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An IBM demo shows the contrast. A terrain rendering program lets you fly over Mount Rainier at 1,300mph. Cell crunches through millions of lines of topographical and photographic data per second to paint topographically accurate, photo-quality pictures at a movie-quality 30 frames per second. On a similar program a Pentium takes more than two minutes to sketch a single frame.
By early last year Sony was sending out Cell prototypes and software tools to get developers started on writing new games for PlayStation 3. Were seeing stuff that goes dramatically beyond what we can do with the current generation [of games], says Andrew Goldman, chief executive of Pandemic Studios, a Los Angeles outfit that wrote a series of popular Star Wars games for PlayStation 2. And what you will see over time is going to be even more amazing. He says it will take years to fully exploit Cells capabilities.
IBM
reckons Cell, potent and versatile, can do a lot more than just play games. It sees a role for it in mobile phones, handheld video players, high-definition televisions, car design and more. Scientists at Stanford University are building a Cell-based supercomputer. Toshiba plans to use the superchip in TV sets, which one day could let fans watch a football game from multiple camera angles they control. Raytheon is set to use Cell in missile systems, artillery shells and radar. Other companies envision new high-definition medical imaging. Cell is the next step in the evolution of the microprocessor. Its a peek into the future, says Craig Lund, chief technology officer at Mercury Computer Systems, which makes medical and military systems and is taking orders for Cell servers.
Even the hard-sell salesmen at IBM are quick to say Cell poses no threat to Intel, the worlds leading chipmaker. Intels processors do a great job on the basic business applications for desktops, laptops and servers. In this mature and mundane market Cell, specially geared to spin out intricate images at very high speeds, offers no real advantage. But the Intel architecture, 25 years old and constrained by having to be compatible with predecessor chips, is ill suited to next-gen imaging. Thus the world must move up to Cell, IBM argues. We are going into a new era, Kahle declares. The world is changing.
The good news: Some designers say creating games for Cell is far less complicated than writing for PlayStation 2. Anyone who worked on the PlayStation 2 is jumping for joy, says Jeremy Gordon, chief executive of Secret Level, a gamemaker in San Francisco that is remaking a classic 1980s Sega videogame for the new Sony box.
I keep seeing developers saying this. I'm starting to believe that it's true. Is this old?
http://www.forbes.com/global/2006/0213/070A_print.html