Games shouldn't require patches. They should be fully developed and fully playable on the disk. Its not ok to go ahh we promised this and this and we will just patch that in later (or in some cases even require extra payment). It is a completly bullshit practice. Delay the game if you have to.
What exactly are these developers promising to people with no internet access or poor internet access? Will these patches be available once the network goes down? Will the game remain playable on another console once this happens? There essentially selling you a broken game.
Genuine question but are there any particular examples of say games this gen which have required a patch to be fully playable, out of the box as it were. I'm not sure about No Man's Sky but that seems like a possible example?
Also why do people think the developers are lazy and don't delay it, vs the publishers pushing it out the door? Maybe its just a distinction that bugs me for some reason
The first poster incorrectly saying SE were going to do this (maybe I'm misunderstanding their post) is an interesting example. Tabata never said no patches. Never said no Day 1 patch. He literally said they delayed FFXV because in July/August they weren't happy with what would have been the Day 1 version for people who lack high speed internet, or any at all. So they delayed it, made optimizations and improvements so you could play all the content in the game without having to download something out of the box...and released it.
The sentence after that he mentioned that for people with high speed internet etc they would continue to patch the game and plan DLC to enhance the experience, respond to user feedback etc. Which sounds pretty reasonable.
The idea that devs are lazy or don't care, using it as a broad assumption, is such a stupid armchair dev argument because you don't get underpaid and socially isolated working in crunch on a product for years, just to get castigated by someone anonymous because you "don't care".
Although the fact there are games like Arkham Knight (PC version?) and the Arkham Remasters (bit of a pattern...) and more that make you feel more like "but...why?" in their QA. To me those are the instances where I get more curious about how a developer felt it was acceptable to release those in their state, but them in AK's case it gets complicated because apparently Rocksteady didn't work on the PC SKU of the game so it becomes a more complex issue.
Ubisoft stuff is interesting because they have a myriad of technical issues in some of their games, but equally I think they've been given enough rope to tie their own noose thanks to Ubi pumping up the development teams to 1000s of people all over the world.
QA must be a nightmarish near impossibility.