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Developers. Please stop with the ten minute unskippable credits.

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You spent the years making the game and I bought it from you and spent my free time playing it to completion. The fuck more do you want?
People to know who you are so they will possibly follow your career. Video game creators are probably the least recognized artists out there.
 
I like interactive credits like velocity 2X. I hate after credits scenes. I just beat the fucking game. Don't force me to sit through 10 minutes of text to see the next scene.
 
I get why they would be unskippable, but at least make them interactive, or put some art there or something.

If it's just a wall of text people are going to ignore it anyway.
 
People to know who you are so they will possibly follow your career. Video game creators are probably the least recognized artists out there.

This is why unskippable credits should be a thing?

I thought that's why the credits section was a thing in games. If you wanna know more, you have the option.

I'm legitimately shocked at how many people are caping for unskippable credits.
 
People to know who you are so they will possibly follow your career. Video game creators are probably the least recognized artists out there.

How does an unskippable 10+ minute credits scene help that unless you are like a director or producer, who already have no issues with recognition typically?
 
Making the credits unskippable isn't going to bring these people more recognition. If you want me to care about the credits add a fun minigame to it.

I'm surprised so many people on GAF enjoy unenjoyable non-interactive parts of games. So many in this thread are advising that you just leave your console when this happens, and somehow this is fine? The fuck?
 
I just alt-tab credits, see if they advance when the game is minimized, search if there's a save point or a video or something like that after the credits and if there's nothing I close the game, if there is I let the credits roll on the background.

I already paid for the game so I already gave my respects to the developers.

I probably can't complain about the sometimes minute long unskippable logo parade that's in every game's intro nowadays either, right?

One of the first things I do when I buy a game is look if I can skip those logos in PCGamingwiki.
 
That's not true, but I'll argue that the real reason is that people who don't care aren't going to be reading it anyway. You aren't forcing anyone to read credits by making them unskippable, you're just making it a hassle for people who don't care, so they'll probably do something else while waiting for it to just finish up. You have annoyed a fan and gained nothing from it. Big win!

I love credit sequences. Not only do I like appreciating the people who made a good game when I'm done, but if the ending was really good, it's also nice to have a break of sorts with nice credits music to reflect on the game before going online and talking about the experience. But hey, if someone else doesn't care for that, they shouldn't have to waste their time with it for no reason.

Or worse, you're making it a hassle for people who care the most, in case it's unskippable even on repeated playthroughs.
 
I don't think credits are there for you to "pay your respects" to the developers, you already paid with your money for those products. Isn't that respect enough?

Credits are mainly there as "evidence" for the people who worked on that movie, game, etc. It's like a signature on a painting, just with more names.

Sometimes there are extras "locked" behind those credits, like cut scenes, unlocking bonus content, new game+ savegame or simply a trophy. But why should you have to sit through 5, 10 or sometimes over 20 mins of credits for those goodies?

In movies you don't have to sit through the credits to see after credit scenes (unless you are in a cinema). You don't have to hear the names of all people involved with producing an album just to listen to the last song. You don't have read every name of every person working in the publishing company of a book just to read the epilog.

The credits should be skippable. Just because you like to watch the credits doesn't mean that everyone else should have to watch them. And just because they are skippable doesn't mean that the ones who like watching credits are suddenly not allowed to anymore. Why are some of you against giving an option to skip credits? Choice is always good. Wouldn't everyone be happy if you could skip credits? Those who want to watch them can watch them and the rest skips them. Where is the problem?
 
Do what hardcore film nerds do, stand and clap all the way through the credits to appreciate every single person involved (ignoring the fact that most game credits aren't full in the first place).
 
yeah it's only the people who made the game, who gives a fuck right?

These days it's the people who made the game and a whole shopping list of ones just associated with making it. I've seen IT Director in there, marketing staff, all sorts of people unrelated to the actual creative process, often from several different companies. I finally lost it when one game decided to list all the 'production babies'. I don't care.
 
Human Revolution was awesome, giving that stinger cutscene call back to Deus Ex 1...but only if you watched the whole credits. If you pressed a button to skip them, you didn't get the extra scene (or the trophy/achievement).
 
Credits are fine, they spent years making the game and it allows you to reflect on the games ending.

However what I hate is after installing the game, downloading and installing the multi GB patches you have a 10-15 mins unskippable intro video just let me play
 
What's the deal with people saying "I like to watch them" as if that's some counter argument. Making them skippable doesn't suddenly force you into not watching the credits.
 
Yeah, I'm not sure how anyone can be opposed to allowing people to skip credits. You want to sit through the credits for whatever reason, such as enjoying the pictures/music or because you worked on the game and want to see your name? Cool, go for it. But most people don't give a shit and just want to start over again or move on to NG+.

No one is saying credits should be scrapped, just that they should be skippable.

I think that's what most people are misconceiving here. People seem to think OP is advocating abolishing credits altogether. Although some people understand what the OP wants and still defend it out of principal?

I dunno, it's weird. Is it so bad of people to want to skip the credits to get their completion progress and not have to do that hard 5 phase boss over again cause it's 4 in the fucking morning?
 
I think what is awful nowadays is when they lost all their stupid kickstarter donors in unskippable credits

It's funny seeing 4 different attributions to anonymous men named "James"
 
That argument is the new "Nintendo shouldn't add trophies because I don't like them."

Basically. You can boil a good chunk of Gaf threads down to "I don't like thing so thing is bad and people shouldn't do thing." Great, you like watching credits, go do that then. I would like to not do that. You are still allowed to watch the credits, but you find it unacceptable that I am not doing the thing you are. Hence, the demand for unskippable cutscenes to force your opinion on everyone else.
 
I hate credits. I'm waiting for trophies to pop, or a post credit scene, for the game to resume post credits, ng+ or whatever. Words can't describe the frustration.

But I fully understand why they are there and why a team would want them to be un skippable. They fully deserve their time on screen to shine.
 
Game credits tend to come with awesome staff roll music, so even if there isn't anything extra I sit through at least once for the soundtrack alone.
 
I have started to spend more time paying attention to the credits of the older games I loved as a kid. Seeing where and what developers where doing on the different titles they made is intriguing to me.

I didn't know Tetsuya Takahashi worked on Final Fantasy 4 til I sat myself down and looked at the credits. I nearly fell off my couch!!
 
I agree with posters saying that there should be a credits option in the main menu. If the credits are less than ten minutes long, I think it's perfectly fine for there to be no skip option, or one that's just found by messing around on the controller for a bit (recently I played something that only had skip as L3+R3, and I actually liked that a lot because it was difficult to press on accident), but when it goes over ten minutes, there should be a way to speed them up or close them out early, especially when there's no extra content during the credits (behind the scenes stuff works, I've also been fond of games that have extra conversations between the characters or occasional pauses for additional scenes during the credits).

The twenty minute credits lately have been way over the top, and although I find it important to sit there, reflect on what I experienced, and respect the developers whose hard work made the game possible, there's a point where the game has been in so many hands during the process of creating it where it's actively taking more time out of my schedule than I am comfortable with. This is mainly a complaint that only seems to extend to companies that piecemeal their games out to several studios in different locations.
 
Metal Gear Rising reached another level on unskipable credits. Not only you can't skip them, you can't even use alt+tab to surf gaf while the credits are rolling. If you do they stop moving!
 
theres probably a sense of pride that goes along with seeing ones own name show up in credits. But I do think developers should be a bit more creative in the presentation.

Maybe name in-game characters and places after staff or Includes bits and peices of the credits as in game collectibles or something. Something more subtle.
 
Bitch they spent years making the game, you can spend ten minutes drinking a soda while the credits roll

I hate this mindset

The audience doesn't owe anything to the people who made the game. They bought the game, and they should be able to skip the credits if they want.

You're not forced to sit through credits when watching a film, why would it be okay for a video game?

Human Revolution was awesome, giving that stinger cutscene call back to Deus Ex 1...but only if you watched the whole credits. If you pressed a button to skip them, you didn't get the extra scene (or the trophy/achievement).

I also find that totally lame.

Denying players any hidden endings or teasers just because they skip the credits is stupid.
 
Just be like Kojima and put weirdly memorable songs in your credits. Then not only will I not skip them, I'll remember them for years to come (and even look forward to them on replays).
 
These days it's the people who made the game and a whole shopping list of ones just associated with making it. I've seen IT Director in there, marketing staff, all sorts of people unrelated to the actual creative process, often from several different companies.

Right, when you play AAA games, it's always interesting to see how the game development team bills itself, because often these are the shortest credits, and for some companies like Insomniac, they even choose to remove the jobs and just list every crew member alphabetically so that nobody is more important than anybody else ... then every member of the PR team or the contracted sound development studio gets their title/rank listed and it's a distinct contrast. (Not to denigrate the work of those people, but learning that Grace Chen maybe formatted the text for a blog post about a game does not give me a deeper appreciation of a game.)

I think what is awful nowadays is when they lost all their stupid kickstarter donors in unskippable credits

Again, thanks to them for their contribution to the product's existence, sure! But very, very, very, very few people (beyond those on the donor list, and even to those people, interactive credits would be a benefit because they could actually scroll through and find themselves, or maybe even blow their name up if the interactive credits had a game to them) would feel that's a valuable use of their time to sit through a forced crawl of those names.

Choice, man. It's a beautiful thing.
 
Bitch they spent years making the game, you can spend ten minutes drinking a soda while the credits roll

Disagree. I appreciate the credits.

Dude. These are the people that made the game you clearly liked enough to finish. Pay some respect.

Really?

I think watching the credits roll is a reward for both the developer and myself. Especially after putting in 100+ hours into a game.

This.

Also, makes you appreciate the soundtrack even more. I read all the Naughty dog credits for sure and most indie games too.
 
Perhaps this will become a thing in the future?

vIsuWLu.png
 
I have started to spend more time paying attention to the credits of the older games I loved as a kid. Seeing where and what developers where doing on the different titles they made is intriguing to me.

I didn't know Tetsuya Takahashi worked on Final Fantasy 4 til I sat myself down and looked at the credits. I nearly fell off my couch!!

http://www.mobygames.com/developer/sheet/view/developerId,33355/

Now, the reason such a credits list can exist is because it was included inside a game (nobody's saying "no credits ever!!", I can't imagine,) but having them be skippable and rewind/FF'able and re-accessable doesn't make a difference.

Also, makes you appreciate the soundtrack even more. I read all the Naughty dog credits for sure and most indie games too.

You know what would be a really great way of appreciating the soundtrack? Buying it, or streaming it from a composer's official YT or Soundcloud page.

People to know who you are so they will possibly follow your career. Video game creators are probably the least recognized artists out there.

But you don't know who they are. You know nothing about them except for their name. You don't even know if the Michael Smith or Tetsuya Takahashi[ are the same Smith or Takahashi from one game to another.

If credits lists did anything to seriously help people get jobs and get followers to their careers (hey, howsabout adding a Twitter ID to credits so you could literally follow these people that are so unrecognized?), then that'd be one thing. But you sitting in your house watching a scroll of names helps these people by so very little means, you'd be much better off visiting the company's website or blog and learning about the crew from there.

Perhaps this will become a thing in the future?
vIsuWLu.png

I'd prefer that info to be inside the game (we never know what will happen to Bungie.net in the distant future,) but yes, even developers know that a quarter-hour of credit crawl isn't the best way to honor the workers involved.
 
Personally, I feel like credits should be skippable on subsequent viewings. Take the Scott Pilgrim game. Long credits, but it has some nice music and images. But the fifth time I've beaten the game, I'm over it. I watched it all the way through the first time, any more than that is excessive.
 
I don't feel they need to be skippable, but you sure as hell need to give me some reason to want to hang around rather than walk out of the room. The worst offenders are those without even any music (or it cuts off halfway through - hi there Fable III) or ones where they feel the need to list people and teams working for the company that had nothing to do with the actual product (i.e. Ubisoft listing the janitor, the cafeteria staff, the CEO's masseuse, the legal filings clerk and the family dogs for every single branch they have). The best ones are interactive, like Splatoon, Sonic Colours etc.
 
Really do not get how it would be disrespectful skipping the credits. Not as if anyone remembers all the names that pass by in games today when there are literally hundreds of people working on some of them. I dare say that no-one in here cares about 90% of the names either way.

Also. We do buy games. Consumers work as hard as the devs so they can buy their games. If anything that is respect. Especially if you keep buying new games from the same studios. Devs aren't gods. We're all people with professions.
 
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