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Developers. Please stop with the ten minute unskippable credits.

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Seriously. SEGA. What's good with Yakuza 5?

I mean, who is ACTUALLY reading all of those names? And who is actually REMEMBERING all of those names. Be honest.

No one expects you to remember anyone's name, that's not the point. It's just nice to give the people that worked on the game for years that 10 seconds of recognition. It must be nice to see your name in the credits when you complete a project.

Bullshit. I paid them $60 to play their game, I'm the consumer. The least they can do is respect my time and give me an option to skip credits.

When I buy a movie I am not forced to watch the credits. Why do game developers think they're so special?
Eject the disc and sell the game then.
 
The problem is no one gives a shit whose name is in the credits.The reward for all their hard work on the game is you paying money for it.

Bingo. They got paychecks, that was the reward.

No one expects you to remember anyone's name, that's not the point. It's just nice to give the people that worked on the game for years that 10 seconds of recognition. It must be nice to see your name in the credits when you complete a project.

The credits are still there for people who want to watch. They should just be possible to skip for those who don't want to sit through 20 minutes of random names.
 
With completion rates for games often being quite low for longer games, even major releases, the fact he beat the whole thing is imo a much bigger compliment to the devs than if he wants to sit there and watch their names scroll by afterwards.
 
All those people spent years creating the game and deserve their recognition. If you don't like it, go off and do something. Turn off your console. Close the game if it's on PC. You guys act like you're lives are so busy 10 minutes is significantly affecting it. However, I do agree that on repeats you should be able to skip them, but the first time? Deal with it

Why are you so attached to the idea that not wanting to watch the credits means you don't appreciate the work that went into a game? I sat through the entirety of Mankind Divided's long unskippable credits, and I can't remember a single name from the list of developers, because every developer's name was just one in a long list of people I don't know and probably never will. However, that doesn't mean I don't appreciate the developers or the work they put in, because I bought the game and took my time playing it and appreciating it, which means more than just seeing a developer's name for a precious few seconds, and then forgetting it minutes later.

Also, closing the game during the credits is a stupid idea because that can potentially make the game fail to register that you beat it, which can lock out unlockables or NG+.
 
Make the credits skippable and just have a menu option to view the credits whenever you want. We're in an age where end credits for games are 20+ minutes long, there's no reason to make the player sit through all of that.
 
Yeah, just have a soda while you pay respect to the people who worked so hard to make that game you just played.

And then be sure to read the phone book-sized credits book for the soda you just drank, to properly pay respect to the thousands of workers employed by the soda company.

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers, for every region they make business in. Games isn't a special case. They should make the credits easy to skip for those that don't want to sit through them. They really are unbearable sometimes.

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Bitch they spent years making the game, you can spend ten minutes drinking a soda while the credits roll

Then what's the point? The credit won't get attention it wants.
Apart from some enthuthiast in neoGAF, I doubt anybody really cares. They could spend 100 years making the game, it doesn't mean forcing player to sit through all the name for 10 mins is a good thing. Hell, the player already paid to get the game, so at least they already pay respect by that.

Stop defending non-sense decision.

And this

Yeah, just have a soda while you pay respect to the people who worked so hard to make that game you just played.

And then be sure to read the phone book-sized credits book for the soda you just drank, to properly pay respect to the thousands of workers employed by the soda company.

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers, for every region they make business in. Games isn't a special case. They should make the credits easy to skip for those that don't want to sit through them. They really are unbearable sometimes.
 
Yeah, just have a soda while you pay respect to the people who worked so hard to make that game you just played.

And then be sure to read the phone book-sized credits book for the soda you just drank, to properly pay respect to the thousands of workers employed by the soda company.

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers, for every region they make business in. Games isn't a special case. They should make the credits easy to skip for those that don't want to sit through them. They really are unbearable sometimes.

Games are not produced in the same way that soda is. That's silly. You're silly.
 
I read through them, I enjoy seeing who all worked on the game. Also, it's validation for the people who poured years of their life into giving you entertainment.

In my oppinion, I think that they should stay. Though a fast forward option should be optional.
 
Agreed. I get they want to get all the people who made the game some recognition. But hardly anyone is sitting there and actively reading it. At least give an option to speed them up (ala fast forwarding a movie to see if there's anything at the end). If I have to sit through them I'm just dicking around on my phone or iPad until they're over anyway.

I paid for the game, my money is recognition enough for their efforts IMO. I just don't care about the behind the scenes stuff. I just let my Edge subscription run out as for me the magazine spends way too many pages on profiles of developers etc. that I just don't care about. Gaming is pretty mindless, disposable entertainment for me (not that it has to be, that's just my usage of it) and I'm just not interested in that stuff like I am with movies and music.
 
Actually, more developers should be like Crystal Dynamics.

In Tomb Raider 2013, the credits have the names and pictures of the staff. It's cool to put faces to the names. You can also see that these people had a good time developing the game. It's all punctuated by the "thank you for playing our game" message that appears at the beginning. It's a nice and welcome touch.

Also, they can be like Mario Kart 8. The end credits music is god-tier, and showing them racing around with various camera angles is cool.
 
I'm a fan of playable or at least 'interesting' credits (like with epilogue pictures), and will sit through credits on smaller games where things aren't so long.

Unskippable 10m+ credits that seem to be expansive to the point of listing every living thing that was even tangently related to the game no matter where in the world they are or what they did or how much of their time was even related to the game are just...ugh. Doubly so when they insist on scrolling through every name one at a time in a painfully slow crawl.
 
I understand the need for end credits, but at least make them interesting. Make them interactive, like the majority of the game we have finished playing. Or, if you don't wanna go that route, show making of videos and concept art, for people to actually know how the game was made. Remember the technical categories at the Oscars? Nobody cared about those. Most people still don't. But they started to show little montages of the work put into each category. Like showing parts of scripts in the Screenplay categories, showing CGI concepts in the Visual Effects categories. This is more compelling than a list of names. Apply that thinking to videogames: show us how the game we just finished became the game we just finished.
 
Games are not produced in the same way that soda is. That's silly. You're silly.

It's not about the soda, his point is

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers

And he's right. Why should game devs be any different? Again this isn't an argument against credits, it's an argument against unskippable credits.
 
No, I like sitting through credits. It's a good opportunity to reprise the main theme and other best songs, while you relax your attention deficit and reflect upon your experiences in that world.

Game credits don't always do it right. They need to keep it to about the duration of film credits. If it's a ubisoft game, yes, must have skipable credits. If it's a Metal Gear game, just sit tight and relax and take some time to reflect.
 
I always let the credits roll. I think it's a sign of respect for the men and women who worked hard to bring it to you. I especially like it when they have photos or videos along side the credit so you can see the people who made it.
 
Credits should always be skippable or in their own menu. There are no viable excuses for why they are not. Very few people are reading these. If an ad is too long an option is given to skip it but if someone plops a 10+ minute credit sequence in I should deal with it? That's insane.
 
Just get a drink and be patient. 10 minutes is not even a big deal, be happy it's not Ubisoft credits which go on for 20-30 minutes.
 
I remember beating the elite four for the first time all those years ago and sitting through the unskippable credits. The red light on my gameboy wasnt even on anymore and I was terrified it was just gonna shut off on me and make me do it all over again. I just wanted to know "Why?". Later I found out the game autosaved but young me had no idea. Unskippable credits traumatize young children. Think about the children!
 
If you are upset about seeing credits at the end of a game, that reflects poorly on you. It is the privilege of the creators to receive credit, even if it is beyond human capacity to note every individual in a AAA game project.

An exception I would make is when a game's clear status cannot be saved until after the credits are over (when such a thing is relevant).
 
Nah. Credits are important. Gotta show some appreciation for all the hard work that went into the game. That game was some people's whole lives for years.

This thread is a good example of what people mean when they talk about "entitled gamers". They mean gamers not appreciating what developers do.
 
Yeah, just have a soda while you pay respect to the people who worked so hard to make that game you just played.

And then be sure to read the phone book-sized credits book for the soda you just drank, to properly pay respect to the thousands of workers employed by the soda company.

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers, for every region they make business in. Games isn't a special case. They should make the credits easy to skip for those that don't want to sit through them. They really are unbearable sometimes.

100% agreed. I should force people to sit on the front page of every article I publish for 30 seconds because I worked hard on it. I should also have to wait for to hear the names of every worker on staff when I pick up fast food. Everything in society is the product of someone's work. Just not everyone is smug enough to feel the need to force it in your face. I'm glad only Kojima has reached the highest tier of pretentious asshole by forcing you to watch credits, mostly referring to himself, before every goddamn mission in the game.
 
I also love how smash bros and Persona 4 Golden do their credits. Show us something cool or make it interactive.


I remember beating the elite four for the first time all those years ago and sitting through the unskippable credits. The red light on my gameboy wasnt even on anymore and I was terrified it was just gonna shut off on me and make me do it all over again. I just wanted to know "Why?". Later I found out the game autosaved but young me had no idea. Unskippable credits traumatize young children. Think about the children!

The struggle was real
 
Bitch they spent years making the game, you can spend ten minutes drinking a soda while the credits roll

Little blunt, but first post nailed it. Credits give me nice closure, usually I sit back and must enjoy the tunes and look for the names around things I thought were well done.

I can sit through 10-20 minutes considering all the effort they spent on the game. Show some respect.
 
Respect the developers who put in thousands upon thousands of man hours to create the game you just finished.

Don't complain.
 
Bitch they spent years making the game, you can spend ten minutes drinking a soda while the credits roll

??

Dude, they got my money already and it's not like I'm even paying attention during those 10 mins anyway. "Oh yes, thank you so much Chris and Jake in marketing. Thank you Laura and Tim in the art department" etc.

I walk away and do something else then come back. I genuinely don't understand this.

Do you know anyone who pays attention during movie credits for example? And no staying for an after credits scene does not count.

Yeah, just have a soda while you pay respect to the people who worked so hard to make that game you just played.

And then be sure to read the phone book-sized credits book for the soda you just drank, to properly pay respect to the thousands of workers employed by the soda company.

A ton of hardworking people were involved in the creation of nearly everything you own and use. All without them telling you their names, from management to factory workers, for every region they make business in. Games isn't a special case. They should make the credits easy to skip for those that don't want to sit through them. They really are unbearable sometimes.

Pretty much.
 
I didn't even know that unskippable credits are a thing.

I either partially watch them or leave the game and credits running when I have nothing better to do, even though I know I can skip them.
 
Make the credits skippable and just have a menu option to view the credits whenever you want. We're in an age where end credits for games are 20+ minutes long, there's no reason to make the player sit through all of that.

There you go.
They should still be attached to the end of the game, but you should be able to skip them or rewatch them after you beat the game if you want. Otherwise, the people who appreciate the credits will keep watching, the people who don't will just walk away or soft reset or something.


I like the credits, but with some games, if you get a bad end, your credits are stylistically different than the real ones. I don't give a shit about those. If that was unskippable I'd seriously just soft reset.
 
I read through them, I enjoy seeing who all worked on the game. Also, it's validation for the people who poured years of their life into giving you entertainment.

In my oppinion, I think that they should stay.

You could still do this if they were skippable.

Really no reason to force unskippable credits, the people who don't care for them aren't going to read them.

All they are is a "Thanks for finishing our game now here is your punishment".
 
When I buy a movie I am not forced to watch the credits. Why do game developers think they're so special?

You aren't, by any means, forced to watch the game's credits either unless the game blocks system menu, which happens to be where I metaphorically cut it off.

inb4 "but movies have fast forwarding": Yeah, and games tend to not have fast forwarding at all. That's how this medium works in general and I believe that's good, skippable gameplay as a standard is a terrible idea. Unskippable cutscenes are a thing too, credits are in worst case an example of that.

And with all that said the length of credits these days indeed tends to be ridiculous so I recommend to devs to throw in something happening during the credits. This is something movie crews can't really do to the levels game devs can, so why don't you make use of it? Instead of 30-minute non-interactive scrolling text, why not have a infamously hard 35-minute extra challenge involving the same text? And in games with more manageable team sizes, why not have something involving avatars of all developers? (Though cutting off filler like production babies and post-development localization team in Ruritania would be appreciated too.)
 
Not really directed to credits, but you really should be able to pause/skip cutscenes, I don't know why it's still not a thing.
 
I don't get it. If somebody doesn't care about the credits, do you seriously think being forced to sit through them will make them care more? People who care about the names of the creators can sit through the credits all they want, and people who just want to move on should be allowed to do so.

Also, even if you do care, it's a pain in the ass to sit through them at the end of repeat playthroughs. It's especially bad in short games like Metal Gear Rising, and it's even worse when it's the PC version, where alt tabbing causes them to pause.
Exactly this. Really dont understand ppl defending these long unskippable credit sequences
 
Nah. Credits are important. Gotta show some appreciation for all the hard work that went into the game. That game was some people's whole lives for years.

This thread is a good example of what people mean when they talk about "entitled gamers". They mean gamers not appreciating what developers do.

Not appreciating? I'm buying the game. What difference does it make if the names are rolling and I'm not reading them? Just let me skip them.

You guys deserve unskippable cutscenes and textboxes.
 
Nah. Credits are important. Gotta show some appreciation for all the hard work that went into the game. That game was some people's whole lives for years.

This thread is a good example of what people mean when they talk about "entitled gamers". They mean gamers not appreciating what developers do.

What a load of horseshit. No other medium on the planet locks up your product for credits, and even those that do feature them have the common sense to make them much shorter and not include the mailboy at the marketing firm in them.

99 percent of movie goers don't sit through movie credits, which are often much faster. Somehow there's not a subsection of sycophantic movie lovers lecturing people for not watching movie credits.
 
I mean, they put in the effort to make the game so if they earned the right to make the credits however they wish as far as I'm concerned. I won't complain. After a point though I do tend to leave the room.

However it is appreciated when they do things to make it entertaining, like how the old mario games would have a cast of characters or how Project Diva games (old ones at least) had a little mini game to play through as the credits scrolled.
 
You aren't, by any means, forced to watch the game's credits either unless the game blocks system menu, which happens to be where I metaphorically cut it off.

Some games add an extra scene at the end of the credits or don't give you the option to save your cleared file until after. I don't particularly want to sit through a list of meaningless support staff names just to get to it, they got paid for their work the same as in any industry

I don't see any problem with the credits being an option from the main menu
 
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