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Devil May Cry 5 - Switch 2 - Analysis [Digital Foundry]

kevboard

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1080p DLSS Performance Mode (540p internal res) when docked.
720p DLSS Performance Mode (360p internal res) in portable mode.

you have to turn off 120hz in the Switch 2's settings to get a smooth image due to an unlocked framerate at 120hz output

honestly, at this point it feels like for some of their games Capcom doesn't really optimise their games much, and just slap the same resolution settings onto them and ship em.
that 120fps mode is entirely useless without VRR, and given how much performance headroom they have left when looking at that mode, that 540p internal res feels a bit overly save. 720p + DLSS should have surely been in the cards here. and in handheld mode 540p would probably work to hit 60fps.

at least in handheld mode you can get the benefits of running at 120hz I guess.
 
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1080p DLSS Performance Mode (540p internal res) when docked.
720p DLSS Performance Mode (360p internal res) in portable mode.

you have to turn off 120hz in the Switch 2's settings to get a smooth image due to an unlocked framerate at 120hz output

honestly, at this point it feels like for some of their games Capcom doesn't really optimise their games much, and just slap the same resolution settings onto them and ship em.
that 120fps mode is entirely useless without VRR, and given how much performance headroom they have left when looking at that mode, that 540p internal res feels a bit overly save. 720p + DLSS should have surely been in the cards here. and in handheld mode 540p would probably work to hit 60fps.

at least in handheld mode you can get the benefits of running at 120hz I guess.

Wasn't it Digital Foundry that said most likely the way DLSS is set on the Switch 2 it's not dynamic where devs can make that choice. It's either go with 540p upscaled or with the lite DLSS that acts more like a AA
 
Wasn't it Digital Foundry that said most likely the way DLSS is set on the Switch 2 it's not dynamic where devs can make that choice. It's either go with 540p upscaled or with the lite DLSS that acts more like a AA

the Switch 2 dev environment comes with multiple DLSS variants, and as we know from other games, you aren't locked to any resolution with at least some of the variants.

Cyberpunk runs with a dynamic 1080p for example, and uses DLSS to upsample to 1080p every time it drops below (which is 90% of the time to be fair)
 
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