witcher 3 and many other WRPGs are bigger already!" (no, they just recycle a lot of samey assets and are generally extremely janky which saves a lot of animation and balancing work): outside of the question of how they're going to scale the world map, I sometimes wonder if FFXV could at least with regards to the number of locations and assets have a similar volume as FFVIIR. There might be less story beats in FFXV since they streamlined Nomura's originally planned multi-game epic, but assets-wise I could imagine it being on par. Also FFVIIR's battle-system seems more game-y and flashy with a less complex animation-system compared to FFXV where Noctis has to have an unique animation for every single kind of enemy plus all the different combinations of the other party members interacting with him during battles. That could save a ton of work on the animations.
I even think that FFXIII would come close with its insane amount of intricately designed areas, though they're obviously just empty locations with no meaningful content outside of fighting.

To be fair, both FFXV and FFXIII took 4-5 years of development and the biggest reason they're splitting FFVIIR is to not have us wait until 2019/20 before we can play it for the first time. They could have done a faithful FFVIIR in one game, the question is do we want to wait 6-7 years? Obviously the financial advantage of selling two (or three?) games with partially recycable assets is important, too, with a project of this budget.

Just remembered this, haha:
Verendus said:
 

Lol that he picked his own game for number one, but I'm actually pretty impressed that Kitase listed Factorio, since that's an indie game that really has not received a whole lot of buzz even in the west. A couple of my friends and I would play it together and it's a pretty unique game that seems to revolve around engineering different ways to automate the production resources you need. Oddly engaging because you're always planning out how to build onto or restructure whatever assembly lines you have. Pleasantly surprising to me that Kitase engages in some really niche titles like that.
 
@NurboyXV made some new guesses of where the major nations and revealed areas are in XV's world map. I completely forgot about Solheim.

final_fantasy_xv___world_map_by_nurboyxvi-d9kphg6.png

This is awesome. Hadn't seen that concept art for Tenebrae (assuming that's what it is). What if this game really delivers the huge, varied, beautiful, explorable world we all want? #believe
 
JZKU2nbl.jpg


Shimomura-san is a very fun person to work with.

From one of the recording sessions for Duscae/trailers.

Also a better representation of I look like when not a zombie

Also that hat is a gag gift from our pianist partially because it has a 'record' button on it (ha ha ha)

You're living my dream life, McDonalds and all.
 
"AMAZON JP listes FFXV release as July 1st, placeholder of course.
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"
Source: Mognet's Lulcielid

This is not the first time a summer release is hinted at. 4 months after the March reveal would be a bit earlier than the usual 6 months for main campaign and I'd rather have them take two extra months for polishing with a late September release.
 
"AMAZON JP listes FFXV release as July 1st, placeholder of course.
CXAaeMIWcAA7XbS.jpg
"
Source: Mognet's Lulcielid

This is not the first time a summer release is hinted at. 4 months after the March reveal would be a bit earlier than the usual 6 months for main campaign and I'd rather have them take two extra months for polishing with a late September release.

June, not july ;)
 
"AMAZON JP listes FFXV release as July 1st, placeholder of course.
CXAaeMIWcAA7XbS.jpg
"
Source: Mognet's Lulcielid

This is not the first time a summer release is hinted at. 4 months after the March reveal would be a bit earlier than the usual 6 months for main campaign and I'd rather have them take two extra months for polishing with a late September release.

Base on the recent survey about FFXV and Persona 5, it has pretty high chance to be released around June-July
 
I would be fine with a June release, I've waited enough, but it would be strange if they didn't take all the time they can to polish the game considering how massive it is.

Or maybe the deadline Tabata got from management was even earlier than I expected (December 2016).
 
This would be good just like Arkham Knight this year, though my money is still on September or October. Just please make atleast 2 month space between this and P5.
 
At this point, I don't doubt a late summer/early autumn release. But June (My birthday month!) would be fucking nuts.

I'd kinda hope they'd take whatever time they need to not only finish the game, but optimize it as well.
 
The game's marketing campaign started in 2006. At this point they could pull a Beyoncé and release it without promo and it would still sell millions. The fact that the game is getting released at all is free promo.

March to June/July is plenty of time for a marketing blitz. Final Fantasy will be everywhere next year.

(I can't see the game being fully functional on consoles until the fall though... 20 fps dips is a certainty. Game breaking bugs, etc are possible)
 
The game's marketing campaign started in 2006. At this point they could pull a Beyoncé and release it without promo and it would still sell millions. The fact that the game is getting released at all is free promo.

March to June/July is plenty of time for a marketing blitz. Final Fantasy will be everywhere next year.

(I can't see the game being fully functional on consoles until the fall though... 20 fps dips is a certainty. Game breaking bugs, etc are possible)

Yeah that's enough time to market it with Sony and SE l.

Plus if it comes out in June/July we will certainly get the special edition console they will make.

Nah I expect FFXV to run fine on PS4, they already have it running on it and even the alpha demo was fine. Plus FF are usually really polished, No idea about the Xbone version.
 
The game's marketing campaign started in 2006. At this point they could pull a Beyoncé and release it without promo and it would still sell millions. The fact that the game is getting released at all is free promo.

March to June/July is plenty of time for a marketing blitz. Final Fantasy will be everywhere next year.

(I can't see the game being fully functional on consoles until the fall though... 20 fps dips is a certainty. Game breaking bugs, etc are possible)



Possible, but I don't think they would risk it. Well, not with the PS4 version anyway.

Tabata himself has harped on about how a stable 30fps is priority. With 1 year and 3 months of extra development after Duscae and a team that has kept growing, that should be adequate time to finalize the engine and optimize the game.

As long as the game is content packed as well (with meaningful and unique side content), then I'm not worried about a June release.
 
Wow a June/July release would be amazing. Starting to get excited for this, but I would be happy if the demo released soon so I can get a good idea of how the game now plays. Also really looking forward to the music, that has always been my highest anticipated aspect of VXIII.
 
That sure, are you?

:3

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EDIT: Eh, I really don't like the sound of a July release :/ I will have been waiting actively for 6 years or so next year, so another 2-3 months wouldn't be killing me and a few more weeks for putting the final touches to a game of this scale would certainly not hurt.
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Thanks to Noctis0Caelum from the official forums:
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Happy New Year!

We will finally release FFXV this year, in 2016! In development, previous phases required wisdom and strength. However, moving forward the final phase will focus on effort and willpower.

I vow to you all that every member in the team will do their best to the very last possible moment taking responsibility and pride in their craft.

We will do everything we can do to finish FFXV to create an experience we are incredibly proud of and one that you will enjoy and treasure.

The whole FFXV team appreciates all of the support from each and everyone one of you this past year.
I cannot tell you how much it means to all of us.

We’d like to celebrate a wonderful New Year and as we approach the release of FFXV, I’d like to enjoy that moment with you all.


Director of FFXV Hajime Tabata

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http://na.square-enix.com/us/blog/happy-new-year-message-hajime-tabata
 
And remember, this wasn't even supposed to be a mainline FF game. It started out as a spin-off of XIII. Part of me still sees it that way since a lot of the internal structure is still basically that same game that was unveiled in 2006.

In my mind, even after this drops, the last great main singleplayer Final Fantasy game will still have been XII, which came out in 2006 in North America. For some people it might actually be X which came out in 2001. I imagine there are still people who think of the first 10 FF games as "when the series was relevant" and don't consider the franchise to have found its footing at all post-Sakaguchi.
 
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